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Nature's Prophet
Nature's Prophet
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2.6
22 + 3.6
23 + 3.7
Level 0 1 15 25 30
Health 120 582 1374 2210 2540
+0 +2.1 +5.74 +9.54 +11.04
Mana 75 351 963 1551 1803
+0 +1.15 +3.74 +6.19 +7.22
Armor 0 3.67 12.07 20.07 23.4
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

27
37

50
60

101
111

150
160

171
181

Attack Rate 0.59/s 0.72/s 1.01/s 1.3/s 1.41/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.6
Projectile Speed 1125
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Wood
Internal Not Provided

Nature's Prophet is a ranged intelligence hero, whose play style is different from most intelligence heroes, because he can be almost anywhere at any given time with his Teleportation. This ability allows him to participate in most ganks and pushes at a moment's notice. With Sprout, he creates a ring of trees, trapping anyone within them in place, serving to disable anyone caught within them. The trees around him serve as his objects of power; using them, he summons sentient tree beings known as Treants from trees on the map with his Nature's Call ability. Wrath of Nature is the main and only directly damaging spell in his arsenal, but it can potentially be very powerful, as it can inflict increased damage with each bounce off subsequent enemies and can clear out multiple creep waves with its moderate cooldown and mana cost. Commonly played as a ganker, offlaner and jungler and known as a strong pusher, Nature's Prophet has superb farming capabilities and global presence, giving him the power to be anywhere on the map. Late-game, Nature's Prophet makes himself useful by constantly distracting and annoying the enemy team by pushing. If attention is not given to him, he can single-handedly win the game by constantly taking several towers or even the Ancient.

Bio

Nature's Prophet minimap iconNature's Prophet
▶️ "I woke within the seed and saw my destiny, and many were its branches."
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.

Abilities

Sprout icon
Sprouts a ring of trees around a unit, trapping it in place, and providing vision in a 500 radius.
Cast Animation: 0.35+1.14
Cast Range: 625/700/775/850
Trees Spawn Radius: 150
Duration: 3/4/5/6
Cooldown symbol
 11/10/9/8 (Talent 10.89/9.9/8.91/7.92)
Mana symbol
 70/90/110/130
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.

  • Creates a tree on every 45th degree of a 150 radius circle, resulting in 8 trees forming a ring and trapping the targeted unit.
  • Destroying one tree is enough to allow units to walk in and out of the ring of trees.
  • Trees created with Sprout act exactly like the other trees on the map. They block vision, pathing and interact with spells the same way.
  • Sprout grants 500 range flying vision around the targeted point for its duration.
  • Units not controlled by any player do not try to path around the Sprout trees, but simply walk against them as if they are not there.
    • This effectively causes them to get stuck, until they change directions (e.g. when aggro-ing them).
  • Sprout trees have a different model and are smaller than other trees on the map and they do not have a dying animation.
  • Tango icon Tango heals for twice as long when targeting a Sprout tree, using the ward duration instead of the tree duration.


Teleportation
Teleportation icon
Affects
Self
Teleports to any point on the map.
Cast Range: Global
Cooldown symbol
 50/40/30/20 (Talent 49.5/39.6/29.7/19.8)
Mana symbol
 50
Buff/Debuff
Modifiers [?]
modifier_teleporting
Death
The Prophet keeps his sentinel over the forest, protecting it when in need.

  • Double-tapping the ability automatically targets the team's Fountain.
  • During the cast time, a visual effect is created around Nature's Prophet and at the target location. These visual effects are visible to everyone.
  • Also plays a sound at the target location, however, this is only audible to enemies when Nature's Prophet is visible to them.


Treant
Nature's Prophet Treant model
Summoned Creep
550
+2.5
Talent
1375HP
This unit has no mana.
Level 2
Duration Ability Duration 50
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Attack Damage ▶️ Default
11/19/27/35 ‒ 15/23/31/39 (Talent 38/58/78/9842/62/82/102)
Attack Range Melee 100
Acquisition Range 500
Attack Speed 0.63 attack(s) per second. 100 • 1.6s BAT
Attack Animation 0.467+0.533
Projectile Speed Instant
Move Speed ▶️ 300/320/340/360 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 36
Bound Radius 16
Vision Range (G) 500
Bounty Gold 8
Experience 12

Nature's Call
Nature's Call icon
Affects
Trees
Converts an area of trees into Treants under the command of Nature's Prophet.
Cast Animation: 0.5+1.23
Cast Range: 750
Radius: 150/225/300/375 (Talent 275/350/425/500)
Number of Treants: 2/3/4/5 (Talent 6/7/8/9)
Treant Duration: 60
Cooldown symbol
 37 (Talent 36.63)
Mana symbol
 130/140/150/160
Buff/Debuff
Modifiers [?]
modifier_kill
Death
modifier_treant_bonus
Death
modifier_treant_large_bonus
Death
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.

