Lane creeps are a type of creep that automatically moves down the three lanes towards the enemy faction's Ancient. Each and every 30 seconds a new group (the creep wave) spawns for each faction at each of their barracks, but the number in the group and their stats eventually change, as the game progresses. Lane creeps engage any hostile unit nearby, but when left unattended, the opposing creeps end up clashing each other in the lanes on their way towards the enemy base.
Like other creeps, lane creeps are vitally important to a hero's progress because they grant resources, allowing for an advantage over the enemy team. They give experience to nearby enemies when killed – as well as gold to heroes who deal the last hit they take. Allied creeps can also be denied by their team, preventing the enemy from getting their gold bounty, and stealing a part of the experience gain from them. To get as many last hits as possible, players often manipulate creep position in the lane by abusing their simple AI, gaining an advantage and disrupting the pace of the battle into their favor. Creep control techniques include disruptively pushing forward into towers, pulling neutral creeps for allied lane creeps to fight, or aggroing enemy melee creeps to change their target.
Lane creeps (while controlled by the AI) are the only units capable of disabling Backdoor Protection. However, once taken over by a player, a lane creep no longer disables the protection.
Types
There are three types of lane creeps: Melee, Ranged and Siege. Melee creeps spawn in larger numbers and have more health and less attack damage than ranged creeps. Ranged creeps have lower health, but deal more damage per attack to creeps, and are able to attack from a distance. However, their attack type causes them to deal less damage against heroes and buildings. Siege creeps spawn in every tenth wave. They have high health and, unlike other lane creeps, have high magic resistance. They have a long ranged attack which deals significantly more damage against buildings. They also prioritize buildings over other units when in range.
Destroying either of the enemy team's melee or ranged barracks causes the destroying team's respective lane to begin spawning super creeps instead of regular creeps. Super creeps are stronger versions of regular lane creeps that give less gold and experience to the enemy when killed. When all enemy barracks are destroyed, mega creeps begin to spawn from all lanes and siege creeps gain additional damage.
Spawning
- Spawn timing
Lane creeps spawn the first time as the game timer reaches 00:00, right after the game horn sounds. After that, they spawn every 30 seconds. Unlike melee and ranged creeps, siege creeps start spawning on the eleventh wave, and then every tenth wave. This means siege creeps spawn every 5 minutes, with the first ones spawning at 5:00.
Initially, a creep wave consists of 3 melee creeps and 1 ranged creep (and 1 siege creep every 10th wave). As the game progresses, their quantity gets upgraded:
- 31st wave and onwards (15:00): All lanes get +1 melee creep. Total count of melee creeps is now 4 for all lanes.
- 61st wave and onwards (30:00): All lanes get +1 melee creep. Total count of melee creeps is now 5 for all lanes.
- 71st wave and onwards (35:00): All lanes get +1 siege creep. Total count of siege creeps is now 2 for all lanes.
- 81st wave and onwards (40:00): All lanes get +1 ranged creep. Total count of ranged creeps is now 2 for all lanes.
- 91st wave and onwards (45:00): All lanes get +1 melee creep. Total count of melee creeps is now 6 for all lanes.
After the 45th minute, a creep wave consists of 6 melee creeps and 2 ranged creeps (and 2 siege creeps every 10th wave), resulting in a total of 8 (10 with siege creeps) creeps per wave.
- Spawn locations
Lane creeps spawn close to the lanes' barracks. There is however some minor adjustment for each lane, so that they meet at certain points of each lane if they are not interrupted or distracted.
Lane | Radiant side | Dire side |
---|---|---|
Top | Creeps spawn slightly behind the barracks, right at the center of the triangle formed by the barracks and the effigy building below. | Creeps spawn in front of the tier 3 tower, right at the edge of the ramp. |
Middle | Creeps spawn between the melee and ranged barracks, on the circle between them. | Creeps spawn right in front of the tier 3 tower, slightly behind the edge of the ramp. |
Bottom | Creeps spawn right in front of the tier 3 tower, right at the edge of the ramp. | Creeps spawn slightly behind the barracks, right at the center of the triangle formed by the barracks and the effigy building above. |
The spawn locations do not change throughout the entire match. The creeps spawn so that the ranged creeps are always behind the melee creeps. However, the siege creeps spawn between the melee creeps.
Stats
Every 7 minutes 30 seconds, melee and ranged creeps gain a permanent upgrade to their health and attack damage, as well as an increase to their bounties. The following bonuses are applied:
- Melee creeps: +12 health, +1 attack damage, +1 gold bounty
- Ranged creeps: +12 health, +2 attack damage, +6 gold bounty, +8 experience bounty
- Super melee creeps: +19 health, +2 attack damage, +1.5 gold bounty
- Super ranged creeps: +18 health, +3 attack damage, +6 gold bounty
- Mega melee creeps: +1.5 gold bounty
- Mega ranged creeps: +6 gold bounty
These health and damage upgrades are applied a maximum of 30 times, while the gold and experience bounty upgrades have no limit. This means their health and damage are fully upgraded at 225:00 in-game time, which is 3 hours and 45 minutes. The total values on each upgrade cycle can be seen in the following table.
Siege creeps only gain one upgrade, and that is +16 damage upon destroying their respective lane's ranged barracks.
Mega creeps do not grow stronger, but have their bounties increased over time.
