Rotund'jere, the Necrophos, is a ranged intelligence hero. His abilities are most effective in team fights where he can damage enemies and heal allies simultaneously, while picking off key enemy heroes with his ultimate. Necrophos is most dangerous when his enemy is severely injured, instantly killing them with his ultimate while recovering over time after killing his foe. Necrophos is naturally fragile, but his mechanics require him to stay in the midst of encounters; it is for this reason that he depends on items to prevent his death. Ideally, by casting Death Pulse repeatedly, he and his team are able to stay alive, while regenerating his health and mana for each life his takes, while the enemy team's health is gradually decaying by those same pulses and his Heartstopper Aura, which reduces enemy health by a small percentage each second. Because his abilities are suited to prolonged encounters, he must build items which allow him to survive for as long as possible against his enemies, as well as utilizing his Ghost Shroud to dodge physical damage and crippling the movement of his enemies, allowing his team to catch up and surround them. When the time is right, his ultimate, Reaper's Scythe, has its damage increased by how much of their maximum health the target is missing; meaning that an enemy that is close to death will be killed outright by it. Necrophos is best understood as a hero who is weak at the beginning of a fight but becomes more dangerous with each passing second.
|Rotund'jere, the Necrophos|
|Play "Behold the Pope of Pestilence."|
|Role:||Carry / Nuker / Durable / Disabler|
|Lore:||In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.|
|Voice:||Sam A. Mowry (Responses)|
- Death Pulse interrupts Necrophos' channeling spells upon cast.
- The pulses travel at a speed of 400 and cannot be disjointed.
- Affects couriers, healing allied couriers, but dealing zero damage to enemy couriers.
- The passive component triggers on every kill Necrophos makes, including denying allied units, but excluding illusions and Tempest Doubles.
- All stacks work fully independently from each other. They do not refresh each other, but share a status buff. The number of current stacks is visible on the buff.
- Restores health and mana in the form of health and mana regeneration, so it regenerates 0.1/0.3/0.5/0.7 health and mana in 0.1-second intervals per stack.
- Each stack can restore a total of 7/21/35/49 health and mana.
- Hero kills add 10 stacks at once, regenerating a total of 70/210/350/490 health and mana.
- Although the Death Pulse counter buff is dispellable, doing so has no effect, as it gets immediately reapplied.
- Interrupts Necrophos' channeling spells upon cast.
- Turns Necrophos ethereal, rendering him unable to attack and be attacked, and granting 100% physical damage resistance.
- Reduces Necrophos' magic resistance down to 10%.
- Ghost Shroud's magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority.
- Any heal and mana restoration applied to Necrophos gets amplified by 75%.
- This includes regeneration. The regen numbers in the HUD show the amplified values.
- Effectively causes Death Pulse to heal Necrophos for 105/140/175/210 health per cast.
- Effectively increases the health and mana regeneration bonus from Death Pulse per stack to 1.75/5.25/8.75/12.25.
- Does not amplify the effects of Sunder, Decay, Time Lapse, Armlet of Mordiggian or the health gained upon buying strength/health items.
- Amplifies healings before False Promise blocks them, meaning False Promise blocks the amplified value.
- Also amplifies the healing which may happen at the end of False Promise.
- Does not amplify the mana restoration from Essence Aura.
- The slow is provided by an aura. Its debuff lingers for 0.5 seconds.
- The debuff from Heartstopper Aura lingers for 0.5 seconds.
- Despite the ingame tooltip, Heartstopper aura does not manipulate enemies' health regeneration. Instead, it deals pure damage which is flagged as HP Removal.
- This means, its damage does not trigger any on-damage effects.
- Deals 0.12%/0.2%/0.28%/0.36% of the affected unit's max health as damage in 0.2-second intervals, starting 0.2 seconds after the ability was learnt.
- Theoretically, affected units die when they stay in range for 167/100/72/56 seconds (assuming nothing else affects their health).
- Affected enemy units only have a visible status debuff when they have vision over Necrophos. When he is not visible to them, the status debuff is invisible.
- But it still shows damage numbers on the affected units even when he is not visible to them.
- Does not affect ancient creeps.
- Damage is calculated and dealt at the end of the stun duration.
- Deals enough damage to kill a hero (before reductions) when it is at maximum 37.5%/42.86%/47.37% of its health.
- When the targeted unit dies to Ice Blast shatter, Necrophos is not credited for the kill if he did not cause the shatter.
- When the targeted unit is killed by an ally, it does not count as a deny and Necrophos is still credited for the kill.
- However, if Reaper's Scythe is cast on a Meepo clone and the original then uses the suicide of Bloodstone, it counts as a suicide, not as a kill for Necrophos.
|-1s Death Pulse Cooldown||25||+400 Health|
|+10% Magic Resistance||20||+5% Spell Amplification|
|+20 Movement Speed||15||+6 All Stats|
|+8 Strength||10||+40 Damage|
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Iron Branch Improves Necrophos's early stats as well as damage and can be built into Magic Wand or a Mekansm later on.
- Clarity to keep being able to cast Death Pulse when needed.
- Mantle of Intelligence gives a little boost to Necrophos' mana pool and damage.
