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Mirana/Counters

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Counters
 
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Abaddon icon.png
Arc Warden icon.png
  • Flux will slow Mirana even after she Leaps, since she will likely be near no allies.
  • Arc Warden can place Magnetic Field on an ally who has been hit by Sacred Arrow to protect them.
  • As Necronomicon 1 icon.png Necronomicon is his core item, Arc Warden can reveal Mirana and her allies hiding in Moonlight Shadow and Necronomicon Warrior can kill Mirana from unexpected Sacred Arrow and Aghanim's Scepter Starstorm.
Bloodseeker icon.png
  • Rupture can quickly kill Mirana, if she tries to Leap away.
  • Thirst detects Mirana and her allies during Moonlight Shadow.
Lina icon.png
Lycan icon.png
  • Mirana wastes her Leap by turning Lycan's Shapeshift and allows to dodge Sacred Arrow.
  • As a Necronomicon 1 icon.png Necronomicon carrier can reveal Mirana and her allies hiding in Moonlight Shadow and Necronomicon Warrior can kill Mirana from unexpected Sacred Arrow and Aghanim's Scepter Starstorm.
Meepo icon.png
  • Earthbind prevents Mirana from Leaping or going invisible with Moonlight Shadow. She can be easily killed by Poof and Ransack while disabled.
  • Landing a Sacred Arrow on Meepo does not render him helpless, as all of the other Meepos can still fight back.
Night Stalker icon.png
  • The long silence of Crippling Fear at night prevents Mirana from escaping during Moonlight Shadow and Leap. She also has really low base health, so that Night Stalker can usually kill them alone during one cast of Crippling Fear at night.
  • With Dark Ascension and Gem of True Sight icon.png Gem of True Sight, Night Stalker can find and kill Mirana, and he is tanky hero to fight Mirana any stage of the game.
Puck icon.png
  • Puck can initiate on Mirana with a Waning Rift silence to prevent her from going invisible or Leaping.
  • A Mirana caught in Dream Coil will stun herself if she tries to Leap away.
  • Puck's Burst damage takes advantage of Mirana's below average health.
  • Puck can dodge Sacred Arrow and Starstorm with Phase Shift.
Slark icon.png
  • If Slark sees the Sacred Arrow before it hits him he can use Dark Pact to remove it a moment later.
  • Pounce prevents Mirana from escaping with Leap.
  • Slark can survive Mirana's Aghanim's Scepter icon.png Aghanim's Scepter​ combo with Shadow Dance.
Windranger icon.png

Others[edit]

Items[edit]

Good against...[edit]

Crystal Maiden icon.png
  • Sacred Arrow can be used to interrupt Freezing Field from a safe distance, forcing her to cancel it to dodge or get hit.
  • Crystal Maiden has very slow movement speed, making her an easy Sacred Arrow target.
  • Crystal Maiden has low health and can easily be killed with an Aghanim's Scepter icon.png Aghanim's Scepter combo or just when hit with an arrow.
  • If Frostbite has already been used, Mirana can Leap away even when slowed by Crystal Nova or Freezing Field.
Drow Ranger icon.png
  • Mirana can use Leap to jump right next to Drow Ranger or can approach her while under cover of the invisibility granted by Moonlight Shadow, which cancels the bonus granted to Drow Ranger by Marksmanship.
  • Her low health makes her easy to burst down with Mirana's spells, especially with Aghanim's Scepter icon.png Aghanim's Scepter.
  • Mirana can dodge Gust with good reaction time, or Leap away if Drow tries to slow her without Gust.
Invoker icon.png
  • Mirana can leap from Invoker’s combination, or stun him from high distance.
Techies icon.png
  • Techies has the slowest movement speed in the game, making him an easy Sacred Arrow target. He also spends lots of time standing still planting stacks of Land Mines away from creep waves.
  • Sacred Arrow can be used to scout hidden Land Mines among trees and at uphill, as well as it can be used to catch Techies while he's planting them
  • If Techies is hit with a Sacred Arrow he can be killed before he has a chance to use Blast Off!
  • Mirana has high attack range to kill his traps from a safe distance.
Witch Doctor icon.png
  • Sacred Arrow can be used to interrupt Death Ward from a safe distance, forcing him to cancel it to dodge or get hit.
  • Paralyzing Cask is a slow-moving stun, and Mirana can Leap away from her allies to keep it from bouncing.
  • Witch Doctor has low health and can easily be killed with an Aghanim's Scepter icon.png Aghanim's Scepter combo or just when hit with an arrow.

