Ice Armor redirects here. For Lich's old ability, see Ice Armor.
Ogre Frostmage | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ogre Frostmage is a neutral creep found in:
Abilities
Ice Armor
Ability
Target Unit
Target Unit
Affects
Allies
Allies
The Ogre Frostmage summons an invisible layer of icy air that surrounds the target friendly unit, increasing its armor and temporarily slowing any enemies that dare attack it.
Cast Range: 800
Armor Bonus: 6
Move Speed Slow: 30%
Attack Speed Slow: 30
Armor Duration: 45
Slow Duration: 5
- Cannot target invulnerable allies, wards and buildings.
- The slow is applied upon a successful hit on a unit with the buff on.
- This means when an attack misses, the slow is not applied.
- Allied units can attack an ally with the buff on without getting slowed.
- As a neutral unit:
- The ogre never casts this spell.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Version history
Version
Description
- Ice Armor
- Now also slows ranged units, instead of just being melee.
- Increased attack speed slow from 20 to 30.
- Reduced armor bonus from 8 to 6.
- Reduced experience bounty from 50 to 47.
- Reduced gold bounty from 35-45 to 28-36.
- Reduced experience bounty from 62 to 50.
- Increased mana regeneration from 0 to 1.
- Bounty reduced from 52 to 40
- Adjusted neutral creep active abilities to all be on the bottom left most spot
- No longer autocast Frost Armor
- Reworked Neutral Creep abilities and mechanics to better balance them out
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.