Page values for "Invoker"

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"_pageData" values

_creationDate2011-10-01
_modificationDate2018-09-18
_creatorChocolatewaffle
_categoriesCarries Disablers Escape Heroes Intelligence_heroes Nukers Pushers Ranged_heroes

"heroes" values

titleInvoker
image
File:Invoker icon.png
icon
File:Invoker minimap icon.png
primary_attributeIntelligence
strength18.0
strength_growth2.2
agility14.0
agility_growth1.9
intelligence14.0
intelligence_growth4.0
health_regen1.5
mana_regen0.9
armor-1.0
magic_resistance0.25
attack_damage_min21
attack_damage_max27
attack_range600.0
base_attack_time1.7
attack_point0.4
attack_backswing0.7
range_typeRanged
missile_speed900.0
movement_speed280
turn_rate0.5
collision_size24
sight_range_day1800
sight_range_night800
legs2
gib_typedefault
game
page_id1765

"heroes_bio" values

nameInvoker
title
soundclip
quoteI am a beacon of knowledge blazing out across a black sea of ignorance.
loreIn its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
voice_actorDennis Bateman

"abilities" values

titleQuas
typehero
sourceInvoker
sound
sound2
sound3
image
File:Quas icon.png
descriptionAllows manipulation of ice elements. Each <span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span> instance provides increased health regeneration.
lore
targetNo Target
target2
affectsSelf
affects2
damage_type
damage_type2
BKB_blockNo
BKB_text
linkens_block
linkens_text
illusionuseYes
illusion_textIllusions copy the currently active reagents and benefit from the regen bonus.
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastprocNo
oncasttext
default_keyQ
legacy_keyQ
mana_cost
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown0
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Quas interrupts Invoker's channeling spells upon cast.
  • Quas can be leveled 7 times, at levels 1/3/5/7/9/11/13.
  • Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone.
  • If he already has 3 instances, the oldest instance is replaced. The order of instances can be seen in the HUD as status buff icons, the oldest one being on the left.
  • Restores health in the form of health regeneration, so it regenerates 0.1/0.3/0.5/0.7/0.9/1.1/1.3 health per Quas instance in 0.1 second intervals.
  • Can restore up to 60/180/300/420/540/660/780 health in one minute per Quas instance.
  • This is how much health regeneration Invoker gains from 1, 2 and 3 Quas instances:
    • 1 Quas Instance: 1/3/5/7/9/11/13 health regeneration
    • 2 Quas Instances: 2/6/10/14/18/22/26 health regeneration
    • 3 Quas Instances: 3/9/15/21/27/33/39 health regeneration
game
titleWex
typehero
sourceInvoker
sound
sound2
sound3
image
File:Wex icon.png
descriptionAllows manipulation of storm elements. Each <span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span> instance provides increased attack speed and movement speed.
lore
targetNo Target
target2
affectsSelf
affects2
damage_type
damage_type2
BKB_blockNo
BKB_text
linkens_block
linkens_text
illusionuseYes
illusion_textIllusions copy the currently active reagents and benefit from the speed bonuses.
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastprocNo
oncasttext
default_keyW
legacy_keyW
mana_cost
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown0
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Wex interrupts Invoker's channeling spells upon cast.
  • Wex can be leveled 7 times, at levels 1/3/5/7/9/11/13.
  • Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone.
  • If he already has 3 instances, the oldest instance is replaced. The order of instances can be seen in the HUD as status buff icons, the oldest one being on the left.
  • This is how much attack speed and movement speed Invoker gains from 1, 2 and 3 Wex instances:
    • 1 Wex Instance: 2/4/6/8/10/12/14 attack speed and 1%/2%/3%/4%/5%/6%/7% movement speed
    • 2 Wex Instances: 4/8/12/16/20/24/28 attack speed and 2%/4%/6%/8%/10%/12%/14% movement speed
    • 3 Wex Instances: 6/12/18/24/30/36/42 attack speed and 3%/6%/9%/12%/15%/18%/21% movement speed
game
titleExort
typehero
sourceInvoker
sound
sound2
sound3
image
File:Exort icon.png
descriptionAllows manipulation of fire elements. Each <span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span> instance provides increased attack damage.
lore
targetNo Target
target2
affectsSelf
affects2
damage_type
damage_type2
BKB_blockNo
BKB_text
linkens_block
linkens_text
illusionuseYes
illusion_textIllusions copy the currently active reagents, but cannot benefit from the attack damage bonus.
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastprocNo
oncasttext
default_keyE
legacy_keyE
mana_cost
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown0
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Exort interrupts Invoker's channeling spells upon cast.
  • Exort can be leveled 7 times, at levels 1/3/5/7/9/11/13.
  • Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone.
  • If he already has 3 instances, the oldest instance is replaced. The order of instances can be seen in the HUD as status buff icons, the oldest one being on the left.
  • This is how much attack damage Invoker gains from 1, 2 and 3 Exort instances:
    • 1 Exort Instance: 4/8/12/16/20/24/28 attack damage
    • 2 Exort Instances: 8/16/24/32/40/48/56 attack damage
    • 3 Exort Instances: 12/24/36/48/60/72/84 attack damage
game
titleInvoke
typeultimate
sourceInvoker
soundInvoke
