Changelogs
Version history
Version
Description
- Increased Mana Shield absorbed damage from 60% to 70%.
- Increased Stone Gaze movement speed bonus from 25% to 35%.
- Increased intelligence gain from 2.6 to 3.4.
- Mystic Snake
- Hit enemies no longer lose mana, now only restores mana on the caster based on the hit enemies' maximum mana.
- Now slows hit enemies' movement speed by 30% for 3 seconds.
- Now slows hit enemies' turn rate by 50% for 3 seconds.
- Stone Gaze
- Now grants 25% movement speed to the caster.
- Increased radius from 1000 to 1200.
- Reduced attack damage amplification from 50% on each level to 40%/45%/50%.
- Reduced duration from 5/6/7 to 5/5.5/6.
- Level 10 left talent: Increased attack damage bonus from 15 to 20.
- Level 10 right talent: Increased evasion bonus from 15% to 20%.
- Level 15 right talent: Increased attack speed bonus from 30 to 40.
- Reduced agility gain from 3.9 to 3.6.
- Level 15 left talent: Reduced Mystic Snake mana steal bonus from 30% to 25%.
- Increased intelligence gain from 2.1 to 2.6.
- Increased agility gain from 3.4 to 3.9.
- Level 10 right talent: Reduced attack damage bonus from 20 to 15.
- Level 15 left talent: Reduced Mystic Snake mana steal bonus from 35% to 30%.
- Level 20 right talent: Replaced +700 mana with -4s Mystic Snake cooldown.
- Level 25 right talent: Replaced +7 Split Shot targets with +1000 mana.
- Increased base agility and gain from 20 + 2.5 to 22 + 3.4.
- Level 15 left talent: Increased Mystic Snake mana steal bonus from 20% to 35%.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Mystic Snake no longer deals pure damage to units affected by Stone Gaze, now always deals magical damage.
- Stone Gaze
- No longer grants petrified enemies 100% magic resistance.
- No longer instantly kills illusions.
- Reduced Mystic Snake cast range from 800 to 700.
- Level 10 left talent: Increased evasion from 12% to 15%.
- Level 15 left talent: Increased Mystic Snake mana steal bonus from 15% to 20%.
- Level 20 right talent: Reduced mana bonus from 800 to 700.
- Reduced strength gain from 1.5 to 1.3.
- Reduced movement speed from 285 to 275.
- Level 10 right talent: Reduced attack damage bonus from 25 to 20.
- Strength gain reduced from 1.95 to 1.5.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Split Shot (6.00 - 7.06f)". damage from 35/50/65/80% to 30/45/60/75%.
- Level 10 left talent: Increased evasion from 10% to 12%.
- Level 15 left talent: Increased Mystic Snake mana steal bonus from 10% to 15%.
- Level 20 left talent: Increased Stone Gaze duration bonus from 2 to 2.5.
- Reduced movement speed from 290 to 285.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reworked Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Split Shot (6.00 - 7.06f)".
- Old Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Split Shot (6.00 - 7.06f)".:
- Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
- Radius: 700
- Bonus attack targets: 1/2/3/4
- Attack damage reduction: 20%
- Notes: Can be toggled on and off (no cooldown, no mana cost). When toggled on, Medusa's attacks deal less damage, but hit multiple enemies. The radius for the extra targets is fixed and does not adapt. The extra attacks cannot proc attack modifiers. When attacking allied units, extra arrows are still released to nearby enemies.
- New Split Shot:
- Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
- Radius: attack range + 100
- Bonus attack targets: 3
- Secondary arrows damage: 30%/45%/60%/75%
- Note: Passive. Attacks multiple enemies at once. The primary target takes full damage, while the secondary targets take reduced damage. The search radius adapts to Medusa's attack range, being always 100 range bigger than her attack range. The extra attacks cannot proc attack modifiers. Does not trigger upon attacking allied units.
- Stone Gaze
- The slow is now inactive when a debuffed enemy faces away from Medusa. [?]
- Can now affect the same units multiple times. [?]