- Tango helps Necrophos stay in the lane.
- Healing Salve for quick regeneration.
- Faerie Fire helps Necrophos' somewhat low base damage and clutch heal if running mid.
- Magic Wand is needed in emergencies or for a clutch Death Pulse or Reaper's Scythe. This item is triply effective on Necrophos : on top of the burst heal it provides, the burst mana can also be used for an extra Death pulse, and it can be amplified by Ghost Shroud. As a hypothetical but likely scenario, using Ghost Shroud, then a 17-charges Wand, then a Death Pulse will heal you for (17 * 15 + 120) * 1.75 = 656 HP.
- Power Treads for more damage output and faster attack speed.
- Arcane Boots for extra mana pool.
- Buckler for extra armor.
- Infused Raindrop for extra magic resistance and mana regeneration.
- Wind Lace if extra mobility is needed.
- Bottle if running Mid Necrophos.
- Aghanim's Scepter reduces the cooldown of Reaper's Scythe dramatically, while giving nice attributes, health, and mana.
- Blink Dagger will solve his mobility problem and great chasing/initiating item.
- Mekansm for extra heal and an upgrade from Buckler. Used during Ghost Shroud, it will heal you for 437 HP.
- Force Staff is an alternative for Blink Dagger, as it gives Intelligence, health regeneration, and gives a quick method of movement while under attack. Use it to save yourself allies or push enemy heroes.
- Veil of Discord is a good early-mid game item, and will amplify your spell damage. The two Null Talismans it's built from are perfect for the laning phase. It also provide some much needed armor, 6.
- Rod of Atos is also highly viable for Necrophos. It gives Health, Intelligence, and a long range root with a short cooldown. The two Bracers it's built from can help secure your early game.
- Blade Mail is good if you get focused in fights. It is better if you're ahead on farm and/or levels compared to your opponents as you're otherwise not that tanky.
- Guardian Greaves would be the better choice for supporting your team since you would have already built a Mekansm. Consider building Arcane Boots instead of Power Treads if you are planning to build this.
- Shiva's Guard the armor and the aura will slow the enemy carry's attack, while its active ability places a slowing debuff on enemies.
- Pipe of Insight gives much more health regeneration and increases your magic resistance.
- Ghost Scepter can be purchased to counter an enemy Diffusal Blade or purge. Indeed, once they've purged Ghost Shroud, you can then use Ghost Septer to remain imune to physical damage. It also upgrades into an Ethereal Blade
- Eul's Scepter of Divinity is a decent choice on most intelligence heroes. It is usually bought when Force Staff is a bad option, for example against a Slark or a Disruptor, or even to run away from Doom's Doom.
- Scythe of Vyse gives good attributes and mana regeneration. Its disable makes it easier to kill a powerful carry or an annoying support/initiator.
- Octarine Core lowers the cooldown of Necrophos' abilities, allowing him to spam Reaper's Scythe and Death Pulse. If purchased with Radiance, you will heal every second.
- Lotus Orb if Necrophos finds himself to be a high priority target for the enemy.
- Radiance synergizes well with Heartstopper Aura. Acquiring this will make your presence very strong during teamfights and help keep your lanes clear of enemy creeps.
- Heart of Tarrasque makes you a lot more tanky. A very important item to obtain if the enemy has highly mobile heroes who deal high damage.
- Boots of Travel can be bought to make you faster and able to push the lanes more effectively and present in teamfights.
- Bloodstone makes you tankier and gives much more mana, making you almost unkillable and able to spam your Death Pulse if you stay behind your allies, thanks to the regeneration it provides.
- Necrophos's response, Play "My name is lesion!" probably has to do with the Bible passage Mark 5:9, that reads in the NIV, "Then Jesus asked him, 'What is your name?' 'My name is Legion,' he replied, 'for we are many.' "
- Necrophos's response, Play "You reap what you sow." might be from the Bible's passage Galatians 6:7 "Do not be deceived, God cannot be mocked. You reap what you sow."
- Necrophos's response Play "Red Death." may be a reference to the Edgar Allen Poe short story of the same name.
- Necrophos' response Play "Die young and leave a purulent corpse." is a reference to the James Dean quote: "Live fast, die young, leave a good looking corpse."
- Necrophos's alternate/fun name was "A Phoe Gyi", which means "an old man" in the Burmese language. It also sounds similar to 'a fogey', which is an elderly, normally grumpy individual.
- Necrophos's original title in DotA was "Necrophiliac"; his designer altered the name to "Necrolyte" (a portmanteau of nekros (νεκρός), the Greek word for corpse, and acolyte, a religious attendant) upon realizing its implied sexual connotation.
- In the November 21, 2013 Patch, Necrolyte's name was changed to Necrophos, likely to avoid copyright issues with Blizzard. As phos (φῶς) is the Greek word for light, it is a pun on the homonym of "Necrolight" of his former name.
- In the same update, extra filters were added to Necrophos' voice, along with a 10% higher pitch, to make him sound more distinct from Warlock. However, (most likely) a typo caused his voice to be played at 10% pitch, instead at the desired 110% pitch, causing his voice to be much deeper and slower than intended.