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Many hands make light work.
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Bad against...[]
- Lone Druid has a very large reserve of health against Invoker abilities, this allows him to survive a large number of attacks from Invoker and kill him, also Entangling Claws reveal invisibility from Ghost Walk, which allows the Lone Druid team to catch the popular QW-Invoker
- A good choice against Invoker, as it has some advantage with the help of abilities.
- With the Dissimilate, Voidspirit can evade Invoker's skills, going to another world where he does not receive damage. The same ability to run away or attack quickly.
- Astral Step moves quickly from point to point, which also reduces the Invoker's probability that he will hit him with skills and cause at least some damage.
- Anti-Mage's mobility and magic resistance make him nearly impossible to kill alone.
- Invoker's spells cost a lot of mana, and Invoker himself has a lot of mana. This means Invoker and his team are vulnerable to Mana Void's heavy damage.
- Blink allows Anti-Mage to escape from Invoker's combo if he doesn't have disables.
- Broodmother can kill Invoker easily in the early game with her Spawn Spiderlings and her spiderlings.
- Broodmother is both an Orchid Malevolence and a Nullifier carrier. As she can farm it early, she can kill Invoker easily.
- Doom is a good way to shut down Invoker, preventing from casting spells and using items for a lengthy time, thus forcing him to invest on Linken's Sphere.
- Time Dilation prevents Invoker from further invoking for the entire duration of the debuff, as well as massively slowing Invoker based on the large amount of spells he has.
- Time Walk will completely negate Invoker's combo damage.
- If Invoker is caught in Chronosphere, he will most likely be the primary target due to the large teamfight contribution he can provide.
- Blade Fury, similar to Rage, grants immunity to Invoker's spells and can dispel some debuffs as well.
- Omnislash renders Juggernaut invulnerable to Invoker's spells and can easily take Invoker down.
- Tidebringer pressures Invoker easily in lane due to Invoker's low health and armor in the early game.
- Rage grants immunity from Invoker's spells and can dispel most of the disables such as the armor loss from Forge Spirit and the constant stuns of Cold Snap.
- Crippling Fear is a good way to shut down and gank Invoker in the early game..
- Void deals good damage to Invoker and makes escaping harder.
- With Hunter in the Night and Void, Invoker can't get away from Night Stalker and won't be able to catch him with Sun Strike during the night.
- Nyx Assassin can simply activate Spiked Carapace while under many Invoker's abilities to stun him.
- Nyx Assassin takes advantage of Invoker's massive intelligence gain to do tons of damage using Mind Flare, as the spell does more damage based on the target's intelligence.
- Vendetta burns a large amount of Invoker's essential mana pool.
- Nether Ward on its own can greatly hinder Invoker from casting many of his abilities, at least until he gets a significant amount of HP or is under the protection of spell immunity from Black King Bar
- Life Drain provides True sight, revealing Invoker through Ghost Walk, and forcing him or his allies to use an ability or item to interrupt its channeling
- Outside of Nether Ward's range, Invoker shall have the advantage, as Invoker has Tornado to purge Pugna's Decrepify when it is used defensively, Tornado or Cold Snap to prevent Pugna from channeling Life Drain
- A poorly used Decrepify on Pugna's allies means Invoker's abilities can be used to deal more damage to them.
- Puck Outlanes Invoker with his abilities: Illusory Orb, Waning Rift finishing off all creeps on the line and getting a higher level than him
- Puck dodges Invoker's magic attacks with his abilities: Illusory Orb, Phase Shift in a fight, preventing Invoker from doing damage
- Astral Imprisonment allows Outworld Destroyer to save himself or ally from Invoker's combo, or remove Invoker from a fight temporarily.
- Arcane Orb's pure damage will deal a lot of damage against Invoker's mediocre strength gain.
- E.M.P. is useless against Outworld Destroyer by activating Equilibrium.
- However, be aware that Sanity's Eclipse will most likely not deal any damage at all, due to Invoker's high intelligence gain compared to Outworld Destroyer's.
