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Morphling is a ranged agility hero that has many flexible abilities, item builds and is leveled as a very strong hard carry. He relies strongly on his attributes, and is an effective ganker. Unlike other agility carries that rely on physical attacks, he relies on his powerful abilities to initiate and shift into a state from which he can make a kill. Waveform lets him surge directly forward to a location, damaging enemies on his path, working both as a nuke or an escape. Adaptive Strike is an interesting scaling ability that blasts enemies with magical water while also stunning, knocking back, and dealing damage. Its power is based on either Agility or Strength. Morph allows him to edit his physical being, switching it from Agility or Strength, transforming him into a strong damage dealer or a tank. His ultimate, Replicate, creates a copy of either an ally or an enemy. At will, he can take on the place of that Replicate and instantly surprise enemies.
Bio
Abilities
- Surges with a speed of 1250 and disjoints projectiles upon cast.
- Morphling is invulnerable, and his model cannot be selected with the mouse during Waveform.
- However, Morphling can be selected by clicking the hero icon with the mouse.
- Can hit units up to Expression error: Unrecognized punctuation character "{". ( Expression error: Unrecognized punctuation character "{".) distance away (travel distance + radius).
- Morphling can turn, attack, cast abilities and use items during Waveform.
- Casting Morph Replicate or using Blink Dagger during Waveform cancels it.
- Does not travel the full distance, when targeting closer than the max distance.
- The projectile travels at a speed of 1150 and can be disjointed.
- The multiplier and stun values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's agility and strength.
- The values change with each percent difference between agility and strength, even when it is just a minimal change.
- The multiplier and stun values also count bonus attributes, not only base attributes.
- When the current agility is 50% higher than the strength, the damage multiplier stops increasing and the stun duration stops decreasing.
- When the current strength is 50% higher than the agility, the damage multiplier stops decreasing and the stun duration stops increasing.
- The knock back uses the same rules as the stun, it stops decreasing when agility is 50% higher than strength, and stops increasing when strength is 50% higher.
- Knock back distance ranges from 100 to 300 units, knock back speed is 1000.
- Checks Morphling's stats upon projectile impact.
- Targeted neutral creeps do not draw aggro from lane creeps and towers and are ignored by auto-attacks and attack-move orders for 6 seconds.
{{#subobject:Morph | title = Morph | type = hero | image = File:Morph icon.png }}
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- Morph (Agility Gain) and Morph (Strength Gain) are linked abilities; leveling up one automatically levels up the other as well.
- Morph does not interrupt Morphling's channeling spells upon toggling.
- Morph cannot be shift-queued, and unlike any other toggle spell in the game, can be toggled during the cast time of other spells.
- Converts Lua error in Module:Calculate at line 35: in expression "{{#show:#Morph (Agility Gain)|?value2#}}/{{#show:#Morph (Agility Gain)|?value1#}}". attribute points per second, resulting in the following changes per second:
- Agility: Morphling gains/loses Lua error in Module:Calculate at line 35: in expression "({{#show:Attributes|?bonus armor#}}*({{#show:#Morph (Agility Gain)|?value2#}}/{{#show:#Morph (Agility Gain)|?value1#}})) round 2". armor, Lua error in Module:Calculate at line 35: in expression "{{#show:Attributes|?bonus attack speed#}}*({{#show:#Morph (Agility Gain)|?value2#}}/{{#show:#Morph (Agility Gain)|?value1#}})". attack speed and Lua error in Module:Calculate at line 35: in expression "{{#show:Attributes|?bonus damage#}}*({{#show:#Morph (Agility Gain)|?value2#}}/{{#show:#Morph (Agility Gain)|?value1#}})". attack damage.
- Strength: Morphling gains/loses Lua error in Module:Calculate at line 35: in expression "{{#show:Attributes|?bonus health#}}*({{#show:#Morph (Agility Gain)|?value2#}}/{{#show:#Morph (Agility Gain)|?value1#}})". maximum health and Lua error in Module:Calculate at line 35: in expression "{{#show:Attributes|?bonus health regeneration flat#}}*({{#show:#Morph (Agility Gain)|?value2#}}/{{#show:#Morph (Agility Gain)|?value1#}})". health regeneration
- Gaining or losing strength through Morph increases/reduces current health by {{#show:Attributes|?bonus health#}} per point as well, instead of only maximum health.
- This means he effectively gets healed when morphing strength, or his health drained when morphing agility. The health loss is not lethal.
- Drains Lua error in Module:Calculate at line 35: in expression "{{#show:#Morph (Agility Gain)|?value4#}}/{{#show:#Morph (Agility Gain)|?value1#}}". mana on every shift, resulting in {{#show:#Morph (Agility Gain)|?value4#}} mana per second.
