July 04, 2012 Patch (Test)
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- Added and !
- Enabled , , and in Captain's Mode.
- Fixed not properly granting a heal from enemy heroes dying in an AoE.
- Fixed DPS burn from not stacking per tick.
- Fixed ending if you get Cycloned.
- Fixed astral indicator to only show for hero and allied team.
- Fixed stolen Persuasion not killing stolen creeps when lost.
- Fixed stolen not teleporting teammates who are linked with a stolen Tether.
- Fixed Toggleable spells not being stealable.
- Fixed not getting flying vision or flying height when stealing .
- Fixed stopping when Rubick dies.
- Fixed stealing Morph Replicate and Replicate not working correctly.
- Fixed Invoker's Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode.
- Fixed Telekinesis land AoE triggering Linken's Sphere.
- Fixed Magic Stick interaction with Tether.
- Overcharge and the two spirit control sub abilities no longer proc magic stick.
- Spirits no longer don't retain their vision after they explode.
- Fixed Relocate's return not interrupting other channeling spells (like TP Scroll).
- Fixed heroes continuing old movement orders after returning with Relocate.
- Fixed Soul Ring not working with Tether.
- Fixed the burn aura from Warlock's Golems so it stacks correctly.
- Small fix to creep aggro reaction time.
- Fixes for guardian spirits rendering with pops and such when entering/leaving FoW.
- Added 'Telekinesis Land' effect marker for Rubick.
- The game now desaturates when paused.
- Fixed Wisp voice lipsync getting stuck on with random noise.
- Fixed ranged display stomping on ambient effects, including Wisp.
- Fixed Unusual Flying Couriers losing some of their effects when transitioning.
- Fixed Tether being left behind when enemy teleported into FoW.
- Changed Guardian Wisp Explosion Effects.
- Added more obvious Wisp Tether Boundary Effect.
- When someone buys back, an icon now shows on the top bar for 5 seconds.
- Tether now shows the amount that it heals its target.
- Wisp spirits no longer show up on the minimap.
- Wisp and his tethered unit move their camera when they Relocate and Relocate back.
- Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on Necro 1 will actually buy a Necro recipe if the player has a Necro 1 or 2, etc)
- Fixed shop closing when other players' selections change
- We now show the Aghanim upgrade info in the ability itself if you're holding the scepter.
- The Relocate sound stops correctly now.
- Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero.
- Changed how bots use Glyph, they should no longer use it when their buildings aren't being attacked.
- Made Crystal Maiden bot even more timid.
- Bots will temporarily no longer do Roshan.
- Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers.
- Fixed bug where bots weren't correctly parsing their roles, which would lead to bad hero picking/randoming.
- Fixed case were bots could "cheat" and have knowledge of where their target was when blinking.
- Added teleport (start & end) animations for the following heroes:
- Added spawn animations for the following heroes:
- Added the following animations for
- Injured Attack
- Injured Idle
- Added the following stolen spell animations for
- Added a new skin and particle effect to the Enduring War Dog that features The Defense logo.
- Added a new Secret Shop Keeper to the Dire side.
- Updated Juggernaut's Grand Claive of the Unshamed texture.
- Fixed Undying's base armor.
- Fixed Tombstone HP regeneration.
- Fixed Wisp portrait movie not drawing.
- Fixed Thunder Strike not continuing to in the area where its target dies.
- Fixed Thunder Strike dispellability.
- Fixed Glimpse dispellability.
- Fixed crash when showcasing Alchemist.
- Fixed Tombstone not clearing the trees before spawning at the targeted point.
- Fixed Tombstone not spawning zombies around Magic Immune units
- Fixed Tombstone affecting units in Fog of War.
- Fixed Tombstone being selectable as a controllable unit.
- Fixed Tombstone not properly upgrading on the first interal.
- Fixed zombies being controllable after Berserker's Call ends.
- Fixed zombies not always getting hasted as the target gets low health.
- Relocate now provides vision to the target area for both teams along with an ally teleport effect for his team and an enemy teleport effect for his enemies.
- Fixed being able to target Soul Rip on wards.
- Fixed Soul Rip not doing HP removal to nearby units
- Fixed Acid Spray affecting zombies.
- Fixed Decay not damaging illusions
- Fixed Zombie armor type
- We now destroying trees every time we cancel motion from tether to prevent wisp from getting stuck.
- Added a check for the ability to block creep spawns. Now the spirits should correctly provide vision and not block creep spawns.
- Fixed issue that would cause map locations to be increasingly marked as impassable for bots when timed out on long pathfinds.
- Re-enabled bots doing Roshan.