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Keeper of the Light
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
14 + 2.1
15 + 1.6
25 + 2.8
Level 0 1 15 25 30
Health 120 428 1066 1792 2056
+1.5 +2.9 +5.84 +9.14 +10.39
Mana 75 375 843 1323 1515
+0.9 +2.15 +4.11 +6.11 +6.91
Armor -1 1.5 5.23 9.9 11.57
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

18
25

43
50

82
89

122
129

138
145

Attack Rate 0.59/s 0.68/s 0.81/s 0.97/s 1.03/s
Attack Range Ranged 600 (800)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.3 + 0.85
Projectile Speed
Move Speed 335 (Nighttime 365)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Ezalor the Keeper of the Light is a ranged Intelligence Hero famous for his reputation as a one-man support team. Supporting his allies in need, and pushing unguarded lanes with ease, Ezalor is a very valuable ally for any team. Having a variety of useful abilities, he can channel a powerful globe of intense light that can heavily damage an army of enemy creeps in the lane, allowing for an easy push; and manipulate the mana around him, restoring mana for himself and his allies or draining the mana of his enemy. His Ultimate allows him to gain his full power, giving Ezalor access to 2 sub-abilities and an improved existing ability, giving him six different abilities in total. Keeper of the Light requires patience, confidence, and selfless behavior to play him well, as he is played as a support instead of a killer caster like most Intelligence gankers. His wide set of abilities also requires good timing, reflexes, and knowledge to use well.

Bio

Keeper of the Light minimap iconEzalor, the Keeper of the Light
▶️ "They say twas I who carried the first light into the universe. They might be right, I can't quite recall."
Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Abilities

Illuminate
Illuminate icon
Affects
Enemies
(Upgradable by Aghanim's Scepter. Allies)
Damage
Magical
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Cast Range: 1800 (Talent Expression error: Unrecognized punctuation character "{".)
Travel Distance: 1550 (Talent Expression error: Unrecognized punctuation character "{".)
Wave Radius: 375
Max Channel Time: 2/3/4/5
Damage/Heal Increase per Second: 100
Max Damage: 200/300/400/500 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Illuminate|?value6#}}+{{#show:Keeper of the Light|?talent4left value#}}".)
Max Heal: 0 (With Aghanim's Scepter 200/300/400/500, With Aghanim's Scepter and Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Illuminate|?value7 aghs#}}+{{#show:Keeper of the Light|?talent4left value#}}".)
Cooldown symbol
 10
Mana symbol
 150/160/170/180
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allows Illuminate to heal allies for Expression error: Unrecognized punctuation character "{".% of its damage values during daytime.
.% of its damage values during daytime.
Buff/Debuff
Modifiers [?]
Illuminate
Undispellable
Ezalor's hidden light reveals itself in marvelous fashion.

  • The wave travels at a speed of 1050, taking Expression error: Unrecognized punctuation character "{". (Talent Expression error: Unrecognized punctuation character "{".) seconds to travel the full distance.
  • Can hit units up to Expression error: Unrecognized punctuation character "{". (Talent Expression error: Unrecognized punctuation character "{".) range away (travel distance + radius).
  • Damage and heal increase by 1 for every 0.01 seconds, starting as the {{#show:#Illuminate|?cast point#}} second cast time begins.
    • The damage/heal increasing talent does not alter this. The talent's bonus is added after the scaling damage is calculated.
    • This means it can deal a minimum of Expression error: Unrecognized punctuation character "{". (Talent Expression error: Unrecognized punctuation character "{".) damage and heal for a minimum of Expression error: Unrecognized punctuation character "{". (Talent Expression error: Unrecognized punctuation character "{".) health.
    • This also means that the maximum damage and heal are reached after Lua error in Module:Calculate at line 35: in expression "{{#show:#Illuminate|?value4#}}-{{#show:#Illuminate|?cast point#}}". seconds of channeling.
  • Checks the current daytime upon releasing the wave. Cannot heal during the nights caused by Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness". and Eclipse icon Eclipse.
  • During the channeling, the spell spawns vision fields in a line in front of Ezalor.
    • The vision fields provide 375 range flying vision and last for 10.34 seconds each.
    • The first vision field spawns 150 range in front of Ezalor. The following ones spawn 150 range away from the previous vision fields.
    • The vision fields are spawned in 0.5 second intervals, starting 0.5 seconds after channeling start, resulting in up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Illuminate|?value4#}}/0.5-1". fields.
    • When the channeling gets canceled, it stops spawning vision fields. This does not affect the travel distance of the wave.
    • When fully channeled, all vision fields together reach up to Lua error in Module:Calculate at line 35: in expression "({{#show:#Illuminate|?value4#}}/0.5-1)*150+375". range away with their vision.
  • The horses only spawn when the spell is channeled for the full {{#show:#Illuminate|?value4#}} seconds and only have a visual purpose.


