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Lone Druid
Lone Druid
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
17 + 2.4
24 + 2.7
13 + 1.4
Level 0 1 15 25 30
Health 120 494 1220 2012 2320
+1.75 +3.45 +6.81 +10.41 +11.81
Mana 75 231 459 771 879
+0.9 +1.55 +2.53 +3.83 +4.28
Armor 0 4 10.3 16.8 19.38
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

18
22

42
46

79
83

118
122

134
138

Attack Rate 0.59/s 0.73/s 0.95/s 1.18/s 1.27/s
Attack Range Ranged 550 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.33 + 0.53
Projectile Speed
Move Speed ▶️ 320 (Nighttime 350)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Sylla, the Lone Druid, is an adaptable and versatile ranged or melee agility hero, who summons a Spirit Bear, which has its own set of abilities and can equip items, as his ally. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push lanes and towers quickly, farm neutrals in a clinch, and even take down Roshan by themselves if equipped with the right items. Due to the Spirit Bear not benefiting from attributes, it scales weakly into the later portions of the game, encouraging a midgame-oriented playstyle. However, should the need arise, its six extra usable item slots make Lone Druid a force to be reckoned with far into the lategame.

Bio

Lone Druid minimap iconSylla, the Lone Druid
▶️ "I wonder what awaits me at the end of everything…"
Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.

Abilities

Summon Spirit Bear
Summon Spirit Bear icon
Ability
No Target
Affects
Self
Damage
Pure
Summons a powerful Spirit Bear companion that can equip items. If the bear moves {{#show:#Summon Spirit Bear|?value2#}} distance away from the Lone Druid, it cannot attack. Lone Druid suffers {{#show:#Summon Spirit Bear|?value1#}} of his max health as backlash damage if the Spirit Bear dies. As the bear increases in levels, it can learn the Return, Entangling Claws, and Demolish abilities. Spirit Bear does not benefit from attributes.
Cast Animation: 0.5+0.63
Max Health as Backlash Damage: 10%
Attack Proximity Range: 1100 (With Aghanim's Scepter Global)
Duration: Permanent
Cooldown symbol
 120
Mana symbol
 75
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.

  • For all of the Spirit Bear's stats, see here.
  • The bear is a creep-hero, making it interact differently with several spells. For detailed interactions follow the link.
  • On the first cast of Summon Spirit Bear, the bear is actually summoned. On every following cast, it is just healed or revived.
    • This means buffs and debuffs are not dispelled upon re-summoning it.
  • The backlash damage is dealt as pure damage from the unit that killed the Spirit Bear.
  • The Spirit Bear cannot be resummoned if it has taken damage from a player in the last 3 seconds. Has no minimum damage threshold.
    • Damage is checked before any sort of reduction, so fully blocked damage also prevents resummoning it.
    • If the Spirit Bear dies, it can be resummoned immediately.
  • When the Spirit Bear is {{#show:#Summon Spirit Bear|?value2#}} range away from Lone Druid, it gets disarmed, turns slightly grey and uses different animations.
    • The grey hue and disarm symbol are visible to allies only. The animations are visible to everyone.
  • Has a cast backswing of 0.57 while in True Form icon True Form.


Rabid
Rabid icon
Ability
No Target
Affects
Self
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
Move Speed Bonus: 10%/15%/20%/25%
Attack Speed Bonus: 20/30/40/50 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Rabid|?value2#}}+0".)
Speed Duration: 25
Cooldown symbol
 35
Mana symbol
 50
Buff/Debuff
Modifiers [?]
Rabid
Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.

  • Rabid cancels Lone Druid's channeling spells upon cast.
  • The effect radius is global but not provided by an aura.
    • This means that the Spirit Bear has to be alive while Rabid is cast in order to be affected by it.
    • This also means that, when the Spirit Bear dies while under the effect of Rabid, the buff on the Spirit Bear is fully lost.
    • However, when Lone Druid dies while having Aghanim's Scepter icon Aghanim's Scepter, the effects on the Spirit Bear are not lost.