- Queen of Pain usually outlanes Invoker, giving her team a significant early game advantage while Invoker is still farming.
- Blink allows Queen of Pain to escape from Invoker's combo if he doesn't have disables.
- Invoker is heavily dependent on his spells, making him useless during Global Silence, as well as interrupting Invoker during his combo.
- Arcane Curse is particularly deadly, because Invoker will continuously lose health if he keeps invoking and casting new spells.
- Last Word will silence Invoker when he casts Invoke, interrupting his combo.
- In the early to mid game, Invoker is defenseless against Storm Spirit's ganking with Ball Lightning and Orchid Malevolence.
- Templar Assassin can easily counter Invoker's last hitting process in the early game with Refraction. Refraction also negates the stun from Cold Snap, since it will need to deal damage in order to apply its stun.
- Additionally, Refraction completely blocks damage from Sun Strike should Invoker try to finish her off, provided she activate Refraction beforehand.
- Corrosive Skin makes Viper receive less damage from Invoker's spells
- Viper can harass Invoker with his Poison Attack in the early game.
- Viper Strike and Poison Attack can kill Invoker easily if Ghost Walk is on cooldown.
- Zeus greatly hinders Invoker on the line with his long-range abilities. QW- and QE-Invoker have a very long recharge on abilities, and Zeus' Arc Lightning ability recharges too quickly, which is why he quickly kills a pack of creeps and drives Invoker under his tower, punching and not letting finish off creeps
- Lightning Bolt and Thundergod's Wrath abilities reveal invisibility of enemies, for example Invoker invisibility from Ghost Walk ability
Others[]
- Heroes with silence: Death Prophet, Riki, Drow Ranger.
- Nether Ward can deal massive damage to Invoker in a protracted fight, especially if Invoker is casting a spell every few seconds with Aghanim's Scepter.
- Bounty Hunter and Slardar both have ultimates ( Corrosive Haze and Track) that reveal Invoker through Ghost Walk.
- Heroes with long lockdowns: Shadow Shaman, Legion Commander.
- Heroes with abilities which have a built-in spell immunity: Lifestealer, Juggernaut, Pangolier.
- Any abilities that can inflict Hex: Hex or Scythe of Vyse.
Items[]
- Pipe of Insight significantly reduces Invoker's damage output.
- Black King Bar prevents nearly all of Invoker's damage for its duration.
- Eul's Scepter of Divinity allows you to completely negate a Eul combo from Invoker, although any smart Invoker will wait for you to use your Eul first before using his combo.
- Glimmer Cape is a cheaper alternative to reduce Invoker's damage.
- Blade Mail can easily kill Invoker if he does the Chaos Meteor and Tornado combo.
- Force Staff can be used to save oneself and allies from Invoker's combos.
- Diffusal Blade can be used to burn Invoker's mana pool.
- Lotus Orb can reflect to Cold Snap back at Invoker.
Good against...[]
- QW-Invoker perfectly resists Batrider in his attacks, since Batrider has a small mana reserve and depends very much on him - E.M.P. perfectly allows Invoker to deprive her, and he also has the abilities of Tornado and Cold Snap, which can help him fend off his attack, and possibly even kill along with his team
- Ember Spirit has a small mana pool, which is why QW-Invoker can burn it out very effectively with his own E.M.P., do not give Ember Spirit the opportunity to play with his abilities and cause damage with them in a fight.
- QW-Invoker Destroys Ember Spirit's Flame Guard with his own Tornado, which is why Ember Spirit cannot defend against Invoker's strong magic damage.
- Quas Exort Invoker has high physical damage in the form of Cold Snap and Forged Spirits that allows him to trade hits with Huskar.
- Although Huskar can dispel Cold Snap with Life Break.
- Sun Strike deals pure damage and pierces spell immunity, and Huskar tends to drain his HP, making him a susceptible target.
- Invoker's spells will disable and destroy Legion Commander while she's locked in a Duel.
