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Ezalor the Keeper of the Light is a ranged intelligence hero famous for his reputation as a one-man support team. Supporting his allies in need, and pushing unguarded lanes with ease, Ezalor is a very valuable ally for any team. Having a variety of useful abilities, he can channel a powerful globe of intense light that can heavily damage an army of enemy creeps in the lane, allowing for an easy push. He can also restore mana and reduce cooldown for himself and his allies as well as blind his enemies with an intense light that also damages and displaces them. His Ultimate hypnotizes enemies in an AoE periodically, allowing his allies to follow over with their attacks around this immensely powerful crowd control. Keeper of the Light requires patience, confidence, and selfless behavior to play him well, as he is played as a support instead of a killer caster like most Intelligence gankers. His set of abilities also requires good timing, reflexes, and knowledge to use well.
Bio
Abilities
- The Damage and heal increase by 1 for every 0.01 seconds, starting as the 0.3 second cast time begins.
- The damage/heal increasing talent does not alter this. The talent's bonus is added after the scaling damage is calculated.
- This means it can deal a minimum of 30 ( 230) damage and heal for a minimum of 30 ( 230) health.
- This also means that the maximum damage and heal are reached after 1.7/2.7/3.7/4.7 seconds of channeling.
- Checks the current daytime upon releasing the wave. Cannot heal during the nights caused by Dark Ascension and Eclipse.
- Cannot heal invulnerable allies or couriers.
- During the channeling, the spell spawns vision fields in a line in front of Ezalor.
- The vision fields provide 375 range flying vision and last for 10.34 seconds each.
- The first vision field spawns 150 range in front of Ezalor. The following ones spawn 150 range away from the previous vision fields.
- The vision fields are spawned in 0.5 second intervals, starting 0.5 seconds after channeling start, resulting in up to 3/5/7/9 fields.
- When the channeling gets canceled, it stops spawning vision fields. This does not affect the travel distance of the wave.
- When fully channeled, all vision fields together reach up to 825/1125/1425/1725 range away with their vision.
- The horses only spawn when the spell is channeled for the full 2/3/4/5 seconds and only have a visual purpose.
- The Spirit Form buff is granted by Aghanim's Scepter. It has only visual purposes and does nothing.
- Replaces Illuminate until the channeling ends.
- Interrupts Keeper of the Light's channeling spells upon cast.
- Knocks units back at a speed of 875. Knockback distance is always 350, no matter how far the unit is from the center.
- Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
- Can knock units over impassable terrain. Destroys trees within 150 radius of affected units upon landing.
Target Unit
Allies
- Only reduces cooldowns of every non-ultimate ability, including passive abilities.
Ignis Fatuus | |||||||||||||||||||||||||||||||||||||||||||||
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Target Area
Enemies
- The wisp starts flickering 1 second after cast, and then every 3.15 seconds, up to 3/4/5 ( Lua error in Module:Calculate at line 35: in expression "3+".) times.
- While flickering, hypnotizes all enemies within the area, setting their movement speed to 25, forcing them to move towards the wisp, and preventing them from acting.
- Destroys trees within the radius upon cast.
- When casting Will-O-Wisp a second time while a previous cast is still active, the second wisp pulses synchronised with the first one.
- This is not limited to a second wisps. All wisps placed while previous ones exist pulse simultaniously.
- This also includes wisps placed by allies, but does not include enemy wisps.
Talents
Hero Talents | ||
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+200 Illuminate Damage | 25 | Chakra Magic Strong Dispels |
+1.5s Solar Bind Stun when target is fully slowed | 20 | +15s Spirit Form Duration |
2 Solar Bind Charges | 15 | -3s Chakra Magic Cooldown |
-2s Illuminate Cooldown | 10 | +40% Blinding Light Miss |
Recommended items
Gameplay
What appears to be a frail old man on his steed is, in truth, a Fundamental, the Keeper of the Light. Ezalor's staff Illuminates the darkest corners, banishing evil from the realm. He replenishes his companions with Chakra Magic, while casting a Blinding Light over the land, causing attacks to miss. Heads turn to stare at a mysterious shimmering orb, unable to look away as the Keeper's allies encircle foes hypnotized by the flickering lights of the Will-O-Wisp. | |
Roles: | Support Nuker Disabler Jungler |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Ezalor's design in Dota 2 makes several references to Gandalf, an iconic character from The Lord of the Rings book series.
- His clothing is almost purely white, similar to Gandalf's attire.
- Illuminate's wave animation are a group of stampeding white horses. This is similar to the spell Gandalf cast on the torrent of water, at the ford of Bruinen, in the first book, The Fellowship of the Ring. Additionally, it has similarities to his reinforcements at Helm's Deep during the second book, The Two Towers. This is also depicted in the splash art, with Ezalor taking Gandalf's place at the head of the charge.
- The Mana Leak cast line ▶️ "You shall not cast!" is a reference to one of Gandalf's most famous quotes: "You shall not pass!"[1]
- The unused Mana Leak cast line ▶️ "Run! Run, I say!" is a reference to another one of Gandalf's famous quotes: "Fly, you fools!"[2]
- The respawn lines ▶️ "Ezalor... I think that's my name" is likely a reference to Gandalf "respawning" as The White: "Gandalf? ... Yes ... That was my name ... Gandalf the Grey."
- One of Ezalor's cosmetic items, the Wise Cap of the First Light makes him look even more like Gandalf.
- The lines ▶️ "Kundalini!" and ▶️ "The serpent of illumination stirs!" come, as well as the term "Chakra" are derived from Hinduism. Kundalini is described as a dormant inner strength, or "sleeping serpent waiting to be awakened".
- Enigma, Chaos Knight, Keeper of the Light, and Io together represent the four fundamental forces of the universe with Keeper of the Light representing the electromagnetic force, the force responsible for light.
- Io's lore mentions "the great twin riders Dark and Light," referring to Chaos Knight (weak interaction) and Keeper of the Light (electromagnetism) uniting under the electroweak interaction.
- The rivalry line ▶️ "And chaos fled!" may be a reference to an official bug that can occur when fighting the final boss of Final Fantasy, Chaos, as you can win the fight without damaging him (he simply just fled).
- His rare line ▶️ "I'll tell thee everything I can, there's little to relate." and ▶️ "Very gladly will I drink your honor's noble health." are quotes of the poem by "Haddock's Eyes" by Lewis Carroll, a poem about a very odd old man.[3]
- His rare line ▶️ "I'll forego green girdles and questing beasts, for all such knightly trifles pale before the light." is a reference to the book The Sword in the Stone.