Release Illuminate
Release Illuminate icon
Ability
No Target
Release the channel early.
Cooldown symbol
 0

  • Interrupts Keeper of the Light's channeling spells upon cast.


Mana Leak
Mana Leak icon
Affects
Enemies
Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.
Cast Animation: 0.3+1.03
Cast Range: 400/500/600/700 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Mana Leak|?value1#}}+{{#show:Keeper of the Light|?talent2left value#}}".)
Max Mana Lost per 100 Moved Distance: 5%
Leak Duration: 4/5/6/7
Stun Duration: 1.5/2/2.5/3 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Mana Leak|?value4#}}+{{#show:Keeper of the Light|?talent4right value#}}".)
Cooldown symbol
 16/14/12/10
Mana symbol
 160
Buff/Debuff
Modifiers [?]
Mana Leak
Stunned
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.

  • Checks the target's current position once upon cast and then in 0.1 second intervals, resulting in Lua error in Module:Calculate at line 35: in expression "{{#show:#Mana Leak|?value3#}}/0.1+1". checks.
  • On each check, it compares the target's current position with its position on the last check and reduces its mana based on the distance between the positions.
  • Does not reduce mana when the distance between two positions is greater than 300. So a unit needs to move at more than 3000 speed, or blink a distance greater than 300 to not lose mana.
  • The target has to move a distance of Expression error: Unrecognized punctuation character "{". to lose 100% of its mana.
  • Casting Mana Leak on a unit with no mana pool stuns it instantly.
  • The sound effect upon losing mana is only audible to the target.


Chakra Magic
Chakra Magic icon
Affects
Allies
Restores mana to the target unit, increases its mana capacity, and reduces the cooldown of the next spell they cast.
Cast Range: 900 (Talent Expression error: Unrecognized punctuation character "{".)
Mana Restored & Increased: 75/150/225/300 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Chakra Magic|?value2#}}+{{#show:Keeper of the Light|?talent3left value#}}".)
Cooldown Reduction: 3/4/5/6
Buff Duration: 15
Cooldown symbol
 17/16/15/14
Mana symbol
 25/35/45/55
Buff/Debuff
Modifiers [?]
Chakra Magic
In the same vein, Ezalor bestows his harmony among others.

  • When cast on self, it effectively restores Lua error in Module:Calculate at line 35: in expression "{{#show:#Chakra Magic|?value2#}}-{{#show:#Chakra Magic|?mana cost#}}". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Chakra Magic|?value2 tal#}}-{{#show:#Chakra Magic|?mana cost#}}".) mana because of its mana cost.
  • Increases the target's maximum mana pool, without affecting its current mana.
  • The mana restoring is applied after the maximum mana has been increased.
  • Upon losing the buff, the unit's max mana pool is reverted to its default, without affecting its current mana.
  • Can be cast on units with no mana pool, but it does not grant them any mana, nor does it give them a mana pool. The cooldown reduction works.
  • While having the buff, the first ability which goes on cooldown gets its cooldown reduced. Following cooldowns are not reduced.
  • Can reduce the cooldown for any ability which can go on cooldown. This includes passive abilities.
  • Each cast places a new buff on the unit. This means the maximum mana pool increment stacks. However, the cooldown reduction does not stack.


