Changelogs
Version history
Version
Description
- Talents:
- Level 10 right talent: +250 attack range increased to +275.
- Level 15 left talent: +30 Dual Breath damage per second reduced to +25.
- Talents:
- Level 10 left talent: 8% spell damage amplification reduced to +6%.
- Level 10 right talent: +300 attack range reduced to +250.
- Level 15 left talent: +40 Dual Breath damage per second reduced to +30.
- Level 15 right talent: +350 health reduced to +275.
- Level 20 left talent: +400 Dual Breath cast range/distance reduced to +325.
- Level 20 right talent: +60 Liquid Fire attack speed slow reduced to +50.
- Level 25 left talent: +1.25s Ice Path duration reduced to +1s.
- Dual Breath now deals its first tick of damage immediately as the fire debuff is placed, instead of 0.5 seconds after.
- Talents:
- Level 20 left talent changed: +150 gold per minute -> +400 Dual Breath cast range/distance.
- Talents:
- Level 15 right talent changed: +35% experience gain -> +350 health.
- Talents:
- Level 15 right talent: +40% experience gain reduced to +35%.
- Liquid Fire now applies its effects around the target even when it dies before impact, or when the attack gets evaded or disjointed.
- Increased intelligence gain from 2.8 to 3.2.
- Talents:
- Level 10 right talent changed: +30% experience gain -> +300 attack range.
- Level 15 right talent changed: +300 attack range -> +40% experience gain.
- Reduced base intelligence from 28 to 26.
- Increased base attack damage from 25-33 to 27-35.
- Talents:
- Level 10 right talent: +25% experience gain increased to +30%.
- Level 15 right talent: +250 attack range increased to +300.
- Reduced attack backswing from 0.5 to 0.3.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced Dual Breath cast time from 0.65 to 0.55.
- Reduced Macropyre cast time from 0.65 to 0.55.
- Reworked talents:
- Old:
- Level 10: +8% spell damage amplification or +25% experience gain
- Level 15: +35 Dual Breath damage per second or +125 cast range
- Level 20: +150 gold per minute or +400 attack range
- Level 25: +1.25s Ice Path duration or Macropyre deals pure damage and pierces spell immunity
- New:
- Level 10: 8% spell damage amplification or +25% experience gain
- Level 15: +40 Dual Breath damage per second or +250 attack range
- Level 20: +150 gold per minute or +60 Liquid Fire attack speed slow
- Level 25: +1.25s Ice Path duration or Macropyre deals pure damage and pierces spell immunity
- Increased strength gain from 2.3 to 2.6.
- Reduced base health regeneration from 0.25 to 0.
- Dual Breath
- Increased starting radius from 200 to 225.
- Increased end radius from 250 to 275.
- Talents:
- Level 25 right talent changed: -50s respawn time -> Macropyre deals pure damage and pierces spell immunity.
- Talents:
- Level 10 right talent: +20% experience gain increased to +25%.
- Level 15 left talent: +25 Dual Breath damage per second increased to +35.
- Talents:
- Level 10 right talent: +15% experience gain increased to +20%.
- Level 15 left talent changed: +250 health -> +25 Dual Breath damage per second.
- Liquid Fire
- Is no longer a unique attack modifier.
- Increased attack speed slow from 20/30/40/50 to 30/40/50/60.
- Increased Macropyre radius from 240 to 260.
- Added talents:
- Level 10: +8% spell damage amplification or +15% experience gain
- Level 15: +250 health or +125 cast range
- Level 20: +150 gold per minute or +400 attack range
- Level 25: +1.25s Ice Path duration or -50s respawn time
- Macropyre
- No longer has unit targeting.
- Increased cast range and max distance from 900 to 1400.
- Increased Aghanim's Scepter duration from 20 to 30.
- Increased base attack damage from 18-26 to 25-33 (total attack damage from 46-54 to 53‒61).
- Increased Dual Breath cast range from 550 to 750. [?]
- Dual Breath
- Increased fiery wave travel speed from 850 to 1050, to match the icy wave's speed.
- Increased damage per second from 16/26/56/76 to 20/40/60/80.
- Increased Ice Path cast range and max distance from 1100 to 1200.
- Reduced Liquid Fire damage per second from 15/20/25/30 to 12/16/20/24.
- Dual Breath
- Increased movement speed slow from 30% on each level to 28%/32%/36%/40%.
- Increased attack speed slow from 30 on each level to 28/32/36/40.
- Dual Breath
- Increased cast range from 500 to 550.
- Increased travel distance from 700 to 750.
- Reduced Liquid Fire cooldown from 20/15/10/5 to 20/15/10/4.
