Medusa the Gorgon is a ranged agility hero. Highly item-dependent, she acts as a carry who can potentially strike down entire teams at once while protected by tank-like survivability. Split Shot allows her attacks to hit multiple targets, greatly increasing the potency of damage-granting items. Mystic Snake grants Medusa some presence in the lane and skirmishes, and its mana stealing refunds part of the cost to boot, making it an excellent farming and harassing tool. Mana Shield protects her from the opening damage of teamfights, and if supplemented with items makes killing Medusa a fatally time-consuming process. Stone Gaze acts as a fantastic defensive mechanism against ganks and initiations alike, with crippling effects on all who dare face the Gorgon.
- Causes Medusa to perform instant attacks on a certain number of enemies whenever she launches an attack projectile.
- This means all projectiles are released at the same time together with the main attack.
- Therefore, it does not matter whether the primary attack misses or not, the extra arrows are still released.
- The primary attack target is not affected by Split Shot. It is only hit by the primary attack, which deals full attack damage to it.
- The extra arrows travel at the same speed as the primary arrow.
- The search radius is based on Medusa's attack range + 100, resulting in a search radius of 700, considering her default attack range.
- The instant attacks of Split Shot may not proc any attack modifiers or on-hit effects, unless the talent which allows them to do so is chosen.
Cast Range: 700
Bounce Radius: 475
Number of Bounces: 3/4/5/6
Base Damage: 80/120/160/200
Damage Increase per Bounce: 35%
Cannot be cast on spell immune enemies. Can bounce on, steals mana from and attempts to damage spell immune enemies.
Blocked fully when primary or secondary target. Blocked upon impact. When blocked, stops bouncing and returns to Medusa to restore her mana if stolen.
- Mystic Snake travels at a speed of 800.
- Deals pure damage to units petrified by .
- When upgraded, the snake first applies the damage, and then petrifies the enemy, so it does not deal pure damage, unless the target already is petrified.
- Applies the mana loss first, and then the damage.
- The snake always bounces to the closest valid target around its current target. Cannot hit the same unit more than once per cast.
- Upon returning to Medusa, she receives exactly the amount of mana all targets lost to Mystic Snake.
- The snake does not steal any mana from illusions it jumps on.
- Mystic Snake needs to hit units with a combined total mana pool of 1273/1072/942/851 ( 452/442/433/426) in order to fully reclaim its mana cost.
- Each successful hit on an enemy increases the damage of the next bounce by 35% of the ability's base damage.
- This means its damage grows not exponentially but linearly, dealing 28/42/56/70 damage more per bounce.
- This is how much damage Mystic Snake deals ( and for how long it petrifies) per bounce when all bounces successfully hit (before reductions):
- Level 1: 80/108/136 damage, 324 total damage (1/1.3/1.6 seconds petrified)
- Level 2: 120/162/204/246 damage, 732 total damage (1/1.3/1.6/1.9 seconds petrified)
- Level 3: 160/216/272/328/384 damage, 1360 total damage (1/1.3/1.6/1.9/2.2 seconds petrified)
- Level 4: 200/270/340/410/480/550 damage, 2250 total damage (1/1.3/1.6/1.9/2.2/2.5 seconds petrified)
- The snake can bounce on units in the Fog of War, but not on invisible, invulnerable or hidden units.
- If the snake's current target dies or turns invulnerable, hidden or invisible, the bounce neither counts, nor increases the damage.
- The snake continues bouncing to nearby valid targets in these cases.
- The snake provides 100 radius flying vision around itself. The vision does not last.
upgrade requires Stone Gaze to be learned.
- It applies the same modifier as Stone Gaze does, so their effects do not stack. The debuff also always uses Stone Gaze's icon.
- This also means that it instantly kills illusions, since this effect is bound to the modifier.
- Mana Shield does not interrupt Medusa's channeling spells upon cast.
- Absorbs damage before any damage reduction takes place, including damage block or reduction from spells (e.g. ).
- This also affects everything which works directly with damage dealt after reductions (e.g. ).
- Increases Medusa's effective health by 150% when toggled on, assuming she has enough mana.
- Mana Shield persists through Medusa's death. If Mana Shield was active upon death, she respawns with it active.
Move Speed Slow: 35%
Attack Speed Slow: 35
Turn Rate Slow: 35%
Attack Damage Amplification: 50%
Stone Duration: 3
- Every enemy unit that faces Medusa within 85 degrees in front of them within a 1000 radius around Medusa gets the facing and the slow debuff applied.
- The facing debuff counts for how long the unit faces Medusa. If it accumulates 2 seconds of facing time, it petrifies the unit.
- The facing debuff lasts for either as long as Stone Gaze does (ending whenever Stone Gaze ends in any way), or until getting petrified.
- The 2 second facing counter does not reset when looking away once.
- Facing Medusa while invulnerable or hidden still counts towards the 2 second counter.
- This means the petrifying can be avoided by being invulnerable as the spell attempts to petrify.
- The slow debuff only slows affected enemies while facing Medusa. Units that turn away are not slowed, but keep the debuff.
