Changelogs
Version history
Version
Description
- Reduced movement speed from 305 to 295.
- Reduced Sinister Gaze duration from 1.6/1.9/2.2/2.5 to 1.3/1.7/2.1/2.5.
- Increased intelligence gain from 3.6 to 4.1.
- Reduced movement speed from 310 to 305.
- Reduced Frost Shield movement speed slow from 35% on each level to 20%/25%/30%/35%.
- Reduced Chain Frost damage from 300/400/500 to 250/375/500.
- Level 25 left talent: Increased Freezing Slow movement/attack speed slow from 40%/40 to 50%/50.
- Reduced movement speed from 315 to 310.
- Increased strength gain from 1.85 to 2.1.
- Increased base intelligence and gain from 16 + 3.25 to 20 + 3.6.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced Frost Blast mana cost from 125/150/170/190 to 105/130/155/180.
- Replaced Ice Armor with Frost Shield
- Frost Shield:
- Applies a magical frost shield around you, reducing damage from attacks against you. While the shield is active, ice magic will be launched towards nearby enemies every second, doing minor damage and slowing.
- Cast range: 1000
- Attack damage resistance: 30%/40%/50%/60%
- Pulses radius: 600
- Pulses interval: 1
- Pulses damage: 20/30/40/50
- Pulses movement speed slow: 35%
- Pulses slow duration: 0.5
- Shield duration: 6
- Notes: Can becast on buildings. The pulses emit over the full duration, affecting every enemy within the area.
- Replaced Sacrifice with Sinister Gaze
- Sinister Gaze:
- Active, channeled: Hypnotizes an enemy unit, causing it to move towards a point between the two of you.
- Cast range: 500/525/550/575
- Moved distance: 32%/38%/44%/50%
- Duration: 1.6/1.9/2.2/2.5
- Notes: Hypnotize is a new mechanic that makes affected units move towards the source at a set speed, and completely disables them. The target moves based on the distance between the caster and the target, walking a portion of it.
- Level 10 left talent: Reduced movement speed bonus from 25 to 20.
- Level 20 left talent: Replaced + 180 gold per minute with +2s Frost Shield duration.
- Level 20 right talent: Reduced cast range bonus from 175 to 150.
- Level 25 right talent: Replaced Ice Armor grants 30 health regeneration with Frost Shield grants 60 health regeneration.
- Increased Ice Armor armor bonus from 3/5/7/9 to 4/6/8/10.
- Sacrifice no longer has a 25 mana cost.
- Reduced Chain Frost cast time from 0.4 to 0.3.
- Frost Blast
- Increased attack speed slow from 20 to 30.
- Reduced cooldown from 8 to 7.
- Level 10 right talent: Increased health bonus from 175 to 200.
- Increased Chain Frost damage from 280/370/460 ( 370/460/550) to 300/400/500 ( 400/500/600).
- Reduced base intelligence from 18 to 16.
- Increased base attack damage from 24-33 to 26-35.
- Level 20 left talent: Increased gold income bonus from 120 to 180.
- Level 25 left talent: Increased Freezing Slow movement and attack speed slow from 30%/30 to 40%/40.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Chain Frost is now reflected and blocked on initial projectile impact, rather than on cast.
- Ice Armor
- Reduced movement speed slow from 24%/26%/28%/30% on each level to 8%/16%/24%/32%.
- Reduced attack speed slow from 24/26/28/30 on each level to 8/16/24/32.
- Reworked talents:
- Old:
- Level 10: +25 movement speed or +175 health
- Level 15: -4s Frost Blast cooldown or +125 cast range
- Level 20: +120 gold per minute or +150 attack damage
- Level 25: attacks apply 30% movement and attack speed slow or +35 Ice Armor building armor
- New:
- Level 10: +25 movement speed or +175 health
- Level 15: -4s Frost Blast cooldown or +120 attack damage
- Level 20:+120 gold per minute or +175 cast range
- Level 25: attacks apply 30% movement and attack speed slow or Ice Armor grants 30 health regeneration
- Ice Armor
- Reduced movement speed slow from 30% on each level to 24%/26%/28%/30%.
- Reduced attack speed slow from 30 on each level to 24/26/28/30.
- Chain Frost no longer stuns the target for 0.1 seconds upon cast.
- Increased Chain Frost bounce distance from 575 to 600.
- Increased strength gain from 1.55 to 1.85.
- Reduced base health regeneration from 0.25 to 0.
- Chain Frost
- Increased movement speed slow from 50% to 65%.
- Increased attack speed slow from 50 to 65.
- Reduced Sacrifice cooldown from 60/50/40/30 to 60/48/36/24.
- Chain Frost
- Reduced Chain Frost cooldown from 120/90/60 to 100/80/60.
- Level 10 left talent: Increased movement speed bonus from 15 to 25.
- Level 10 right talent: Increased health bonus from 125 to 175.
- Level 15 left talent: Increased Frost Blast cooldown reduction from 3 to 4.
- Level 15 right talent: Increased cast range bonus from 100 to 125.
- Level 15 left talent: Replaced +5 all stats bonus with 3s Frost Blast cooldown reduction.
- Level 25 right talent: Increased Ice Armor building armor bonus from 25 to 35.
- Increased Ice Armor attack speed slow from 20 to 30.
- Aghanim's Scepter now also increases Chain Frost movement speed slow from 30% to 50% and attack speed slow from 30 to 50.
- Sacrifice
- Increased current health as mana from 25%/40%/55%/70% to 30%/50%/70%/90%.
- Increased cooldown from 44/36/28/20 to 60/50/40/30.
- Frost Blast and Chain Frost no longer share a slow debuff. [?]
- Chain Frost no longer bounces to Undying Zombies.
