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Counterspell icon
▶️ Thy magic harms me not.
Anti-Mage

Magic resistance is a stat that reduces (or increases, if negative) magical damage a unit takes from spells and attacks. Every unit is capable of gaining or losing magic resistance, and most units start with a small amount of base resistance. A hero's magic resistance can be passively increased with talents, certain items, and some abilities. Magic resistance of any unit can also be temporarily increased or reduced with some abilities.

Base magic resistance

Base magic resistance is a value that never changes throughout a game. It consists of one fixed value set for each unit individually. The base magic resistance of a unit can be a negative number.

Heroes

Heroes Magic resistance
Abaddon minimap iconAlchemist minimap iconAncient Apparition minimap iconAnti-Mage minimap iconArc Warden minimap iconAxe minimap iconBane minimap iconBatrider minimap iconBeastmaster minimap iconBloodseeker minimap iconBounty Hunter minimap iconBrewmaster minimap iconBristleback minimap iconBroodmother minimap iconCentaur Warrunner minimap iconChaos Knight minimap iconChen minimap iconClinkz minimap iconClockwerk minimap iconCrystal Maiden minimap iconDark Seer minimap iconDark Willow minimap iconDawnbreaker minimap iconDazzle minimap iconDeath Prophet minimap iconDisruptor minimap iconDoom minimap iconDragon Knight minimap iconDrow Ranger minimap iconEarth Spirit minimap iconEarthshaker minimap iconElder Titan minimap iconEmber Spirit minimap iconEnchantress minimap iconEnigma minimap iconFaceless Void minimap iconGrimstroke minimap iconGyrocopter minimap iconHoodwink minimap iconHuskar minimap iconInvoker minimap iconIo minimap iconJakiro minimap iconJuggernaut minimap iconKeeper of the Light minimap iconKunkka minimap iconLegion Commander minimap iconLeshrac minimap iconLich minimap iconLifestealer minimap iconLina minimap iconLion minimap iconLone Druid minimap iconLuna minimap iconLycan minimap iconMagnus minimap iconMarci minimap iconMars minimap iconMedusa minimap iconMeepo minimap iconMirana minimap iconMonkey King minimap iconMorphling minimap iconMuerta minimap iconNaga Siren minimap iconNature's Prophet minimap iconNecrophos minimap iconNight Stalker minimap iconNyx Assassin minimap iconOgre Magi minimap iconOmniknight minimap iconOracle minimap iconOutworld Destroyer minimap iconPangolier minimap iconPhantom Assassin minimap iconPhantom Lancer minimap iconPhoenix minimap iconPrimal Beast minimap iconPuck minimap iconPudge minimap iconPugna minimap iconQueen of Pain minimap iconRazor minimap iconRiki minimap iconRubick minimap iconSand King minimap iconShadow Demon minimap iconShadow Fiend minimap iconShadow Shaman minimap iconSilencer minimap iconSkywrath Mage minimap iconSlardar minimap iconSlark minimap iconSnapfire minimap iconSniper minimap iconSpectre minimap iconSpirit Breaker minimap iconStorm Spirit minimap iconSven minimap iconTechies minimap iconTemplar Assassin minimap iconTerrorblade minimap iconTidehunter minimap iconTimbersaw minimap iconTinker minimap iconTiny minimap iconTreant Protector minimap iconTroll Warlord minimap iconTusk minimap iconUnderlord minimap iconUndying minimap iconUrsa minimap iconVengeful Spirit minimap iconVenomancer minimap iconViper minimap iconVisage minimap iconVoid Spirit minimap iconWarlock minimap iconWeaver minimap iconWindranger minimap iconWinter Wyvern minimap iconWitch Doctor minimap iconWraith King minimap iconZeus minimap icon 25%

Creeps

Units Magic resistance
Mega Melee Creep, Mega Ranged Creep, Melee Creep, Ranged Creep, Super Melee Creep, Super Ranged Creep 0%
Flagbearer Creep, Mega Flagbearer Creep, Super Flagbearer Creep 40%
Lycan Lane Wolf 70%
Mega Siege Creep, Siege Creep, Super Siege Creep 80%

Summons

Summons Magic resistance
Astral Spirit, Earth, Fire, Mars Soldier, Spirit Bear 0%
Void 20%
Storm 25%
Warlock Golem 33%
Familiar 35%

Stacking

All sources of magic resistance stack multiplicatively. This means a unit's magic resistance value changes less the higher its magic resistance is, and more the lower it is. This prevents a unit from reaching 100% magic resistance by stacking different sources up.

There are several abilities that set a unit's magic resistance to 100%.

