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Melee Barracks
Melee Barracks Radiant model
Melee Barracks Radiant model
Melee Barracks Dire model
Unknown Unit iconUnknown Unit icon
Building
2200
+5
This unit has no mana.
Level 1
Armor Armor 15
Magic Resistance 0%
Attack Damage Reinforced icon Reinforced
0
Projectile Speed 0
Collision Size 160
Bound Radius 144
Vision Range (G) 900600
Bounty Gold
+
90135
155 / LVL Team Bounty
Experience 0
Abilities Backdoor Protection icon Backdoor Protection
Notes Barracks 45 minimap icon Barracks 90 minimap icon Minimap icons
Intern
npc_dota_goodguys_melee_rax_top
npc_dota_goodguys_melee_rax_mid
npc_dota_goodguys_melee_rax_bot
npc_dota_badguys_melee_rax_top
npc_dota_badguys_melee_rax_mid
npc_dota_badguys_melee_rax_bot
Main Article: Buildings

Abilities[]

Backdoor Protection
Backdoor Protection icon
Ability
Passive / Aura
Affects
Self
Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby.
Tier 2 Tower Search Radius: 900
Ancient Search Radius: 4000
Heal per Second: 180
Damage Reduction: 50%
Protected Illusion Damage Reduction: 75%
Reactivation Delay: 15
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers [?]
modifier_backdoor_protection
Undispellable
modifier_backdoor_protection_in_base
Undispellable
modifier_backdoor_protection_active
Undispellable

  • Each Backdoor Protection search radius functions independently of the other.
    • The Ancient has a 4000 search radius, granting Backdoor Protection to all buildings inside the base, excluding the Fountain.
    • Since the buildings within the base are based on the Ancient's search radius, they lose Backdoor Protection at the same time as the Ancient.
  • The unit detection is aura-based. If an enemy lane creep enters the search radius, the Backdoor Protection for that building is automatically disabled.
    • The aura's effect lingers for 0.5 seconds, so the total reactivation delay is effectively 15.5 seconds.
  • Grants the following effects to the protected building while active:
    • Self-heals 18 health in 0.1 second intervals upon any damage instance.
    • Only heals from enemy damage sources, ally damage dealt (e.g. from denying) is not healed. It is possible to destroy protected buildings by dealing more than 270 damage per second (before reductions).
    • Applies generic incoming damage reduction on the building. Affects all damage types the building takes that is not flagged as HP removal.
      • Stacks additively with other sources of generic incoming damage manipulation.
    • Applies a unique incoming damage reduction with the incoming damage reduction of Reinforced icon Reinforced.
      • Stacks multiplicatively with other sources of unique incoming damage manipulation. Therefore, it further reduces the incoming damage from the following units while Backdoor Protection is active:
      • EXPR
        • Against illusions attack damage: IllusionDamageDealt × 0.1
        • Against illusions spell damage: SpellDamageDealt × 0.25
        • Against summons and Dominated creeps: AttackDamageDealt × 0.225


Reinforced
Can be used by illusions. Not disabled by Break.
Reinforced icon
Ability
Passive
Reinforced Units and Buildings Deal Bonus Damage to other Reinforced Units and Buildings and take less attack damage from other units.
Attack Damage Bonus Against Reinforced Units: 50%
Hero Attack Damage Reduction: 50%
Non-Hero Attack Damage Reduction: 30%
Piercing Attack Damage Reduction: 65%
Player-Controlled Units Attack Damage Reduction: 10%
Illusions Attack Damage Reduction: 60%
Buff/Debuff
Modifiers [?]
modifier_creep_siege
Undispellable

  • If a non-hero unit has a piercing attack, it is only affected by the attack damage reduction against piercing attacks, and not by the reduction against non-hero units.
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