Time | Wave | Upgrade number | HP melee | DMG melee | Gold melee | HP super melee | DMG super melee | Gold super/mega melee | HP ranged | DMG ranged | Gold ranged | EXP ranged | HP super ranged | DMG super ranged | Gold super/mega ranged |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0:00 | 1 | 0 | 550 | 19‒23 | 34‒39 | 700 | 36‒44 | 20‒26 | 300 | 21‒26 | 43‒52 | 69 | 475 | 41‒46 | 19‒25 |
7:30 | 16 | 1 | 562 | 20‒24 | 35‒40 | 719 | 38‒46 | 21.5‒27.5 | 312 | 23‒28 | 49‒58 | 77 | 493 | 44‒49 | 25‒31 |
15:00 | 31 | 2 | 574 | 21‒25 | 36‒41 | 738 | 40‒48 | 23‒29 | 324 | 25‒30 | 55‒64 | 85 | 511 | 47‒52 | 31‒37 |
22:30 | 46 | 3 | 586 | 22‒26 | 37‒42 | 757 | 42‒50 | 24.5‒30.5 | 336 | 27‒32 | 61‒70 | 93 | 529 | 50‒55 | 37‒43 |
30:00 | 61 | 4 | 598 | 23‒27 | 38‒43 | 776 | 44‒52 | 26‒32 | 348 | 29‒34 | 67‒76 | 101 | 547 | 53‒58 | 43‒49 |
37:30 | 76 | 5 | 610 | 24‒28 | 39‒44 | 795 | 46‒54 | 27.5‒33.5 | 360 | 31‒36 | 73‒82 | 109 | 565 | 56‒61 | 49‒55 |
45:00 | 91 | 6 | 622 | 25‒29 | 40‒45 | 814 | 48‒56 | 29‒35 | 372 | 33‒38 | 79‒88 | 117 | 583 | 59‒64 | 55‒61 |
52:30 | 106 | 7 | 634 | 26‒30 | 41‒46 | 833 | 50‒58 | 30.5‒36.5 | 384 | 35‒40 | 85‒94 | 125 | 601 | 62‒67 | 61‒67 |
60:00 | 121 | 8 | 646 | 27‒31 | 42‒47 | 852 | 52‒60 | 32‒38 | 396 | 37‒42 | 91‒100 | 133 | 619 | 65‒70 | 67‒73 |
67:30 | 136 | 9 | 658 | 28‒32 | 43‒48 | 871 | 54‒62 | 33.5‒39.5 | 408 | 39‒44 | 97‒106 | 141 | 637 | 68‒73 | 73‒79 |
75:00 | 151 | 10 | 670 | 29‒33 | 44‒49 | 890 | 56‒64 | 35‒41 | 420 | 41‒46 | 103‒112 | 149 | 655 | 71‒76 | 79‒85 |
82:30 | 166 | 11 | 682 | 30‒34 | 45‒50 | 909 | 58‒66 | 36.5‒42.5 | 432 | 43‒48 | 109‒118 | 157 | 673 | 74‒79 | 85‒91 |
90:00 | 181 | 12 | 694 | 31‒35 | 46‒51 | 928 | 60‒68 | 38‒44 | 444 | 45‒50 | 115‒124 | 165 | 691 | 77‒82 | 91‒97 |
97:30 | 196 | 13 | 706 | 32‒36 | 47‒52 | 947 | 62‒70 | 39.5‒45.5 | 456 | 47‒52 | 121‒130 | 173 | 709 | 80‒85 | 97‒103 |
105:00 | 211 | 14 | 718 | 33‒37 | 48‒53 | 966 | 64‒72 | 41‒47 | 468 | 49‒54 | 127‒136 | 181 | 727 | 83‒88 | 103‒109 |
112:30 | 226 | 15 | 730 | 34‒38 | 49‒54 | 985 | 66‒74 | 42.5‒48.5 | 480 | 51‒56 | 133‒142 | 189 | 745 | 86‒91 | 109‒115 |
120:00 | 241 | 16 | 742 | 35‒39 | 50‒55 | 1004 | 68‒76 | 44‒50 | 492 | 53‒58 | 139‒148 | 197 | 763 | 89‒94 | 115‒121 |
127:30 | 256 | 17 | 754 | 36‒40 | 51‒56 | 1023 | 70‒78 | 45.5‒51.5 | 504 | 55‒60 | 145‒154 | 205 | 781 | 92‒97 | 121‒127 |
135:00 | 271 | 18 | 766 | 37‒41 | 52‒57 | 1042 | 72‒80 | 47‒53 | 516 | 57‒62 | 151‒160 | 213 | 799 | 95‒100 | 127‒133 |
142:30 | 286 | 19 | 778 | 38‒42 | 53‒58 | 1061 | 74‒82 | 48.5‒54.5 | 528 | 59‒64 | 157‒166 | 221 | 817 | 98‒103 | 133‒139 |
150:00 | 301 | 20 | 790 | 39‒43 | 54‒59 | 1080 | 76‒84 | 50‒56 | 540 | 61‒66 | 163‒172 | 229 | 835 | 101‒106 | 139‒145 |
157:30 | 316 | 21 | 802 | 40‒44 | 55‒60 | 1099 | 78‒86 | 51.5‒57.5 | 552 | 63‒68 | 169‒178 | 237 | 853 | 104‒109 | 145‒151 |
165:00 | 331 | 22 | 814 | 41‒45 | 56‒61 | 1118 | 80‒88 | 53‒59 | 564 | 65‒70 | 175‒184 | 245 | 871 | 107‒112 | 151‒157 |
172:30 | 346 | 23 | 826 | 42‒46 | 57‒62 | 1137 | 82‒90 | 54.5‒60.5 | 576 | 67‒72 | 181‒190 | 253 | 889 | 110‒115 | 157‒163 |
180:00 | 361 | 24 | 838 | 43‒47 | 58‒63 | 1156 | 84‒92 | 56‒62 | 588 | 69‒74 | 187‒196 | 261 | 907 | 113‒118 | 163‒169 |
187:30 | 376 | 25 | 850 | 44‒48 | 59‒64 | 1175 | 86‒94 | 57.5‒63.5 | 600 | 71‒76 | 193‒202 | 269 | 925 | 116‒121 | 169‒175 |
195:00 | 391 | 26 | 862 | 45‒49 | 60‒65 | 1194 | 88‒96 | 59‒65 | 612 | 73‒78 | 199‒208 | 277 | 943 | 119‒124 | 175‒181 |
202:30 | 406 | 27 | 874 | 46‒50 | 61‒66 | 1213 | 90‒98 | 60.5‒66.5 | 624 | 75‒80 | 205‒214 | 285 | 961 | 122‒127 | 181‒187 |
210:00 | 421 | 28 | 886 | 47‒51 | 62‒67 | 1232 | 92‒100 | 62‒68 | 636 | 77‒82 | 211‒220 | 293 | 979 | 125‒130 | 187‒193 |
217:30 | 436 | 29 | 898 | 48‒52 | 63‒68 | 1251 | 94‒102 | 63.5‒69.5 | 648 | 79‒84 | 217‒226 | 301 | 997 | 128‒133 | 193‒199 |
225:00 | 451 | 30 | 910 | 49‒53 | 64‒69 | 1270 | 96‒104 | 65‒71 | 660 | 81‒86 | 223‒232 | 309 | 1015 | 131‒136 | 199‒205 |
- Melee creeps
- When fully upgraded, regular melee creeps have almost as much health as super melee creeps with 11 upgrades.
