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Lone Druid
Lone Druid
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
18 + 2.5
20 + 2.8
13 + 1.4
Level 0 1 15 25 30
Health 120 516 1286 2100 2408
+0.25 +2.05 +5.55 +9.25 +10.7
Mana 75 231 459 771 879
+0 +0.65 +1.63 +2.93 +3.38
Armor -2 1.33 7.87 14.53 17.2
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

18
22

38
42

77
81

117
121

133
137

Attack Rate 0.59/s 0.71/s 0.94/s 1.17/s 1.27/s
Attack Range Ranged 550 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.33 + 0.53
Projectile Speed 900
Move Speed ▶️ 325 (Nighttime 355)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Sylla, the Lone Druid, is an adaptable and versatile ranged or melee agility hero, who summons a Spirit Bear, which has its own set of abilities and can equip items, as his ally. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push lanes and towers quickly, farm neutrals in a cinch, and even take down Roshan by themselves if equipped with the right items. Due to the Spirit Bear not benefiting from attributes, it scales weakly into the later portions of the game, encouraging a midgame-oriented playstyle. However, should the need arise, its six extra usable item slots make Lone Druid a force to be reckoned with far into the lategame.

Bio

Lone Druid minimap iconSylla, the Lone Druid
▶️ "I wonder what awaits me at the end of everything…"
Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.

Abilities

Summon Spirit Bear
Summon Spirit Bear icon
Ability
No Target
Affects
Self
Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear does not benefit from attributes.
Spirit Bear has the Return, Demolish, and Entangling Roots abilities.
Cast Animation: 0.5+0.63
Max Health as Backlash Damage: 20%
Attack Proximity Range: 1100 (With Aghanim's Scepter Global)
Duration: Permanent
Cooldown symbol
 120
Mana symbol
 75
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_bear_attack_check
Undispellable
modifier_spirit_bear_attack_damage
Undispellable
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.

  • For all of the Spirit Bear's stats, see here.
  • The bear is a creep-hero, making it interact differently with several spells. For detailed interactions follow the link.
  • The Spirit Bear levels up together with Lone Druid, gaining attack damage and health with each level.
  • On the first cast of Summon Spirit Bear, the bear is actually summoned. On every following cast, it is just healed or revived.
    • This means buffs and debuffs are not dispelled upon re-summoning it. Projectiles are not disjointed either.
  • The backlash damage is dealt as pure damage from the unit that killed the Spirit Bear.
  • The Spirit Bear cannot be resummoned if it has taken damage from a player in the last 3 seconds. Has no minimum damage threshold.
    • Damage is checked before any sort of reduction, so fully blocked damage also prevents resummoning it.
    • If the Spirit Bear dies, it can be resummoned immediately.
  • When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey and uses different animations.
    • The grey hue and disarm symbol are visible to allies only. The animations are visible to everyone.
  • Has a cast backswing of 0.57 while in True Form icon True Form.


Spirit Link
Spirit Link icon
Ability
Passive
Affects
Self
Links Lone Druid and the Spirit Bear, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.
Attack Speed Bonus: 15/30/45/60
Shared Lifesteal: 20%/35%/50%/65%
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_link
Undispellable
Sylla is emboldened by the presence of his companion, his vitality replenished with each swipe of the Spirit Bear's claws.

  • Uses lifesteal, but instead of healing the attacking Spirit Bear, it heals its owner instead.
  • The visual effect upon leveling up only appears when the Spirit Bear is within 1500 range of Lone Druid.
  • Spirit Link only affects the hero who has the ability, and that hero's Spirit Bear. Other controlled units are not affected. This applies to Ability Draft as well.


Savage Roar
Savage Roar icon
Ability
No Target
Affects
Enemies
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.57
Radius: 375
Enemy Move Speed Bonus: 20%
Duration: 1.2/1.6/2/2.4
Cooldown symbol
 38/32/26/20 (Talent 31/25/19/13)
Mana symbol
 50
Buff/Debuff
Modifiers [?]
modifier_lone_druid_savage_roar
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.

  • Savage Roar is always cast by Lone Druid and the Spirit Bear simultaniously, no matter who was given the order.
    • However, if the other would normally not be able to cast it (e.g. stunned or silenced), the effect does not occur.
    • The cooldown always triggers, regardless of any status.
  • Only affects enemy units controlled by a player. AI-controlled units (lane and neutral creeps) are unaffected.
  • In Ability Draft, Savage Roar must be drafted as well for the Spirit Bear to gain it.


True Form icon
Ability
No Target
Affects
Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage, but gaining increased resistance, Entangling Roots and Demolish.
Transformation Time: 1.933
Armor Bonus: 8/10/12
Health Bonus: 500/1000/1500 (Talent 1500/2000/2500)
Attack Range Loss: 325
Duration: 40
Cooldown symbol
 100 (Talent 50)
Mana symbol
 200
Buff/Debuff
Modifiers [?]
modifier_lone_druid_true_form_transform
Death
modifier_lone_druid_true_form
Death
The mighty bear is the king of the forest, possessing the throne through raw power.

