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* If the spear hits a [[tree]], [[building]], or cliff with a hero being skewered, it will stop and apply a [[stun]] to the skewered hero. |
* If the spear hits a [[tree]], [[building]], or cliff with a hero being skewered, it will stop and apply a [[stun]] to the skewered hero. |
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** Does not count tree from {{I|Iron Branch}}, but does count trees from {{A|Sprout|Nature's Prophet}}. |
** Does not count tree from {{I|Iron Branch}}, but does count trees from {{A|Sprout|Nature's Prophet}}. |
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− | ** Also count obstacles created by {{A|Ice Shards|Tusk}}, {{A|Fissure|Earthshaker}}, |
+ | ** Also count obstacles created by {{A|Ice Shards|Tusk}}, {{A|Fissure|Earthshaker}}, {{A|Power Cogs|Clockwerk}} and {{A|Arena of Blood|Mars}}. |
− | ** Even if the pull was overidden by other forced movement, the |
+ | ** Even if the pull was overidden by other forced movement, the impale stun is still applied to the hero. |
− | * During the stun, the skewered hero won't be affected by the knockback of {{A|God's Rebuke|Mars}} and {{A|Arena of Blood|Mars}}. |
+ | * During the impale stun, the skewered hero won't be affected by the knockback of {{A|God's Rebuke|Mars}} and {{A|Arena of Blood|Mars}}. |
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* Affected units are [[forced movement#Non-disabling forced movement|pushed]] away from Mars. |
* Affected units are [[forced movement#Non-disabling forced movement|pushed]] away from Mars. |
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** They are not disabled during the knockback, so they still can cast spells or items, attack and turn during the push. |
** They are not disabled during the knockback, so they still can cast spells or items, attack and turn during the push. |
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+ | ** Does not push heroes affected by the impale [[stun]] of {{A|Spear of Mars|Mars}}. |
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| cooldown = 90/75/60 |
| cooldown = 90/75/60 |
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− | | notes = *Arena of Blood blocks all enemy projectiles |
+ | | notes = *Arena of Blood blocks all enemy attack projectiles that hit the boundary of the arena, no matter they are going in or out. |
+ | ** Also blocks attack projectiles of the [[fountain]], [[tower|towers]], and [[ward|wards]]. |
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Revision as of 06:25, 6 March 2019
▶️
Would you look at that!
This article or section documents a recent game content addition. It may contain speculation or inaccuracies, and may get outdated quickly due to updates.
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Hero
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Mars is a newly released hero, released on the 5th of March 2019.
Bio
▶️ "To those behind, rally! To those ahead, kneel."
Lore:
Mars, first son of heaven, spent a long existence waging endless war, and saw countless more crusades waged beneath the banner of his old name. Wars of conquest and of vengeance. Just and unjust... Always cruel. So much like his father, Mars indulged his basest impulses--with inclinations much more monstrous than those of Zeus--and he inflicted suffering untold.
But as the epochs vanished behind him, the selfish ways of his father--the ways of many amongst his godly kin, they who judged him despicable--eventually began to ring hollow. War for its own sake was no longer enough to satisfy his desires. For the first time in his ageless days, the god of war began to question to what ends he swung his glorious spear.
As the Fates would have it, his solution came easily: he must wage war for a larger purpose, and inspire more than mere savagery and sorrow at the sight of his crest. He must at last lay claim to the mantle of leadership that is his birthright, for the time has come to burn down the pantheon of the old age and build a just new empire atop the ashes of his kin. Only then might he find satisfaction, and make the glory of Mars evident to all.Voice:
Abilities
Spear of Mars
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Range: 900/1000/1100/1200
Spear Speed: 1400
Spear Width: 125
Spear Vision: 500
Knockback Duration: 0.25
Knockback Distance: 75
The legendary Spear of Mars still glows with the heat of the forge god's fires.
- Spear of Mars can hit invisible units.
- Units hit by the spear are pushed aside from the path of the spear for a little distance.
- Affected units are not disabled during the knockback, so they still can cast spells or items, attack and turn during the push.
- The first enemy hero hit by the spear is skewered on it and gets pulled together with it.
- During the pull, the skewered hero is completely disabled.
- Treats creep-heroes as creeps.
- Even if the pull was overidden by other forced movement, the spear won't skewer another hero on it.
