Keeper of the Light | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Ezalor the Keeper of the Light is a ranged Intelligence Hero famous for his reputation as a one-man support team. Supporting his allies in need, and pushing unguarded lanes with ease, Ezalor is a very valuable ally for any team. Having a variety of useful abilities, he can channel a powerful globe of intense light that can heavily damage an army of enemy creeps in the lane, allowing for an easy push; and manipulate the mana around him, restoring mana for himself and his allies or draining the mana of his enemy. His Ultimate allows him to gain his full power, giving Ezalor access to 2 sub-abilities and an improved existing ability, giving him six different abilities in total. Keeper of the Light requires patience, confidence, and selfless behavior to play him well, as he is played as a support instead of a killer caster like most Intelligence gankers. His wide set of abilities also requires good timing, reflexes, and knowledge to use well.
Bio
Abilities
.% of its damage values during daytime.
- The wave travels at a speed of 1050, taking Expression error: Unrecognized punctuation character "{". ( Expression error: Unrecognized punctuation character "{".) seconds to travel the full distance.
- Can hit units up to Expression error: Unrecognized punctuation character "{". ( Expression error: Unrecognized punctuation character "{".) range away (travel distance + radius).
- Damage and heal increase by 1 for every 0.01 seconds, starting as the {{#show:#Illuminate|?cast point#}} second cast time begins.
- The damage/heal increasing talent does not alter this. The talent's bonus is added after the scaling damage is calculated.
- This means it can deal a minimum of Expression error: Unrecognized punctuation character "{". ( Expression error: Unrecognized punctuation character "{".) damage and heal for a minimum of Expression error: Unrecognized punctuation character "{". ( Expression error: Unrecognized punctuation character "{".) health.
- This also means that the maximum damage and heal are reached after Lua error in Module:Calculate at line 35: in expression "{{#show:#Illuminate|?value4#}}-{{#show:#Illuminate|?cast point#}}". seconds of channeling.
- Checks the current daytime upon releasing the wave. Cannot heal during the nights caused by Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness". and Eclipse.
- Cannot heal invulnerable allies or couriers.
- During the channeling, the spell spawns vision fields in a line in front of Ezalor.
- The vision fields provide 375 range flying vision and last for 10.34 seconds each.
- The first vision field spawns 150 range in front of Ezalor. The following ones spawn 150 range away from the previous vision fields.
- The vision fields are spawned in 0.5 second intervals, starting 0.5 seconds after channeling start, resulting in up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Illuminate|?value4#}}/0.5-1". fields.
- When the channeling gets canceled, it stops spawning vision fields. This does not affect the travel distance of the wave.
- When fully channeled, all vision fields together reach up to Lua error in Module:Calculate at line 35: in expression "({{#show:#Illuminate|?value4#}}/0.5-1)*150+375". range away with their vision.
- The horses only spawn when the spell is channeled for the full {{#show:#Illuminate|?value4#}} seconds and only have a visual purpose.
- Replaces Illuminate until the channeling ends.
- Interrupts Keeper of the Light's channeling spells upon cast.
Target Unit
Enemies
- Checks the target's current position once upon cast and then in 0.1 second intervals, resulting in Lua error in Module:Calculate at line 35: in expression "{{#show:#Mana Leak|?value3#}}/0.1+1". checks.
- On each check, it compares the target's current position with its position on the last check and reduces its mana based on the distance between the positions.
- Does not reduce mana when the distance between two positions is greater than 300. So a unit needs to move at more than 3000 speed, or blink a distance greater than 300 to not lose mana.
- The target has to move a distance of Expression error: Unrecognized punctuation character "{". to lose 100% of its mana.
- Does not reduce mana on invulnerable units.
- Casting Mana Leak on a unit with no mana pool stuns it instantly.
- The sound effect upon losing mana is only audible to the target.
Target Unit
Allies
- When cast on self, it effectively restores Lua error in Module:Calculate at line 35: in expression "{{#show:#Chakra Magic|?value2#}}-{{#show:#Chakra Magic|?mana cost#}}". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Chakra Magic|?value2 tal#}}-{{#show:#Chakra Magic|?mana cost#}}".) mana because of its mana cost.
- Increases the target's maximum mana pool, without affecting its current mana.
- The mana restoring is applied after the maximum mana has been increased.
- Upon losing the buff, the unit's max mana pool is reverted to its default, without affecting its current mana.
- Can be cast on units with no mana pool, but it does not grant them any mana, nor does it give them a mana pool. The cooldown reduction works.
- While having the buff, the first ability which goes on cooldown gets its cooldown reduced. Following cooldowns are not reduced.
- Can reduce the cooldown for any ability which can go on cooldown. This includes passive abilities.
- Each cast places a new buff on the unit. This means the maximum mana pool increment stacks. However, the cooldown reduction does not stack.
- Spirit Form interrupts Ezalor's channeling spells upon cast.