sound2
sound3
image
File:Invoke icon.png
descriptionCombines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Click the help button to see the list of possible spells.
loreSo begins a new age of knowledge.
targetNo Target
target2
affectsSelf
affects2
damage_type
damage_type2
BKB_blockNo
BKB_text
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyR
legacy_keyR
mana_cost
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown6
cooldown_aghs2
cooldown_tal
cooldown_aghs_tal
aghanims_upgradeDecreases cooldown from Invoke. Adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells.
cast_point0
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • This is an innate ability and does not need to be learned.
  • A button is located right above the ability icon. It opens a list which shows the required combination for every invoked ability.
  • Invoke interrupts Invoker's channeling spells upon cast.
  • The arrangement of element instances does not matter.
  • When already having two spells invoked, invoking a new spell replaces the older spell.
  • New invoked spells are always placed in the 4th ability slot.
    • The previously invoked spell is moved to the 5th slot in the process, while the previous spell in the 5th slot is lost.
  • When invoking a spell which is already invoked, Invoke does not go on cooldown.
    • If the re-invoked ability was in the 5th ability slot, it moves into the 4th, swapping position with the other invoked ability.
  • When not using legacy or custom hotkeys, the hotkey for the spell in the 4th slot is always D and the spell in the 5th slot is always F.
  • The Aghanim's Scepter icon.png Aghanim's Scepter upgrade does not improve the passive bonuses granted by Quas, Wex and Exort. It makes invoked spells consider them one level higher than what they are.
    • This means that it does not grant Invoker any of the abilities Quas, Wex and Exort when they are not learned yet.
game
titleCold Snap
typehero
sourceInvoker
soundCold Snap
sound2
sound3
image
File:Cold Snap icon.png
descriptionInvoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of <span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>. The enemy will take damage and be briefly frozen. Further damage taken in this state w
loreSadron's Protracted Frisson.
targetTarget Unit
target2
affectsEnemies
affects2
damage_typeMagical
damage_type2
BKB_blockYes
BKB_textDoes not stun or attempt to damage on proc if debuff was placed before spell immunity and when not dispelled.
linkens_blockYes
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyD/F
legacy_keyY
mana_cost100
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown20
cooldown_aghs
cooldown_tal<strong class="error">Expression error: Unexpected &lt; operator.</strong>
cooldown_aghs_tal
aghanims_upgrade
cast_point0.05
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Ability invokes when Invoker has 3 Quas instances.
  • Cold Snap immediately triggers on the target upon cast, so the next proc can only happen after the trigger cooldown.
  • Every time the effect triggers, the target is stunned and damaged.
  • On each trigger, Cold Snap first applies the damage, then the stun debuff.
  • Cold Snap does not trigger on self-inflicted damage, and on damage flagged as HP Removal.
  • With its current trigger cooldown and debuff duration, it can trigger up to 4/5/6/7/8/9/10 (Upgradable by Aghanim's Scepter. /12) times (including the initial trigger upon cast).
  • Can deal up to 28/70/126/196/280/378/490 (Upgradable by Aghanim's Scepter. /672) damage (before reductions) when triggering as often as possible.
  • Ability formulas:
    • Damage per proc: 0 + (7 * Quas)
    • Trigger cooldown: 0.8 - (0.03 * Quas)
    • Debuff duration: 2.5 + (0.5 * Quas) (Talent 2.5 + 1.5 + (0.5 * Quas))
game
titleGhost Walk
typehero
sourceInvoker
soundGhost Walk
sound2
sound3
image
File:Ghost Walk icon.png
descriptionInvoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of <span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>, and slow
loreMyrault's Hinder-Gast.
targetNo Target
target2
affectsSelf
affects2Enemies
damage_type
damage_type2
BKB_blockYes
BKB_textSlow does not persist if debuff was placed before spell immunity.
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyD/F
legacy_keyV
mana_cost200
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown45
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Ability invokes when Invoker has 2 Quas and 1 Wex instances.
  • Ghost Walk does not interrupt Invoker's channeling spells upon cast.
  • The movement speed slow on the enemies is provided by an aura. Its debuff lingers for 2 seconds.
  • The slow debuff places some particles on the affected units, allowing them to know that Invoker is nearby.
  • Invisibility is lost upon reaching the cast point of spells or items, or upon launching an attack.
  • Ghost Walk allows Invoker to pass through other units, including wards but not buildings.
  • Invoker can pick up or drop items without breaking the invisibility.
  • Ability formulas:
    • Enemy movement speed slow: 15 + (5 * Quas)
    • Self movement speed change: -40 + (10 * Wex)
game
titleIce Wall
typehero
sourceInvoker
soundIce Wall
sound2
sound3
image
File:Ice Wall icon.png
descriptionGenerates a wall of solid ice directly in front of Invoker for a duration based on the level of <span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>. The bitter cold emanating from it greatly slows nearby enemies based on the level of <span style="