- When fully upgraded, regular melee creeps have almost as much attack damage as super melee creeps with 6 upgrades.
- After 30 upgrades, super melee creeps' gold bounty exceeds that of regular melee creeps with the same amount of upgrades.
- Ranged creeps
- When fully upgraded, regular ranged creeps have a bit more health than super ranged creeps with 10 upgrades.
- When fully upgraded, regular ranged creeps have as much attack damage as super ranged creeps with 13 upgrades.
- After 30 upgrades, super ranged creeps have about the same gold bounty as regular ranged creeps with 26 upgrades.
When fully upgraded, super creeps are as exactly as strong as mega creeps, but this does not automatically make them mega creeps. All barracks must be destroyed to get mega creeps. But at this point, the only difference between super and mega creeps is their visual appearance.
Bounties
When a lane creep gets denied by one of its allies, it grants 40% of its experience value to enemies, and 20% of the creep's gold bounty to the denying player. Enemies may only get full experience when the creep dies to them, or when a neutral creep kills it. Gold bounties are only granted to the enemy player who gets the last hit on the creep.
Behavior
Lane creeps have a set path from which they do not deviate normally. The creeps walk down the lane aggressively, means they attack any enemy which comes within their acquisition range, similar to how player-controlled units act when giving them an attack-ground order. If a lane creep gets aggroed and the aggroing unit stays within the creep's acquisition range, it chases the aggroing unit until it is dead, or until it lost track of it, or until another enemy gets within range and draws the aggro off. If the aggroing enemy entered the fog of war, the lane creep walks up to the last spot it saw the enemy. If it then does not see the enemy again, it returns to the point at which it left the lane it belongs to. If the aggroing unit is outside of the lane creep's acquisition range, it chases the enemy for up to 2.3 seconds before returning to its lane. A creep which no longer is aggroed does not join other lanes even if they are closer. It returns to its own lane, even if it is the furthest away.
Drawing aggro
Aggroed lane creeps follow regular auto-attack rules, meaning they prioritize the closest enemies. So if a unit draws aggro and another unit is closer to them, the closer unit gets attacked, and not the unit which actually aggroed them. If multiple heroes are about equally close, the one which attacks them get prioritized, while the one which does not attack, or attacks an enemy from the opposing faction has second priority, and the one who attacks its own allies has least priority. For the creeps, it does not matter whether the attack actually happens or not, and it also does not matter how far away the target of the attack order is. The attack order alone is enough to aggro or de-aggro them, as long as the creeps are within acquisition range of the aggroing hero. This means issuing an attack command on allied heroes de-aggroes them, while issuing an attack command on enemy heroes aggroes them. However, this behavior has a cooldown of 3 seconds, means they can only be aggroed and de-aggroed this way every 3 seconds. Multiple non-hero units within about equal range have all the same priority, regardless of what they do. The creeps ignore units which attack them from further away, despite them being a bigger threat. They always prioritize closer units. Siege creeps always have a lower priority than heroes and other units, regardless of what they do. Buildings have a lower priority than siege creeps and wards have a lower priority than buildings, also regardless of what they do. If a lane creep attacks one of those 3 unit types, and another creep or hero gets within attack range, the lane creep switches to attack that enemy. Only enemy units within the lane creep's acquisition range is considered by this aggro system, which is 500 range for melee creeps, 600 range for ranged creeps and 800 range for siege creeps. It is possible to attack enemies without drawing aggro of nearby enemy lane creeps. This is doable by manually casting active attack modifier on enemies, referred to as orb walking, or by attacking the enemy while not within the creeps' acquisition range.
Siege creeps follow the same aggro system, except that buildings are their highest priority, and enemy siege creeps their second highest. This means if an enemy building is within the siege creep's attack range, the creep immediately switches away from its current target and starts attacking the building. The siege creep prioritizes attacking buildings over other buildings, so a tower is more likely to get attacked than, for example, an effigy building if both are within range.
The creeps of the very first creep wave spawn on both side lanes cannot be aggroed by players, until they meet the opposing creep wave. The creeps of the first wave in the mid lane can be aggroed normally.
Disarming
If a lane creep is disarmed, it stops moving and stands still until the disarm expires. It completely ignores everything in this state. This prevents the creep from walking past towers if disarmed while at a tower.
