Hero
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Magnus, the Magnoceros, is a monstrous melee strength hero who is usually played as a ganker, initiator, or semi-carry. His ability to battle multiple heroes at once gives him an excellent presence in team fights. In addition to his teamfight presence, he can buff allies or himself with bonus damage and cleave, capitalizing on his ability to group up multiple enemies. As a hero who possesses multiple area-of-effect abilities with a manageable mana cost, and a very powerful ultimate that serves as a great team fight initiation ability, Magnus is truly a force to be reckoned with.
Bio
▶️ "No, I blame no one who covets my horn. But to desire more than sight of it is a guarantee of death."
Lore:
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.
Voice:
Abilities
Shockwave
Magnus sends out a wave of force, damaging enemy units in a line.
Wave Radius: 150
Damage: 90/160/230/300 ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Shockwave|?value4#}}+5".)
Increases travel distance and speed, and causes Shockwave to come back. Return wave slows units, but deals half damage to creeps.
Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations.
- The Shockwave travels at a speed of 1050 ( 1700), taking Expression error: Unrecognized punctuation character "{". ( Expression error: Unrecognized punctuation character "{".) seconds to reach the maximum distance.
- Can hit units up to Expression error: Unrecognized punctuation character "{". ( Expression error: Unrecognized punctuation character "{".) range away (travel distance + radius).
- Plays an initial sound and particles upon start casting.
- When upgraded, the shockwave travels back to where the caster was upon cast, and not to where the caster currently is, or is upon reaching max distance.
- The returning shockwave acts like a separate cast, cast by an invisible dummy. Therefore, enemies at the very tip may be hit only once.
- This is because Shockwave does not hit units behind the caster, so units hit by it {{#show:#Shockwave|?value3#}} range beyond its max travel distance do not get hit upon returning.
- On the other side, units {{#show:#Shockwave|?value3#}} range beyond the original cast point do get hit.
- On its way back, the shockwave can hit previously already hit enemies a second time. The slow is only applied upon returning.
- Treats creep-heroes as creeps, dealing Lua error in Module:Calculate at line 35: in expression "{{#show:#Shockwave|?value4#}}/2". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Shockwave|?value4 tal#}}/2".) damage to them upon returning.
- The returning wave first applies the debuff, then the damage.
Gives an allied unit bonus damage and cleave on attack.
Cast Range: 800
Cleave Starting Radius: 150
Cleave Distance: 625
Cleave End Radius: 330
Cleave Damage: 20%/30%/40%/50% ( Lua error in Module:Calculate at line 35: in expression "( {{#show:#Empower|?value5#}}+10/100 )*100".)
Attack Damage Bonus: 20%/30%/40%/50% ( Lua error in Module:Calculate at line 35: in expression "( {{#show:#Empower|?value6#}}+10/100 )*100".)
Duration: 40
With a deep bellow, Magnus displays his true power.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The unit's current main damage is periodically checked, and the bonuses adapted instantly.
- Grants melee targets cleave and attack damage, and ranged targets only attack damage.
- Cleave damage is reduced by armor type but not by armor value.
- Cleave damage cannot be amplified with spell damage amplification and cannot spell lifesteal.
- Cleave damage is reduced by Damage Block.
- Cleave damage depends on the attack damage value of the cleaving unit, not on how much their primary attack target took.
- The complete cleave area is shaped like an isosceles trapezoid in front of the attacking unit.
- Fully stacks with other sources of cleave. Each source of cleave works completely independent.
- Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
- Despite the visual effect, cleave damage is applied instantly in the whole area.
Skewer
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and slowed.
Cast Range: Global
Skewer Radius: 135
Damage: 70/140/210/280
Move Speed Slow: 25%/30%/35%/40%
Attack Speed Slow: 25/30/35/40
Slow Duration: 3.25
Magnoceros horns are valuable in direct proportion to their danger to prospective merchants.
- Magnus charges at a speed of 950.
- Moves Magnus in 31.67 range instances. When targeting any distance which is not a multiplier of that number, it gets rounded down.
- During the Skewer, Magnus is fully disabled.
- Enemy heroes within {{#show:#Skewer|?value3#}} radius around Magnus get moved in front of him and dragged along.
- Dragged heroes are fully disabled during the drag.
- Dragged heroes land 200 range away in front of Magnus at the end of the charge.
- Can charge through and drag enemies over impassable terrain.
- Skewer first applies the slow debuff, then the damage.
- Destroys trees within 200 radius during the charge, and 400 radius at the destination point.
- Can also drag illusions and creep-heroes.
- Instantly pulls all affected units 150 range in front of Magnus.
- Reverse Polarity first applies the debuff, then the damage.
- There is no limit of how many units can be affected.
- Stuns Roshan but does not pull him.
- The particle effects and a sound effect start playing at the beginning of the cast.
Talents
Hero Talents | ||
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+1s Reverse Polarity Stun Duration | 25 | +20% Empower Damage/Cleave |
+500 Skewer Range | 20 | +12 Armor |
+75 Shockwave Damage | 15 | +15 Strength |
+200 Health | 10 | +25 Attack Speed |
Recommended items
Gameplay
A magnoceros does not believe in chance, and the eruption of Mount Joerlak was no accident. For this reason Magnus set out, never to return to his kin until those responsible had been impaled upon his horn. He charges into battle, Skewering and dragging enemies through any terrain. With a deep bellow, the magnoceros Empowers his companions to strike beyond their normal scope, and devastates entire enemy columns with subterranean Shockwaves. In the midst of the fray, Magnus unleashes his most remarkable ability, Reverse Polarity. Nearby foes are pulled instantly to a spot before him, dazed and immobilized, ready to be dispatched by his allies. | |
Roles: | Initiator Disabler Nuker Escape |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- In the transition to Dota 2, Magnus's race was changed from Magnataur to Magnoceros, most likely to avoid copyright issues with Blizzard, since the Magnataur are an existing race in the Warcraft universe.
- "Magnus" means "great" in Latin.
- Magnus' lore was written by Greg Kasavin of Supergiant Games. In Greg's original draft, the Magnoceri were a dying race due to the males having the tendency of killing the females after mating, leading Magnus to go on a search for a new mate that could please him. Magnus still has many rivalry lines directed towards female heroes referencing that original draft.[1]
- Magnus is named after Gustav Magnus, a German physicist who discovered the Magnus effect, an effect in which a spinning ball/cylinder curves away from its principle flight path.
- Reverse Polarity acts similarly in this regard, moving everyone around himself to a position in front of him.
Gallery
References
de:Magnus