Savage Roar
Savage Roar icon
Ability
No Target
Affects
Enemies
Lone Druid roars fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by {{#show:#Savage Roar|?value2#}}.
Cast Animation: 0.1+0.57
Radius: 325
Enemy Move Speed Bonus: 20%
Duration: 1.2/1.6/2/2.4
Cooldown symbol
 38/32/26/20 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Savage Roar|?cooldown#}}-7".)
Mana symbol
 50
Buff/Debuff
Modifiers [?]
Savage Roar
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.

  • Only affects enemy units controlled by a player. AI-controlled units (lane and neutral creeps) are unaffected.


True Form
True Form icon
Ability
No Target
Affects
Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
Transformation Time: 1.933
Base Attack Time: 1.5
Armor Bonus: 4/6/8
Health Bonus: 300/600/900
Move Speed Loss: 45
Attack Range Loss: 400 (Talent Expression error: Unrecognized punctuation character "{".)
Cooldown symbol
 0
Mana symbol
 25
Buff/Debuff
Modifiers [?]
True Form Transform
Undispellable
True Form
Undispellable
The mighty bear is the king of the forest, possessing the throne through raw power.

  • Despite the lack of cooldown, True Form does proc all on-cast effects like a regular spell.
  • During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
  • Reduces Lone Druid's movement speed to Expression error: Unrecognized punctuation character "{". and attack range to Expression error: Unrecognized punctuation character "{". while giving him melee attack properties.
  • True Form persists through Lone Druid's death. If he dies during it, he respawns in True Form.
  • Changes Lone Druid's model and alters his voice.


Druid Form
RF
Druid Form icon
Ability
No Target
Affects
Self
Return to Druid form.
Transformation Time: 0.8
Cooldown symbol
 0
Mana symbol
 25
Buff/Debuff
Modifiers [?]
Druid Form Transform
Undispellable

  • Despite being a sub-spell, Druid Form does proc all on-cast effects like a regular spell.
  • During the transformation, Lone Druid cannot do anything. Cannot be interrupted.


Battle Cry
Battle Cry icon
Ability
No Target
Affects
Self
Adds attack damage and armor to the Lone Druid as well as any nearby units under his control.
Cast Animation: 0.5+0.57
Radius: 1000
Attack Damage Bonus: 70/100/130
Armor Bonus: 10/15/20
Buff Duration: 5
Cooldown symbol
 45 (Talent Expression error: Unrecognized punctuation character "{".)
Mana symbol
 50
Buff/Debuff
Modifiers [?]
True Form Battle Cry
Special Bonus Spell Immunity
Undispellable
When Sylla cries in the forest, the reverberations are felt for a great distance.

  • Battle Cry is only available while True Form icon True Form is active.
  • Battle Cry's level is set equal to True Form's level.
  • Affects all units owned by Lone Druid and his Spirit Bear, not just him and the bear.
  • Plays a part of the sound at the beginning of the cast.


Spirit Bear

Spirit Bear
Lone Druid Spirit Bear model
Summoned Creep-Hero
1100/1400/1700/2000
+5/6/7/8
Talent
2100/2400/2700/3000HP
300
+0.5
Level 1
Duration Ability Duration Permanent
Armor Armor 0/2/4/6 (Talent 7/9/11/13)
Magic Resistance 0%
Status Resistance 0
Attack Damage ▶️ Default
28
Attack Range Melee 150
Acquisition Range 500
Attack Speed 0.57/0.61/0.65/0.69 attack(s) per second.
?
100 • 1.75/1.65/1.55/1.45s BAT
(Talent 1.65/1.55/1.45/1.35s BAT)
Attack Animation 0.43+0.4
Projectile Speed Instant
Move Speed ▶️ 300/330/360/390 (100)
(Talent 325/355/385/415)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1400800
Bounty Gold 300
Experience 300
Abilities



Upgradable by Aghanim's Shard.
Return (Spirit Bear) icon Return
Demolish (Spirit Bear) icon Demolish
Savage Roar icon Savage Roar
Entangling Claws (Spirit Bear) icon Entangling Claws
Fetch (Spirit Bear) icon Fetch

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Unknown icon
Ability
N/A
There is no description for this ability.


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Unknown icon
Ability
N/A
There is no description for this ability.


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Unknown icon
Ability
N/A
There is no description for this ability.


