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Jakiro
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
25 + 2.6
10 + 1.2
28 + 2.8
Level 0 1 15 25 30
Health 120 670 1462 2298 2628
+0 +2.5 +6.14 +9.94 +11.44
Mana 75 411 879 1359 1551
+0.01 +1.41 +3.37 +5.37 +6.17
Armor 1 2.67 5.47 9.47 10.8
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

25
33

53
61

92
100

132
140

148
156

Attack Rate 0.59/s 0.65/s 0.75/s 0.89/s 0.93/s
Attack Range Ranged 400 (800)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.4 + 0.5
Projectile Speed
Move Speed 290 (Nighttime 320)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Jakiro the Twin Head Dragon is a ranged intelligence hero who utilizes the powers of ice and fire with powerful linear area spells. He can freeze enemies in place with Ice Path, or slow them down with Dual Breath. He is capable of dealing heavy damage throughout the game by locking enemies inside his Macropyre, and provides great pushing power with Liquid Fire.

With high base attribute gain and relatively low mana costs, he requires few items to be effective. Jakiro is a support who can continually turn battles in his favor with good positioning. His high strength gain makes him a bit tougher than most spellcasters and his low cooldowns ensure that his downtime is very minuscule, making him a great hero for ganks, pushes and clashes across the battlefield.

Bio

Jakiro minimap iconJakiro, the Twin Head Dragon
▶️ "Two sides of the same coin."
Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatches from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.

Abilities

Dual Breath
Dual Breath icon
Affects
Enemies
Damage
Magical
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cast Animation: 0.65+1.17
Cast Range: 550 (Talent Expression error: Unrecognized punctuation character "{".)
Starting Radius: 225
Travel Distance: 750 (Talent Expression error: Unrecognized punctuation character "{".)
End Radius: 275
Move Speed Slow: 28%/32%/36%/40%
Attack Speed Slow: 28/32/36/40
Damage per Second: 20/40/60/80 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Dual Breath|?value7#}}+{{#show:Jakiro|?talent2left value#}}".)
Duration: 5
Cooldown symbol
 10
Mana symbol
 135/140/155/170
Buff/Debuff
Modifiers [?]
Dual Breath Slow
Dual Breath Burn
Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.

  • Targeting a unit causes the breaths to be released towards the unit's position.
  • Both the icy and fiery wave travel at a speed of 1050, taking Expression error: Unrecognized punctuation character "{". (Talent Expression error: Unrecognized punctuation character "{".) seconds to travel the full distance.
  • The fiery breath is released 0.3 seconds after the icy breath is released.
    • This means it is possible for enemies to be hit by only one of the breaths, by getting in or out of range of the second breath.
  • Can hit units up to Expression error: Unrecognized punctuation character "{". (Talent Expression error: Unrecognized punctuation character "{".) range away (travel distance + end radius).
  • The complete area of both breaths is shaped like a cone.
  • Jakiro cannot move until the fiery breath is released. However, he can cast spells, use items and turn before it is released.
  • Deals Lua error in Module:Calculate at line 35: in expression "{{#show:#Dual Breath|?value7#}}*0.5". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Dual Breath|?value7 tal#}}*0.5".) damage in 0.5 second intervals, starting 0.5 second after the damaging debuff is placed, resulting in Expression error: Unrecognized punctuation character "{". instances.
  • Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Dual Breath|?value7#}}*{{#show:#Dual Breath|?value8#}}". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Dual Breath|?value7 tal#}}*{{#show:#Dual Breath|?value8#}}".) damage to a single unit (before reductions).


Ice Path
Ice Path icon
Affects
Enemies
Damage
Magical
Creates a path of ice that stuns and damages enemies that touch it.
Cast Animation: 0.65+0.8
Cast Range: 1200 (Talent Expression error: Unrecognized punctuation character "{".)
Path Distance: 1200 (Talent Expression error: Unrecognized punctuation character "{".)
Path Radius: 150
Effect Delay: 0.5
Damage: 50
Path Duration: 1/1.5/2/2.5 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Ice Path|?value6#}}+{{#show:Jakiro|?talent4left value#}}".)
Cooldown symbol
 12/11/10/9
Mana symbol
 90
Buff/Debuff
Modifiers [?]
Ice Path Stun
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.

