Patches (latest) | ← March 14, 2018 Patch | March 15, 2018 Patch | March 16, 2018 Patch → |
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Sources
Version Notes
Updated to game version 7.11.
General
- This version is focused on changing how the gold and buyback formulas work.
- Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13.
- Buyback no longer reduces gold earned after respawning.
- AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.
- The comeback component is now just: ( DyingHeroNetWorth * 0.026 + 70 ) / # of killers
- This takes the place of the components below that considers Networth
- For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375).
- Like the previous formula, it is only given to the losing team.
- The gold multiplier based on the dying hero's net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6
- For reference, the previous AoE gold formula is listed below:
- Terms:
- NetWorthDifference = ( EnemyTeamNetWorth / AlliedTeamNetWorth ) - 1 [With a min of zero and a max of 1]
- NetWorthFactor = NetWorthDifference * VictimNetWorth
- NetWorthEarlyFactor (for when Enemy has more NW) = ( EnemyTeamNetWorth - AlliedTeamNetWorth ) / 4000 [Has a max of 1]
- NetWorthPoorFactor = 1.3 - 0.1 * NetWorthRank (dying's hero's networth rank)
- NetWorthRankingFactor (hero's rank amongst allies involved in the kill): For 1/2/3/4/5 from poorest to richest are: { 1 } / { 1.3, 0.7 } / { 1.3, 1.0, 0.7 } / { 1.3, 1.1, 0.9, 0.7 } / { 1.3, 1.15, 1.0, 0.85, 0.7}
- Formula:
- 1 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 126 + 4.5 * VictimLevel + NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375 )
- 2 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 63 + 3.6 * VictimLevel + NetWorthEarlyFactor * 67.5 + NetWorthFactor * 0.03375 )
- 3 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 31.5 + 2.7 * VictimLevel + NetWorthEarlyFactor * 45 + NetWorthFactor * 0.03375 )
- 4 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 22.5 + 1.8 * VictimLevel + NetWorthEarlyFactor * 31.5 + NetWorthFactor * 0.027 )
- 5 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 18 + 0.9 * VictimLevel + NetWorthEarlyFactor * 22.5 + NetWorthFactor * 0.02025 )
Patch Notes
Update 1
- Fixed Shadow Realm's projectile getting stuck on the target when it got disjointed.
- Updated The Sunbreeze Birthright's custom Bramble Maze ability icon.
- Fixed The Sunbreeze Birthright's custom effect for Bramble Maze glitching out heavily when too many brambles exist at a time.
- Fixed Undying's gold-tier chat wheel response not working.
- Fixed the Weekly Reward shards not showing up in the Reward Log.
- The quantity of the items which can be set to purchase on the popup where the sets are bought with shards has been limited to 25.
- The following heroes are no longer included in the "Total Halberd Duration on Hero" challenge: Lina, Nature's Prophet, Invoker, Riki, Clinkz, Mirana, Nyx Assassin and Templar Assassin.
- Added 7.11 tab and changelog.
- Updated localization files.
Update 2
- Fixed various bugs with Dota Plus Assistant suggestions.