Ogre Magi/Guide

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Gameplay[edit]

Playstyle
Ogre Magi minimap icon.png Ogre Magi is the embodiment of "dumb muscle". While having a meager mana pool for an intelligence hero, his health pool can become one of the largest in the game. Not depending on items, Ogre is potent at all points in the game, being able to trade hits early on, burst foes in the mid game, and help with late game pushes.
Pros Cons
  • Tanky with high armor, health regeneration, and strength gain.
  • Has stun and slow.
  • Easy to play.
  • Low intelligence and intelligence gain.
  • Mana intensive abilities.
  • One of the few melee intelligence heroes.

Support[edit]

  • Ignite and high base armor help Ogre Magi trade hits with the enemy laners.
  • Ogre Magi has a choice of prioritizing Ignite early as it deals more damage and scales better than Fireblast, as well as slowing the enemies down to give you and allies more time to attack.
  • Fireblast's stun duration does not scale, whereas Ignite gains additional slow and duration with levels. However, Fireblast with Multicast proc can deal great damage at high level.
  • A support Ogre Magi can max Bloodlust after the laning stage to increase attack speed and movement speed of allies, allowing them to fight and jungle better.
    • Otherwise, max both Ignite and Fireblast for increased damage output and disables.

Ability Builds[edit]

Support Ogre Magi
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Ignite icon.pngFireblast icon.pngFireblast icon.pngBloodlust icon.pngFireblast icon.pngMulticast icon.pngFireblast icon.pngBloodlust icon.pngBloodlust icon.pngTalent icon.pngBloodlust icon.pngMulticast icon.pngIgnite icon.pngIgnite icon.pngTalent icon.pngIgnite icon.pngUnknown icon.pngMulticast icon.pngTalent icon.pngTalent icon.png

Talents[edit]

Hero Talents
+300 Fireblast Damage25+75 Movement Speed
+60 Bloodlust AS20+40 Strength attribute symbol.png Strength
+350 Health15+100 Damage
+100 Cast Range10+90 Gold/Min
Notes:
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Tips & Tactics[edit]

General[edit]

  • Take advantage of Ogre's tankiness early on. Trade hits with enemies while taking little damage yourself.
  • Once your lane partner is safe for a little bit, go gank other lanes. Your stun and slow should make getting kills really easy
  • Manage your mana. Ogre can run out really quickly if you're not careful, so try not to use more than is needed.
  • You are a good chaser: your Fireblast can stun an enemy to keep them in place, while your Ignite damages and slows the target. Use these abilities to help your teammates get kills.
  • Ogre Magi has great base armor and high base health regeneration, allowing him to harass the enemies out of lane as most heroes probably cannot win at trading hits against Ogre Magi early on.

Abilities[edit]

Fireblast[edit]

  • Use Fireblast to stop foes from escaping or channeling spells. Follow up with Ignite to ensure your allies can catch up to the target.
    • Or, consider using Ignite first to slow you opponents down in order for you to catch up and follow with Fireblast, as Ignite has a much greater cast range than Fireblast.
  • If Multicast procs, it increases the damage and the stun duration. At 4x multicast it essentially doubles the stun duration.

Ignite[edit]

  • Do not discount the damage done by Ignite, as it has the potential to deal heavy damage to multiple targets with Multicast, making it a good pushing/counter-pushing ability.
  • Unlike many other damage-over-time spells, Ignite deals its damage in fixed 1-second intervals.
    • Although the damage is dealt in 1-second intervals, the slow is applied constantly throughout the duration of the spell.
  • Multiple Ignite debuffs do not stack, it just refreshes the duration.
  • Ignite has a much greater cast range than Fireblast. Cast Ignite first to slow you opponents down in order for you to catch up and follow with Fireblast.

Bloodlust[edit]

  • Bloodlust is a rather versatile ability, allowing you or anyone you cast it on to make a swift escape or entrance during teamfights, as well as being a powerful steroid for any carry. Consider keeping your Bloodlust always on a carry during a teamfight.
  • Bloodlust works best if you cast it onto your carry before a fight begins to give them a decent attack and movement speed boost.
  • Bloodlust can be used to help you and your allies escape with the bonus movement speed.
  • Bloodlust can be cast on towers to increase the odds of them killing low health enemies who are in the radius of the tower.
  • Bloodlust will be cast on random allies in the vicinity if Multicast procs.
    • Targets are chosen at random, so heroes are not prioritised when Multicast procs.
  • Bloodlust will target nearby heroes automatically if set to autocast. Be careful of your mana usage, as with the low cooldown period, you may inadvertently find yourself out of mana in a crucial moment.
    • Bloodlust will only be automatically cast is your allies do not currently have the Bloodlust buff on them.
    • Autocast will interrupt your current queue order, but will not cause you to disengage a channeling ability.
  • You can use Bloodluston courier to speed up its movement speed.