  • Nature's Call can only create as many treants as there are trees in the targeted area.
  • Destroys all trees in the target area, regardless of how many treants are created.
  • Treants always spawn at the center of the area.
  • Must have at least 1 tree within its area to be castable. Targeting an area without trees gives an error message.
    • However, if trees within the targeted area disappear during the cast time, the spell is not canceled, wasting mana and cooldown.


Greater Treant
Nature's Prophet Greater Treant model
Summoned Creep
1650
+2.5
Talent
2475HP
This unit has no mana.
Level 2
Duration Ability Duration 60
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Attack Damage ▶️ Default
102 ‒ 114 (Talent 129/141/153/165141/153/165/177)
Attack Range Melee 100
Acquisition Range 500
Attack Speed 0.71 attack(s) per second. 100 • 1.4s BAT
Attack Animation 0.467+0.533
Projectile Speed Instant
Move Speed ▶️ 360 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 36
Bound Radius 16
Vision Range (G) 500
Bounty Gold 1824
Experience 30

Wrath of Nature
Wrath of Nature icon
Affects
Enemies
Damage
Magical
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage. Enemies that die under this spell grant you bonus damage for 50 seconds.
Cast Animation: 0.5+0.97
Cast Range: Global
Bounce Distance: Global
Number of Bounces: 18
Damage Increment per Bounce: 11%
Base Damage: 110/140/170 (Talent 140/170/200) (With Aghanim's Scepter 135/170/205, With Aghanim's Scepter and Talent 165/200/235)
Attack Damage Bonus per Kill: 4/5/6
Attack Damage Bonus Duration: 50
Debuff Duration: 0 (With Aghanim's Scepter 4)
Cooldown symbol
 85 (Talent 84.15)
Mana symbol
 175/225/275
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage. If a unit is killed by Wrath of Nature, or within 4 seconds thereafter, a Nature's Call treant will spawn. These treants' health and damage are based on the current level of Nature's Call. If a hero is killed, a Greater Treant will be created, which has 1650 health and deals 108 damage.
Buff/Debuff
Modifiers [?]
modifier_furion_wrath_of_nature_thinker
Undispellable
modifier_furion_wrathofnature_buff
modifier_furion_wrathofnature_buff_counter
Death
modifier_furion_wrathofnature_spawn
Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.

  • Wrath of Nature can be cast on the ground. It automatically jumps on the closest visible enemy.
  • Bounces in 0.25-second intervals, so hitting all targets takes 4.25 seconds. Each bounce increases the current damage by 11%.
  • Can never hit the same unit twice per cast.
Level 1: 110/122.1/135.5/150.4/166.9/185.3/205.7/228.3/253.4/281.3/312.2/346.5/384.6/426.9/473.9/526/583.9/648.1
Level 2: 140/155.4/172.5/191.5/212.6/236/262/290.8/322.8/358.3/397.7/441.4/490/543.9/603.7/670.1/743.8/825.6
Level 3: 170/188.7/209.5/232.5/258.1/286.5/318/353/391.8/434.9/482.7/535.8/594.7/660.1/732.7/813.3/902.8/1002.1
Level 1: 135/149.9/166.4/184.7/205/227.6/252.6/280.4/311.2/345.4/383.4/425.6/472.4/524.4/582.1/646.1/717.2/796.1
Level 2: 170/188.7/209.5/232.5/258.1/286.5/318/353/391.8/434.9/482.7/535.8/594.7/660.1/732.7/813.3/902.8/1002.1
Level 3: 205/227.6/252.6/280.4/311.2/345.4/383.4/425.6/472.4/524.4/582.1/646.1/717.2/796.1/883.7/980.9/1088.8/1208.6
  • This is how much damage each bounce deals with the base damage increasing Talent talent on each level (before reductions):
Level 1: 140/155.4/172.5/191.5/212.6/236/262/290.8/322.8/358.3/397.7/441.4/490/543.9/603.7/670.1/743.8/825.6
Level 2: 170/188.7/209.5/232.5/258.1/286.5/318/353/391.8/434.9/482.7/535.8/594.7/660.1/732.7/813.3/902.8/1002.1
Level 3: 200/222/246.4/273.5/303.6/337/374.1/415.3/461/511.7/568/630.5/699.9/776.9/862.4/957.3/1062.6/1179.5
Level 1: 165/183.2/203.4/225.8/250.6/278.2/308.8/342.8/380.5/422.4/468.9/520.5/577.8/641.4/712/790.3/877.2/973.7
Level 2: 200/222/246.4/273.5/303.6/337/374.1/415.3/461/511.7/568/630.5/699.9/776.9/862.4/957.3/1062.6/1179.5
Level 3: 235/260.9/289.6/321.5/356.9/396.2/439.8/488.2/541.9/601.5/667.7/741.1/822.6/913.1/1013.5/1125/1248.8/1386.2
  • All bounces together can collectively deal up to 5543.6/7055.4/8567.3 (Upgradable by Aghanim's Scepter. 6803.5/8567.3/10331.2) (Talent 7055.4/8567.3/10079.2, Upgradable by Aghanim's Scepter. 8315.3/10079.2/11843) damage (before reductions).
  • The caster receives one stack of attack damage for each enemy killed by Wrath of Nature.
    • To gain a stack, enemies have to die to the damage. Killing an enemy with the Wrath of Nature debuff does not grant a stack.
    • Each instance has its own independent duration.
    • The status buff shows the current amount of damage the stack provides. There is no stack limit.
  • This is how much attack damage Wrath of Nature can grant with a certain amount of stacks on each level:
    • Level 1: 4 / 8 / 12 / 16 / 20 / 24 / 28 / 32 / 36 / 40 / 44 / 48 / 52 / 56 / 60 / 64 / 68 / 72 
    • Level 2: 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 
    • Level 3: 6 / 12 / 18 / 24 / 30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78 / 84 / 90 / 96 / 102 / 108 
  • When having Aghanim's Scepter icon Aghanim's Scepter, places a debuff on all hit enemies. When an enemy dies with the debuff on, a Nature's Prophet Treant icon Treant spawns at its location.