- When Spirit Form expires or Aghanim's Scepter is acquired while a spirit is channeling Illuminate (Spirit Form), it is released instantly.
- When acquiring Aghanim's Scepter while channeling Illuminate, the permanent spirit form is applied after the channeling finishes or is stopped.
- However, the healing effect is instantly applied to the current channeling Illuminate and Ezalor instantly gains unobstructed vision.
- Keeper of the Light loses his spirit form upon death. When having Aghanim's Scepter, it gets reapplied upon spawn.
Allied Heroes
- This ability is unlocked while having the Spirit Form buff on.
- Targeting the ground chooses the closest allied hero to the targeted point.
- Disjoints projectiles upon teleporting.
- If Keeper of the Light or the target dies, the spell effect is interrupted.
- Damage is checked before any sort of reduction. This means that it gets canceled even when the damage is fully blocked. Has no minimum damage threshold.
- Self-inflicted damage does not cancel the effect. Only damage coming from a player (including allies) or Roshan cancels it.
- Gives the target a stop command after teleporting it, effectively canceling channeling spells.
- Can be cast on and teleport illusions and invulnerable allies.
- The disable help function prevents an allied Ezalor from casting this spell on you.
Target Area
Enemies
- This ability is unlocked while having the Spirit Form buff on.
- Knocks units back at a speed of Expression error: Unrecognized punctuation character "{".. Knockback distance is always {{#show:#Blinding Light|?value3#}}, no matter how far the unit is from the center.
- Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
- Can knock units over impassable terrain. Destroys trees within 150 radius of affected units upon landing.
.% of its damage values during daytime.
- This ability replaces Illuminate while having the Spirit Form buff on.
- Upon cast, an image of Ezalor is spawned at his location, which channels the Illuminate for him. Ezalor can act freely during this.
- Aside from that, same notes as for Illuminate apply.
- Replaces Illuminate (Spirit Form) while it is being channeled by the spirit.
- Same notes as for Release Illuminate apply.
Talents
Hero Talents | ||
---|---|---|
+200 Illuminate Damage/Heal | 25 | +2s Mana Leak Stun |
+300 Chakra Magic Mana | 20 | +40% Magic Resistance |
+350 Cast Range | 15 | +40% XP Gain |
+25 Movement Speed | 10 | 8% Spell Lifesteal |
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The cast range talent also affects the damage/heal range of Illuminate, but not its vision range.
- The damage/heal bonus talent for Illuminate is directly added on top of the regular damage/heal. It does not alter the damage per second of channeling.
- Stacks additively with other spell lifesteal sources.
- Heals for 1.6% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
- Stacks diminishingly with other magic resistance sources.
- Increases Keeper of the Light's magic resistance to 55%.
Recommended items
Gameplay
Audio
History
Equipment
|
Trivia
- Ezalor's design in Dota 2 makes several references to Gandalf, an iconic character from The Lord of the Rings book series.
- His clothing is almost purely white, similar to Gandalf's attire.
- Illuminate's wave animation are a group of stampeding white horses. This is similar to the spell Gandalf cast on the torrent of water, at the ford of Bruinen, in the first book, The Fellowship of the Ring. Additionally, it has similarities to his reinforcements at Helm's Deep during the second book, The Two Towers. This is also depicted in the splash art, with Ezalor taking Gandalf's place at the head of the charge.
- The Mana Leak cast line ▶️ "You shall not cast!" is a reference to one of Gandalf's most famous quotes: "You shall not pass!"[1]
- The unused Mana Leak cast line ▶️ "Run! Run, I say!" is a reference to another one of Gandalf's famous quotes: "Fly, you fools!"[2]
- The respawn lines ▶️ "Ezalor... I think that's my name" is likely a reference to Gandalf "respawning" as The White: "Gandalf? ... Yes ... That was my name ... Gandalf the Grey."
- One of Ezalor's cosmetic items, the Wise Cap of the First Light makes him look even more like Gandalf.
- The lines ▶️ "Kundalini!" and ▶️ "The serpent of illumination stirs!" come, as well as the term "Chakra" are derived from Hinduism. Kundalini is described as a dormant inner strength, or "sleeping serpent waiting to be awakened".
- Enigma, Io, Keeper of the Light and Chaos Knight together represent the four fundamental forces of the universe with Ezalor representing the weak nuclear force. This is reflected in several of Enigma's responses to these heroes.
- The rivalry line ▶️ "And chaos fled!" may be a reference to an official bug that can occur when fighting the final boss of Final Fantasy, Chaos, as you can win the fight without damaging him (he simply just fled).
- His rare line ▶️ "I'll tell thee everything I can, there's little to relate." and ▶️ "Very gladly will I drink your honor's noble health." are quotes of the poem by "Haddock's Eyes" by Lewis Carroll, a poem about a very odd old man.[3]
- His rare line ▶️ "I'll forego green girdles and questing beasts, for all such knightly trifles pale before the light." is a reference to the book The Sword in the Stone.
Gallery
References
de:Keeper of the Light