Spirit Form
Spirit Form icon
Ability
No Target
(Upgradable by Aghanim's Scepter. Passive)
Affects
Self
Ezalor temporarily turns his body luminescent, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.
Duration: 40 (With Aghanim's Scepter Permanent)
Cooldown symbol
 80/70/60
Mana symbol
 100
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Permanent Spirit Form. During daytime, grants unobstructed vision, and allows Illuminate to heal allies for the same amount as its damage values.
Buff/Debuff
Modifiers [?]
Spirit Form
Undispellable
In a flash of light, Ezalor reveals his true nature.

  • Spirit Form interrupts Ezalor's channeling spells upon cast.
  • When acquiring Aghanim's Scepter while channeling Illuminate icon Illuminate, the permanent spirit form is applied after the channeling finishes or is stopped.
    • However, the healing effect is instantly applied to the current channeling Illuminate and Ezalor instantly gains unobstructed vision.
  • Keeper of the Light loses his spirit form upon death. When having Aghanim's Scepter, it gets reapplied upon spawn.


Recall
Pierces spell immunity. DR
Recall icon
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
Cast Animation: 0.3+1.07
Cast Range: Global
Teleport Delay: 5/4/3
Cooldown symbol
 15
Mana symbol
 100
Buff/Debuff
Modifiers [?]
Recall
Walk towards the light.

  • This ability is unlocked while having the Spirit Form icon Spirit Form buff on.
  • Targeting the ground chooses the closest allied hero to the targeted point.
  • If Keeper of the Light or the target dies, the spell effect is interrupted.
  • Damage is checked before any sort of reduction. This means that it gets canceled even when the damage is fully blocked. Has no minimum damage threshold.
  • Self-inflicted damage does not cancel the effect. Only damage coming from a player (including allies) or Roshan icon Roshan cancels it.
  • Gives the target a stop command after teleporting it, effectively canceling channeling spells.
  • The disable help function prevents an allied Ezalor from casting this spell on you.


Blinding Light
Blinding Light icon
Affects
Enemies
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
Cast Animation: 0.3+1.07
Cast Range: 900 (Talent Expression error: Unrecognized punctuation character "{".)
Radius: 675
Knockback Distance: 525
Miss Chance: 80%
Knockback Duration: 0.4
Miss Duration: 4/5/6
Cooldown symbol
 20/16/12
Mana symbol
 50
Buff/Debuff
Modifiers [?]
Blinding Light Knockback
Blinding Light
The Primordial light turns the tides of battle in favor of Ezalor and his allies.

  • This ability is unlocked while having the Spirit Form icon Spirit Form buff on.
  • Knocks units back at a speed of Expression error: Unrecognized punctuation character "{".. Knockback distance is always {{#show:#Blinding Light|?value3#}}, no matter how far the unit is from the center.
  • Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
  • Can knock units over impassable terrain. Destroys trees within 150 radius of affected units upon landing.


Illuminate (Spirit Form)
Illuminate (Spirit Form) icon
Affects
Enemies
(Upgradable by Aghanim's Scepter. Allies)
Damage
Magical
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Cast Animation: 0.3+5.53
Cast Range: 1800 (Talent Expression error: Unrecognized punctuation character "{".)
Travel Distance: 1550 (Talent Expression error: Unrecognized punctuation character "{".)
Wave Radius: 375
Max Charge Time: 2/3/4/5
Damage/Heal Increase per Second: 100
Max Damage: 200/300/400/500 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Illuminate (Spirit Form)|?value6#}}+{{#show:Keeper of the Light|?talent4left value#}}".)
Max Heal: 0 (With Aghanim's Scepter 200/300/400/500, With Aghanim's Scepter and Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Illuminate (Spirit Form)|?value7 aghs#}}+{{#show:Keeper of the Light|?talent4left value#}}".)
Cooldown symbol
 10
Mana symbol
 150/160/170/180
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allows Illuminate to heal allies for Expression error: Unrecognized punctuation character "{".% of its damage values during daytime.
.% of its damage values during daytime.
Ezalor's hidden light reveals itself in marvelous fashion.