Others[edit]

  • Heroes that cannot move in fights such as a Dueling Legion Commander minimap icon.png Legion Commander or anyone channeling a spell like Bane minimap icon.png Bane, Pudge minimap icon.png Pudge, or Enigma minimap icon.png Enigma are easy Sacred Arrow targets.
  • Mirana can instantly kill creeps with Sacred Arrow, making her decent at crippling the armies of Chen minimap icon.png Chen or Enchantress minimap icon.png Enchantress.

Works well with...[edit]

Axe icon.png
  • Berserker's Call will hold enemies in place long enough for Mirana to land a Sacred Arrow, or Axe can force melee heroes to follow him into an arrow's path.
  • If Axe calls many enemies into one small area, Mirana can Leap into the fight and use Starstorm on all of them.
  • Mirana's below average attack damage means that she may not be able to finish enemies hit by her combo. Axe can finish off these enemies easily with Culling Blade.
Bane icon.png
  • Bane can use Nightmare to hold an enemy in place for Mirana to land an easy Sacred Arrow. This combo is devastating even at level 1.
  • Even after the laning stage, Brain Sap and Starstorm is enough damage to kill most targets hit by an arrow without needing a third ally or to commit Fiend's Grip.
  • Fiend's Grip and Sacred Arrow together can stun a hero for a total of 10 seconds. Including Nightmare increases this number further.
Batrider icon.png
  • Batrider can hold enemies in place with Flaming Lasso, allowing Mirana to land an easy Sacred Arrow. Enemies affected by Sticky Napalm are also easier to hit since they cannot turn quickly to dodge.
  • If an enemy is hiding behind creeps Batrider can still pull them away from the creep wave into an arrow's path.
  • Batrider's flying vision during Firefly lets him scout for arrow targets.
  • If an enemy is trying to dodge an arrow, Batrider can use Flamebreak to push them into it.
  • Batrider can drag enemies directly into Mirana, letting her get a double hit Starstorm, or two with Aghanim's Scepter icon.png Aghanim's Scepter.
Clockwerk icon.png
  • Power Cogs will lock an enemy in place for Mirana to land an easy Sacred Arrow.
  • Both Mirana and Clockwerk have huge range on their stuns, allowing them to gank targets from completely out of vision even in the day.
  • Rocket Flare reveals enemies in the fog of war, allowing Mirana to try to use her arrow on anyone they scout.
  • If properly used, Moonlight Shadow allows Clockwerk to sneak right next to an unsuspecting victim, and initiate his deadly combo, while he can use Hookshot seconds later to catch another victim and restart the combo again
Shadow Demon icon.png
  • Shadow Demon can use Disruption to hold an enemy in place for Mirana to land an easy Sacred Arrow. This combo is devastating even at level 1.
  • Shadow Poison can be used to scout for potential arrow targets.
  • If Mirana holds someone in place with her arrow, Shadow Demon can easily hit them with Soul Catcher and stack Shadow Poison on them.
  • Soul Catcher makes Mirana's Aghanim's Scepter icon.png Aghanim's Scepter combo devastatingly strong.
  • Demonic Purge also allows Mirana to land an easy arrow.
Sven icon.png
  • Storm Hammer helps landing Sacred Arrow stuns for a total of easy 5+ seconds of the enemy standing still and useless.
  • Warcry makes Mirana tankier as she closes in to finish off her stunned enemy.
Underlord icon.png
  • Her Moonlight Shadow helpful with Underlord for initiating with Pit of Malice and Dark Rift.
  • Underlord's Pit of Malice helps Mirana to stun with Sacred Arrow.

Others[edit]