  • During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
  • Reduces Lone Druid's attack range to 225 while giving him melee attack properties.
  • Lone Druid gets his maximum and current health increased by the given value. This does not count as a heal.
  • True Form persists through Lone Druid's death. If he dies during it, he respawns in True Form.
  • Changes Lone Druid's model and alters his voice.


Spirit Bear

Spirit Bear
Lone Druid Spirit Bear model
Summoned Creep-Hero
1100/1400/1700/2000
+5/6/7/8
Talent
2100/2400/2700/3000HP
300
+0.5
Level 1
Duration Ability Duration Permanent
Armor Armor 0/2/4/6 (Talent 7/9/11/13)
Magic Resistance 0%
Status Resistance 0
Attack Damage ▶️ Default
28
Attack Range Melee 150
Acquisition Range 500
Attack Speed 0.57/0.61/0.65/0.69 attack(s) per second.
?
100 • 1.75/1.65/1.55/1.45s BAT
(Talent 1.65/1.55/1.45/1.35s BAT)
Attack Animation 0.43+0.4
Projectile Speed Instant
Move Speed ▶️ 300/330/360/390 (100)
(Talent 325/355/385/415)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1400800
Bounty Gold 300
Experience 300
Abilities



Upgradable by Aghanim's Shard.
Return (Spirit Bear) icon Return
Demolish (Spirit Bear) icon Demolish
Savage Roar icon Savage Roar
Entangling Claws (Spirit Bear) icon Entangling Claws
Fetch (Spirit Bear) icon Fetch

Return
Return (Spirit Bear) icon
Affects
Self
Channels for 3 seconds and then teleports the Spirit Bear back to the Lone Druid.
Channel Time: 3
Max Distance: Global
Attack Proximity Range: 1100 (With Aghanim's Scepter Global)
Cooldown symbol
 30
Mana symbol
 0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
Partially disabled while rooted or leashed.
Root Notes:
Cannot be cast while rooted.
Does not get interrupted when already channeling.

  • Disjoints projectiles upon teleporting, and issues a stop order to the Spirit Bear after teleporting.
  • When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey, and uses different animations.
    • Both the grey hue and disarm symbol are visible to allies only. Other animations are visible to everyone.
  • If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.
    • The Spirit Bear's attack restriction is removed upon acquiring Aghanim's Scepter icon Aghanim's Scepter.
    • Spirit Bear can now attack at any range from Lone Druid, and survives if Lone Druid dies.


Demolish
Cannot be used by illusions. Disabled by Break.
Demolish (Spirit Bear) icon
Ability
Passive
Affects
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 10%/20%/30%/40%
Disabled by Break.
Break Notes:
Disables the magic resistance bonus but not the conditional attack damage bonus.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_bear_demolish
Undispellable

  • Stacks multiplicatively with other Magic Resistance magic resistance sources.
    • Increases the Spirit Bear's magic resistance to 33%.
  • The building bonus attack damage is considered as a conditional attack damage bonus.
    • Increases the unit's main and bonus attack damage against buildings.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to the Spirit Bear's attack damage.
    • It can be reduced only by flat reductions (e.g. damage block).
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.


Savage Roar
Savage Roar icon
Ability
No Target
Affects
Enemies
(Upgradable by Aghanim's Shard. Allies)
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.64
Enemy Radius: 350
Enemy Move Speed Bonus: 20%
Enemy Duration: 0.8/1.2/1.6/2
Simultaneous Cast Downtime: 38/32/26/20 (Talent 31/25/19/13)
With Aghanim's Shard Ally Radius: 700
With Aghanim's Shard Ally Move Speed Bonus: 15%
With Aghanim's Shard Ally Attack Speed Bonus: 40
With Aghanim's Shard Ally Duration: 5
Cooldown symbol
 38/32/26/20 (Talent 31/25/19/13)
Mana symbol
 50
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
Partially pierces debuff immunity.
Does not fear debuff immune enemies, but still increases their movement speed.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_rabid
modifier_lone_druid_savage_roar

  • Same notes as for Lone Druid's Savage Roar icon Savage Roar apply.
    • The Spirit Bear's Savage Roar has a lower duration than Lone Druid's Savage Roar.
  • Spirit Bear acquires this ability as soon as Lone Druid learns it.
  • The simultaneous Savage Roar cast is not considered the last cast ability.


Entangling Claws
Entangling Claws (Spirit Bear) icon
Ability
Passive
Affects
Enemies
Damage
Physical
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
Proc Chance: 20%
Damage per Second: 30/40/50/60
Duration: 1/1.6/2.2/2.8
Cooldown symbol
 5 (Talent 0)
Partially pierces debuff immunity.
True Sight pierces debuff immunity.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_bear_entangle
Undispellable
modifier_lone_druid_spirit_bear_entangle_effect

  • Roots the target, preventing it from moving and casting certain mobility spells.
  • The proccing attack first applies the debuff, then its own damage.
  • Deals 6/8/10/12 damage in 0.2-second intervals, starting immediately as the debuff is placed, resulting in 6/9/12/15 instances.