- Reworked talents:
- Old:
- Level 10: +15 attack damage or +12 intelligence
- Level 15: 15% evasion or +20 attack speed
- Level 20: +600 mana or +1 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Split Shot (6.00 - 7.06f)". target
- Level 25: +2s Stone Gaze stone duration or 25% lifesteal
- New:
- Level 10: 10% evasion or +25 attack damage
- Level 15: +10% Mystic Snake mana steal or +30 attack speed
- Level 20: +2s Stone Gaze duration or +800 mana
- Level 25: allow Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Split Shot (6.00 - 7.06f)". to apply attack modifiers or +7 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Split Shot (6.00 - 7.06f)". targets
- Increased Aghanim's Scepter upgraded Mystic Snake stone duration increase per jump from 0.2 to 0.3.
- Increased strength gain from 1.65 to 1.95.
- Reduced base health regeneration from 0.25 to 0.
- Added Aghanim's Scepter upgrade for Medusa: Causes Mystic Snake to apply the Stone Gaze petrify debuff on enemies for 1 second. Its duration increases by 0.2 seconds per bounce.
- Level 25 left talent: Increased Stone Gaze stone duration bonus from 1 to 2.
- Level 10 right talent: Increased intelligence from 10 to 12.
- Level 15 left talent: Increased evasion bonus from 10% to 15%.
- Level 20 right talent: Replaced +15 agility bonus with +1 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Split Shot (6.00 - 7.06f)". attack target.
- Level 20 left talent: Increased mana bonus from 500 to 600.
- Added talents:
- Level 10: +10 intelligence or +15 attack damage
- Level 15: +20 attack speed or 10% evasion
- Level 20: +15 agility or +500 mana
- Level 25: +1s Stone Gaze stone duration or 25% lifesteal
- Increased intelligence gain from 1.85 to 2.1.
- Stone Gaze
- Increased attack damage amplification from 30%/40%/50% to 50% on each level.
- Reduced movement speed and turn rate slow from 50% to 35%.
- Reduced attack speed slow from 50 to 35.
- Increased gaze duration from 6 on each level to 5/6/7.
- Mystic Snake
- Mana steal no longer increases by 35% per jump.
- Now steals 11%/14%/17%/20% on the target's mana based on their maximum mana, instead of 20/35/50/65.
- Now returns Medusa the actual amount of mana stolen, instead of always the full value.
- UNo longer steal mana from illusions.
- Increased Mystic Snake damage and mana steal increase per jump from 25% to 35%.
- Split Shot and Mana Shield are no longer deactivated upon death.
- Stone Gaze no longer ignores ancient creeps, Roshan and creep-heroes.
- Mystic Snake
- Increased outgoing speed from 633 to 800.
- Reduced return speed from 833 to 800.
- Increased base mana steal from 20/30/40/50 to 20/35/50/65.
- Increased Mana Shield absorbed damage from 50% to 60%.
- Split Shot
- Reduced number of arrows from 5 on each level to 2/3/4/5.
- Increased damage per arrow from 50%/60%/70%/80% to 80% on each level.
- Mystic Snake no longer requires Fog of War vision to bounce.
- Increased Mana Shield damage absorbed per mana point from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5.
- Increased Mana Shield damage absorbed per mana point from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5.
- Added to Captain's Mode.
- Mystic Snake now deals pure damage to units petrified by Stone Gaze.
- Removed from Captain's Mode.
- Reworked Stone Gaze
- Old Stone Gaze:
- Any enemy units staring at Medusa over the next 5 seconds will be purged and slowed. Lasts 5 seconds.
- Radius: 800
- View Angle Spread: 85
- Damage to summons: 500/1000/1500
- Movement speed slow: 100%
- Attack speed slow: 100
- Stone Gaze duration: 5
- Slow duration: 5
- Notes: Can only affect units once per cast. The slow deceases in 1.66 second intervals, slowing for 100%/66%/33% on each interval.
- New Stone Gaze:
- Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If the unit accumulates 2 seconds time (in total) facing Medusa, it will turn to stone.
