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Pangolier
Pangolier
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
17 + 2.5
18 + 2.8
16 + 1.9
Level 0 1 15 25 30
Health 120 494 1264 2078 2386
+0.25 +1.95 +5.45 +9.15 +10.6
Mana 75 267 579 951 1095
+0 +0.8 +2.13 +3.68 +4.26
Armor 1 4 10.53 17.2 19.87
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

29
35

47
53

86
92

126
132

142
148

Attack Rate 0.59/s 0.69/s 0.92/s 1.16/s 1.25/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.33 + [ Info Needed ]
Projectile Speed Instant
Move Speed ▶️ 305 (Nighttime 335)
Turn Rate Takes 0.105s to turn 180°. 1
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Donté Panlin, the Pangolier, is a melee agility hero. Due to his aggressive and brawling-oriented nature, he is best played in a position where he can quickly get an item advantage over the enemy. Perhaps his most iconic skill is the vector-targeted Swashbuckle, a trickster's tool for swordplay and mobility. Other tools in his kit include Shield Crash, which deals an area nuke and provides him with incoming damage reduction for each enemy hero hit, Lucky Shot, giving his attacks a chance to disarm or silence, and Rolling Thunder, during which he curls into an unstoppable rolling ball which stuns and knocks back anything it hits, at the cost of a decreased turn rate.

Just like Io, Pangolier does not need to be facing towards a unit in order to move, attack, use abilities, or items.

Bio

Pangolier minimap iconDonté Panlin, the Pangolier
▶️ "The honorable Donté Panlin, at your service."
The men and women that make up the Nivan Gallants live a life of swordplay, chandelier swinging, and tawdry romance. And while all adhere to their creed that "A life of adventure is the only life worth living," the exploits of Donté Panlin still manage to raise the eyebrows of even the most hedonistic of swordsmen.

There is no monster he won’t slay. No creature he won’t woo. No tyrant he won’t stand against. And no noble immune to his silver tongue.

Abilities

Swashbuckle targeting

Swashbuckle's vector targeting interface

Swashbuckle
Cannot be cast while rooted or leashed. Pierces spell immunity. QW
Swashbuckle icon
Affects
Enemies / Self
Damage
Physical
Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.

Lucky Shot has a chance to activate from this damage.
Cast Range: 1000
Slash Range: 900
Slash Width: 125
Damage per Slash: 24/42/60/78 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Swashbuckle|?value4#}}+15".)
Number of Slashes: 4
Slash Interval: 0.1
Cooldown symbol
 20/16/12/8 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Swashbuckle|?cooldown#}}-2.5".)
Mana symbol
 80/90/100/110
Buff/Debuff
Modifiers [?]
Swashbuckle Stunned
Undispellable
Swashbuckle
Undispellable
The Pangolier's blade is even nimbler than his tongue.

  • Casting Swashbuckle during Rolling Thunder icon Rolling Thunder immediately cancels Rolling Thunder.
  • Pangolier dashes towards the targeted point at a speed of 2000. Can dash over impassable terrain and through trees.
  • After the dash, Pangolier performs {{#show:#Swashbuckle|?value5#}} slashes towards the targeted direction.
    • Slashes in 0.1 second intervals, starting immediately upon reaching the target point, taking Expression error: Unrecognized punctuation character "{". seconds in total.
  • During the dash and the 4 slashes, Pangolier is stunned, and therefore unable to act.
  • Causes Pangolier to perform instant attacks on all hit enemies.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier (including Lucky Shot icon Lucky Shot) on all of the hit targets normally.
    • Procs Echo Sabre icon Echo Sabre on all hit targets without putting the item on cooldown.
    • Cleave effects are based on the hit enemies position, damaging a trapezoid area the opposite direction where the attacks came from.
    • Despite the audio, the slashes do not hit ethereal units, so that attack modifiers may not proc.
    • Also applies instant attacks on all enemies Pangolier directly dashes through.
  • Sets Pangolier's damage to the given values. This means attack damage bonuses and reductions are completely ignored.
    • Items which add a flat attack damage bonus on proc (e.g. Skull Basher icon Skull Basher or Javelin icon Javelin) still apply their damage.
  • All slashes together can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Swashbuckle|?value4#}}*{{#show:#Swashbuckle|?value5#}}". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Swashbuckle|?value4 tal#}}*{{#show:#Swashbuckle|?value5#}}".) damage per hit enemy (before reductions).
  • The slashes can hit units up to Expression error: Unrecognized punctuation character "{". range away from Pangolier after the dash.
    • When used at max cast range, can hit units up to Expression error: Unrecognized punctuation character "{". range away from the original cast location.
  • Choosing the damage increasing talent during an active cast immediately updates the damage of the remaining slashes.