Various mechanics

Items
  • The cooldown of an item is bound to the item itself, and not to the unit holding the item. This means that giving the bear an item which already is on cooldown, is still on cooldown in its inventory, it does not get refreshed for the bear.
    • If the Spirit Bear has an item on cooldown, and then receives the same item again from Lone Druid but off cooldown, the newly received item is usable right away, despite the other one being still on cooldown. Using it puts it on cooldown and restarts the cooldown of the other one.
    • However, when an item went on cooldown due to a shared cooldown (e.g. Medallion of Courage icon Medallion of Courage going on cooldown because of Solar Crest icon Solar Crest getting used, or when having multiple Faerie Fire icon Faerie Fire), it is not on cooldown when given to the bear, since the item itself was not used to proc the cooldown.
  • Gem of True Sight icon Gem of True Sight functions on the Spirit Bear as it does on couriers. This means it does not reveal invisible units when held by Spirit Bear. It is still dropped when Spirit Bear dies.
  • Spirit Bear cannot pick up the Aegis of the Immortal icon Aegis of the Immortal, but can attack (destroy) it.
  • Spirit Bear can pick up Cheese icon Cheese and consume it normally.
  • Divine Rapier icon Divine Rapiers on the Spirit Bear work exactly like how they do for heroes. It can be purchased normally, and manually dropped from the inventory. It is muted when given to allies.
    • It is possible to swap an original Rapier between Lone Druid and the Spirit Bear, as it is not muted like how it is for allies. When picked up by an enemy, it turns into a free Rapier as usual.
    • The Spirit Bear can pick up free Rapiers. But just like heroes, it cannot manually drop a free Rapier from its inventory. This means free Rapiers cannot be swapped between Lone Druid and the Spirit Bear like an original Rapier.
    • Divine Rapiers carried by the Spirit Bear drop on its death.
Runes
  • Spirit Bear can activate any rune.
    • When activating the Illusion Rune minimap icon Illusion Rune, nothing happens, since only heroes can have illusions of themselves. All other runes work normally and fully for the Spirit Bear.
    • The Spirit Bear can also attack runes to deny them, like other units.
    • However, unlike for heroes, the rune's selection box does not get prioritized for the Spirit Bear, so that another unit standing on top of it can prevent the bear from picking it up.
  • Spirit Bear can bottle runes and use runes like heroes. Its Bottle icon Bottle also gets refilled when doing so.
  • The team chat message displays "Lone Druid", and not "Spirit Bear" when it uses runes.

Talents

Hero Talents
+1000 True Form icon True Form and Lone Druid Spirit Bear icon Spirit Bear Health25-0.1 Lone Druid Spirit Bear icon Spirit Bear Base Attack Time
0 Entangling Claws (Spirit Bear) icon Entangling Claws Cooldown20-50s True Form icon True Form Cooldown
+7 Lone Druid Spirit Bear icon Spirit Bear Armor15-7s Savage Roar icon Savage Roar Cooldown
+25 Lone Druid Spirit Bear icon Spirit Bear Movement Speed10+200 Health
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recent Changes

Main Article: Lone Druid/Changelogs
Version
Description
  • Reduced Strength attribute symbol strength gain from 2 to 1.8.
  • Reduced Savage Roar icon Savage Roar enemy radius from 375 to 350.
  • Lone Druid Spirit Bear icon Spirit Bear
    • Reduced armor from 3/4/5/6 to 0/2/4/6.
    • U
      Reduced Savage Roar icon Savage Roar enemy radius from 375 to 350.
    • Aghanim's Shard icon Aghanim's Shard upgrade:
      • Fetch (Spirit Bear) icon Fetch
        • No longer applies a 20% self movement speed slow.
        • Increased debuff duration from 2.25 to 2.5.
  • Increased base armor from -2 to 0.
  • Increased Spirit Link icon Spirit Link attack speed bonus from 16/32/48/64 to 20/35/50/65.


Recommended items

Gameplay

Chosen by the forces of nature for his profound wisdom, Sylla is all that remains of his forgotten clan. The Lone Druid is followed by his Spirit Bear, a powerful companion that Entangles enemies, and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair forms a Spirit Link, increasing their speed as they roam the lands for intruders. Man or bear, the distinction is not always clear. When the situation calls for it, the Lone Druid takes his True Form, lets out an invigorating Battle Cry, and joins the mêlée to fight claw-to-claw alongside his bear.
Roles: Carry Carry Pusher Pusher Pip jungler Jungler Durable Durable
Complexity: Hero ComplexityHero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Lone Druid's original name was "Syllabear", a pun on the name of Syl-lab-le, one of the developers who worked with Guinsoo. Before retiring, he created this hero.[1] It has now been shortened to "Sylla".
  • Lone Druid's design, including sickle and cauldrons, is based on depictions of Celtic druids.

Gallery

References

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