Invulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HP Removal. Most friendly effects, such as healing and teleports, are unaffected by invulnerability.
Invulnerable units often cannot be targeted by attacks or abilities and will often have their health bar temporarily hidden.
Invulnerability itself is not granted explicitly by any effects or spells, it is instead granted as a secondary effect to other abilities. Consequently, invulnerability is often only granted for very short periods of time.
Invulnerability is not disjointing, although certain sources of invulnerabilities will also disjoint some projectiles.
Sources of invulnerability
- Bane – Nightmare
- Brewmaster – Primal Split
- Chaos Knight – Phantasm
- Earth Spirit – Enchant Remnant
- Ember Spirit – Activate Fire Remnant
- Ember Spirit – Sleight of Fist
- Eul's Scepter of Divinity – Cyclone
- Faceless Void – Time Walk
- Familiar – Stone Form
- Flying Courier (Unit) – Shield
- Invoker – Tornado
- Juggernaut – Omnislash
- Lua error: Found no Cargo data for "Lifestealer - Assimilate".
- Lifestealer – Infest
- Manta Style – Mirror Image
- Morphling – Waveform
- Naga Siren – Mirror Image
- Naga Siren – Song of the Siren
- Lua error: Found no Cargo data for "Outworld Devourer - Astral Imprisonment".
- Phantom Lancer – Doppelganger
- Phoenix – Supernova
- Puck – Phase Shift
- Riki – Tricks of the Trade
- Shadow Demon – Disruption
- Storm – Cyclone
- Storm Spirit – Ball Lightning
- Terrorblade – Reflection
- Tusk – Snowball
Invulnerability piercing abilities
They call me Tiny.
This article was last edited by 87.167.24.120 on 13-Jul-2018 08:46.
The following abilities can affect invulnerable units:
- Affects invulnerable allied units.
- Affects nearby units when the primary target turns invulnerable.
- Debuff can be placed on invulnerable, but not on hidden units.
- Does not drain health while invulnerable.
- Affects invulnerable allied units, but not hidden allies or invulnerable/hidden enemies.
- Can affect invulnerable units and hidden self, but not hidden enemies.
- Bloodstone - [[Bloodstone#|]]
- Boots of Travel - [[Boots of Travel#|]]Can teleport to invulnerable units, but not hidden units.
- Buckler - [[Buckler#|]]Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable allied units.
- Cannot target, but teleports invulnerable and hidden targets.
- Affects invulnerable units, but not hidden units.
- Cannot cast on invulnerable units directly. Can heal invulnerable secondary target. Cannot heal hidden units.
- Dazzle - [[Dazzle#|]]Affects invulnerable units, but not hidden units.
- Cannot be cast on invulnerable units, but persists if the unit turns invulnerable in its duration.
- Silences and mutes invulnerable units, but not hidden units.
- Splash damage affects nearby units when the primary target turns invulnerable, but not hidden.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units. Does not silence or slow invulnerable units.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable or hidden units, but cannot target invulnerable or hidden units.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units.
- Affects invulnerable or hidden units, but cannot target invulnerable or hidden units.
- Io - OverchargeStill drains health and mana while invulnerable.
- Silences self while invulnerable.
- Can jump on invulnerable targets in range. Ignores hidden targets.
- Still transforms while invulnerable.
- Still drains mana while invulnerable.
- Lone Druid - [[Lone Druid#|]]
- Affects invulnerable units, but not hidden units.
- Affects invulnerable units, but not hidden units.
- Can teleport to an invulnerable Meepo.
- Does not affect invulnerable units. Still restores mana when caster turns invulnerable.
- Scepter healing affects invulnerable, but not hidden allies.
- Night Stalker - [[Night Stalker#|]]
- Affects invulnerable units, but not hidden units.
- Outworld Devourer - [[Outworld Devourer#|]]Does not affect invulnerable units. Bonus mana is unaffected.
- Cannot be cast on invulnerable units, but persists if the unit turns invulnerable in its duration.
- Affects nearby units when the target turns invulnerable.
- Silences invulnerable units, but not hidden units.
- Does not ignore invulnerable units, but ignores hidden units.
- Can be cast on invulnerable units, but not hidden units. Does not apply stun.
- Affects invulnerable units, but not hidden units.
- Affects nearby units when the primary target turns invulnerable, but not hidden.
- Affects invulnerable units, but not hidden units.
- Still drains mana while invulnerable.
- Timbersaw - [[Timbersaw#|]]Still drains mana while invulnerable.
- Affects invulnerable units, but not hidden units. Still gains damage from dying invulnerable units.
- Underlord - [[Underlord#|]]Can teleport to invulnerable units. Cannot target hidden units, but persists if the unit turns hidden in its duration. Can teleport invulnerable or hidden units.
- Spawns zombies on invulnerable units, but not hidden units.
- Affects invulnerable allies, but not hidden allies.
- Affects invulnerable units, but not hidden units.
- Can latch on invulnerable units, but not hidden units.
- Still drains mana while invulnerable.
- Does not ignore invulnerable units, but ignores hidden units.
- Heals invulnerable allies.
- Wraith King - [[Wraith King#|]]Affects invulnerable units, but not hidden units.
See also
{{#set:Title=Invulnerability}} {{#subobject:Invulnerability | title = Invulnerability | image = File:Invulnerability icon.png | description = This unit is invulnerable. | type = npc | target = Passive | affects = Self | notes = * The ability and modifier are not displayed in-game. }}