Shield Crash
Shield Crash icon
Ability
No Target
Affects
Enemies / Self
Damage
Magical
Pangolier jumps in the air and slams back to the ground, damaging all enemies in a radius. For each enemy hero hit, he gains a percentage of incoming damage reduction for a short time.

Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.
Radius: 500
Damage: 75/150/225/300
Damage Reduction per Hero: 9%/12%/15%/18%
Jump Distance: 225
Damage Reduction Duration: 10
Jump Duration: 0.4
Jump Duration During Rolling Thunder: 0.75
Cooldown symbol
 19/17/15/13 (Talent 80)
Mana symbol
 90/100/110/120
Buff/Debuff
Modifiers [?]
Shield Crash Jump
Undispellable
Shield Crash Buff
Only in the midst of his enemies does the Pangolier truly thrive.

  • Pangolier jumps {{#show:#Shield Crash|?value4#}} range forwards when cast, 250 range high. While in the air, other units can pass below him.
  • During Rolling Thunder, Shield Crash only moves on the z axis (vertical movement), and does not move him on the x and y axis (horizontal).
    • However, due to how vertical and horizontal movement stack with each other, it does not interfere with spells which move Pangolier on the x and y axis.
    • This means when cast during Rolling Thunder, he effectively jumps in an arc, using the height of the jump and the velocity of Rolling Thunder.
  • During the short jump, Pangolier is stunned, and therefore unable to act. However, he is not disabled when jumping during Rolling Thunder.
  • When Rolling Thunder expires during the jump of Shield Crash, its duration gets expanded based on how long the jump takes, so that the velocity is kept until landing.
    • However, when Rolling Thunder is ended manually during the jump, via its sub-spell, the velocity is lost, so that Pangolier falls straight down.
  • The actual length of the jump depends on the terrain. This means jumping onto a higher/lower ground results in a shorter/longer jump. This does not affect the jump distance.
  • The area damage hits all enemies within range, but the buff only counts hit heroes.
  • This is how much resistance he has with a certain amount of heroes hit on each level.
    • Level 1: Lua error in Module:Calculate at line 35: in expression "( 1*{{#show:#Shield Crash|?value3#}} )*100".
    • Level 2: Lua error in Module:Calculate at line 35: in expression "( 1* )*100".
    • Level 3: Lua error in Module:Calculate at line 35: in expression "( 1* )*100".
    • Level 4: Lua error in Module:Calculate at line 35: in expression "( 1* )*100".
  • The visual effect (5 shields circling) around Pangolier has 3 different states, based on how many enemies were hit.
    • With one or two enemies hit, the 5 shields are small and have no extra effects.
    • With three enemies hit, the shields are bigger and gain a light yellow flame-like effect.
    • With four or more enemies hit, the yellow flame gets much stronger.
  • When recast while still having the buff from a previous cast, it refreshes, and the damage resistance updates if more enemy heroes were hit, but not if less were hit.
  • If Pangolier is stunned mid jump, he will not apply the damage or gain the damage resistance buff upon landing, but the skill will still go on cooldown


Lucky Shot
Can be used by illusions. Disabled by Break. Does not pierce spell immunity. EE
Lucky Shot icon
Ability
Passive
Affects
Enemies
Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to slow and apply either a Silence or a Disarm.
Proc Chance: 20%
Movement Speed Slow: 40%
Duration: 2/3/4/5
Buff/Debuff
Modifiers [?]
Luckyshot Silence
Luckyshot Disarm

  • The proccing attack first applies the debuff, then its own damage.
  • Both debuffs apply the slow. One of them applies the silence while the other applies the disarm.
  • Multiple instances of either debuff fully stack, and they also stack with each other.
    • This means an enemy can be affected by multiple disarm and by multiple silence debuffs at the same time, each of them slowing.


Rolling Thunder
Rolling Thunder icon
Ability
No Target
Affects
Self / Enemies
Damage
Magical
Pangolier curls into a magic-immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land.

Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
Collision Radius: 150
Damage: 200/275/350
Roll Speed: 600
Turn Rate in Degrees per Second: 120
Turn Rate Boost After Start/Jump/Bounce: 165
Enemy Knockback Distance: 150
Enemy Bounce Duration: 0.4
Enemy Stun Duration: 1/1.25/1.5
Rolling Thunder Duration: 8 (Talent Expression error: Unrecognized punctuation character "{".)
Cooldown symbol
 70 (Talent Expression error: Unrecognized punctuation character "{".)
Mana symbol
 100
Buff/Debuff
Modifiers [?]
Gyroshell
Undispellable
Gyroshell Ricochet
Undispellable
Gyroshell Bounce
Undispellable
Gyroshell Timeout
Undispellable
Gyroshell Stunned
Where his ancestors sought only refuge, the Pangolier saw opportunity…

  • For better readability, the turn rate during Rolling Thunder is given as degrees per second, instead of radians per 0.03 seconds.
    • {{#show:#Rolling Thunder|?value4#}} degrees per second equal a turn rate of Lua error in Module:Calculate at line 35: in expression "{{#show:#Rolling Thunder|?value4#}}*pi/180*0.03 round3"..
  • The turn rate is boosted by an additional {{#show:#Rolling Thunder|?value5#}} degrees upon beginning to roll, upon hitting a cliff or wall, or upon landing after Shield Crash.
    • This boost lasts for 0.25 seconds. It effectively increases the turn rate to Lua error in Module:Calculate at line 35: in expression "({{#show:#Rolling Thunder|?value4#}}+{{#show:#Rolling Thunder|?value5#}})*pi/180*0.03 round3". for that time.
  • Pangolier takes a maximum of 180° turns per move order he gives. This means he does not move in a circle around one targeted point.
    • Pangolier's final path and direction pre move order depends on a vector from Pangolier's position to targeted point, which is always parallel with the path.
  • Upon colliding with unpathable terrain, Pangolier stops for 0.2 seconds and then starts rolling the direction he came from.
    • Can also collide with the pathing blockers created by Power Cogs icon Power Cogs, Fissure icon Fissure, and Ice Shards icon Ice Shards.
    • When colliding with trees, they get destroyed instead and Pangolier continues rolling without stopping.
    • Does not collide with buildings or wards, he simply rolls through them.
  • Pangolier is not disabled while rolling and can use any items and abilities normally.
  • The roll speed is fixed and cannot be altered in any way.
  • Every enemy (except for Roshan icon Roshan) coming within {{#show:#Rolling Thunder|?value1#}} of Pangolier while rolling gets damaged, knocked back, and stunned.
    • The damage and knockback happen immediately on contact. The stun is applied right after the knockback, although the knockback itself is disabling as well.
    • Enemies are knocked {{#show:#Rolling Thunder|?value6#}} range away from Pangolier over {{#show:#Rolling Thunder|?value7#}} seconds. Can knock enemies over impassable terrain.
    • This means the disable lasts a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Rolling Thunder|?value8#}}+{{#show:#Rolling Thunder|?value7#}}". seconds.
    • The Timeout debuff prevents units from getting hit by Rolling Thunder again. Its duration equals the combined duration of the knockback and the stun and cannot be altered.
  • Rolling Thunder first applies the damage, then the debuffs.


Stop Rolling
Does not proc any on-cast effects when cast. RR
Stop Rolling icon
Ability
No Target
Affects
Self
Halt!
Donté Panlin stops when he pleases.


Talents

Hero Talents
-35s Rolling Thunder icon Rolling Thunder Cooldown25-3s Swashbuckle icon Swashbuckle Cooldown
+20 Strength attribute symbol Strength20+40 Swashbuckle icon Swashbuckle Damage
+2s Rolling Thunder icon Rolling Thunder Duration152s Shield Crash icon Shield Crash CD in Ball
+20 Movement Speed10+3 Mana Regen

Recommended items

Gameplay

Fond of wine, women, and danger, the gallant Donté Panlin goes wherever adventure calls. Dropping into the fight with a Shield Crash, the Pangolier Swashbuckles his way to glory as he fends off attacks with his scaly plates. His rapier's pointed tip finds the weakness in any defense, delivering Lucky Shots cripple and maim. Curling up into an impenetrable ball, the rascally rogue's Rolling Thunder plows through the battlefield, slamming foes aside and clearing the path to victory.
Roles: Carry Carry Nuker Nuker Disabler Disabler Durable Durable Escape Escape Initiator Initiator
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

Gallery

External links

References

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