- If the spear hits a tree, building, or cliff with a hero being skewered, it will stop and apply a stun to the skewered hero.
- Does not count tree from Iron Branch, but does count trees from Sprout.
- Also count obstacles created by Ice Shards, Fissure, Power Cogs and Arena Of Blood.
- Even if the pull was overidden by other forced movement, the impale stun is still applied to the hero.
- During the impale stun, the skewered hero won't be affected by the knockback of God's Rebuke and Arena Of Blood.
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cast Range: 500
Critical Damage: 160%/200%/240%/280%
Radius: 500
Angle: 140°
Knockback Duration: 0.3
Knockback Distance: 150
Bonus Damage vs Heroes: 25
There isn't a warrior alive who can stand unmoved by the sting of Mars' rebuke.
- Attack modifiers have a chance to proc on God's Rebuke attacks.
- Affected units are pushed away from Mars.
- They are not disabled during the knockback, so they still can cast spells or items, attack and turn during the push.
- Does not push heroes affected by the impale stun of Spear of Mars.
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides.
Front Angle: 140°
Side Angle: 240°
Front Damage Reduction: 25%/40%/55%/70%
Side Damage Reduction: 12%/20%/27%/35%
Only the very foolish dare to fight fair with the god of war.
- Only reduces damage from attacks. Physical damage from spells are not reduced. (e.g. Quill Spray)
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Duration: 5/6/7
Radius: 550
Width: 100
Spear Damage: 150 / 200 / 250
Formation Time: 0.6
Distance from Wall for Spear: 160
Spear Attack Interval: 1.0
Warrior Count: 14
The long-dead members of the Ash Legion, assembled from the finest warriors to ever test the might of Mars, still revel in the thrill of combat, gladly beholden to the hand that fell them for as long as he so commands.
Talents
Hero
Hero Talents | ||
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Arena Of Blood Grants Team +180 HP Regen | 25 | God's Rebuke +65% Crit |
+0.6s Spear of Mars Stun | 20 | +12%/+6% Bulwark Front/Side damage reduction |
+100 Spear of Mars Damage | 15 | -4s God's Rebuke Cooldown |
+30% Bulwark Active Redirect Chance | 10 | +100 God's Rebuke Distance |
Attribute Bonus
Ability
Passive
Passive
Affects
Self
Self
+2 to All Attributes
- Requires hero level 6 to be unlocked.
- The minimum levels required per level of Attribute Bonus are 6/8/10/12/14/16/18.
- If all ability points are spent on their respective levels, this ability levels up automatically on levels 17/19/21/22/23/24/26.
- The attributes effectively grant the following stats on each level:
- 4.2/8.4/12.6/16.8/21/25.2/29.4 main attack damage to universal heroes.
- 2/4/6/8/10/12/14 main attack damage to other heroes.
- 44/88/132/176/220/264/308 health and 0.2/0.4/0.6/0.8/1/1.2/1.4 health regeneration.
- 2/4/6/8/10/12/14 attack speed and 0.33/0.67/1/1.33/1.67/2/2.33 main armor.
- 24/48/72/96/120/144/168 mana, 0.1/0.2/0.3/0.4/0.5/0.6/0.7 mana regeneration, and 0.2/0.4/0.6/0.8/1/1.2/1.4% magic resistance.
Recommended items
Gameplay
Seeking purpose and satisfaction through war, the god Mars now sets his sights on new conquests against his heavenly kin. In one arm he hoists a heavy shield, an impenetrable Bulwark that guards against all assault. Using divine strength, he pierces foes with his legendary Spear, and smashes attackers back with his shield, sending them flying across the battlefield. The undead warriors of the Ash Legion rise at Mars' beckoning to form a circle, ensuring that none may interfere with the glorious combat inside the Arena of Blood. | |
Roles: | Carry Initiator Disabler Durable |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Despite being Zeus' son, Mars is named after the Roman god of war, while the Greek equivalent is Ares.
- Mars carries a Greek-style aspis shield, but its decorative thunderbolts are more common on Roman shields.
- Arena Of Blood's casting sound comes from the Mars movement of Gustav Holst's musical suite, The Planets.
- Files related to Mars were leaked on January 03, 2018, but were deleted later that day. The leaked abilities were called Spear Wall/Spear and Phalanx/Phalanx Cancel.