loreKilling Wall of Koryx.
targetNo Target
target2
affectsEnemies
affects2
damage_typeMagical
damage_type2
BKB_blockYes
BKB_textDebuff is immediately removed when enemy turns spell immune.
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyD/F
legacy_keyG
mana_cost175
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown25
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0.05
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Ability invokes when Invoker has 2 Quas and 1 Exort instances.
  • The Ice Wall is always created in front of Invoker, perpendicular to the line between Invoker and a point 200 range right in front of him.
  • Creates 15 wall segments, with a spacing of 80 between each, resulting in a total length of 1120. Each segment affects a 105 radius around itself.
  • The wall's effective length is 1330 (wall length + radius from both sides).
  • Each segment possesses a movement speed slowing aura. Its debuff lingers for 2 seconds.
  • The damage is independent from the slow, so getting further than 105 radius away from a segment immediately stops the damage, while the slow still lingers.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in up to 3/4/6/7/9/10/12 (Upgradable by Aghanim's Scepter. /13) possible instances.
  • Can deal up to 18/48/108/168/270/360/504 (Upgradable by Aghanim's Scepter. /624) damage to a single unit (before reductions), when it stays in range for its full duration.
  • Ice Wall is not a pathing blocker. Any unit can pass through it.
  • Ability formulas:
    • Damage per second: 0 + (6 * Exort)
    • Movement speed slow: 0 + (20 * Quas)
    • Wall duration: 1.5 + (1.5 * Quas)
game
titleEMP
typehero
sourceInvoker
soundEMP
sound2
sound3
image
File:EMP icon.png
descriptionInvoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of <span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span>. Deal
loreEndoleon's Malevolent Perturbation.
targetTarget Area
target2
affectsEnemies
affects2
damage_typeMagical
damage_type2
BKB_blockYes
BKB_text
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyD/F
legacy_keyC
mana_cost125
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown30
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0.05
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Ability invokes when Invoker has 3 Wex instances.
  • Applies the mana loss first, and then the damage.
  • Invoker only gains the mana when it burns mana from heroes. Mana burned on illusions and other units does not restore mana.
  • The damage and the restored mana are dependent on the amount of mana burned on the enemies.
    • This means if the enemy had no mana left to burn, it deals no damage to it and does not restore Invoker's mana.
  • Can deal up to 60/105/150/195/240/285/330 (Upgradable by Aghanim's Scepter. /375) damage to each affected unit (before reductions).
  • Can restore up to 50/87.5/125/162.5/200/237.5/275 (Upgradable by Aghanim's Scepter. /312.5) mana for Invoker from each affected hero.
  • The visual effects and the sound during the 2.9 seconds effect delay are visible and audible to everyone.
  • Ability formulas:
    • Mana burned: 25 + (75 * Wex)
game
titleTornado
typehero
sourceInvoker
soundTornado
sound2
sound3
image
File:Tornado icon.png
descriptionUnleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of <span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</s
loreClaws of Tornarus.
targetTarget Point
target2
affectsEnemies
affects2
damage_typeMagical
damage_type2
BKB_blockYes
BKB_text
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyD/F
legacy_keyX
mana_cost150
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown30
cooldown_aghs
cooldown_tal<strong class="error">Expression error: Unexpected &lt; operator.</strong>
cooldown_aghs_tal
aghanims_upgrade
cast_point0.05
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Ability invokes when Invoker has 2 Wex and 1 Quas instances.
  • The Tornado travels at a speed of 1000 and always travels the full distance, so it takes 0.8/1.2/1.6/2/2.4/2.8/3.2 (Upgradable by Aghanim's Scepter. /3.6) seconds to reach the max distance.
  • The Tornado can hit units up to 1000/1400/1800/2200/2600/3000/3400 (Upgradable by Aghanim's Scepter. /3800) range away (travel distance + effect radius).
  • The damage is applied upon losing the Tornado debuff. Can deal up to 115/160/205/250/295/340/385 (Upgradable by Aghanim's Scepter. /430) damage to each affected unit (before reductions).
  • While in the air, other units may pass below the cycloned units.
  • The Tornado provides 200 radius flying vision as it travels. This vision does not last.
  • Also provides the same vision for 1.75 seconds after reaching its final destination.
  • Does not lift Roshan icon.png Roshan, but damages and interrupts him for a split second.
  • Ability formulas:
    • Travel distance: 400 + (400 * Wex)
    • Bonus damage: 0 + (45 * Wex)
    • Cyclone duration: 0.5 + (0.3 * Quas) (Talent 0.5 + 0.3 + (0.3 * Quas))
game
titleAlacrity
typehero
sourceInvoker
soundAlacrity
sound2
sound3
image
File:Alacrity icon.png
descriptionInvoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of <span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span> and their damage based on the level of <span style="white-space:nowrap;">[[Invoker#Exort
loreGaster's Mandate of Impetuous Strife.