  • Despite the visual effects, the path's effects do not have to travel, and are instantly applied after the {{#show:#Ice Path|?value4#}} second delay.
  • The Ice Path starts 12 range in front of Jakiro and has a length of {{#show:#Ice Path|?value2#}} (Talent {{#show:#Ice Path|?value2 tal#}}).
    • It can hit units up to Expression error: Unrecognized punctuation character "{". (Talent Expression error: Unrecognized punctuation character "{".) range away (starting distance + path length + path radius).
    • It can also hit units Expression error: Unrecognized punctuation character "{". range behind Jakiro, due to its radius and starting position.
  • Enemy units which come within {{#show:#Ice Path|?value3#}} radius of the path while it is up get stunned and damaged by it.
  • The stun lasts as long as the remaining duration of the path itself.
  • The path grants {{#show:#Ice Path|?value3#}} range flying vision along the path for its duration.


Liquid Fire
Liquid Fire icon
Affects
Enemies
Damage
Magical
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Cast Range: 600 (Talent Expression error: Unrecognized punctuation character "{".)
Radius: 300
Attack Speed Slow: 30/40/50/60
Damage per Second: 12/16/20/24
Duration: 5
Cooldown symbol
 20/15/10/4
Buff/Debuff
Modifiers [?]
Liquid Fire Burn
The left maw of Jakiro opens, laying waste to any in its path.

  • Disjointing it, or becoming invulnerable upon impact completely nullifies the effects, including the area slow and damage.
  • Casting Liquid Fire manually uses the {{#show:#Liquid Fire|?value1#}} (Talent {{#show:#Liquid Fire|?value1 tal#}}) cast range. Attacking normally with Liquid Fire on autocast uses Jakiro's default {{#show:Jakiro|?attack range#}} (Talent Expression error: Unrecognized punctuation character "{".) attack range.
  • Successive casts of Liquid Fire do not stack, but refresh the debuff instead.
  • Deals Lua error in Module:Calculate at line 35: in expression "{{#show:#Liquid Fire|?value4#}}*0.5". damage in 0.5 second intervals (before reductions), starting 0.5 second after the debuff is applied, resulting in Expression error: Unrecognized punctuation character "{". damage instances.
  • Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Liquid Fire|?value4#}}*{{#show:#Liquid Fire|?value5#}}". damage to a single target (before reductions).
  • When off cooldown, the fire head's mouth drools fire (visible to everyone) and Jakiro starts using his fire head for attack animations until Liquid Fire is used.


Macropyre icon
Affects
Enemies
Damage
Magical
(Talent Pure)
Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
Cast Animation: 0.65+0.97
Cast Range: 1400 (Talent Expression error: Unrecognized punctuation character "{".) (With Aghanim's Scepter 1800, With Aghanim's Scepter and Talent Expression error: Unrecognized punctuation character "{".)
Path Distance: 1400 (Talent Expression error: Unrecognized punctuation character "{".) (With Aghanim's Scepter 1800, With Aghanim's Scepter and Talent Expression error: Unrecognized punctuation character "{".)
Path Radius: 260
Damage per Second: 100/140/180 (With Aghanim's Scepter 125/175/225)
Path Duration: 10 (With Aghanim's Scepter 30)
Cooldown symbol
 60
Mana symbol
 220/330/440
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases flame length, duration, and damage.
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.