Death
Upon dying to a player-controlled unit, lane creeps are knocked up to 200 range away from the damage source, in an arc with up to 50 range upwards. The distance and height get higher, based on the damage instance that killed them (capped at 500), but are still randomised, so that equal damage instances do not result in always the same distances. The knockback duration ranges between 0.4 and 0.6 seconds. Damage below 100 does not cause a knockback. The knockback itself is mainly for aesthetic purposes, but might also affect some abilities. For example, Thunder Strike and Leech Seed follow the corpse of the unit with their effects.
Despite what the death animation of siege creep suggests, siege creeps are knocked back as well. This is because their death animation stays where the unit initially died, and does not follow the unit's actual location.
The knockback does not happen when the creeps are killed by units not controlled by any player.
Wave stats
The table only considers regular lane creeps, ignoring super creeps and mega creeps. Expand the list by clicking on the expand button at the very right.
Time | Wave | Melee | Ranged | Siege | Total creeps | Average gold | Average gold accumulated | Passive gold accumulated | Experience | Total experience accumulated |
---|---|---|---|---|---|---|---|---|---|---|
0:00 | 1 | 3 | 1 | 0 | 4 | ~157 | ~157 | 0 | 240 | 240 |
0:30 | 2 | 3 | 1 | 0 | 8 | ~157 | ~314 | 45 | 240 | 480 |
1:00 | 3 | 3 | 1 | 0 | 12 | ~157 | ~471 | 91 | 240 | 720 |
1:30 | 4 | 3 | 1 | 0 | 16 | ~157 | ~628 | 136 | 240 | 960 |
2:00 | 5 | 3 | 1 | 0 | 20 | ~157 | ~785 | 182 | 240 | 1200 |
2:30 | 6 | 3 | 1 | 0 | 24 | ~157 | ~942 | 227 | 240 | 1440 |
3:00 | 7 | 3 | 1 | 0 | 28 | ~157 | ~1099 | 273 | 240 | 1680 |
3:30 | 8 | 3 | 1 | 0 | 32 | ~157 | ~1256 | 318 | 240 | 1920 |
4:00 | 9 | 3 | 1 | 0 | 36 | ~157 | ~1413 | 364 | 240 | 2160 |
4:30 | 10 | 3 | 1 | 0 | 40 | ~157 | ~1570 | 409 | 240 | 2400 |
5:00 | 11 | 3 | 1 | 1 | 45 | ~222.5 | ~1792.5 | 455 | 328 | 2728 |
5:30 | 12 | 3 | 1 | 0 | 49 | ~157 | ~1949.5 | 500 | 240 | 2968 |
6:00 | 13 | 3 | 1 | 0 | 53 | ~157 | ~2106.5 | 546 | 240 | 3208 |
6:30 | 14 | 3 | 1 | 0 | 57 | ~157 | ~2263.5 | 591 | 240 | 3448 |
7:00 | 15 | 3 | 1 | 0 | 61 | ~157 | ~2420.5 | 637 | 240 | 3688 |
7:30 | 16 | 3 | 1 | 0 | 65 | ~157 | ~2577.5 | 682 | 240 | 3928 |
8:00 | 17 | 3 | 1 | 0 | 69 | ~157 | ~2734.5 | 728 | 240 | 4168 |
8:30 | 18 | 3 | 1 | 0 | 73 | ~157 | ~2891.5 | 773 | 240 | 4408 |
9:00 | 19 | 3 | 1 | 0 | 77 | ~157 | ~3048.5 | 819 | 240 | 4648 |
9:30 | 20 | 3 | 1 | 0 | 81 | ~157 | ~3205.5 | 864 | 240 | 4888 |
10:00 | 21 | 3 | 1 | 1 | 86 | ~222.5 | ~3428 | 910 | 328 | 5216 |
10:30 | 22 | 3 | 1 | 0 | 90 | ~157 | ~3585 | 955 | 240 | 5456 |
11:00 | 23 | 3 | 1 | 0 | 94 | ~157 | ~3742 | 1001 | 240 | 5696 |
11:30 | 24 | 3 | 1 | 0 | 98 | ~157 | ~3899 | 1046 | 240 | 5936 |
12:00 | 25 | 3 | 1 | 0 | 102 | ~157 | ~4056 | 1092 | 240 | 6176 |
12:30 | 26 | 3 | 1 | 0 | 106 | ~157 | ~4213 | 1137 | 240 | 6416 |
13:00 | 27 | 3 | 1 | 0 | 110 | ~157 | ~4370 | 1183 | 240 | 6656 |
13:30 | 28 | 3 | 1 | 0 | 114 | ~157 | ~4527 | 1228 | 240 | 6896 |
14:00 | 29 | 3 | 1 | 0 | 118 | ~157 | ~4684 | 1274 | 240 | 7136 |
14:30 | 30 | 3 | 1 | 0 | 122 | ~157 | ~4841 | 1319 | 240 | 7376 |
15:00 | 31 | 4 | 1 | 1 | 128 | ~259 | ~5100 | 1365 | 385 | 7761 |
15:30 | 32 | 4 | 1 | 0 | 133 | ~193.5 | ~5293.5 | 1410 | 297 | 8058 |
