Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed can never be lower than 100, and is usually capped at 550. Some heroes have abilities that allow them to move above 550 movement speed. Every unit has a base movement speed, but it can be altered by abilities and items.
Movement speed is expressed in units per second.
Stacking
Similar items' movement speed bonuses do not stack (with the exception of Eul's Scepter of Divinity):
- Bonuses from multiple boots ( Boots of Speed, Power Treads, Phase Boots, Arcane Boots, Tranquil Boots, Boots of Travel) do not stack.
- Movement speed bonuses from Yasha, Sange and Yasha, and Manta Style do not stack with each other.
- The movement speed bonuses from multiple Drum of Endurance or multiple Wind Laces do not stack.
- However, Wind Lace's movement speed bonus stacks with that of its derived items ( Drum of Endurance and Tranquil Boots).
Formula
- movement speed = (base movement speed + flat movement speed bonuses) × (1 + sum of percentage movement speed bonuses and slows)
Flat movement speed bonuses are fixed amounts granted by all kinds of boots and other items. Percentage movement speed buffs are certain buffs that make a hero move faster depending on their current movement speed, and are granted by some abilities as well as items.
Following
When ordering a move command onto a unit, the ordered unit follows it, until a new order is given. The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within 100 range of the targeted unit. Mobile ward type summons (such as Frozen Sigil and Healing Ward) have a follow range of 250. Making a right-click is a move command, making a right-click on an allied unit is automatically a follow command. In order to follow enemy units, the player has to use the move hotkey (default, M) and select an enemy unit.
Movement speed comparison
Below is a comparison of the movement speeds of all heroes.
Movement speed increasing abilities
- Speed Bonus: 15%
Duration: 4.5 - Speed Bonus: 40/50/60
Duration: 25 - Speed Bonus: 12% for each unit affected with Battle Hunger
Duration: 10 - Max Speed Bonus: 16%/24%/32%/40% per hero
Removes the 550 movement speed cap for Bloodseeker. The speed bonus scales based on the percentage of enemy heroes' missing health. - Speed Bonus: 16%/18%/20%
Duration: 30
Radius: 900 - Speed Bonus: 3%/4%/5% per stack
Duration: 14
Maximum of 5/7/9 stacks, giving a maximum of 15%/28%/45% additional movement speed. - Speed Bonus: 40%/50%/60%/70%
Radius: 900
When taking player-based damage, the speed bonus is halved to 20%/25%/30%/35%. - Speed Bonus: 11%/22%/33%/44%
Duration: 20/25/30/35 - Speed Bonus: 14%
Duration: 10/12/14/16 - Speed Bonus: 25
Duration: 60 - Speed Bonus: 1% per non-hero + 5% per hero struck by the spirit
Duration: 9 - Speed Bonus: 1%/2%/3%/4%/5%/6%/7% per Wex instance
Maximum of 3 instances, giving a maximum of 3%/6%/9%/12%/15%/18%/21% additional movement speed. - Speed Bonus: 10%/12%/14%/16%
Duration: 12 or until tether breaks - Speed Bonus: 12%
Radius: 900 - Speed Bonus: 3% per non-hero + 9% per hero
Duration: 7 - Lone Druid - [[Lone Druid#|]]Speed Bonus: 10%/15%/20%/25%
Duration: 18/22/26/30
Affects Lone Druid and his Spirit Bear. - Speed Bonus: 20%
Duration: 1.2/1.6/2/2.4
Radius: 325
Affects taunted enemies' movement speed. - Speed Bonus: 4%/8%/12%/16%
Duration: 10
Radius: 775 - Speed Bonus: 5%/7%/9%
Radius: 900 - Speed Bonus: 20%/25%/30%/35%
Night Stalker only receives the speed bonus during the night. - Speed Bonus: 16%/18%/20%
Duration: 40/50/60 - Speed Bonus: 10%/12%/14%/16%
Duration: 30 - Razor - [[Razor#|]]Speed Bonus: 4%/8%/12%/16%
- Speed Bonus: 20%/28%/36%/44%
Duration: 12 - Speed Bonus: 30%/35%/40%
Duration: 4
Speed bonus is active while Slark is not visible to the enemy team. - Speed Bonus: 8%/12%/16%/20%
Duration: 12
Radius: 125 - Spirit Breaker - [[Spirit Breaker#|]]Base Move Speed Bonus: 6%/10%/14%/18%
Active Move Speed Bonus: 9%/15%/21%/27%
Inactive Move Speed Bonus: 3%/5%/7%/9%
Active Speed Bonus Duration: 6
Inactive Speed Bonus Duration: 6
Radius: 900 - Speed Bonus: 15%
Duration: 3
Speed bonus is activated whenever Greater Bash procs. - Speed Bonus: 50%
Duration: 20 - Speed Bonus: 12%
Duration: 8
Radius: 900 - Speed Bonus: 40/50/60
- Speed Bonus: 10%/18%/26%/34%
Treant Protector only receives the speed bonus when affected by the ability's invisibility in the proximity of a tree. - Speed Bonus: 10/20/30/40
- Speed Bonus: 32%
Duration: 3/4/5/6 - Speed Bonus: 50%
Duration: 3/4/5/6
Movement speed increasing items
Items based on Boots of Speed
Multiple Boots of Speed or other derived items do not stack.
- Speed Bonus: 50
- Speed Bonus: 45
- Speed Bonus: 100
- Speed Bonus: 100
- Speed Bonus: 55
- Speed Bonus: 45
- Speed Bonus: 45
- Speed Bonus (Active): 90
Speed Bonus (Inactive): 65
Items based on Yasha
Multiple Yasha or other derived items do not stack.
- Speed Bonus: 10%
- Speed Bonus: 16%
- Speed Bonus: 8%
Other items with passive bonuses
- Speed Bonus: 20
Multiple Swiftness Auras do not stack. - Speed Bonus: 40
Multiple Eul's Scepter of Divinity do stack. - Speed Bonus: 20
Multiple Wind Laces do not stack.
Active abilities of items
- Butterfly - [[Butterfly#|]]Speed Bonus: 35%
Duration: 4 - Speed Bonus: 13%
Duration: 6 - Set Movement Speed: 425
Technically, it does not increase movement speed, but rather sets the base movement speed to a value. However, in all but one case, this results in higher movement speed. - Speed Bonus: 17%
Duration: 8 - Speed Bonus (Melee): 24%
Speed Bonus (Ranged): 20%
Duration: 2.5 - Speed Bonus: 20%
Duration: 14 - Speed Bonus: 20%
Duration: 14 - Speed Bonus: 15%
Duration: 35
Haste
Haste sets the affected unit's minimum movement speed to a certain value. This means during its effect, a unit's movement speed cannot go below that value. So when a unit has more movement speed than the set value (e.g. Bloodseeker with his Thirst), slow effects cannot bring it below the value set by the haste.
- Affects: All allied player controlled units
Haste Speed: 550
Duration: 4 - Affects: Targeted allied unit
Haste Speed: 550
Duration: 3/4.5/6/7.5 - Affects: Self and all owned units inside the area
Haste Speed: 1000
Duration: 4/4.5/5 - Flying Courier (unit) - [[Flying Courier (unit)#|]]Affects: Self
Haste Speed: 800
Duration: 4 - Affects: Self
Haste Speed: 550
Duration: 22 - Affects: Self
Haste Speed: 800
Duration: 5 or until canceled
Version history
See also
{{#set:|movement speed=550}}