  • Instantly applies its effects over the whole distance. Does not have any travel speed.
  • The fire starts 234 range in front of Jakiro and has a length of Expression error: Unrecognized punctuation character "{". (Talent Expression error: Unrecognized punctuation character "{".) (Upgradable by Aghanim's Scepter. Expression error: Unrecognized punctuation character "{"., Talent Expression error: Unrecognized punctuation character "{".).
    • It can hit units up to Expression error: Unrecognized punctuation character "{". (Talent Expression error: Unrecognized punctuation character "{".) (Upgradable by Aghanim's Scepter. Expression error: Unrecognized punctuation character "{"., Talent Expression error: Unrecognized punctuation character "{".) range away (starting distance + path length + path radius).
    • It can also hit units Expression error: Unrecognized punctuation character "{". range behind Jakiro, due to its radius and starting position.
  • Deals Lua error in Module:Calculate at line 35: in expression "{{#show:#Macropyre|?value4#}}*0.5". (Upgradable by Aghanim's Scepter. Lua error in Module:Calculate at line 35: in expression "{{#show:#Macropyre|?value4 aghs#}}*0.5".) damage in 0.5 second intervals (before reductions), starting 0.5 seconds after cast, resulting in Expression error: Unrecognized punctuation character "{". (Upgradable by Aghanim's Scepter. Expression error: Unrecognized punctuation character "{".) damage instances.
  • Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Macropyre|?value4#}}*{{#show:#Macropyre|?value5#}}". (Upgradable by Aghanim's Scepter. Lua error in Module:Calculate at line 35: in expression "{{#show:#Macropyre|?value4 aghs#}}*{{#show:#Macropyre|?value5 aghs#}}".) damage to a single unit (before reductions).
  • The path destroys trees within 260 range along the path upon cast.


Talents

Hero Talents
+1.25s Ice Path icon Ice Path Duration25Macropyre icon Macropyre Pure and Pierces Immunity
+150 Gold/Min20+400 Attack Range
+35 Dual Breath icon Dual Breath Burn Damage15+125 Cast Range
+8% Spell Amplification10+25% XP Gain
Notes:
  • The attack range talent also affects the cast range of Liquid Fire icon Liquid Fire.
  • Grants generic bonus Outgoing Damage Manipulation outgoing damage amplification. Stacks additively with other generic outgoing damage manipulation sources.
    • Affects only spell damage sourced to Jakiro. Does not amplify damage flagged as HP removal.

Recommended items

Tips

  • At level 6, you may opt to skip your ultimate if you don't have Arcane Boots yet, as the crowd control it provides compared to spamming all of your other abilities is far less efficient for its mana cost.
  • Leveling Ice Path over Liquid Fire and Dual Breath is not advisable for early game impact, as each Ice Path only adds 0.5 seconds of duration and -1 second of cooldown, with no additional damage.
  • If you intend to max out Liquid Fire by level 7, you may want to opt for different boots, as you may not be consuming enough mana for Arcane Boots to be truly useful. Instead, you can go for Phase Boots for mobility and damage, Power Treads for durability and attack speed, Tranquil Boots for HP regen and mobility, or even keep your brown boots for upgrading to Boots of Travel later, giving you split-pushing potential, and ensuring your presence in teamfights.
  • The huge range and lasting area effect of Ice Path make it roughly analogous to Earthshaker's Fissure. It is an amazing spell for opening up opportunities to fight or to shut down aggression. It doesn't do much damage, however.
  • If another hero in your team is already getting Mekansm, you can instead buy a Veil of Discord to not only boost your already high magical damage, but your teammates' as well.
  • Liquid Fire is a spell with a smaller area of effect but has the largest damage growth (the DPS for all four levels roughly doubles for each level and the DPS is as follows: 3.75/6.67/12.5/30), but its effect is free additional damage and provides an attack speed slow, and should be prioritized during the early game, as it can be kept active on a target constantly when maxed out.
    • Hits with Liquid Fire are very useful for tower pushing, as it reduces the tower's attack speed. It does enough damage to towers that even hit-and-runs with Liquid Fire can reduce tower health significantly.
    • It is also suitable for pushing lane creeps in the same way, although players should not expect to push down waves in the same way as other, more powerful lane control spells. Instead, they should use it in conjunction with Dual Breath and use the combined damage over time to push the lane.
  • When you can afford it, the movement slow from Shiva's Guard's active can be stacked with Dual Breath to maximize the time your enemies spend inside a Macropyre.
  • Combine Macropyre with spells that keep the enemy in place as long as possible, such as Chronosphere, Black Hole, Upheaval or Duel. It does not guarantee damage without these effects, and is a fairly low damage spell, so chaining it with other spells is necessary for any real effect.
    • This also works to counter enemy spells and melee heroes that require they stay in an area; throw Macropyre from outside Chronosphere, for example, to dissuade Void from attacking your teammates.

Gameplay

Audio

History

Equipment

Trivia

  • Jakiro's fun/alternate name was Double Dragon, referring to the video game franchise developed by Technos Japan.

Gallery

References


de:Jakiro

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