targetTarget Unit
target2
affectsAllies
affects2
damage_type
damage_type2
BKB_blockNo
BKB_text
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyD/F
legacy_keyZ
mana_cost60
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown17
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0.05
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Ability invokes when Invoker has 2 Wex and 1 Exort instances.
  • Ability formulas:
    • Attack speed bonus: -5 + (15 * Wex) (Talent -5 + 35 + (15 * Wex))
    • Attack damage bonus: -5 + (15 * Exort) (Talent -5 + 35 + (15 * Exort))
game
titleSun Strike
typehero
sourceInvoker
soundSun Strike
sound2
sound3
image
File:Sun Strike icon.png
descriptionSends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of <span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span>, howe
loreHarlek's Incantation of Incineration.
targetTarget Area
target2
affectsEnemies
affects2
damage_typePure
damage_type2
BKB_blockNo
BKB_text
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyD/F
legacy_keyT
mana_cost175
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown25
cooldown_aghs
cooldown_tal90
cooldown_aghs_tal
aghanims_upgrade
cast_point0.05
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Ability invokes when Invoker has 3 Exort instances.
  • The damage is spread evenly among all affected units within the targeted area, including creeps.
  • This is how much damage Sun Strike deals when hitting a certain amount of units (before reductions).
    • 2 Units: 50/81.25/112.5/143.75/175/206.25/237.5 (Upgradable by Aghanim's Scepter. /268.75) damage
    • 3 Units: 33.33/54.17/75/95.83/116.67/137.5/158.33 (Upgradable by Aghanim's Scepter. /179.17) damage
    • 4 Units: 25/40.625/56.25/71.875/87.5/103.125/118.75 (Upgradable by Aghanim's Scepter. /134.375) damage
    • 5 Units: 20/32.5/45/57.5/70/82.5/95 (Upgradable by Aghanim's Scepter. /107.5) damage
  • Damage is only spread among units which are damaged by Sun Strike. All unaffected units do not soak up any damage.
  • Provides 300 radius flying vision at the targeted point for 5.5 seconds upon cast.
  • The visual effects and the sound during the 1.7 seconds effect delay are visible and audible to allies only.
  • When choosing the Cataclysm talent, self-casting Sun Strike causes it to send two strikes to every hero (including Arc Warden Tempest Double minimap icon.png Tempest Doubles, excluding other clones and illusions) on the map.
    • These Sun Strikes are fully visible and audible to the enemy during their delays.
    • The strikes are placed randomly around the target, using the giving minimum and maximum distances.
    • When using Cataclysm, Sun Strike goes on a 90 second cooldown.
  • Ability formulas:
    • Damage: 37.5 + (62.5 * Exort)
game
titleForge Spirit
typehero
sourceInvoker
soundForge Spirit
sound2
sound3
image
File:Forge Spirit icon.png
descriptionInvoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, mana, and armor are based on the level of <span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span> while attack range, health, and duration are based on the level of
loreCulween's Most Cunning Fabrications.
targetNo Target
target2
affects
affects2
damage_type
damage_type2
BKB_block
BKB_text
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyD/F
legacy_keyF
mana_cost75
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown30
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0.05
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Ability invokes when Invoker has 2 Exort and 1 Quas instances.
  • Casting Forge Spirit replaces the spirits from the previous cast, no matter who they are owned by.
  • The spirits are always summoned next to Invoker at a random position around him, but always facing east upon spawn.
  • Already summoned spirits do not have their stats upgraded when Quas or Exort is leveled. Their stats are set upon spawn.
  • Ability formulas:
    • Spirits attack damage: 12 + (10 * Exort)
    • Spirits attack range: 235 + (65 * Quas)
    • Spirits max health: 200 + (100 * Quas)
    • Spirits max mana: 50 + (50 * Exort)
    • Spirits armor: -1 + (1 * Exort)
    • Spirits duration: 10 + (10 * Quas)
game
titleChaos Meteor
typehero
sourceInvoker
soundChaos Meteor
sound2
sound3
image
File:Chaos Meteor icon.png
descriptionInvoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of <span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span>, and rolling further based on the l
loreTarak's Descent of Fire.
targetTarget Point
target2
affectsEnemies
affects2
damage_typeMagical
damage_type2
BKB_blockYes
BKB_textAttempts to deal damage if debuff was placed before spell immunity and when not dispelled.
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyD/F
legacy_keyD
mana_cost200
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown55
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0.05
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Ability invokes when Invoker has 2 Exort and 1 Wex instances.
  • The Chaos Meteor needs 1.3 seconds to land. It lands at the targeted point, not at Invoker's position.
  • Can hit units up to 1440/1590/1745/1895/2045/2195/2345 (Upgradable by Aghanim's Scepter. /2495) range away (cast range + travel distance + effect radius). The area between Invoker and the targeted point is unaffected.