Formula

For total magic resistance of a unit (multiply the result by 100 to get the percentage value):

Total magic resistance = 1 − ((1 − natural resistance) × (1 − first resistance bonus) × (1 − second resistance bonus) × (1 + first resistance reduction) × (1 + second resistance reduction))

For magical damage after magic resistance:

Actual damage = magical damage × (1 − natural resistance) × (1 − first resistance bonus) × (1 − second resistance bonus) × (1 + first resistance reduction) × (1 + second resistance reduction)
Base magic resistance negation

Natural Order icon Natural Order interacts with magic resistance differently. Instead of stacking manipulatively with other sources of magic resistance, it acts as a multiplier for the base magic resistance. Natural Order icon Natural Order is currently the only source of base magic resistance negation.

Example:

Anti-Mage minimap icon Anti-Mage with level 4 Counterspell icon Counterspell and a Cloak icon Cloak has a magic resistance of:
1 - (1 - 0.25) × (1 - 0.45) × (1 - 0.2) = 67%
Visage minimap icon Visage on max level under the effect of a level 4 Ancient Seal icon Ancient Seal and a level 4 Decrepify icon Decrepify cast by an enemy has a magic resistance of:
1 - (1 - 0.25) × (1 + Expression error: Unexpected / operator.) × (1 + 0.6) = Expression error: Unexpected / operator.%

Effective HP

The extra damage a unit can take due to magic resistance is known as its extra effective HP (or EHP) for magical damage. Despite each source of magic resistance increasing the magic resistance value less the higher it is and making them seem less effective, each sources increases the unit's effective HP against magical damage by their base value. A unit with 0% magic resistance has 100% effective HP against magical damage, means magical damage equaling 100% of its health is required to kill it. Most heroes have 0.25 magic resistance by default, making their effective HP against magical damage 133.33%.

Magic resistance -100% -75% -50% -25% -10% 0% 10% 25% 50% 75% 100%
Effective HP 500 571 667 800 909 1000 1111 1333 2000 4000
Calculating effective HP
Effective HP = Total HP / (1 - magic resistance)

Instead of diminishing in effectiveness, multiple sources of resistance are actually more effective stacked than they are individually. Two sources of 25% resistance stacked provides 78% extra effective HP whereas one source provides 33%.

Example
Anti-Mage minimap icon Anti-Mage has 1550 health at max level. With his basic magic resistance, max level Counterspell icon Counterspell and a Cloak icon Cloak, he has an effective HP of:
1550 / (1 - 67 × 0.01) = 4696.97 effective HP
Visage minimap icon Visage has 2122 health at max level. With his basic magic resistance, while under the effect of a level 4 Ancient Seal icon Ancient Seal and an enemy level 4 Decrepify icon Decrepify, he has an effective HP of:
2122 / (1 - Expression error: Unexpected / operator. × 0.01) = Expression error: Unexpected / operator. effective HP

Modifying magic resistance

Several abilites and items have abilities that grant or reduce magic resistance.

Magic resistance increasing abilities

The following abilities increase magic resistance:

Magic resistance increasing abilities
  • Counterspell icon
    Magic resistance bonus: 15%/25%/35%/45% (Talent 35%/45%/55%/65%)
    Passive.
  • Cloak Aura (Centaur Courser) icon
    Hero magic resistance bonus: 1200
    Non-hero magic resistance bonus: 10%/12%/14%/16%
    Aura, affects nearby allies. The buff lingers for 20%/24%/28%/32% seconds.
  • Phantasm icon
    Illusion magic resistance bonus:
    The spawned illusions gain bonus magic resistance.
  • Arcane Aura icon
    Magic resistance bonus: 0.4/0.6/0.8/1 (Talent )
    Self bonus factor: 3
    Requires a Talent Talent. Aura, affects all allies on the map. Has stronger effect on self. The buff lingers for 7 seconds.
  • Elder Dragon Form icon
    Magic resistance bonus: 0%/0%/0%/20% (Upgradable by Aghanim's Scepter. )
    Only granted on level 4, which requires Aghanim's Scepter icon Aghanim's Scepter.
  • Glimmer Cape icon
    Magic resistance bonus: 40
    Duration: 5
    Affects the target ally. The magic resistance is only applied when fully invisible. It is not applied during the fade time.
  • Hellbear - [[Hellbear#|]]
    Hero magic resistance bonus: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
    Non-hero magic resistance bonus: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
    Aura, affects nearby allies The buff lingers for Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). seconds.
  • Fate's Edict icon
    Magic resistance bonus: 100%
    Duration: 3.5/4/4.5/5
    Affects the target unit.
  • Pipe of Insight icon
    Magic resistance bonus: 10%
    Aura, affects nearby allies. The buff lingers for 0.5 seconds.
  • Flesh Heap icon
    Magic resistance bonus: 1
    Passive.
  • Demolish (Spirit Bear) icon
    Magic resistance bonus: 33%
    Passive.
  • Corrosive Skin icon
    Magic resistance bonus: 10%/15%/20%/25% (Talent 25%/30%/35%/40%)
    Passive.