- E.M.P. allows Invoker to burn Medusa's mana to weaken Mana Shield.
- Medusa's lack of mobility makes her easy to kite with Invoker's spells.
- Tornado allows Invoker to purge Necrophos's Ghost Shroud, nullifying any benefits he could get out of it
- E.M.P. allows Invoker to burn Necrophos's mana, preventing him from using his abilities constantly
- Tinker is relatively helpless against Invoker, as his Rearm and Boots of Travel can be easily interrupted by Invoker's long range disables, even if he blinks away.
- Invoker is a big problem for Tiny the whole game because of its multiple disables. For example, the Cold Snap ability can catch an attack from Tiny's hand by surprise, because it becomes slower with the pumping of Grow. has a giant deceleration, creating a condition for the kite, which Tiny is very afraid of. In addition, Invoker has a Deafening Blast that disables Tiny's main weapon - strong blows from the hand
- E.M.P. allows Invoker to burn Wraith King's mana to prevent Reincarnation from triggering (only until Wraith King gets his Aghanim's Shard).
- Ice Wall and Cold Snap are particularly crippling for Wraith King as they allow to kite him very effectively, preventing him from dealing melee attack damage.
- Ice Wall can slow down Charge of Darkness in its tracks at max level, allowing counterplays such as Cold Snap to end the charge, bursting down with Tornado, Meteor, and right clicks, or even teleporting back to spawn to drag Spirit Breaker into the fountain.
- Cold Snap (if timed right) and Invoker's other disables like Tornado can interrupt Charge of Darkness, especially since Charge is telegraphed by the symbol appearing over head.
Others[]
- Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker, Monkey King, Shadow Fiend Lina
- Heroes with naturally low mana can be easily shut down by E.M.P.: Sven, Tiny, Wraith King, Omniknight
- Tornado's basic dispel is useful against abilities with powerful buffs: Guardian Angel, Shadow Word, Empower.
Works well with...[]
- Thirst reveals enemies at low health across the entire map, making it easy for Invoker to land a Sun Strike.
- Bloodrage makes Invoker's spells deal 1.5% more damage.
- Tornado or even Ice Wall may help Bloodseeker to land Blood Rite.
- Tornado and Cold Snap prevent enemies from escaping with Town Portal Scroll when they are under the effect of Rupture.
- Cold Snap combines well with Rot, especially for early game kills.
- Ice Wall also slows enemies down so Pudge can finish them, and Alacrity helps Pudge finish.
- Vacuum is a good way to pull enemies into Invoker's AoE spells.
- Wall of Replica is a good follow up to Tornado and Ice Wall.
- Kinetic Field keeps enemies together for easy nuking.
- Alacrity increases Luna's damage and attack speed, making it easier to push with Moon Glaives.
- Reverse Polarity gives invoker plenty of time to set up his nukes.
- Skewer allows Magnus to pull back running heroes back into invoker's spells like Ice Wall.
- Sprout can help set up Invoker's spells.
- Chronosphere holds several enemies in place for Chaos Meteor to do its damage.
- Chronosphere also helps set up E.M.P. and Sun Strike.
- Alacrity provides Faceless Void with bonus damage and attack speed, making Time Lock proc more.
- Legion Commander benefits greatly from Alacrity during Duel.
- With global Sun Strike, Invoker can help Legion Commander win Duels anywhere on the map.
Others[]
- Abilities with damage-per-second will continuously trigger Cold Snap: Poison Sting, Arcane Curse, Battle Hunger.
- Heroes with long stuns and hides like Disruption can set Invoker up for his spell combos: Bane, Outworld Destroyer, Shadow Demon
- Heroes with low attack speed but high attack damage will benefit greatly from Alacrity: Dragon Knight, Outworld Destroyer, Sven, Tiny
- Heroes with powerful yet difficult to land abilities like Earth Splitter may appreciate a Tornado set up: Ancient Apparition, Elder Titan, Kunkka, Mirana, Shadow Fiend