Mana regeneration

From Dota 2 Wiki
Jump to: navigation, search
 
Mana regeneration
 
▶️ Out of mana!
▶️ Light channels through you!!
Keeper of the Light

Mana Regeneration determines the amount of mana a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's mana bar.

Heroes gain mana regeneration based on their Intelligence attribute symbol.png intelligence. Each point of intelligence increases the hero's mana regeneration by 0.05.

Mana regeneration restores the unit in 0.1 second intervals. This rate cannot be changed by anything. Mana regeneration has no cap, although the HUD does not show regeneration over 500 mana per second.

Mana regeneration is affected by mana restore manipulation. When increased or reduced, the HUD shows the increased/reduced values.

Base mana regeneration[edit]

Most units with a mana pool have a set base mana regeneration, differing from unit to unit. Most heroes and some non-hero units have no base mana regeneration.

Heroes[edit]

Heroes Mana regen
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden, Axe, Bane, Batrider, Beastmaster, Bloodseeker, Bounty Hunter, Brewmaster, Bristleback, Broodmother, Centaur Warrunner, Chaos Knight, Chen, Clockwerk, Crystal Maiden, Dark Seer, Dark Willow, Dazzle, Death Prophet, Disruptor, Doom, Dragon Knight, Drow Ranger, Earth Spirit, Earthshaker, Elder Titan, Ember Spirit, Enchantress, Enigma, Faceless Void, Grimstroke, Gyrocopter, Huskar, Invoker, Io, Jakiro, Juggernaut, Keeper of the Light, Kunkka, Legion Commander, Leshrac, Lifestealer, Lina, Lion, Lone Druid, Luna, Lycan, Magnus, Mars, Medusa, Meepo, Monkey King, Morphling, Naga Siren, Nature's Prophet, Necrophos, Night Stalker, Nyx Assassin, Ogre Magi, Omniknight, Oracle, Outworld Devourer, Pangolier, Phantom Assassin, Phantom Lancer, Phoenix, Puck, Pudge, Queen of Pain, Razor, Riki, Rubick, Sand King, Shadow Demon, Shadow Shaman, Silencer, Skywrath Mage, Slardar, Slark, Snapfire, Sniper, Spectre, Spirit Breaker, Storm Spirit, Sven, Templar Assassin, Terrorblade, Tidehunter, Tiny, Troll Warlord, Tusk, Underlord, Undying, Ursa, Vengeful Spirit, Venomancer, Viper, Visage, Warlock, Windranger, Winter Wyvern, Witch Doctor, Wraith King 0
Clinkz, Timbersaw, Tinker, Zeus 0.25
Shadow Fiend 0.3
Mirana, Weaver 0.4
Pugna, Treant Protector 0.5
Lich 0.75
Techies 1

Creeps[edit]

Units Mana regen
Mega Ranged Creep, Ranged Creep, Super Ranged Creep 0.75
Alpha Wolf, Ancient Black Dragon, Ancient Black Drake, Ancient Prowler Acolyte, Ancient Prowler Shaman, Ancient Rock Golem, Ancient Rumblehide, Ancient Thunderhide, Centaur Conqueror, Centaur Courser, Dark Troll Summoner, Fell Spirit, Ghost, Giant Wolf, Harpy Scout, Harpy Stormcrafter, Hellbear, Hellbear Smasher, Hill Troll, Hill Troll Berserker, Hill Troll Priest, Kobold, Kobold Foreman, Kobold Soldier, Mud Golem, Ogre Bruiser, Ogre Frostmage, Satyr Banisher, Satyr Mindstealer, Satyr Tormenter, Shard Golem, Vhoul Assassin, Wildwing, Wildwing Ripper 1
Ancient Granite Golem 1.5

Summons[edit]

All summons without a mana pool also have no mana regeneration. All other summons have the following mana regen:

Summons Mana regen
Spirit Bear 0.5
Fire, Storm 1.5
Earth 2
Forged Spirit 4

Mana regen amplification[edit]

Mana regeneration is affected by mana restore manipulation. However, mana regeneration also has its own amplifier, increasing it the same way as mana restore amplification does.

Mana regen amplification stacks additively with the amplification provided by mana restore amplifications, meaning if both are present, they do not amplify each other.

Mana regen amplification

Modifying mana regeneration[edit]

Just like for health, there are many abilities and items which can change how fast a unit regenerates mana. Most of them increase mana regeneration rate by adding a flat bonus, but some also increase it based on certain things, like mana or attributes. They can be passive bonuses which grant a permanent bonus or be conditionally activated, or be short, but grant a strong bonus.