16:00 | 33 | 4 | 1 | 0 | 138 | ~193.5 | ~5487 | 1456 | 297 | 8355 |
16:30 | 34 | 4 | 1 | 0 | 143 | ~193.5 | ~5680.5 | 1501 | 297 | 8652 |
17:00 | 35 | 4 | 1 | 0 | 148 | ~193.5 | ~5874 | 1547 | 297 | 8949 |
17:30 | 36 | 4 | 1 | 0 | 153 | ~193.5 | ~6067.5 | 1592 | 297 | 9246 |
18:00 | 37 | 4 | 1 | 0 | 158 | ~193.5 | ~6261 | 1638 | 297 | 9543 |
18:30 | 38 | 4 | 1 | 0 | 163 | ~193.5 | ~6454.5 | 1683 | 297 | 9840 |
19:00 | 39 | 4 | 1 | 0 | 168 | ~193.5 | ~6648 | 1729 | 297 | 10137 |
19:30 | 40 | 4 | 1 | 0 | 173 | ~193.5 | ~6841.5 | 1774 | 297 | 10434 |
20:00 | 41 | 4 | 1 | 1 | 179 | ~259 | ~7100.5 | 1820 | 385 | 10819 |
20:30 | 42 | 4 | 1 | 0 | 184 | ~193.5 | ~7294 | 1865 | 297 | 11116 |
21:00 | 43 | 4 | 1 | 0 | 189 | ~193.5 | ~7487.5 | 1911 | 297 | 11413 |
21:30 | 44 | 4 | 1 | 0 | 194 | ~193.5 | ~7681 | 1956 | 297 | 11710 |
22:00 | 45 | 4 | 1 | 0 | 199 | ~193.5 | ~7874.5 | 2002 | 297 | 12007 |
22:30 | 46 | 4 | 1 | 0 | 204 | ~193.5 | ~8068 | 2047 | 297 | 12304 |
23:00 | 47 | 4 | 1 | 0 | 209 | ~193.5 | ~8261.5 | 2093 | 297 | 12601 |
23:30 | 48 | 4 | 1 | 0 | 214 | ~193.5 | ~8455 | 2138 | 297 | 12898 |
24:00 | 49 | 4 | 1 | 0 | 219 | ~193.5 | ~8648.5 | 2184 | 297 | 13195 |
24:30 | 50 | 4 | 1 | 0 | 224 | ~193.5 | ~8842 | 2229 | 297 | 13492 |
25:00 | 51 | 4 | 1 | 1 | 230 | ~259 | ~9101 | 2275 | 385 | 13877 |
25:30 | 52 | 4 | 1 | 0 | 235 | ~193.5 | ~9294.5 | 2320 | 297 | 14174 |
26:00 | 53 | 4 | 1 | 0 | 240 | ~193.5 | ~9488 | 2366 | 297 | 14471 |
26:30 | 54 | 4 | 1 | 0 | 245 | ~193.5 | ~9681.5 | 2411 | 297 | 14768 |
27:00 | 55 | 4 | 1 | 0 | 250 | ~193.5 | ~9875 | 2457 | 297 | 15065 |
27:30 | 56 | 4 | 1 | 0 | 255 | ~193.5 | ~10068.5 | 2502 | 297 | 15362 |
28:00 | 57 | 4 | 1 | 0 | 260 | ~193.5 | ~10262 | 2548 | 297 | 15659 |
28:30 | 58 | 4 | 1 | 0 | 265 | ~193.5 | ~10455.5 | 2593 | 297 | 15956 |
29:00 | 59 | 4 | 1 | 0 | 270 | ~193.5 | ~10649 | 2639 | 297 | 16253 |
29:30 | 60 | 4 | 1 | 0 | 275 | ~193.5 | ~10842.5 | 2684 | 297 | 16550 |
30:00 | 61 | 5 | 1 | 2 | 283 | ~361 | ~11203.5 | 2730 | 530 | 17080 |
30:30 | 62 | 5 | 1 | 0 | 289 | ~230 | ~11433.5 | 2775 | 354 | 17434 |
31:00 | 63 | 5 | 1 | 0 | 295 | ~230 | ~11663.5 | 2821 | 354 | 17788 |
31:30 | 64 | 5 | 1 | 0 | 301 | ~230 | ~11893.5 | 2866 | 354 | 18142 |
32:00 | 65 | 5 | 1 | 0 | 307 | ~230 | ~12123.5 | 2912 | 354 | 18496 |
32:30 | 66 | 5 | 1 | 0 | 313 | ~230 | ~12353.5 | 2957 | 354 | 18850 |
33:00 | 67 | 5 | 1 | 0 | 319 | ~230 | ~12583.5 | 3003 | 354 | 19204 |
33:30 | 68 | 5 | 1 | 0 | 325 | ~230 | ~12813.5 | 3048 | 354 | 19558 |
34:00 | 69 | 5 | 1 | 0 | 331 | ~230 | ~13043.5 | 3094 | 354 | 19912 |
34:30 | 70 | 5 | 1 | 0 | 337 | ~230 | ~13273.5 | 3139 | 354 | 20266 |
35:00 | 71 | 5 | 1 | 2 | 345 | ~361 | ~13634.5 | 3185 | 530 | 20796 |
35:30 | 72 | 5 | 1 | 0 | 351 | ~230 | ~13864.5 | 3230 | 354 | 21150 |
36:00 | 73 | 5 | 1 | 0 | 357 | ~230 | ~14094.5 | 3276 | 354 | 21504 |
36:30 | 74 | 5 | 1 | 0 | 363 | ~230 | ~14324.5 | 3321 | 354 | 21858 |
37:00 | 75 | 5 | 1 | 0 | 369 | ~230 | ~14554.5 | 3367 | 354 | 22212 |
37:30 | 76 | 5 | 1 | 0 | 375 | ~230 | ~14784.5 | 3412 | 354 | 22566 |
38:00 | 77 | 5 | 1 | 0 | 381 | ~230 | ~15014.5 | 3458 | 354 | 22920 |
38:30 | 78 | 5 | 1 | 0 | 387 | ~230 | ~15244.5 | 3503 | 354 | 23274 |
39:00 | 79 | 5 | 1 | 0 | 393 | ~230 | ~15474.5 | 3549 | 354 | 23628 |
39:30 | 80 | 5 | 1 | 0 | 399 | ~230 | ~15704.5 | 3594 | 354 | 23982 |