Magic resistance reducing abilities

The following abilities reduce magic resistance:

Magic resistance reducing abilities
  • Ice Vortex icon
    Magic resistance reduction: 12/18/24/30 (Talent )
    Duration: 16%/19%/22%/25%
    Aura, affects enemies within the target area. The debuff lingers for 16%/19%/22%/25% seconds.
  • Enfeeble icon
    Magic resistance reduction: 12/18/24/30
    Duration: 55%/60%/65%/70%
    Affects the target of every single-target non-item spell cast by the hero. The debuff is placed before the triggering spell takes effect.
  • Natural Order icon
    Base magic resistance negation: 40%/60%/80%/100%
    Aura, affects enemies within range of the Elder Titan Astral Spirit icon Astral Spirit. The reduction is based on the enemies' base magic resistance. The debuff lingers for 1 second.
  • Ethereal Blade icon
    Magic resistance reduction: 80%
    Duration: 40%
    Affects the target unit. The magic resistance reduction of multiple ethereal effects does not stack, the one with higher value takes priority.
  • Ghost Scepter icon
    Magic resistance reduction: 40%
    Duration: 4
    Affects the caster. The magic resistance reduction of multiple ethereal effects does not stack, the one with higher value takes priority.
  • Grove Bow icon
    Magic resistance reduction: 15%
    Duration: 6
    Affects the attacked enemy.
  • Ghost Shroud icon
    Magic resistance reduction: 1.45/1.55/1.65/1.75
    Duration: 0.5
    Affects the caster. The magic resistance reduction of multiple ethereal effects does not stack, the one with higher value takes priority.
  • Decrepify icon
    Ally magic resistance reduction: 10%/15%/20%/25%
    Enemy magic resistance reduction: 30%/40%/50%/60%
    Duration: 3.5 (Talent 4.5)
    Affects the target unit. The magic resistance reduction of multiple ethereal effects does not stack, the one with higher value takes priority.
  • Ancient Seal icon
    Magic resistance reduction: 3/4/5/6 (Talent )
    Duration:
    Affects the target enemy.
  • Poison Attack icon
    Magic resistance reduction per stack: 4/8/12/16
    Max stacks: 3%/6%/9%/12%
    Duration: 4%/6%/8%/10%
    Affects the attacked enemy.

Magic resistance granting talents

The following heroes have a talent that grants them bonus magic resistance.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Magic resistance
  • Death Prophet minimap icon +12%
  • Morphling minimap icon +15%
  • Techies minimap icon +20%
  • Timbersaw minimap icon +20%
  • Muerta minimap icon +25%

Besides these, the following heroes have talents which increase the magic resistance of the units they summon

Specific summons magic resistance bonus

Magic resistance granting items

These items grant bonus magic resistance to the hero who has them equipped.

Error: No field named "bonus_magic_resistance" found for any of the specified database tables.

Magical damage barrier

Magical damage barriers absorb a set amount of magical damage, no matter whether it comes from spells (magical spell damage) or attacks (magical attack damage). They absorb the damage before it is reduced by magic resistance. This means when a hero with for example 25% magic resistance and a 300 health damage barrier gets hit by 400 magical damage, the shield will absorb 300 of that. The exceeding 100 are not absorbed and are now reduced by the 25% magic resistance down to 75. So in this scenario, the hero takes 75 damage. This means a barrier is more effective the lower a unit's magic resistance is, similar to how damage block is more effective, the lower the armor is.

Multiple sources of magical damage barriers do not stack. When affected by multiple, all of them deplete at the same time. For example, if a unit is affected by a level 4 Flame Guard ( barrier health) and by Pipe of Insight (450 barrier health), and then takes 300 magical damage, both shields lose 300 capacity, leaving Flame Guard with -300 and Pipe of Insight 150 absorb capacity.
However, if a unit is affected by multiple barriers, and then receives a damage instance that is greater than all barriers individually, the damage gets blocked as if the barriers were one barrier with combined capacity. For example, if a unit is affected by a level 4 Flame Guard ( barrier health) and by Pipe of Insight (450 barrier health), and then takes 1000 magical damage, both barriers get depleted, and the unit takes the remaining 550 damage.

Sources of magic damage barriers



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