  • The visual effects and the sound during the 1.3 seconds effect delay (the meteor falling from the sky) are visible and audible to everyone.
  • The Chaos Meteor rolls at a speed of 300 and always rolls the full distance, so it takes 1.55/2.05/2.57/3.07/3.57/4.07/4.57 (Upgradable by Aghanim's Scepter. /5.07) seconds to reach the max distance.
  • After landing, the meteor deals its main damage and places the burn debuff to units within its effect radius in 0.5 second intervals, starting immediately upon landing.
  • On each interval, the meteor first applies the damage, then the debuff.
  • The main damage can hit a unit up to 4/5/6/7/8/9/10 (Upgradable by Aghanim's Scepter. /11) times and thus can deal up to 230/375/555/770/1020/1305/1625 (Upgradable by Aghanim's Scepter. /1980) (Talent 350/525/735/980/1260/1575/1925 (Upgradable by Aghanim's Scepter. /2310)) damage (before reductions).
  • The burn debuff deals damage in 1 second intervals, starting 1 seconds after the debuff is placed, resulting in 3 instances for each debuff.
  • The debuffs from each interval fully stack and do not refresh each other. So a unit can be affected by 4/5/6/7/8/9/10 (Upgradable by Aghanim's Scepter. /11) instances of the burn debuff per cast.
  • One instance of the burn debuff can deal up to 34.5/45/55.5/66/76.5/87/97.5 (Upgradable by Aghanim's Scepter. /108) damage (before reductions).
  • All possible instances of burn damage per unit together can deal up to 138/225/333/462/612/783/975 (Upgradable by Aghanim's Scepter. /1188) damage (before reductions).
  • The whole Chaos Meteor, main and burn damage, can deal up to 368/600/888/1232/1632/2088/2600 (Upgradable by Aghanim's Scepter. /3168) (Talent 488/750/1068/1442/1872/2358/2900 (Upgradable by Aghanim's Scepter. /3498)) damage (before reductions) when a unit is hit by all possible instances.
  • The Meteor provides 400 radius flying vision while it is rolling. This vision does not last.
  • Also provides the same vision for 3 seconds after reaching its final destination.
  • Ability formulas:
    • Travel distance: 315 + (150 * Wex)
    • Main damage per interval: 40 + (17.5 * Exort) (Talent 40 + 30 + (17.5 * Exort))
    • Burn damage per second: 8 + (3.5 * Exort)
game
titleDeafening Blast
typehero
sourceInvoker
soundDeafening Blast
sound2
sound3
image
File:Deafening Blast icon.png
descriptionInvoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of <span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span>. The sheer impact from the blast is enough to knock those enemy un
loreBuluphont's Aureal Incapacitator.
targetTarget Point
target2
affectsEnemies
affects2
damage_typeMagical
damage_type2
BKB_blockYes
BKB_textKnockback persists if debuff was placed before spell immunity. Disarm can be dispelled by spell immunity only.
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyD/F
legacy_keyB
mana_cost300
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown40
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0.05
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Ability invokes when Invoker has 1 Quas, 1 Wex and 1 Exort instances.
  • Deafening Blast travels at a speed of 1100 and always travels the full distance, which takes 0.91 seconds.
  • The blast can hit units up to 1225 range away (travel distance + end radius).
  • The complete area is shaped like a cone.
  • Applies a non-disabling Forced Movement, so affected enemies can still use spells and items during it and their channeling spells are not interrupted.
  • The knockback and disarm are applied at the same time.
  • This is how the knockback works:
    • Affected units are moved in 0.03 second intervals.
    • They are moved 8/16/25/33/41/50/58 (Upgradable by Aghanim's Scepter. /66) times (Quas * 25 / 3).
    • The first 1/3 times, units are moved linearly, by a distance of 6 per interval. 1/3 of the intervals is 2/5/8/11/13/16/19 (Upgradable by Aghanim's Scepter. /22) times, which results in a distance of 12/30/48/66/78/96/114 (Upgradable by Aghanim's Scepter. /132).
    • For the remaining 6/11/17/22/28/34/39 (Upgradable by Aghanim's Scepter. /44) intervals, the units are moved exponentially with 0.98 times the speed of the previous interval.
    • So the remaining intervals together (on each level) move the units by a distance of (6 * n=1→i(n=1→i)(0.98n) =) 33.56/58.58/85.46/105.5/127.02/146.08/160.29 (Upgradable by Aghanim's Scepter. /173.14).
    • Summed up, the total distance on each level is 45.56/88.58/133.46/171.5/205.02/242.08/274.29 (Upgradable by Aghanim's Scepter. /305.14).
    • As conclusion, the knockback starts at a speed of 200 and decreases exponentially.
  • When the talent for it is chosen, the blasts are released towards every direction around Invoker, no matter where it is targeted.
    • A total of 12 blasts are released. One blast is released towards the targeted point, while the other eleven are adapted to it, with 30 degree angles between them.
    • A unit can only be hit by one blast per cast. If an enemy unit stands within the areas of multiple blasts, it is only affected by one.
  • Can knock units over impassable terrain. During the knockback, all trees the units collide with get destroyed.
  • Does not knock back Roshan icon.png Roshan, but damages and disarms him.
  • Ability formulas:
    • Damage: 0 + (40 * Exort)
    • Knockback distance: See knockback notes above
    • Knockback duration: 0 + (0.25 * Quas)
    • Disarm duration: 0.5 + (0.75 * Wex)
game

