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Mekansm
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A glowing jewel formed out of assorted parts that somehow fit together perfectly. | ||||||||||||||||||||||||||||||
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Mekansm is an item purchasable at the Main Shop, under Support.
Additional information
- One Mekansm grants a total of {{#show:Mekansm|?active health#}} health, {{#show:Mekansm|?active health regeneration flat#}} health regeneration, Expression error: Unrecognized punctuation character "{". armor, {{#show:Mekansm|?active attack speed#}} attack speed, {{#show:Mekansm|?active mana#}} mana, {{#show:Mekansm|?active mana regeneration flat#}} mana regeneration, {{#show:Mekansm|?active spell damage#}}% spell damage and {{#show:Mekansm|?bonus strength#}} attack damage.
Abilities
Ability
No Target
No Target
Affects
Allies
Allies
Heals {{#show:#Restore|?value2#}} health and gives +{{#show:#Restore|?value3#}} armor to allied units in a {{#show:#Restore|?value1#}} radius.
Radius: 900
Health Restored: 250
Armor Bonus: 2
Duration: 25
Heal Stack Limit Duration: 25
- Interrupts the user's channeling spells upon cast.
- Affects every allied unit, including illusions, invulnerable units and hidden units, excluding wards and buildings.
- Does not heal units that have been affected by Restore in the last {{#show:#Restore|?value5#}} seconds, or by Guardian Greaves' Mend in the last {{#show:Guardian Greaves#Mend|?value4#}} seconds.
- Still grants the armor to units that have been affected by Restore or Mend in that time.
- A status buff icon on affected units shows how much time is left for it to be able to get affected again.
- Restore armor bonus does not stack with the armor gained from Buckler and Crimson Guard active abilities.
Ability
Aura
Aura
Affects
Allies
Allies
Grants {{#show:#Mekansm Aura|?value2#}} health regeneration to allied units in a {{#show:#Mekansm Aura|?value1#}} radius.
- Stacks with all other sources of flat health regeneration, except with Mekansm Aura from multiple Mekansms.
- Regenerates up to Expression error: Unrecognized punctuation character "{". health in one minute.
- Does not affect wards, buildings and invulnerable units.
- The aura's buff lingers for 0.5 seconds.
Recommended heroes
- Necrophos is not highly dependent on items to deal damage, and Mekansm lets him survive longer to burn down enemy health with Heartstopper Aura
- Combined with Death Pulse, Mekansm gives Necrophos a strong burst heal.
- Ghost Shroud synergizes well with Mekansm, as it amplifies the heal, and also the passive regeneration of it. An early Mekansm can heal more than 50% of Necrophos' health when combined with Ghost Shroud and a single cast of Death Pulse.
- Mekansm is the first step to a Guardian Greaves for Dark Seer, who relies almost entire on his abilities for damage, and therefore builds nearly all defensive items.
- Tether doubles the healing for Io's allies.
Others
- Support heroes generally pick up a Mekansm to sustain their team.
- Heroes who are not extremely item dependent can also opt for a Mekansm.
Tips
- If the player drops items which provides a large amount of health (e.g. Vanguard or Eye of Skadi), then uses Mekansm, and then picks up the dropped items again, the player will overall heal for more than 250 health. This is because upon dropping the health granting items, the player's maximum health drops while the current health percentage stays the same, but Mekansm still heals for the full amount. After picking up the items again, its maximum health raises, and its current health percentage stays the same.
Gallery
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de:Mekansm