40:00 | 81 | 5 | 2 | 2 | 408 | ~408.5 | ~16113 | 3640 | 599 | 24581 |
40:30 | 82 | 5 | 2 | 0 | 415 | ~277.5 | ~16390.5 | 3685 | 423 | 25004 |
41:00 | 83 | 5 | 2 | 0 | 422 | ~277.5 | ~16668 | 3731 | 423 | 25427 |
41:30 | 84 | 5 | 2 | 0 | 429 | ~277.5 | ~16945.5 | 3776 | 423 | 25850 |
42:00 | 85 | 5 | 2 | 0 | 436 | ~277.5 | ~17223 | 3822 | 423 | 26273 |
42:30 | 86 | 5 | 2 | 0 | 443 | ~277.5 | ~17500.5 | 3867 | 423 | 26696 |
43:00 | 87 | 5 | 2 | 0 | 450 | ~277.5 | ~17778 | 3913 | 423 | 27119 |
43:30 | 88 | 5 | 2 | 0 | 457 | ~277.5 | ~18055.5 | 3958 | 423 | 27542 |
44:00 | 89 | 5 | 2 | 0 | 464 | ~277.5 | ~18333 | 4004 | 423 | 27965 |
44:30 | 90 | 5 | 2 | 0 | 471 | ~277.5 | ~18610.5 | 4049 | 423 | 28388 |
45:00 | 91 | 6 | 2 | 2 | 481 | ~445 | ~19055.5 | 4095 | 656 | 29044 |
45:30 | 92 | 6 | 2 | 0 | 489 | ~314 | ~19369.5 | 4140 | 480 | 29524 |
46:00 | 93 | 6 | 2 | 0 | 497 | ~314 | ~19683.5 | 4186 | 480 | 30004 |
46:30 | 94 | 6 | 2 | 0 | 505 | ~314 | ~19997.5 | 4231 | 480 | 30484 |
47:00 | 95 | 6 | 2 | 0 | 513 | ~314 | ~20311.5 | 4277 | 480 | 30964 |
47:30 | 96 | 6 | 2 | 0 | 521 | ~314 | ~20625.5 | 4322 | 480 | 31444 |
48:00 | 97 | 6 | 2 | 0 | 529 | ~314 | ~20939.5 | 4368 | 480 | 31924 |
48:30 | 98 | 6 | 2 | 0 | 537 | ~314 | ~21253.5 | 4413 | 480 | 32404 |
49:00 | 99 | 6 | 2 | 0 | 545 | ~314 | ~21567.5 | 4459 | 480 | 32884 |
49:30 | 100 | 6 | 2 | 0 | 553 | ~314 | ~21881.5 | 4504 | 480 | 33364 |
50:00 | 101 | 6 | 2 | 2 | 563 | ~445 | ~22326.5 | 4550 | 656 | 34020 |
50:30 | 102 | 6 | 2 | 0 | 571 | ~314 | ~22640.5 | 4595 | 480 | 34500 |
51:00 | 103 | 6 | 2 | 0 | 579 | ~314 | ~22954.5 | 4641 | 480 | 34980 |
51:30 | 104 | 6 | 2 | 0 | 587 | ~314 | ~23268.5 | 4686 | 480 | 35460 |
52:00 | 105 | 6 | 2 | 0 | 595 | ~314 | ~23582.5 | 4732 | 480 | 35940 |
52:30 | 106 | 6 | 2 | 0 | 603 | ~314 | ~23896.5 | 4777 | 480 | 36420 |
53:00 | 107 | 6 | 2 | 0 | 611 | ~314 | ~24210.5 | 4823 | 480 | 36900 |
53:30 | 108 | 6 | 2 | 0 | 619 | ~314 | ~24524.5 | 4868 | 480 | 37380 |
54:00 | 109 | 6 | 2 | 0 | 627 | ~314 | ~24838.5 | 4914 | 480 | 37860 |
54:30 | 110 | 6 | 2 | 0 | 635 | ~314 | ~25152.5 | 4959 | 480 | 38340 |
55:00 | 111 | 6 | 2 | 2 | 645 | ~445 | ~25597.5 | 5005 | 656 | 38996 |
55:30 | 112 | 6 | 2 | 0 | 653 | ~314 | ~25911.5 | 5050 | 480 | 39476 |
56:00 | 113 | 6 | 2 | 0 | 661 | ~314 | ~26225.5 | 5096 | 480 | 39956 |
56:30 | 114 | 6 | 2 | 0 | 669 | ~314 | ~26539.5 | 5141 | 480 | 40436 |
57:00 | 115 | 6 | 2 | 0 | 677 | ~314 | ~26853.5 | 5187 | 480 | 40916 |
57:30 | 116 | 6 | 2 | 0 | 685 | ~314 | ~27167.5 | 5232 | 480 | 41396 |
58:00 | 117 | 6 | 2 | 0 | 693 | ~314 | ~27481.5 | 5278 | 480 | 41876 |
58:30 | 118 | 6 | 2 | 0 | 701 | ~314 | ~27795.5 | 5323 | 480 | 42356 |
59:00 | 119 | 6 | 2 | 0 | 709 | ~314 | ~28109.5 | 5369 | 480 | 42836 |
59:30 | 120 | 6 | 2 | 0 | 717 | ~314 | ~28423.5 | 5414 | 480 | 43316 |
60:00 | 121 | 6 | 2 | 2 | 727 | ~445 | ~28868.5 | 5460 | 656 | 43972 |
Version history
- Ranged creeps' experience bounty now increases by 8 on every upgrade cycle. [?]
- Increased siege creep +1 quantity upgrade timing from 30:00 to 35:00.
- Increased siege creep base attack time from 2.7 to 3.
- Siege creeps can no longer be taken over with Holy Persuasion, Enchant, and Dominate.
- Increased deny experience for the denied team from 35% to 40%.
- Increased deny experience for the denied team from 30% to 35%.
- Increased deny experience for the denied team from 25% to 30%.