"abilities_traits" values

titleQuas
trait1Instances of <span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span> per Cast
value11
value1_aghs
value1_tal
value1_aghs_tal
trait2Health Regen Bonus per <span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span> Instance
value21/3/5/7/9/11/13
value2_aghs
value2_tal
value2_aghs_tal
trait3
value3
value3_aghs
value3_tal
value3_aghs_tal
trait4
value4
value4_aghs
value4_tal
value4_aghs_tal
trait5
value5
value5_aghs
value5_tal
value5_aghs_tal
trait6
value6
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleWex
trait1Instances of <span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span> per Cast
value11
value1_aghs
value1_tal
value1_aghs_tal
trait2Attack Speed Bonus per <span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span> Instance
value22/4/6/8/10/12/14
value2_aghs
value2_tal
value2_aghs_tal
trait3Move Speed Bonus per <span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span> Instance
value31%/2%/3%/4%/5%/6%/7%
value3_aghs
value3_tal
value3_aghs_tal
trait4
value4
value4_aghs
value4_tal
value4_aghs_tal
trait5
value5
value5_aghs
value5_tal
value5_aghs_tal
trait6
value6
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleExort
trait1Instances of <span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span> per Cast
value11
value1_aghs
value1_tal
value1_aghs_tal
trait2Attack Damage Bonus per <span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span> Instance
value24/8/12/16/20/24/28
value2_aghs
value2_tal
value2_aghs_tal
trait3
value3
value3_aghs
value3_tal
value3_aghs_tal
trait4
value4
value4_aghs
value4_tal
value4_aghs_tal
trait5
value5
value5_aghs
value5_tal
value5_aghs_tal
trait6
value6
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleInvoke
trait1Spells Invoked per Cast
value11
value1_aghs
value1_tal
value1_aghs_tal
trait2Max Spells
value22
value2_aghs
value2_tal
value2_aghs_tal
trait3
value3
value3_aghs
value3_tal
value3_aghs_tal
trait4
value4
value4_aghs
value4_tal
value4_aghs_tal
trait5
value5
value5_aghs
value5_tal
value5_aghs_tal
trait6
value6
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleCold Snap
trait1Cast Range
value11000
value1_aghs
value1_tal
value1_aghs_tal
trait2Damage per Proc (<span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>)
value27/14/21/28/35/42/49
value2_aghs/56
value2_tal
value2_aghs_tal
trait3Stun Duration per Proc
value30.4
value3_aghs
value3_tal
value3_aghs_tal
trait4Trigger Cooldown (<span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>)
value40.77/0.74/0.71/0.69/0.66/0.63/0.60
value4_aghs/0.57
value4_tal
value4_aghs_tal
trait5Debuff Duration (<span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>)
value53/3.5/4/4.5/5/5.5/6
value5_aghs/6.5
value5_tal
value5_aghs_tal
trait6
value6
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleGhost Walk
trait1Fade Time
value10
value1_aghs
value1_tal
value1_aghs_tal
trait2Slow Radius
value2400
value2_aghs
value2_tal
value2_aghs_tal
trait3Enemy Move Speed Slow (<span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>)
value320%/25%/30%/35%/40%/45%/50%
value3_aghs/55%
value3_tal
value3_aghs_tal
trait4Self Move Speed Change (<span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span>)
value4-30%/-20%/-10%/0%/+10%/+20%/+30%
value4_aghs/+40%
value4_tal
value4_aghs_tal
trait5Aura Linger Duration
value52
value5_aghs
value5_tal
value5_aghs_tal
trait6Duration
value6100
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleIce Wall
trait1Wall Spawn Distance
value1200
value1_aghs
value1_tal
value1_aghs_tal
trait2Wall Length
value21120
value2_aghs
value2_tal
value2_aghs_tal
trait3Wall Width
value3105
value3_aghs
value3_tal
value3_aghs_tal
trait4Damage per Second (<span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span>)
value46/12/18/24/30/36/42
value4_aghs/48
value4_tal
value4_aghs_tal
trait5Move Speed Slow (<span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>)
value520%/40%/60%/80%/100%/120%/140%
value5_aghs/160%
value5_tal
value5_aghs_tal
trait6Aura Linger Duration
value62
value6_aghs
value6_tal
value6_aghs_tal
trait7Wall Duration (<span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>)
value73/4.5/6/7.5/9/10.5/12
value7_aghs/13.5
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleEMP
trait1Cast Range
value1950
value1_aghs
value1_tal
value1_aghs_tal
trait2Effect Radius
value2675
value2_aghs
value2_tal
value2_aghs_tal
trait3Effect Delay
value32.9
value3_aghs
value3_tal
value3_aghs_tal
trait4Mana Burned (<span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span>)
value4100/175/250/325/400/475/550
value4_aghs/625
value4_tal
value4_aghs_tal
trait5Damage per Burned Mana
value560%
value5_aghs
value5_tal
value5_aghs_tal
trait6Self Mana Gain per Burned Mana
value650%
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleTornado
trait1Cast Range
value12000
value1_aghs
value1_tal
value1_aghs_tal
trait2Effect Radius
value2200
value2_aghs
value2_tal
value2_aghs_tal
trait3Travel Distance (<span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span>)
value3800/1200/1600/2000/2400/2800/3200
value3_aghs/3600
value3_tal
value3_aghs_tal
trait4Base Damage
value470