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Unknown icon
Ability
N/A
There is no description for this ability.


Various mechanics

Items
  • The cooldown of an item is bound to the item itself, and not to the unit holding the item. This means that giving the bear an item which already is on cooldown, is still on cooldown in its inventory, it does not get refreshed for the bear.
    • If the Spirit Bear has an item on cooldown, and then receives the same item again from Lone Druid but off cooldown, the newly received item is usable right away, despite the other one being still on cooldown. Using it puts it on cooldown and restarts the cooldown of the other one.
    • However, when an item went on cooldown due to a shared cooldown (e.g. Medallion of Courage icon Medallion of Courage going on cooldown because of Solar Crest icon Solar Crest getting used, or when having multiple Faerie Fire icon Faerie Fire), it is not on cooldown when given to the bear, since the item itself was not used to proc the cooldown.
  • Gem of True Sight icon Gem of True Sight functions on the Spirit Bear as it does on couriers. This means it does not reveal invisible units when held by Spirit Bear. It is still dropped when Spirit Bear dies.
  • Spirit Bear cannot pick up the Aegis of the Immortal icon Aegis of the Immortal, but can attack (destroy) it.
  • Spirit Bear can pick up Cheese icon Cheese and consume it normally.
  • Divine Rapier icon Divine Rapiers on the Spirit Bear work exactly like how they do for heroes. It can be purchased normally, and manually dropped from the inventory. It is muted when given to allies.
    • It is possible to swap an original Rapier between Lone Druid and the Spirit Bear, as it is not muted like how it is for allies. When picked up by an enemy, it turns into a free Rapier as usual.
    • The Spirit Bear can pick up free Rapiers. But just like heroes, it cannot manually drop a free Rapier from its inventory. This means free Rapiers cannot be swapped between Lone Druid and the Spirit Bear like an original Rapier.
    • Divine Rapiers carried by the Spirit Bear drop on its death.
Runes
  • Spirit Bear can activate any rune.
    • When activating Bounty Rune minimap icon Bounty Runes, Lone Druid only gains gold from it.
    • When activating the Illusion Rune minimap icon Illusion Rune, nothing happens, since only heroes can have illusions of themselves. All other runes work normally and fully for the Spirit Bear.
    • The Spirit Bear can also attack runes to deny them, like other units.
    • However, unlike for heroes, the rune's selection box does not get prioritized for the Spirit Bear, so that another unit standing on top of it can prevent the bear from picking it up.
  • Spirit Bear can bottle runes and use runes like heroes. Its Bottle icon Bottle also gets refilled when doing so.
  • The team chat message displays "Lone Druid", and not "Spirit Bear" when it uses runes.

Talents

Hero Talents
Battle Cry icon Battle Cry Grants Spell Immunity250 Entangling Claws (Spirit Bear) icon Entangle Cooldown
+40 Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Rabid". Attack Speed20-25s Battle Cry icon Battle Cry Cooldown
+10 Lone Druid Spirit Bear icon Spirit Bear Armor15-8s Savage Roar icon Savage Roar Cooldown
+175 Attack Range10+250 Health
Notes:
  • The attack range talent only affects ranged attacks. Melee attacks are not affected.
  • The health talent increases the max health capacity and keeps the current health percentage.

Recommended items

Gameplay

Chosen by the forces of nature for his profound wisdom, Sylla is all that remains of his forgotten clan. The Lone Druid is followed by his Spirit Bear, a powerful companion that Entangles enemies, and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair goes into a Rabid state, increasing their speed as they roam the lands for intruders. Man or bear, the distinction is not always clear. When the situation calls for it, the Lone Druid takes his True Form, lets out an invigorating Battle Cry, and joins the mêlée to fight claw-to-claw alongside his bear.
Roles: Carry Carry Pusher Pusher Pip jungler Jungler Durable Durable
Complexity: Hero ComplexityHero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Lone Druid's original name was "Syllabear", a pun on the name of Syl-lab-le, one of the developers who worked with Guinsoo. Before retiring, he created this hero.[1] It has now been shortened to "Sylla".
  • Lone Druid's design, including sickle and cauldrons, is based on depictions of Celtic druids.

Gallery

References

de:Lone Druid

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