- Reduced melee creep gold bounty from 35-41 to 32-38.
- Increased ranged creep gold bounty upgrade per cycle from 3 to 6.
- Top and bot lane creeps no longer walk faster/slower for the first 7 and half minute of the game. [?]
- The denying team no longer gets 25% of the denied creep's experience. [?]
- The denying player now gets 20% of the denied creep's gold bounty.
- Reduced melee creep gold bounty from 37-43 to 35-41.
- Reduced super and mega melee creep gold bounties from 19-27 to 18-26.
- Reduced ranged creep gold bounty from 48-60 to 48-58.
- Reduced super and mega ranged creep gold bounties from 21-29 to 21-28.
- Increased ranged creep gold bounty upgrade per cycle from 1 to 3.
- Ranged creeps now always spawn behind melee creeps.
- Lane creeps of the very first creep wave spawn in the side lanes can no longer be aggroed by player units, until meeting the opposing side's creeps. [?]
- Reduced ranged creep attack acquisition range from 800 to 600.
- The mid lane no longer starts with 4 melee creeps for the first 15 minutes, and starts with 3 again. [?]
- Fixed the extra lane creeps spawning a minute too late. [?]
- Regular and super creeps can no longer grow stronger than mega creeps. [?]
- Creeps now meet closer to each team's respective safelanes.
- Lane creeps no longer count as denied when dying to neutral creeps. [?]
- Reduced deny experience for the denied team from 70% to 25%. [?]
- Reduced deny experience for the denying team from 30% to 25% [?]
- Melee creeps
- Increased base gold bounty from 34-38 to 38-44.
- Increased experience bounty from 40 to 57.
- Increased Super and Mega melee creeps base gold bounty from 16-24 to 19-27.
- Ranged creeps
- Increased base gold bounty from 42-48 to 54-60.
- Reduced experience bounty from 90 to 69.
- Super and Mega ranged creeps
- Increased base gold bounty from 18-26 to 21-29.
- Reduced experience bounty from 25 to 22.
- Reduced siege creep +1 quantity upgrade timing from 40:00 to 30:00.
- Increased siege creep health from 825 to 875.
- Lane creeps now give 70% experience when killed by neutral creeps or when denied by allies, instead of 50%.
- Denying lane creeps now grants the denying team 30% of the experience bounty.
- The mid lane now starts with 4 melee creeps for the first 15 minutes, instead of 3. [?]
- Creeps now meet a bit closer to the offlane towers again.
- Reduced aggro duration from 2.5 to 2.3.
- Increased aggro cooldown from 2.5 to 3.
- Reduced all lane creeps' vision range from 850/800 to 750.
- Reduced ranged and siege creep +1 quantity upgrade timing from 45:00 to 40:00.
- Melee creeps
- Reduced experience bounty from 45 to 40.
- Reduced gold bounty upgrade per cycle from 3 to 1.
- Siege creeps
- Increased spawn interval from every 7th wave to every 10th wave.
- Increased health from 550 to 825.
- Fixed various pathing issues with the bottom Dire creeps between Tier 1 and Tier 2
- Melee creeps
- Reduced base gold bounty from 36-40 to 34-38. [?]
- Increased gold bounty upgrade per cycle from 2 to 3.
- Reduced ranged creeps gold bounty upgrade per cycle from 2 to 1.
- Lane creeps now give 50% experience when killed by neutral creeps, instead of 35%. [?]
- Lane creeps now give 35% experience when killed by neutral creeps, instead of 20%. [?]
- Lane creeps now give 20% experience when killed by neutral creeps, instead of 0%. [?]
- 7:30 upgrade cycle:
- Increased health upgrade from 10 to 12.
- Increased gold bounty upgrade from 1 to 2.
- All lane creeps:
- Increased aggro duration from 2 to 2.5.
- Increased aggro cooldown from 2 to 2.5.
- Melee creep:
- Reduced gold bounty from 38-48 to 36-40.
- Reduced experience bounty from 62 to 45.
- Increased ranged creep experience bounty from 41 to 90.
- Lane creep bounty now increases by 1 gold per normal upgrade cycle.
- Top lane creeps now meet slightly closer to Dire's tower and bottom lane creeps meet closer to Radiant's tower.
- Siege Creeps:
- Now behave like other lane creeps for spell targeting rules. [?]
- Now have 80% Magic Resistance.
- Reduced melee creep +1 quantity upgrade timings from 17:30/34:00/50:30 to 15:00/30:00/45:00. [?]
- Reduced ranged and siege creep +1 quantity upgrade timing from 45:30 to 45:00.
- Reduced ranged creep gold bounty from 43-53 to 42-48.
- Top lane creeps now meet slightly closer to Dire's tier 1 tower.
- Bottom and top lane creeps now meet slightly closer to Dire's tier 1 towers.
- Bottom lane creeps now meet closer to Dire's tower and top lane creeps closer to Radiant's tower.
- Increased siege creep health from 500 to 550 [?]
- Fixed Radiant's top siege creeps upgrading when Dire's bottom ranged barrack gets destroyed, instead of top ranged barracks.
- Increased ranged creep mana pool from 300 to 500.
- Increased Dire melee creep attack point from 0.44 to 0.467. [?]
- Increased Radiant siege creep attack point from 0.1 to 0.7. [?]
- Fixed the creep quantity upgrade timer starting to count upon entering the game mode (and therefore counting the picking phase), instead of upon the game timer reaching 0:00.
- Reduced day vision of all lane creeps from 1100 to 850.
- Reduced day vision of all lane creeps from 1400 to 1100.
- Fixed some occurances where Dire creeps on the bottom lane would skip the first waypoint.
- Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon (-disablecreepspawn/-enablecreepspawn in Dota 2).