Talents

Hero Talents
2.5x Nature's Prophet Treant icon Treant HP/Damage25Removed Teleportation icon Teleportation Cooldown
100% Miss chance for Sprout icon Sprouted units20Sprout icon Sprout Leashes
+4 Teleportation icon Teleportation Max Stacks15+5 Nature's Prophet Treant icon Treants Summoned
+30 Wrath of Nature icon Wrath of Nature Base Damage10-8s Nature's Call icon Nature's Call Cooldown

Recent Changes

Version
Description
  • Reduced base attack damage from 27‒37 to 24-34.
  • Sprout icon Sprout
    • Damage per second rescaled from 28/40/52/64 to 25/40/55/70.
    • Damage aura no longer lingers for 0.5s after leaving the AoE.
  • Increased Teleportation icon Teleportation Cooldown from 60/50/40/30 to 75/60/45/30.
  • Reduced Agility attribute symbol agility gain from 3.4 to 3.2.
  • Reduced base mana regeneration from 0.75 to 0.
  • Reduced base Strength attribute symbol strength from 21 to 19.
  • Increased Sprout icon Sprout cooldown from 12/11/10/9 to 15/13/11/9.


Recommended items

Gameplay

Planted as a seed by the goddess Verodicia, and grown from the remnants of her own body, the Nature's Prophet rose on the vernal equinox to defend the verdant world. Gifted with foresight, he Teleports freely across the land to intercept and ambush trespassers. A ring of trees Sprout from the forest floor, trapping foes within its foliage. From the woods, he calls forth countless treants to act as sentient guardians. Channeling the goddess' fury, the Prophet strikes at every intruder in the land, bringing the Wrath of Nature down on all who would do harm to Verodicia's creation.
Roles: Carry Carry Pip jungler Jungler Pusher Pusher Escape Escape Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Nature's Call icon Nature's Call was called Force of Nature in DotA.
  • In DotA, Nature's Prophet's name was Furion, a reference to Malfurion Stormrage from the Warcraft universe. His Dota 2 name had to be changed in order to avoid copyright issues with Blizzard. He is still called Furion by the majority of the player base and is referred to as "Furion" in the game files.
  • Nature's Prophet was originally named "Tequoia" in Dota 2, but this was changed for unspecified reasons.
  • "Nature's Profit" is a popular nickname for Nature's Prophet, due to his farming and splitpushing playstyle.
  • Nature's Prophet's early lore concept made him the father of Anti-Mage minimap icon Anti-Mage, and Terrorblade minimap icon Terrorblade (similar to how he was in DotA), but this idea was later scrapped.
  • Nature's Prophet's spawning response, ▶️ "I speak for the trees." is a direct reference and homage to Dr. Seuss' The Lorax.
  • One of Nature's Prophet's last hitting responses, ▶️ "Green is good.", is a reference to "greed is good," a quote from the 1987 film Wall Street, as well as the Warcraft III cheat code of the same name.
  • One of Nature's Prophet's Illusion Rune responses, "Leaves of three, let them be," is a traditional rhyme for identifying and avoiding Poison Ivy.

Gallery

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