Mana regeneration affecting abilities[edit]

The following abilities affect a unit's mana regeneration:

Mana regenerating abilities
  • Chemical Rage icon.png
    Mana regen bonus: 4/10/16
    Duration: 25
    Affects the caster.
  • Arcane Aura icon.png
    Allies mana regen bonus: 1/1.5/2/2.5
    Self mana regen bonus: 2.5/4.5/6.5/8.5
    Aura, affects allies on the map if they have a mana pool. The buff lingers for 0.5 seconds.
  • Rejuvenation Aura icon.png
    Max mana as mana regen bonus: 6%
    Aura, affects nearby allies. The buff lingers for 3 seconds.
  • Mana Aura (Hill Troll Priest) icon.png
    Mana regen bonus: 2.5
    Aura, affects nearby allies. The buff lingers for 0.5 seconds.
  • Heartstopper Aura icon.png
    Mana regen bonus per stack: 3.5/4.5/5.5/6.5
    Stack duration: 7
    Passive. Grants 6 stacks for killing heroes and 1 stacks for non-hero units. The stacks have independent durations.
  • Burrow icon.png
    Max mana as mana regen bonus: 1.5%
    Requires Aghanim's Scepter icon.png Aghanim's Scepter. Lasts until Unburrowing.
  • Nether Ward icon.png
    Max mana as mana regen reduction: 0.3%/0.6%/0.9%/1.2%
    Aura, affects nearby enemies. The debuff lingers for 0.5 seconds.
  • Sanctuary icon.png
    Base mana regen bonus: 50
    Max mana as mana regen bonus: 2%
    Duration: 5
    Aura, affects nearby allies. The buff lingers for 0.5 seconds.
Mana regenerating items

Mana regeneration granting talents[edit]

The following heroes have a talent that grants them a flat mana regeneration bonus.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Mana Regen
  • Timbersaw minimap icon.png +2.5
  • Bristleback minimap icon.png +3
  • Storm Spirit minimap icon.png +3
  • Sven minimap icon.png +3
  • Dragon Knight minimap icon.png +3
  • Pangolier minimap icon.png +3
  • Ursa minimap icon.png +3
  • Windranger minimap icon.png +3
  • Zeus minimap icon.png +3
  • Techies minimap icon.png +6
  • Axe minimap icon.png +3
  • Omniknight minimap icon.png +4

Mana regeneration granting items[edit]

These items grant a flat mana regeneration bonus to the hero who has them equipped.

Mana regeneration granting items
Item Value Item cost Cost per value point
Aether Lens icon.png Aether Lens 3 2350 783.33
Battle Fury icon.png Battle Fury 3.75 4400 1173.33
Bloodstone icon.png Bloodstone 3 4900 1633.33
Bloodthorn icon.png Bloodthorn 5.5 7205 1310
Drum of Endurance icon.png Drum of Endurance 1.25 1625 1300
Echo Sabre icon.png Echo Sabre 1.25 2650 2120
Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity 5 2750 550
Infused Raindrop icon.png Infused Raindrop 0.75 225 300
Linken's Sphere icon.png Linken's Sphere 5 5050 1010
Lotus Orb icon.png Lotus Orb 4 4000 1000
Medallion of Courage icon.png Medallion of Courage 0.75 1175 1566.67
Meteor Hammer icon.png Meteor Hammer 3 2625 875
Necronomicon 1 icon.png Necronomicon 1 0.27 2400 9000
Necronomicon 2 icon.png Necronomicon 2 0.27 3700 13875
Necronomicon 3 icon.png Necronomicon 3 0.27 5000 18750
Oblivion Staff icon.png Oblivion Staff 1.25 1650 1320
Orchid Malevolence icon.png Orchid Malevolence 5.5 4075 740.91
Perseverance icon.png Perseverance 2 1700 850
Refresher Orb icon.png Refresher Orb 12 5100 425
Sage's Mask icon.png Sage's Mask 0.75 325 433.33
Scythe of Vyse icon.png Scythe of Vyse 9 5700 633.33
Solar Crest icon.png Solar Crest 1.5 3875 2583.33
Spirit Vessel icon.png Spirit Vessel 1.5 2975 1983.33
Urn of Shadows icon.png Urn of Shadows 1.5 875 583.33
Void Stone icon.png Void Stone 1.75 850 485.71

These items increase the hero's mana regeneration through the intelligence they provide.

Error: No field named "bonus_intelligence*0.05" found for any of the specified database tables.

Items that provide regeneration bonus by flat rate and intelligence:

Error: No field named " bonus_intelligence*0.05 + bonus_mana_regeneration_flat " found for any of the specified database tables.