- Morph continues to convert attributes even if Morphling is disabled.
- Can be toggled on and off while stunned, cycloned, slept, taunted, hidden, or during Forced Movement.
- Cannot be toggled on or off while silenced, hexed or prevented from acting.
- Toggling one Morph ability on automatically toggles the other off.
- If Morph cannot convert anymore due to lack of mana or attribute points, it stays toggled, but the process is paused until it can continue.
- Can only convert Morphling's base agility and strength. Bonus attributes cannot be converted.
- The passively added strength and agility are not added to the base attributes, and can therefore not be converted either.
- Morphed attributes are permanent and not reverted on death.
- The passive agility effectively increases Morphling's armor by Lua error in Module:Calculate at line 35: in expression "{{#show:#Morph (Agility Gain)|?value3#}}*{{#show:Attributes|?bonus armor#}} round2". and attack speed as well as attack damage by {{#show:#Morph (Agility Gain)|?value3#}}.
- The passive strength effectively increases Morphling's health by Lua error in Module:Calculate at line 35: in expression "{{#show:#Morph (Strength Gain)|?value3#}}*{{#show:Attributes|?bonus health#}}". and health regeneration by Lua error in Module:Calculate at line 35: in expression "{{#show:#Morph (Strength Gain)|?value3#}}*{{#show:Attributes|?bonus health regeneration flat#}}"..
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Self
- Same notes as for Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Morph (Agility Gain)". apply.
Target Unit
- Replicate cannot be cast on the caster themselves or any illusions under their control.
- However, any illusion under allied or enemy control can be targeted, including illusions of Morphling under their control.
- When the illusion is created, this ability is temporarily replaced by Morph Replicate until the illusion disappears.
- Both, the illusion and Morphling have a timer above them, showing how many seconds are left for the illusion to expire. This timer is only visible to Morphling.
- When replicating an ally, the illusion carries the ally's name, instead of Morphling's, so enemies cannot tell if it is just a replicate, or the real hero.
- The illusion spawns 108 range away from the target if the hero has a collision size of 24, and 72 if the collision size is 8. It appears either north, east, south or west from the target.
- Faceless Void replicates are able to walk inside any Chronosphere. A replicate created from an allied Faceless Void is even granted the phased movement and haste inside it.
- This also goes for replicates from an allied Rubick and his stolen Chronosphere.
- Once purchased, Morphling cannot drop or sell his Aghanim's Scepter.
No Target
Self
- Despite being a sub-spell, Morph Replicate does proc all on-cast effects like a regular spell.
- Disjoints projectiles upon cast.
- The illusion disappears when Morphling uses this ability.
- Can be cast successfully even while the replicate is invulnerable or hidden.
- When the illusion's ownership changes, Morph Replicate still fully works.
Target Unit
- Requires Aghanim's Scepter to be unlocked.
- Can only be cast on allied heroes, including their illusions. Cannot be cast on any illusion of Morphling.
- The Hybrid illusion can use any ability of its source, except for ultimates and abilities granted by Aghanim's Scepter.
- The abilities follow the same rules as Rubick's Spell Steal. The rules can be viewed here.
- It cannot level up any abilities. Their levels are equal to what the original hero had them on as the Hybrid was created.
- The Hybrid can fully use any passive ability of the hero, if they can affect illusions. This includes passive ultimates.
- If a buff gets carried over to illusions upon creation (like most transformation spells), the Hybrid illusion gets it as well. This includes buffs from ultimates.
- If the targeted ally has Aghanim's Scepter, the Hybrid gets its spells upgraded as well.
- The illusion's attributes mirror Morphling's base attributes. They are set upon cast and do not adapt dynamically. Attributes gained from Morphling's items do not affect the illusion.
- The illusion spawns 108 range away from the target if the hero has a collision size of 24, and 72 if the collision size is 8. It appears either north, east, south or west from the target.
- The illusion has a timer above it, showing how many seconds are left for the illusion to expire. This timer is only visible to Morphling.
- Unlike most other illusions, illusions created by Hybrid have no bounty.
Talents
Hero Talents | ||
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+50% Replicate Damage | 25 | +400 Waveform Range |
+40 Damage | 20 | +25 Movement Speed |
12% Cooldown Reduction | 15 | +25 Attack Speed |
+200 Mana | 10 | +8 Agility |
- Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
- The agility bonus cannot be morphed to strength with Morph.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The mana talent increases the max mana capacity and keeps the current mana percentage.
- Multiple percentage-based cooldown reduction sources do not stack. The highest value takes priority.
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- In DotA, Morphling was the only hero without a hero name, being named "Morphling the Morphling".
- The attack response ▶️ "Wave of mutilation!" is a direct reference to a Pixies song of the same name.
Gallery
de:Morphling