- Radius: 1000
- Physical damage amplification: 30%/40%/50%
- Movement speed slow: 50%
- Attack speed slow: 50
- Turn rate slow: 50%
- Gaze duration: 6
- Stone duration: 3
- Mana cost: 200
- Cooldown: 90
- Note: Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks. The slow lasts as long as the gaze's remaining does. Kills illusions instead of petrifying them.
- Reduced Stone Gaze cooldown from 140/110/80 to 140/100/60.
- Increased Split Shot damage per arrow from 45%/55%/65%/75% to 50%/60%/70%/80%.
- Increased Mystic Snake damage and mana steal increase per jump from 20% to 25%.
- Increased Mana Shield damage absorbed per mana point from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25.
- Increased Split Shot number of arrows from 4 to 5.
- Reduced Mana Shield toggle on cooldown from 10 to 0.
- Stone Gaze
- Rescaled the speed recovery factor from 5/3/2 to 3 on each level.
- Increased Stone Gaze duration from 0.6 to 5 (if enemies face her within the 5 seconds, they get affected).
- Can only affect units once per cast.
- Rescaled damage to summons and illusions from 600/800/1000 to 500/1000/1500.
- Increased mana cost from 100/50/0 to 200/100/0.
- Rescaled cooldown from 100 to 140/110/80.
- Fixed Stone Gaze slow deceasing faster on higher levels, instead of slower.
- Reduced intelligence gain from 2.25 to 1.85.
- Increased Stone Gaze cooldown from 35 to 100.
- Mystic Snake
- Increased base damage from 60/100/140/180 to 80/120/160/200.
- Increased cast range from 700 to 800
- Increased projectile speed from
[ Info Needed ]
to 633 (833 when moving back to Medusa). - Reduced cooldown from 12 to 11.
- Reduced Stone Gaze cooldown 70 to 35.
- Minor improvements to Mystic Snake speed, cast range and cooldown.
- Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200.
- Split Shot
- Now has a 0.1 second cast time.
- Now interrupts channeling spells upon cast.
- Replaced Chain Lightning with Mystic Snake
- Mystic Snake:
- A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
- Cast range: 700
- Jump radius: 475
- Number of jumps: 3/4/5/6
- Base damage: 60/100/140/180
- Base mana steal: 20/30/40/50
- Damage and mana steal increase per jump: 20%
- Mana cost: 140/150/160/170
- Cooldown: 12
- Notes: The snake's damage gets higher upon each enemy it hits. The mana steal gets stronger only when it hits a target with mana.
- Replaced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Purge (6.04 - 6.59d)". with Stone Gaze
- Stone Gaze:
- Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.
- Radius: 800
- Damage to summons: 600/800/1000
- Movement speed slow: 100%
- Attack speed slow: 100
- Slow duration: 5
- Stone Gaze duration: 0.6
- Mana cost: 100/50/0
- Cooldown: 70
- Notes: The slow deceases at a factor of 2/3/5. Does not affect enemies when Medusa is not visible to them (invisible or in the Fog of War). If an enemy faces Medusa within the 0.6 second duration, it gets purged and slowed.
- Increased Split Shot number of arrows from 3 to 4.
- Reduced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Purge (6.04 - 6.59d)". cooldown from 12/11/10 to 12/10/8.
- Reduced attack point from
[ Info Needed ]
to 0.5. - Increased Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Purge (6.04 - 6.59d)". damage to summons from 600 on each level to 600/800/1000.
- Fixed Mana Shield triggering Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Essence Aura"..
- Reduced Mana Shield toggle on mana cost from 50 to 0.
- Reduced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Purge (6.04 - 6.59d)". cooldown from 12 on each level to 12/11/10.
- Increased intelligence gain from 1.85 to 2.25.
- Reduced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Purge (6.04 - 6.59d)". damage to summons from 99999 to 600.
- Increased Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Purge (6.04 - 6.59d)". damage to summons from 1000 to 99999.
- Increased Split Shot damage per arrow from 40%/50%/60%/70% to 45%/55%/65%/75%.