- The slow debuff lasts for either as long as Stone Gaze does (ending whenever Stone Gaze ends in any way), or until getting petrified.
- Once the petrify debuff expires, the unit can be affected by Stone Gaze again, repeating until Stone Gaze ends, so long the unit faces Medusa.
- The petrification is a simple stun, which also freezes their animations, grants 100% magic resistance and amplifies incoming physical attack damage.
- Illusions are destroyed instead of petrified.
- Only increases physical damage dealt by attacks. Physical damage from spells is not increased.
- Stone Gaze does not affect neutral creeps.
- Stone Gaze ends when Medusa dies.
|+20%Mana Steal||15||+30 Attack Speed|
|15% Evasion||10||+20 Damage|
- for a bit of regeneration in lane.
- 's flat heal will go a long way to keep Medusa healthy, considering her abysmal starting health.
- es provides early attributes needed for last-hitting creeps and a small boost in your hit points and mana. On top of that, planted Iron Branches increase the total healing from Tango.
- gives passive health regeneration and burst mana.
- is one of the most cost effective survivability items on Medusa early on. The instantly restored health and mana you get from charges is doubly effective on her thanks to Mana Shield.
- provides mana regeneration, armor, attributes, and attack damage boost for last-hitting.
- give movement speed, even boosted with the Phase ability for escaping ambushes early game. The additional damage also contributes to her Split Shot skill. It also helps her position herself better for a successful Stone Gaze, as her otherwise low mobility can make this difficult.
- is good for increasing your farming speed and being slightly active in the mid game. Her Mana Shield pretty much negates the increase in damage taken from it, it gives her the movement speed and attack speed she needs for both farming and team fights, and it lets her be active early on. However, be careful with the active as the silence will prevent your ability to toggle Mana Shield.
- is crucial to escape early game ganks, which can be devastating against Medusa due to her high item dependence.
- gives both killing power via slowing enemies and survivability because of attributes and mana for Mana Shield.
- offers bonus damage, attack speed and armor, and its evasion gives you even more survivability.
- is a great cost effective attributes item on Medusa. It gives her both intelligence and strength which is needed on her, and the slight movement and attack speed it gives are great for farming or pushing.
- gives attack range, damage and overall attributes - very effective item for Medusa.
- can be purchased before or after Eye of Skadi. If fights are not in your favor early on, you're farming rather slowly, or enemies have stuns to keep you down fights, consider a Linken's Sphere.
- 's bonus directly increases Medusa's movement speed, and the illusions hit for a total of 56% of your base damage. In addition, the illusions can be used to farm multiple places at once, and benefit from Split Shot.
- can be bought to deal with summons or illusions.
- can be needed if the enemies have evasion items or heroes.
- is considered if the enemies are keeping you locked down before you can get Stone Gaze off.
- gives intelligence and mana regeneration to make you even tankier, and it effectively gives you a and in one slot.
- boosts attack speed further, a handy item in the late game as you can consume it to save a slot for reduced bonuses.
- for an extra disable, attributes, and mana regeneration which may help Mana Shield.
- allows Mystic Snake to petrify any enemies it hits, giving the ability a hard-disable utility that allows for more strategic employment. It also provides attributes in all departments, as well as adding a respectable amount of health and mana to Medusa.
- is the best damage item on Medusa. She's tanky enough that, even with , the odds of her dropping this are extremely slim, and it'll help you massacre a whole team with Split Shot. That being said, if against heroes that can burn through your Mana Shield like no tomorrow, it may be too risky to consider this unless absolutely necessary.
- should be picked up when building . Due to the extremely high damage provided by Divine Rapier, Satanic's passive lifesteal and its active skill become effective in terms of healing yourself, decreasing the chances of dropping the Rapier.
|Roles:||Carry Disabler Durable|
|Playstyle:||The youngest Gorgon was also the most beautiful, but looks alone could not rescue her kidnapped sisters. Therefore, Medusa traded her beauty for terrible new powers, and has never regretted it since. Each arrow she fires divides into multiple Split Shots, striking several targets at once. Foes bitten by Mystic Snake are sapped of energy, a resource that returns to Medusa for her defensive use. Encased in a Mana Shield, she survives against even the most unfavorable odds. Heroes who lay eyes on her may find it hard to turn away. Petrified, none could hope to approach Medusa before the Gorgon's legendary Stone Gaze turns their bodies to statues.|
- While the lore of Medusa is heavily inspired by its ancient Greek counterpart it should be noted that in the early versions of the myth, Medusa was born hideous to primordial sea deities Phorcys and Ceto who are described as cthonic monsters from an archaic world.
- The mythology that describes Medusa as having incomprehensible beauty was introduced later by the Roman poet Ovid and in that version Medusa did not exchange her beauty for power. Rather after being attacked by Poseidon in the temple of Athena the enraged goddess twisted Medusa's beautiful visage to the point that merely looking at her would turn the onlookers to stone.
- Medusa's response upon killing Play "Snakes on a plane", refers to the movie of the same name.
Early minimap icon