value4_aghs
value4_tal
value4_aghs_tal
trait5Bonus Damage (<span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span>)
value545/90/135/180/225/270/315
value5_aghs/360
value5_tal
value5_aghs_tal
trait6Cyclone Duration (<span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>)
value60.8/1.1/1.4/1.7/2/2.3/2.6
value6_aghs/2.9
value6_tal<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-2">Lua error in Module:Calculate at line 35: Unexpected &lt; operator in expression &quot;0.8+&lt;strong class=&quot;error&quot;&gt;&lt;span class=&quot;scribunto-error&quot; id=&quot;mw-scribunto-error-1&quot;&gt;Lua error i
value6_aghs_tal<strong class="error">Expression error: Unexpected &lt; operator.</strong>
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleAlacrity
trait1Cast Range
value1650
value1_aghs
value1_tal
value1_aghs_tal
trait2Attack Speed Bonus (<span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span>)
value210/25/40/55/70/85/100
value2_aghs/115
value2_tal45/60/75/90/105/120/135
value2_aghs_tal/150
trait3Attack Damage Bonus (<span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span>)
value310/25/40/55/70/85/100
value3_aghs/115
value3_tal45/60/75/90/105/120/135
value3_aghs_tal/150
trait4Duration
value49
value4_aghs
value4_tal
value4_aghs_tal
trait5
value5
value5_aghs
value5_tal
value5_aghs_tal
trait6
value6
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleSun Strike
trait1Cast Range
value1Global
value1_aghs
value1_tal
value1_aghs_tal
trait2Effect Radius
value2175
value2_aghs
value2_tal
value2_aghs_tal
trait3Cataclysm Minimum Distance
value3160
value3_aghs
value3_tal
value3_aghs_tal
trait4Cataclysm Maximum Distance
value4200
value4_aghs
value4_tal
value4_aghs_tal
trait5Effect Delay
value51.7
value5_aghs
value5_tal
value5_aghs_tal
trait6Damage (<span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span>)
value6100/162.5/225/287.5/350/412.5/475
value6_aghs/537.5
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleForge Spirit
trait1Number of Forged Spirits
value11
value1_aghs
value1_tal<strong class="error">Expression error: Unexpected &lt; operator.</strong>
value1_aghs_tal
trait2Spirit Attack Damage (<span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span>)
value222/32/42/52/62/72/82
value2_aghs/92
value2_tal
value2_aghs_tal
trait3Spirit Attack Range (<span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>)
value3300/365/430/495/560/625/690
value3_aghs/755
value3_tal
value3_aghs_tal
trait4Spirit Max Health (<span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>)
value4300/400/500/600/700/800/900
value4_aghs/1000
value4_tal
value4_aghs_tal
trait5Spirit Max Mana (<span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span>)
value5100/150/200/250/300/350/400
value5_aghs/450
value5_tal
value5_aghs_tal
trait6Spirit Armor (<span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span>)
value60/1/2/3/4/5/6
value6_aghs/7
value6_tal
value6_aghs_tal
trait7Spirit Duration (<span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>)
value720/30/40/50/60/70/80
value7_aghs/90
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleChaos Meteor
trait1Cast Range
value1700
value1_aghs
value1_tal
value1_aghs_tal
trait2Effect Radius
value2275
value2_aghs
value2_tal
value2_aghs_tal
trait3Travel Distance (<span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span>)
value3465/615/770/920/1070/1220/1370
value3_aghs/1520
value3_tal
value3_aghs_tal
trait4Effect Delay
value41.3
value4_aghs
value4_tal
value4_aghs_tal
trait5Effect Interval
value50.5
value5_aghs
value5_tal
value5_aghs_tal
trait6Main Damage per Interval (<span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span>)
value657.5/75/92.5/110/127.5/145/162.5
value6_aghs/180
value6_tal87.5/105/122.5/140/157.5/175/192.5
value6_aghs_tal/210
trait7Burn Damage per Second (<span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span>)
value711.5/15/18.5/22/25.5/29/32.5
value7_aghs/36
value7_tal
value7_aghs_tal
trait8Burn Duration
value83
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleDeafening Blast
trait1Cast Range
value11000
value1_aghs
value1_tal
value1_aghs_tal
trait2Starting Radius
value2175
value2_aghs
value2_tal
value2_aghs_tal
trait3Travel Distance
value31000
value3_aghs
value3_tal
value3_aghs_tal
trait4End Radius
value4225
value4_aghs
value4_tal
value4_aghs_tal
trait5Damage (<span style="white-space:nowrap;">[[Invoker#Exort|<span style="color:#E68A00;">'''Exort'''</span>]]</span>)
value540/80/120/160/200/240/280
value5_aghs/320
value5_tal
value5_aghs_tal
trait6Knockback Distance (<span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>)
value645.6/88.6/133.5/171.5/205/242.1/274.3
value6_aghs/305.14
value6_tal
value6_aghs_tal
trait7Knockback Duration (<span style="white-space:nowrap;">[[Invoker#Quas|<span style="color:#0066FF;">'''Quas'''</span>]]</span>)
value70.25/0.5/0.75/1/1.25/1.5/1.75
value7_aghs/2
value7_tal
value7_aghs_tal
trait8Disarm Duration (<span style="white-space:nowrap;">[[Invoker#Wex|<span style="color:#CC0099;">'''Wex'''</span>]]</span>)
value81.25/2/2.75/3.5/4.25/5/5.75
value8_aghs/6.5
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game

