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Lion, the Demon Witch, is a ranged intelligence hero, most commonly played as a support, who serves as a powerful offensive spellcaster. While exceptionally frail and vulnerable at all stages of the game due to his low health pool, armor, and movement speed, he has a tremendous amount of disabling and nuking power, allowing him to provide the necessary lockdown and burst damage to his team to bring down elusive and shifty enemies. Earth Spike is an area-of-effect line-based stun that also deals a moderate amount of damage. If Lion uses it at max level combined with his Hex, which briefly transfigures an enemy into a harmless critter, he can disable a single opponent for almost 7 seconds, more than enough time to bring down a lone enemy, especially if an ally is present. His ultimate, Finger of Death, serves as a powerful nuke and his primary source of burst damage to aid him in his endeavors. To offset the high mana cost of his abilities, he has Mana Drain, which provides him the sustenance he needs to continuously provide his disabling prowess in a skirmish. A team facing a Lion would do well to eliminate him first in a fight, lest it fall prey to his potent and disruptive spells.
Bio
Abilities
- The spikes travel at a speed of 1600.
- When targeting a unit, the spikes are released towards its current location upon cast. Spikes do not home, thus can be evaded.
- Hit units are knocked up 350 range for the initial 0.5 seconds of the stun.
- While in the air, other units may pass below hit airborne units.
- The damage is applied upon landing, not upon getting hit.
- The spikes take 0.52 seconds to reach max distance and can hit units up to 950 range away (travel distance + spikes radius).
- They take up to 0.52 seconds and can hit units up to 960 range away when the general cast range increasing talent is chosen.
- They take up to 0.58 seconds and can hit units up to 1050 range away when Earth Spike's own range increasing talent is chosen.
- They take up to 0.58 seconds and can hit units up to 1060 range away when both talents are chosen.
- Only the cast range and distance increase from the level 25 talent is displayed. The level 10 talent can further increase the cast range to 610 and the distance 935.
- The level 10 talent alone increases cast range to 510 and distance to 835.
- When Earth Spike hits invisible units, the visual effects below the hit unit are still visible.
Enemies
- Applies a hex on the target, setting its base movement speed to 140, silencing, muting and disarming it.
- Since hex changes base movement speed and does not actually apply a slow, all speed effects are calculated using the 140 base speed.
- Hex instantly destroys illusions.
- Lion's hex transforms the target into a frog.
- The talent turns Hex into an area-targeted spell, so that it cannot directly target units anymore.
Enemies / Self
- Can only be cast on units which have a mana pool.
- The link breaks when the target gets out of vision, turns spell immune or invulnerable, exceeds the break distance, or runs out of mana.
- Drains 2/4/6/12 mana in 0.1 second intervals, starting 0.1 seconds after cast, resulting in up to 50 instances.
- Can drain up to 100/200/300/600 mana when fully channeled.
- Instantly destroys targeted illusions on the first interval.
- The multi target Mana Drain talent causes Mana Drain to automatically target Expression error: Unexpected < operator. additional units within 400 radius around the primary target.
- Only targets units which have a mana pool. The targets are chosen randomly, there are no priorities.
- The secondary links do not break if the unit turns spell immune, invulnerable, hidden or runs out of mana. It does break when exceeding the link break distance.
- All links break as soon as the primary target cannot be affected anymore.
- Places a debuff on the target upon cast, which applies the damage and the second debuff upon expiring. The debuff lasts 0.25 seconds.
- This means the damage can be avoided by being invulnerable, hidden or spell immune as the debuff expires.
- If the target dies while having the second debuff, Finger Of Death gains a permanent damage bonus.
- The status buff on Lion keeps track of how many heroes died with the debuff.
- The bonus damage debuff stacks, meaning that if Finger Of Death is cast on the same target twice within the 3 second time frame and the target dies, the bonus damage is granted twice.
- Although only gaining damage from hero kills, the debuff is placed on every target.
- Gains damage from dying Meepo clones as well, but not from Tempest Doubles, illusions or creep-heroes.
- Aghanim's Scepter causes Finger of Death to be cast on all enemy units within 325 radius of the target.
- This includes invisible enemies and enemies in the Fog of War.
- An area indicator is added to the mouse pointer, to make easier to tell whether or not enemies are within range.
Talents
Hero Talents | ||
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+250 AoE Hex | 25 | +100% Mana Drain Damage |
Earth Spike affects a 30° Cone | 20 | +20 Finger of Death Damage Per Kill |
+70 Max Health Per Finger of Death Kill | 15 | -2s Hex Cooldown |
+65 Earth Spike Damage | 10 | +10% Mana Drain Slow |
Attribute Bonus
Passive
Self
- Requires hero level 6 to be unlocked.
- The minimum levels required per level of Attribute Bonus are 6/8/10/12/14/16/18.
- If all ability points are spent on their respective levels, this ability levels up automatically on levels 17/19/21/22/23/24/26.
- The attributes effectively grant the following stats on each level:
- 4.2/8.4/12.6/16.8/21/25.2/29.4 main attack damage to universal heroes.
- 2/4/6/8/10/12/14 main attack damage to other heroes.
- 44/88/132/176/220/264/308 health and 0.2/0.4/0.6/0.8/1/1.2/1.4 health regeneration.
- 2/4/6/8/10/12/14 attack speed and 0.33/0.67/1/1.33/1.67/2/2.33 main armor.
- 24/48/72/96/120/144/168 mana, 0.1/0.2/0.3/0.4/0.5/0.6/0.7 mana regeneration, and 0.2/0.4/0.6/0.8/1/1.2/1.4% magic resistance.
Recommended items
Gameplay
Betrayed by his demon partner, Lion went to hell and back for his vengeance, retrieving the demon's hand and grafting it onto his own body. Earth Spikes burst out from the ground, sending his enemies into the air. A simple Hex turns heroes into a harmless frogs, allowing Lion to Mana Drain them without interruption. Satisfied, the Demon Witch raises his disfigured hand, and points the Finger of Death to exterminate foes with a torrent of infernal energy. | |
Roles: | Support Disabler Nuker Initiator |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- In the transition from DotA to Dota 2, the names of two of Lion's abilities were changed. Impale changed to Earth Spike and Voodoo changed to Hex.
- Lion's rival response towards Witch Doctor ▶️ "All we need now is a wardrobe." is a reference to the second book in The Chronicles of Narnia book series by C.S. Lewis, titled The Lion, the Witch, and the Wardrobe.
Gallery
Model before the April 26, 2012 Patch