June 12, 2013 Patch (Test)
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- Updated 's face
- Updated 's face
- armor being dispellable : Fixed bonus
- : Fixed being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast
- turn rate on Beastmaster's Hawk and Boar being slightly too low : Fixed
- : Fixed cast range (600->800)
- Earth Spirit mana cost : Fixed
- : Fixed bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds
- : Fixed a rare bug with that could cause it to not give bonus damage
- : Fixed legacy keys not working
- : Fixed damage interval happening every 1 second instead of every 0.5 seconds
- : Fixed some vision issues with
- : Fixed counter logic getting forgotten when purged
- Golems, Familiars, and units : Fixed not slowing units like
- Fixed the initial ability not being interrupted if Io was only disabled in the cast time but not when the teleportation happened
- Fixed the initial ability not getting interrupted by Root debuffs ( , , etc)
- Fixed ability not revealing fog of war for enemies
- Fixed ability not showing the initial visual effect on the ground for enemies (only showed ping)
- Fixed being able to return with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)
- Fixed missing a 2 second toggle cooldown
- : Fixed allied cast killing the creeps and healing you
- : Fixed not having an AoE limit (should be 1000)
- magic immune units : Fixed not jumping to
- : Fixed being able to use while rooted
- : Fixed charge not getting used when hurt by an invulnerable source
- Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Unstable Current". not purging off Repel : Fixed
- : Fixed casting subsequent s being too slow
- Fixed passive buff icon updating on hero proximity while dead
- Fixed sometimes causing an allied to end early.
- Illusions benefiting from the damage reduction portion of : Fixed Spectre
- : Fixed working while ed
- : Fixed ending prematurely with , , etc
- magic immune allies : Fixed being castable on
- Zombie units losing HP with : Fixed
- Fixed True Strike causing you to be unable to miss against Towers
- Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game
- Fixed Backswing behavior with , , , and
- Fixed truesight being unable to be applied to sleeping/invulnerable units
- Fixed Filler buildings having no armor
- Fixed Neutral's magic immune enemies slow affecting
- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position
- Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.
- Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.
- You can now hold control when pinging to send a "caution" ping instead.
- Added Roshan respawn timers to the spectator popups. reclaim and
- Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.
- Added distant tower destruction sounds.
- Added sound effects.
- Fixed sync on .
- Fixed bug allowing reports outside of matches in certain contexts
- Players receive an additional report submission if someone they report subsequently receives a communication ban
- Fixed an intermittent crash on some particle effects like
- Quickcast requires alt (autocast) key combination when enabled
- Fixed various bugs with Quickcast
- Fixed a bug with Trueshot vs Buildings
- Fixed with Magic Immunity