"abilities_buffs" values

titleQuas
buff1Quas Instance
buff1dispelNone
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1
debuff1dispel
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleWex
buff1Wex Instance
buff1dispelNone
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1
debuff1dispel
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleExort
buff1Exort Instance
buff1dispelNone
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1
debuff1dispel
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleInvoke
buff1
buff1dispel
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1
debuff1dispel
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleCold Snap
buff1
buff1dispel
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1Cold Snap
debuff1dispelAny
debuff1text
debuff2Cold Snap Freeze
debuff2dispelStrong
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleGhost Walk
buff1Ghost Walk Self
buff1dispelNone
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1Ghost Walk Enemy
debuff1dispelNone
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleIce Wall
buff1
buff1dispel
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1Ice Wall Slow Debuff
debuff1dispelNone
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleEMP
buff1
buff1dispel
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1
debuff1dispel
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleTornado
buff1
buff1dispel
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1Tornado
debuff1dispelAny
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleAlacrity
buff1Alacrity
buff1dispelAny
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1
debuff1dispel
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleSun Strike
buff1
buff1dispel
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1
debuff1dispel
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleForge Spirit
buff1
buff1dispel
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1
debuff1dispel
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleChaos Meteor
buff1
buff1dispel
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1Chaos Meteor burn
debuff1dispelAny
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleDeafening Blast
buff1
buff1dispel
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1Deafening Blast Knockback
debuff1dispelNone
debuff1text
debuff2Deafening Blast Disarm
debuff2dispelNone
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game

"talents" values

talent4left-16s Tornado Cooldown
talent4left_value16
talent4rightRadial Deafening Blast
talent4right_value
talent3left+35 Alacrity Damage/Speed
talent3left_value35
talent3right Cataclysm
talent3right_value
talent2left-12s Cold Snap Cooldown
talent2left_value12
talent2right+1 Invoker Forged Spirit icon.png Forged Spirit Summoned
talent2right_value1
talent1left+30 Chaos Meteor Contact Damage
talent1left_value30
talent1right+1.25s Tornado Lift Time
talent1right_value1.25
notes

"heroes_gameplay" values

rolesCarry Nuker Disabler Escape Pusher
complexity3
descriptionA competent wizard knows perhaps two spells; an exceptional one, three or four. Wielding the elements of Quas, Wex, and Exort, the Invoker surpasses them all. He conjures Forge Spirits, granting them the Alacrity to stun foes through Cold Snap. Predicting enemy movement, the Invoker Sun Strikes any point in the world, then vanishes with Ghost Walk, leaving an impassable Ice Wall to dissuade pursuers. A strong Tornado throws opponents into the air, while an EMP awaits to deplete their mana upon landing. Advancing enemies are repelled with Deafening Blasts, giving Invoker more than enough time to crush them under a Chaos Meteor. Whatever magic he chooses, one thing is certain: All shall come to bow before the Arsenal Magus.
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