Dota 2 Wiki
Advertisement
Keeper of the Light
Keeper of the Light
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
16 + 2.3
15 + 1.6
23 + 3.2
Level 0 1 15 25 30
Health 120 472 1176 1946 2232
+0 +1.6 +4.82 +8.32 +9.67
Mana 75 351 879 1407 1623
+0 +1.15 +3.39 +5.59 +6.49
Armor -1 1.5 5.23 9.9 11.57
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

20
27

43
50

87
94

131
138

149
156

Attack Rate 0.59/s 0.68/s 0.81/s 0.97/s 1.03/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3 + 0.85
Projectile Speed 900
Move Speed ▶️ 330 (Nighttime 360)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Ezalor the Keeper of the Light is a ranged intelligence hero famous for his reputation as a one-man support team. Supporting his allies in need, and pushing unguarded lanes with ease, Ezalor is a very valuable ally for any team. Having a variety of useful abilities, he can channel a powerful globe of intense light that can heavily damage an army of enemy creeps in the lane, allowing for an easy push. He can also restore mana and reduce cooldown for himself and his allies as well as blind his enemies with an intense light that also damages and displaces them. His Ultimate hypnotizes enemies in an AoE periodically, allowing his allies to follow over with their attacks around this immensely powerful crowd control. Keeper of the Light requires patience, confidence, and selfless behavior to play him well, as he is played as a support instead of a killer caster like most Intelligence gankers. His set of abilities also requires good timing, reflexes, and knowledge to use well.

Bio

Keeper of the Light minimap iconEzalor, the Keeper of the Light
▶️ "They say twas I who carried the first light into the universe. They might be right, I can't quite recall."
Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Abilities

Illuminate
Illuminate icon
Affects
Enemies
(Upgradable by Aghanim's Scepter. Allies)
Damage
Magical
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Cast Range: 1800 (Talent 1802)
Travel Distance: 1550 (Talent 1552)
Wave Radius: 375
Max Channel Time: 2/3/4/5
Damage/Heal Increase per Second: 100
Max Damage: 200/300/400/500 (Talent 400/500/600/700)
Max Heal: 0 (With Aghanim's Scepter 200/300/400/500, With Aghanim's Scepter and Talent 400/500/600/700)
Cooldown symbol
 10
Mana symbol
 150/160/170/180
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allows Illuminate to heal allies during the day for the same amount as its damage values.
Buff/Debuff
Modifiers [?]
Illuminate
Undispellable
Spirit Form
Undispellable
Ezalor's hidden light reveals itself in marvelous fashion.

  • The wave travels at a speed of 1050, taking 1.48 (Talent 1.48) seconds to travel the full distance.
  • Can hit units up to 1925 (Talent 1927) range away (travel distance + radius).
  • The Damage and heal increase by 1 for every 0.01 seconds, starting as the 0.3 second cast time begins.
    • The damage/heal increasing talent does not alter this. The talent's bonus is added after the scaling damage is calculated.
    • This means it can deal a minimum of 30 (Talent 230) damage and heal for a minimum of 30 (Talent 230) health.
    • This also means that the maximum damage and heal are reached after 1.7/2.7/3.7/4.7 seconds of channeling.
  • Checks the current daytime upon releasing the wave. Cannot heal during the nights caused by Dark Ascension icon Dark Ascension and Eclipse icon Eclipse.
  • During the channeling, the spell spawns vision fields in a line in front of Ezalor.
    • The vision fields provide 375 range flying vision and last for 10.34 seconds each.
    • The first vision field spawns 150 range in front of Ezalor. The following ones spawn 150 range away from the previous vision fields.
    • The vision fields are spawned in 0.5 second intervals, starting 0.5 seconds after channeling start, resulting in up to 3/5/7/9 fields.
    • When the channeling gets canceled, it stops spawning vision fields. This does not affect the travel distance of the wave.
    • When fully channeled, all vision fields together reach up to 825/1125/1425/1725 range away with their vision.
  • The horses only spawn when the spell is channeled for the full 2/3/4/5 seconds and only have a visual purpose.
  • The Spirit Form buff is granted by Aghanim's Scepter icon Aghanim's Scepter. It has only visual purposes and does nothing.


Release Illuminate
Release Illuminate icon
Ability
No Target
Release the channel early.
Cooldown symbol
 0

  • Interrupts Keeper of the Light's channeling spells upon cast.


Blinding Light
Blinding Light icon
Affects
Enemies
Damage
Magical
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
Cast Animation: 0.3+1.07
Cast Range: 550/600/650/700 (Talent 552/602/652/702)
Radius: 600
Knockback Distance: 350
Damage: 50/100/150/200
Miss Chance: 70%
Knockback Duration: 0.4
Miss Duration: 3/4/5/6
Cooldown symbol
 30/25/20/15
Mana symbol
 100/125/150/175
Buff/Debuff
Modifiers [?]
Blinding Light Knockback
Blinding Light
The Primordial light turns the tides of battle in favor of Ezalor and his allies.

  • Knocks units back at a speed of 875. Knockback distance is always 350, no matter how far the unit is from the center.
  • Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
  • Can knock units over impassable terrain. Destroys trees within 150 radius of affected units upon landing.


Chakra Magic
Chakra Magic icon
Affects
Allies
Restores mana to the target unit and reduces cooldowns of all abilities currently on cooldowns by a fixed amount.
Cast Range: 900 (Talent 902)
Mana Restored: 80/160/240/320 (Talent 81.5/161.5/241.5/321.5)
Current Cooldowns Reduction: 3/4/5/6
Cooldown symbol
 20/18/16/14
In the same vein, Ezalor bestows his harmony among others.