- Aghanim's Scepter upgraded Macropyre
- Increased path distance from 1350 to 1800.
- Now increases duration from 7 to 14.
- Dual Breath
- Removed the 35/70/105/140 impact damage of both breaths.
- Increased damage per second from 5/10/15/20 to 16/36/56/76.
- Reduced damage interval from 1 to 0.5 (dealing 8/18/28/38 damage per interval).
- Increased attack speed slow from 20 to 30.
- Increased slow and damage per second duration from 4 to 5.
- Rescaled Ice Path damage from 25/50/75/100 to 50 on each level.
- Increased Liquid Fire damage per second from 10/15/20/25 to 15/20/25/30.
- Liquid Fire is now an active attack modifier, instead of a passive one (same cooldown, still no mana cost).
- Reworked Ice Path
- Old Ice Path:
- Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units.
- Cast range: 1100
- Path distance: 1100
- Path width: 150
- Effect delay: 0.5
- Stun duration: 1/1.33/1.66/2
- Mana cost: 75
- Cooldown: 12/11/10/9
- The path extends at a speed of 2200. Every bit of the part explodes 0.5 seconds after it is created, so the overall delay gets bigger towards the end of the path, since it has to travel first. Units are frozen if they are within range upon exploding.
- New Ice Path:
- After a short delay a thin path of ice is created in front of Jakiro for a short period, anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects.
- Cast range: 1100
- Path distance: 1100
- Path width: 150
- Effect delay: 0.4
- Damage: 100
- Path duration: 1/1.4/1.8/2.2
- Mana cost: 75
- Cooldown: 12/11/10/9
- Notes: The entire path is created at once 0.4 seconds after cast. The path stays for the given duration. Any unit which comes too close during that duration gets stunned for the path's remaining duration and damaged.
- Increased Liquid Fire radius from 175 to 300.
- Macropyre
- Reduced damage interval from 1 to 0.5.
- Reduced damage per interval from 100/140/180 125/175/225) to 50/70/90 ( 62.5/87.5/112.5).
- Total damage is still the same, just in smoother intervals.
- Increased base attack damage from 14-26 to 18-26 (total attack damage is now 46-54).
- Liquid Fire now affects siege creeps.
- Aghanim's Scepter now also increases Macropyre path distance from 900 to 1350.
- Increased Ice Path stun duration from 0.5/1/1.5/2 to 0.8/1.2/1.6/2.
- Replaced Auto Fire with Liquid Fire
- Liquid Fire:
- Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims and slow their attacks. Affects buildings.
- Radius: 175
- Damage per second: 10/15/20/25
- Attack speed slow: 20/30/40/50
- Duration: 5
- Cooldown: 20/15/10/5
- Notes: Is a Unique Attack Modifier. Places a debuff on affected targets upon hit. Deals damage in 0.5 second intervals.
- Added Aghanim's Scepter upgrade for Jakiro: Increases Macropyre travel speed from 600 to 1500 and damage per second from 75/125/175 to 125/175/225.
- Reduced base attack damage from 24-36 to 14-26 (total attack damage is now 42-54).
- Reduced movement speed from 305 to 290.
- Increased Dual Breath mana cost from 120/130/140/150 to 135/140/155/170.
- Improved Attack Animation from 0.70/0.65 to 0.4/0.5.
- Fixed a minor casting bug with Dual Breath.
- Increased Macropyre travel speed from 300 to 600.
- Dual Breath
- Reduced travel distance from 900 to 700.
- Increased mana cost from 120 on each level to 120/130/140/150.
- Reduced the Dual Breath's range to match the animation, mana cost increased.
- Created.
Patch history
Patch
Description
- Updated model.
- UFixed the interaction of Jakiro's Ice Path and fog of war.
- Jakiro's voices now pan left and right.
- Fixed Liquid Fire debuff being removed by Manta Style/ Black King Bar.
- Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds.
- Fixed some wave speed issues with Crypt Swarm, Dual Breath, Breathe Fire, Dragon Slave, Illuminate, Sonic Wave and Shockwave.
- Macropyre now does the correct amount of damage with an Aghanim's Scepter.
- Fixed Macropyre not hurting siege units.
- Altered processing on Jakiro voices (in 12/1/11 update).
- Fixed Liquid Fire working with Illusions.
- Fixed Liquid Fire not working correctly against siege units.
- Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Nature's Prophet, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.
- Updated Jakiro's voice-overs.
- Fixed Liquid Fire not working on siege units.
- Fixed Dual Breath fire interval being a little too slow.
- Enabled Huskar, Batrider and Jakiro for Captain's Mode.
- Fixed Dual Breath not being targetable on units directly.