- Sacrifice no longer splits experience with enemies.
- Chain Frost
- Increased projectile speed from 750 to 850.
- Increased attack speed slow from 20 to 30.
- Increased Ice Armor cast range from 800 to 1000.
- Increased Chain Frost projectile speed from 675 to 750.
- Reduced Chain Frost cooldown from 145/115/60 to 120/90/60.
- Ice Armor
- Now has full effect against ranged units, instead of half.
- Can now be cast on spell immune allies.
- Ice Armor can now be cast on buildings.
- Aghanim's Scepter now removes Chain Frost's bounce limit.
- Ice Armor
- Now has half effect against ranged units, instead of no effect.
- Slow now stacks with the slow from Frost Blast.
- Sacrifice:
- Increased cooldown from 35/30/25/20 to 44/36/28/20.
- Increased current health as mana from 15%/30%/45%/60% to 25%/40%/55%/70%.
- No longer denies experience for the enemy.
- Now converts the creep for experience (shared with all heroes within the normal experience radius).
- Increased Chain Frost number of bounces from 7 to 10.
- Reduced Frost Blast cooldown from 9.25/9.25/9.25/8 to 8 on each level.
- Chain Frost now bounces in 0.2 second intervals, instead of instantly.
- Chain Frost
- Now follows its target and jumps upon reaching it, instead of flying to its target's position upon projectile launch.
- Increased projectile speed from 522 to 675.
- Increased Frost Blast primary target damage from 50/100/125/175 to 50/100/150/200.
- Ice Armor
- Reduced armor bonus from 3/6/9/12 to 3/5/7/9.
- Increased mana cost from 25 to 50.
- Reduced Sacrifice cooldown from 55/50/45/40 to 30/27/24/21.
- Increased movement speed from 305 to 315.
- Rescaled base attack damage from 19-38 to 24-33 (total attack damage is now 42-51).
- Reduced Frost Blast cooldown from 9.25 on each level to 9.25/9.25/9.25/8.
- Fixed a damage interaction between Ice Armor and Return.
- Increased movement speed from 295 to 305.
- Aghanim's Scepter no longer increases Chain Frost number of bounces from 7 to 8.
- Increased Chain Frost number of bounces from 6 ( 7) to 7 ( 8).
- Increased attack range from 500 to 550.
- Increased base attack damage from 19-31 to 19-38 (total attack damage is now 37-56).
- Ice Armor
- Increased armor bonus from 2/4/6/8 to 3/6/9/12.
- Increased duration from 25 to 40.
- Reduced mana cost from 50 to 25.
- Aghanim's Scepter now also increases Chain Frost number of bounces from 6 to 7.
- Reduced Chain Frost cast range from 800 to 750.
- Aghanim's Scepter now also increases Chain Frost cast range from 750 to 850.
- Reduced attack range from 600 to 500.
- Fixed Chain Frost bouncing off of Death Wards.
- Fixed Ice Armor slowing Leshrac/ Beastmaster when damaging the armored unit with Diabolic Edict/ Wild Axes.
- Increased movement speed from 280 to 295.
- Sacrifice can no longer kill couriers.
- Reduced Chain Frost number of bounces from 7 to 6.
- Reduced base intelligence from 20 to 18.
- Fixed a rare Chain Frost bug which created a global ranged Nova casting dummy.
- Fixed a rare Chain Frost bug.
- Increased attack range from 570 to 580.
- Reduced attack range from 600 to 570.
- Increased Frost Blast mana cost from 100/125/155/180 to 125/150/170/190.
5.26
- Increased attack range from 580 to 600.
Patch history
Patch
Description
- Fixed Chain Frost's projectile blocking neutral creep camps.
- Added Aghanim's Scepter upgraded Chain Frost slow values to tooltip.
- Fixed the order of damage instances on Frost Blast.
- Fixed Ice Armor auto-casting while Lich is channeling.
- Fixed Chain Frost not working with Refresher Orb.
- Fixed Chain Frost being dodgeable.
- Fixed the following spells being castable on magic immune allies: Nightmare, Ice Armor, Nature's Guise, Holy Persuasion, Decrepify, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Astral Imprisonment"., Shadow Word and X Marks the Spot.
- Fixed timing on Chain Frost ministun.
- Fixed Chain Frost having a chance to end prematurely near fog of war edges.
- Fixed a recent bug where Chain Frost wouldn't choose a magic immune target to bounce to.
- Fixed Chain Frost deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before).
- Ice Armor sound effect now plays when the buff is refreshed.
- Fixed Lich's Dark Ritual being usable on couriers.
- Added a new custom effect for Lich's Ice Armor.
- Lich's Chain Frost is now more visible.
- Fixed Dark Ritual not being castable on some units.
- Fixed Ice Armor affecting Magic Immune attackers.
- Dark Ritual can no longer target summoned units.
- Adjusted Chain Frost bounce speed.
- Units sacrificed via Dark Ritual won't give deny XP to enemies.
- Dark Ritual now displays mana restored.
- Fixed Chain Frost and Paralyzing Cask such that they now bounce correctly when their target unit dies/dodges.
- Added projectile vision to Windranger's Powershot and Lich's Chain Frost.
- Fixed Chain Frost stopping immediately once it finds a magic immune unit.
- New model for Lich, who is re-enabled!
- Fixed Chain Frost initial cast being unable to target magic immune (ministun still works on them).
- Fixed Chain Frost bounces slowing all magic immune.
- Fixed Lich not playing his attack sound.
- Fixed Chain Frost hitting couriers.
- Fixed Ice Armor to only autocast on heroes.
- Frost Blast not applying the slow debuff to the target.
- Ice Armor proccing on ranged attacks.