  • Only reduces cooldowns of every non-ultimate ability, including passive abilities.


Ignis Fatuus
Keeper of the Light Ignis Fatuus model
Summoned Ward
7
+0
This unit has no mana.
Level 0
Duration Ability Duration 13.4
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 27
Bound Radius 24
Vision Range (G) 1800800
Bounty Gold 100
Experience 0
Notes Phased

Will-O-Wisp icon
Affects
Enemies
Summons Ignis Fatuus at the targeted area. Alternates on and off every second. When active, it causes all enemies near it to stare hypnotized at it. Can be attacked by units outside of the radius, dies after a certain number of attacks.
Cast Animation: 0.1+1.27
Cast Range: 900 (Talent 902)
Radius: 675
Attacks to Destroy: 4/5/6 (Talent 7/8/9)
Hypnotize Movement Speed: 25
Number of Flickers: 3/4/5 (Talent Lua error in Module:Calculate at line 35: in expression "3+".)
Initial Delay: 1
Off Duration: 1.85
On Duration: 1.3
Wisp Duration: 9.35/12.5/15.65 (Talent Lua error in Module:Calculate at line 35: in expression "1+<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Calculate at line 35: in expression &quot;3+&quot;.<*1.3+(<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Calculate at line 35: in expression &quot;3+&quot;.<-1)*1.85+0.75".)
Cooldown symbol
 120
Mana symbol
 250/350/450
Buff/Debuff
Modifiers [?]
Will O Wisp

  • The wisp starts flickering 1 second after cast, and then every 3.15 seconds, up to 3/4/5 (Talent Lua error in Module:Calculate at line 35: in expression "3+".) times.
  • Only attacks from heroes (including clones, excluding illusions) can damage the wisp.
  • Destroys trees within the radius upon cast.
  • When casting Will-O-Wisp a second time while a previous cast is still active, the second wisp pulses synchronised with the first one.
    • This is not limited to a second wisps. All wisps placed while previous ones exist pulse simultaniously.
    • This also includes wisps placed by allies, but does not include enemy wisps.


Talents

Hero Talents
+200 Illuminate icon Illuminate Damage25Chakra Magic icon Chakra Magic Strong Dispels
+1.5s Solar Bind icon Solar Bind Stun when target is fully slowed20+15s Spirit Form icon Spirit Form Duration
2 Solar Bind icon Solar Bind Charges15-3s Chakra Magic icon Chakra Magic Cooldown
-2s Illuminate icon Illuminate Cooldown10+40% Blinding Light icon Blinding Light Miss

Recommended items

Gameplay

What appears to be a frail old man on his steed is, in truth, a Fundamental, the Keeper of the Light. Ezalor's staff Illuminates the darkest corners, banishing evil from the realm. He replenishes his companions with Chakra Magic, while casting a Blinding Light over the land, causing attacks to miss. Heads turn to stare at a mysterious shimmering orb, unable to look away as the Keeper's allies encircle foes hypnotized by the flickering lights of the Will-O-Wisp.
Roles: Support Support Nuker Nuker Disabler Disabler Pip jungler Jungler
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Ezalor's design in Dota 2 makes several references to Gandalf, an iconic character from The Lord of the Rings book series.
    • His clothing is almost purely white, similar to Gandalf's attire.
    • Illuminate's wave animation are a group of stampeding white horses. This is similar to the spell Gandalf cast on the torrent of water, at the ford of Bruinen, in the first book, The Fellowship of the Ring. Additionally, it has similarities to his reinforcements at Helm's Deep during the second book, The Two Towers. This is also depicted in the splash art, with Ezalor taking Gandalf's place at the head of the charge.
    • The Mana Leak cast line ▶️ "You shall not cast!" is a reference to one of Gandalf's most famous quotes: "You shall not pass!"[1]
    • The unused Mana Leak cast line ▶️ "Run! Run, I say!" is a reference to another one of Gandalf's famous quotes: "Fly, you fools!"[2]
    • The respawn lines ▶️ "Ezalor... I think that's my name" is likely a reference to Gandalf "respawning" as The White: "Gandalf? ... Yes ... That was my name ... Gandalf the Grey."
    • One of Ezalor's cosmetic items, the Wise Cap of the First Light makes him look even more like Gandalf.
  • The lines ▶️ "Kundalini!" and ▶️ "The serpent of illumination stirs!" come, as well as the term "Chakra" are derived from Hinduism. Kundalini is described as a dormant inner strength, or "sleeping serpent waiting to be awakened".
  • Enigma minimap icon Enigma, Chaos Knight minimap icon Chaos Knight, Keeper of the Light minimap icon Keeper of the Light, and Io minimap icon Io together represent the four fundamental forces of the universe with Keeper of the Light representing the electromagnetic force, the force responsible for light.
    • Io's lore mentions "the great twin riders Dark and Light," referring to Chaos Knight (weak interaction) and Keeper of the Light (electromagnetism) uniting under the electroweak interaction.
  • The rivalry line ▶️ "And chaos fled!" may be a reference to an official bug that can occur when fighting the final boss of Final Fantasy, Chaos, as you can win the fight without damaging him (he simply just fled).
  • His rare line ▶️ "I'll tell thee everything I can, there's little to relate." and ▶️ "Very gladly will I drink your honor's noble health." are quotes of the poem by "Haddock's Eyes" by Lewis Carroll, a poem about a very odd old man.[3]
  • His rare line ▶️ "I'll forego green girdles and questing beasts, for all such knightly trifles pale before the light." is a reference to the book The Sword in the Stone.

Gallery

References

Advertisement