- Reduced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Purge (6.04 - 6.59d)". slow duration from 6 to 5.
- Reduced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Purge (6.04 - 6.59d)". mana cost from 125/140/155 to 60 on each level.
- Increased Split Shot damage per arrow from 35%/45%/55%/65% to 40%/50%/60%/70%.
- Medusa can no longer purchase Aghanim's Scepter (like every other hero with no upgrade).
- Increased Split Shot damage per arrow from 20%/30%/40%/50% to 35%/45%/55%/65%.
- Replaced Gaze with Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Purge (6.04 - 6.59d)".
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Purge (6.04 - 6.59d)".:
- Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.
- Cast range: 500
- Damage to summons: 1000
- Movement speed slow: 100%
- Attack speed slow: 100
- Slow duration: 6
- Mana cost: 125/140/155
- Cooldown: 12
- Notes: Can be cast on allies as well, without slowing or damaging them. The slow deceases over time.
- Fixed Mana Shield requiring level 1/2/3/4, instead of 1/3/5/7.
- Increased base attack damage from 19-25 to 24-30 (total attack damage is now 44-50).
- Removed Purge.
- Reworked Split Shot
- Old Split Shot:
- Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
- Radius: 700
- Number of arrows: 4/5/6
- Damage per arrow: 100%
- Notes: Is an ultimate-like and a passive ability in Medusa's 4th ability slot. Requires level 5/9/13 to be leveled.
- New Split Shot:
- Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.
- Radius: 700
- Number of arrows: 3
- Damage per arrow: 20%/30%/40%/50%
- Notes: Is a regular toggle ability in Medusa's 1st ability slot. Requires level 1/3/5/7 to be leveled, like regular abilities. All her attacks deal the reduced damage when toggled on, not only the extra arrows.
- Mana Shield
- Is now a regular ability with 4 levels, instead of an ultimate ability with 3 levels.
- Level requirement from 6/11/16 to 1/3/5/7.
- Changed legacy hotkey from N to E.
- Reduced absorbed damage from 100% to 50%.
- Changed damage absorbed per point of mana from 1/1.5/2 to 0.75/1.25/1.5/2.
- Aghanim's Scepter no longer upgrades Mana Shield (used to increase damage per point of mana from 1/1.5/2 to 1.5/2/2.5).
- Added new ultimate ability
- Gaze:
- Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit's speed for up to 5 seconds.
- Cast range: 500
- Max channel time: 10
- Movement speed slow per second: 9%/18%/27%
- Attack speed slow per second: 9/18/27
- Slow duration: 5
- Mana cost: 150/200/250
- Cooldown: 45
- Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.
Patch history
Patch
Description
- Fixed Mystic Snake mana restore not restoring the correct amount of mana if the target had less mana than the mana restore percentage.
- Fixed Mystic Snake bouncing to spell immune enemies.
- Fixed Mystic Snake's projectile blocking neutral creep camps.
- Fixed Mystic Snake ending if it hits an invisible unit.
- Fixed Medusa gaining mana with Mana Shield from attacks that dealt negative damage.
- Enabled Medusa in Captain's Mode.
- Fixed various spells being unable to remove the stun from Stone Gaze.
- Fixed Stone Gaze facing requirement not taking into account distance once the debuff is added.
- Fixed Split Shot missing 24 AoE.
- Fixed Mystic Snake not jumping to magic immune units.
- Fixed an intermittent crash on some particle effects like Stone Gaze.
- Stone Gaze effect improvements.
- Fixed Stone Gaze sometimes lasting too long.
- Fixed attack acquisition range on Disruptor, Keeper of the Light, Io, Visage and Medusa.
- Enabled Medusa in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).
- Fixed Split Shot hitting Nightmared units.
- Fixed Mana Shield not blocking damage from Death Ward, Plague Ward, Mass Serpent Ward and Wildwing's Tornado.
- Fixed Mana Shield happening after Stout Shield/ Vanguard damage block rather than before.
- Mystic Snake now returns to restore you when it is blocked by Linken's Sphere.
- Added Medusa!