- Super and mega melee creep:
- Reduced gold bounty from 21-41 to 18-26.
- Reduced experience bounty from 41 to 25.
- Reduced super and mega ranged creeps gold bounty from 21-41 to 18-26.
- Fixed the creep upgrade timer starting to count upon entering the game mode (and therefore counting the picking phase), instead of upon the game timer reaching 0:00.
- Fixed some issues with the creep pathing on the bottom Radiant wave.
- Rewrote game timer:
- All game modes now have a certain amount of time reserved for the picking/preparation phase, instead of the pick phase counting towards game time.
- The game timer now counts down towards 0. Lane creeps and runes spawn when the timer reaches 0 (00:30 for neutral creeps), instead of being different for each game mode.
- First wave of each game mode spawned at:
- Default: 1:30
- All Pick: 2:00
- All Random: 1:30
- League Mode: 3:00
- Random Draft: 3:00
- Extended League: 3:00
- Single Draft: 1:30
- Mirror Match: 1:30
- Team Random: 1:30
- Example, All Pick mode
- Previously: Game timer starts counting immediately. First creep wave spawns when the timer reaches 2:00, leaving the players 2 minutes to pick and organise.
- New: Initially, After game mode is chosen (-ap in this case), timer starts counting down from 2:00 to 0. This is the picking phase. Creeps spawn when the timer reaches 0:00.
- Rescaled melee creep gold bounty from 33-53 to 38-48.
- Increased ranged creep gold bounty from 33-53 to 43-53.
- Increased siege creep gold bounty from 56-80 to 66-80.
- Observers and replays now see a symbol ($) above a dying creep when a player gets gold for killing a unit.
- Siege creeps now get +16 attack damage when the respective lane's range barracks is destroyed.
- Improved Radiant creep pathing at the top lane.
- Fixed Dire melee creeps being able to attack trees.
- Increased ranged creep mana pool from 200 to 300.
- Increased Dire ranged creep mana regeneration from 0.65 to 0.75. [?]
- Melee creeps quantity no longer increases at 62:30. [?]
- Reduced melee creep collision size from 20 to 16.
- Reduced ranged creep collision size from 16 to 8.
- Increased Radiant ranged creep health regeneration from 0.4 to 2. [?]
- Added a sound for when lane creeps spawn for the first time.
- Changed melee creep +1 quantity upgrade timings from 20:00/40:00/60:00 to 17:00/33:30/50:00/62:30 [?].
- Reduced ranged creep +1 quantity upgrade timing from 60:00 to 45:00 [?].
- Siege creep quantity is now also upgraded by +1 at 45:00.
- Siege creeps are now properly counted to creep stats.
- Reduced siege creep armor from 2 to 0.
- Fixed creep blocking issues on Radiant's top lane.
- Dire super and mega creeps now have a bigger model, similar to Radiant's creeps.
- Siege creeps:
- Now prioritize attacking buildings over other units, instead of following the same priorities as other lane creeps.
- Now spawn every 7th wave, instead of 6th.
- Added a new creep to the lane creep waves:
- Siege Creep:
- Spawns on each lane on every 6th wave. Does not get upgraded over time like other lane creeps. No super or mega version.
- Has siege as attack damage type and structure as armor type.
- Health: 500
- Health regeneration: 0
- Armor: 2
- Attack damage: 35-46
- Base attack time: 2.7
- Attack range: 690
- Movement speed: 325
- Bounties: 66-80 gold, 88 experience
- Ranged creeps now start with full mana, instead of 75/200.
- Added -cs chat command (creep stats), which displays the amount of last hits made.
- Improved creep pathing at the bottom lane.
- Fixed Dire's mid ranged creep being in front of the melee creeps, instead of behind like in other lanes.
- Fixed some lags caused by creeps spawning.
- Fixed memory leak issues with the creep spawn system.
- Fixed Radiant and Dire creeps not having the same attack damage values.
- Regular creeps:
- Rescaled Radiant's melee creep attack damage from 17-25 to 19-23.
- Dire melee creep remains at 19-23.
- Increased Radiant ranged creep attack damage from 20-25 to 21-26.
- Increased Dire ranged creep attack damage from 21-25 to 21-26.
- Super creeps:
- Radiant melee super creep remains at 36-44.
- Rescaled Dire melee super creep attack damage from 38-42 to 36-44.
- Increased Radiant ranged super creep attack damage from 40-45 to 41-46.
- Increased Dire ranged super creep attack damage from 41-45 to 41-46.
- Mega creeps:
- Radiant melee mega creep remains at 96-104.
- Rescaled Dire melee mega creep attack damage from 98-102 to 96-104.
- Increased Radiant ranged mega creep attack damage from 130-135 to 131-136.
- Increased Dire ranged mega creep attack damage from 131-135 to 131-136.
- Bottom lane creeps now meet a bit higher up in the lane, a bit further away from Radiant's tower.
- Melee mega creeps:
- Increased health from 1175/1080 to 1270.
- Increased attack damage from 86-94/78-82 to 96-104/98-102.
- Ranged mega creeps:
- Increased health from 925 to 1015.
- Increased attack damage from 115-120/116-120 to 130-135/131-135.
- Added global message for when a team receives mega creeps.
- Destroying all enemy barracks now spawns mega creeps again.
- Fixed invulnerable creep bug.
Patch history
- Lane creeps now have a minor knockback based on the amount of hero damage in the killing blow.
- Creeps are knocked up to 200 range back and 100 range up, traveling in a small arc. The knockback lasts between 0.4 and 0.6 seconds.
- The distance and height are randomised, but the amount of damage dealt is factored in as well. Ignores damage below 100, and is capped at 500.
- Fixed a bug where lane and neutral creeps would spawn slightly later than expected in longer matches.
- Updated Radiant siege creep's model.
Gallery
See also
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