  • Upon cast, an image of Ezalor is spawned at his location, which channels the Illuminate for him. Ezalor can act freely during this.
  • Aside from that, same notes as for Illuminate apply.


Release Illuminate (Spirit Form)
Release Illuminate (Spirit Form) icon
Ability
No Target
Release the channel early.
Cooldown symbol
 0


Talents

Hero Talents
+200 Illuminate icon Illuminate Damage/Heal25+2s Mana Leak icon Mana Leak Stun
+300 Chakra Magic icon Chakra Magic Mana20+40% Magic Resistance
+350 Cast Range15+40% XP Gain
+25 Movement Speed108% Spell Lifesteal
Notes:
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • The cast range talent also affects the damage/heal range of Illuminate icon Illuminate, but not its vision range.
  • The damage/heal bonus talent for Illuminate icon Illuminate is directly added on top of the regular damage/heal. It does not alter the damage per second of channeling.
  • Stacks diminishingly with other Magic Resistance magic resistance sources.
    • Increases Keeper of the Light's magic resistance to 55%.

Recommended items

Gameplay

Audio

History

Equipment

Trivia

  • Ezalor's design in Dota 2 makes several references to Gandalf, an iconic character from The Lord of the Rings book series.
    • His clothing is almost purely white, similar to Gandalf's attire.
    • Illuminate's wave animation are a group of stampeding white horses. This is similar to the spell Gandalf cast on the torrent of water, at the ford of Bruinen, in the first book, The Fellowship of the Ring. Additionally, it has similarities to his reinforcements at Helm's Deep during the second book, The Two Towers. This is also depicted in the splash art, with Ezalor taking Gandalf's place at the head of the charge.
    • The Mana Leak cast line ▶️ "You shall not cast!" is a reference to one of Gandalf's most famous quotes: "You shall not pass!"[1]
    • The unused Mana Leak cast line ▶️ "Run! Run, I say!" is a reference to another one of Gandalf's famous quotes: "Fly, you fools!"[2]
    • The respawn lines ▶️ "Ezalor... I think that's my name" is likely a reference to Gandalf "respawning" as The White: "Gandalf? ... Yes ... That was my name ... Gandalf the Grey."
    • One of Ezalor's cosmetic items, the Wise Cap of the First Light makes him look even more like Gandalf.
  • The lines ▶️ "Kundalini!" and ▶️ "The serpent of illumination stirs!" come, as well as the term "Chakra" are derived from Hinduism. Kundalini is described as a dormant inner strength, or "sleeping serpent waiting to be awakened".
  • Enigma minimap icon Enigma, Io minimap icon Io, Keeper of the Light minimap icon Keeper of the Light and Chaos Knight minimap icon Chaos Knight together represent the four fundamental forces of the universe with Ezalor representing the weak nuclear force. This is reflected in several of Enigma's responses to these heroes.
  • The rivalry line ▶️ "And chaos fled!" may be a reference to an official bug that can occur when fighting the final boss of Final Fantasy, Chaos, as you can win the fight without damaging him (he simply just fled).
  • His rare line ▶️ "I'll tell thee everything I can, there's little to relate." and ▶️ "Very gladly will I drink your honor's noble health." are quotes of the poem by "Haddock's Eyes" by Lewis Carroll, a poem about a very odd old man.[3]
  • His rare line ▶️ "I'll forego green girdles and questing beasts, for all such knightly trifles pale before the light." is a reference to the book The Sword in the Stone.

Gallery

References

de:Keeper of the Light

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