Multicast[edit]

  • Multicast gives Ogre Magi a chance to cast his abilities again without spending additional mana.
  • Multicast also works on items when Ogre Magi target them at enemies, but it does not target the same enemy more than once.

Unrefined Fireblast[edit]

  • Unrefined Fireblast has a higher damage and lower cooldown than Fireblast.
  • Does not need Multicast leveled, but does need Aghanim's Scepter icon.png Aghanim's Scepter to unlock and use.
  • Always uses 60% of your current mana, meaning it is most effective when used when almost out of mana instead of when you are nearly at full mana.
    • Because of this, you can also always use this ability no matter how low your mana is.
    • Be careful of your mana usage when you cast this at full mana, as it will severely deplete your mana pool and limit your other spellcasting and item usage.

Items[edit]

Starting items:

  • Enchanted Mango icon.png Enchanted Mango gives you mana on demand and a slight increase in health regen to keep you healthy in the lane.
  • Tango icon.png Tango gives you additional regeneration so you don't have to leave lane as often, you can also share it with teammates.
  • Clarity icon.png Clarity potions allow for a few extra casts of your spells.
  • Iron Branch icon.png Iron Branch gives attribute bonuses, increasing a little bit of health, mana, and damage; use with Tango to gain more health restoration.
  • Animal Courier (Radiant) icon.png Animal Courier should be bought as you do not need very many items.

Early game:

  • Boots of Speed icon.png Boots of Speed increases movement speed so Ogre Magi can catch up to enemies.
  • Magic Stick icon.png Magic Stick helps to supplement your low mana pool for more spell casts; it can also be turned into Magic Wand later on.

Mid game:

  • Magic Wand icon.png Magic Wand offers more burst health and mana than Magic Stick, a direct upgrade.
  • Arcane Boots icon.png Arcane Boots give you plenty of mana for all of your spells, and also help more mana-hungry teammates.
  • Force Staff icon.png Force Staff gives Ogre much needed mobility to keep with foes or escape from fights, as well as slightly increasing your mana pool.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter not only gives you a good attribute increase, but also increases your nuking and disabling power in the form of Unrefined Fireblast.
  • Aether Lens icon.png Aether Lens increase the casting range of all of your abilities and items, meaning you can stay in the back of fights and cast spells, and gives you even more mana.
  • Ghost Scepter icon.png Ghost Scepter protects Ogre Magi from physical attacks later in the game, and also gives bonus attributes.

Situational items:

  • Orb of Venom icon.png Orb of Venom increases the damage you do while zoning enemies and makes it harder for them to run away from you.
  • Soul Ring icon.png Soul Ring can be picked up in lane to provide additional mana on demand, and Ogre's high health pool for an intelligence hero lowers the risk of using this.
  • Urn of Shadows icon.png Urn of Shadows should be heavily considered if getting a lot of roaming kills early on.
  • Drum of Endurance icon.png Drum of Endurance gives decent attributes for its low cost. The extra movement speed also stacks with Bloodlust.
  • Veil of Discord icon.png Veil of Discord improves your armor and health regen even more, gives you much needed stats, and amplifies your as well as your teammates' spell damage.
  • Hand of Midas icon.png Hand of Midas benefits from Multicast, helping Ogre Magi earn gold and experience.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives you additional movement speed, good intelligence and mana regen, and an active that can be used for chasing, escaping, or locking someone out of a fight.
  • Octarine Core icon.png Octarine Core, while expensive, will make Ogre a beast to take down. The spell lifesteal means as long as you cast spells on enemies that's more health they have to go through, it gives you a huge amount of health and mana, and it lowers the cooldown on your abilities even more.
  • Shiva's Guard icon.png Shiva's Guard gives you even more AoE slow in fights and increases your already high armor to phenomenal levels. In addition, the bonus intelligence increases your mana and spell damage by a decent amount.
  • Scythe of Vyse icon.png Scythe of Vyse gives an additional disable, plenty of attributes, and great mana regeneration. The hex works great with Multicast to disable multiple enemies at once.