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Huskar the Sacred Warrior is a ranged strength hero who is an effective ganker and carry, with both great benefits and risks offered. He is known to be a powerful adversary in most games because his damage-per-second attacks can easily kill almost all heroes at any point in the game, assuming no one is nearby to save them. Unlike many other heroes, Huskar does not require much mana to use his abilities; rather, he sacrifices his own health to inflict additional damage. His passive, Berserker's Blood, defines the power of sacrifice: Huskar gets more dangerous the more he gets hurt. This ability gives him increased health regen and attack speed depending on how much life he is missing. Combined with the DPS from Burning Spear, the increased attack speed from Berserker's Blood allows Huskar to output colossal damage, which can be used to gain an advantage over the enemies early on during the game. His Life Break is his most dangerous ability, but also his riskiest one: charging towards his target, Huskar sheds a large amount of his life force to cut an equal amount of the target's current health. This is great to use as an initiation spell as it deals a guaranteed percentage damage, allowing Huskar and his allies to feel the pain that the Sacred Warrior felt. Courageous and fearless, Huskar is powerful at any stage of the game and is willing to suffer and face death, for the greater good of taking his allies to victory.
Bio
Abilities
- The knockback is not a set distance. It pushes every enemy so they are 550 range away from Huskar's cast location. So the minimum knockback distance is 50.
- The knockback duration is always 0.6, so the speed varies between 83.33 and 916.67, depending on the knockback distance.
- Enemies are not disabled during the knockback, and are, besides moving and attacking, able to act freely during it.
- Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
- Does not knock back Roshan, but does damage and disarm him.
- Inner Fire first applies the damage, then the debuffs.
- The health cost is direct HP Removal, and is not lethal.
- Uses Huskar's 400 ( 420) attack range when using autocast. Manually casting it uses the 450 ( 470) cast range.
- Burning Spear stacks additively when used multiple times on one target.
- Each attack places the Burning Spear Debuff debuff on the target.
- The number of debuffs are summed up and displayed as one icon on the affected enemy.
- A number on the icon reveals the amount of stacks. The number is visible to everyone.
- Every instance's duration is completely independent from other instances. They do not prolong or refresh each other.
- The Burning Spear Counter debuff is only placed once and refreshed with successive casts.
- The debuff deals damage equal to 5/10/15/20 ( 9/14/19/24) times the number of stacks, starting 1 second after the debuff is applied.
- The damage is decided by the level of spell upon placing the Burning Spear Counter debuff. Therefore, placing new stacks with higher level of the spell on targets with old stacks still uses the old damage value.
- Choosing either of the related talents upgrades already placed stacks immediately.
- Deals a total of 40/80/120/160 ( 72/112/152/192) damage per Burning Spear instance (before reductions).
Passive
Self
- Huskar's size increases the closer he gets to the max bonuses of Berserker's Blood, up to 35%.
- Although not visible in the HUD due to it no showing enough decimals, each missing point of health grants bonuses.
- The bonuses grow exponentially, ramping up faster the lower his health is.
- No bonuses are applied at 100% health and the maximum is applied when strictly below 10% health.
- The health percentage is checked periodically and the effects adapted instantly.
- Huskar leaps at a speed of 1200.
- Applies a basic dispel on Huskar upon cast.
- Upon cast, Huskar receives the Life Break Charge buff, which lasts for 5 seconds or until reaching the target, whichever is shorter.
- This modifier turns him spell immune, disarms him, forces him to face the target and is responsible for the leap animation.
- Since the modifier has a set max duration, it can expire while leaping, continuing the rest of the leap without its effects.
- Huskar can use items and spells during the leap. However, position changing effects like Blink Dagger cancel it.
- The damage to self is magical as well. Thus, it can be reduced by magic resistance.
- The self-damage is not lethal, no matter how strong it gets amplified. Huskar cannot deny himself with Life Break.
- The self-damage is applied on impact, it's not applied if the leap is interrupted prematurely.
- If Huskar is disabled during the leap or the distance between the target and Huskar becomes more than 1450, the leap stops.
- Life Break first applies the damage, then the debuff.
- Cannot target couriers.
Talents
Hero Talents | ||
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Burning Spears Pure Damage | 25 | +20% Life Break Damage |
-5s Life Break Cooldown | 20 | +25% Berserker's Blood Regen |
15% Lifesteal | 15 | +4 Burning Spears DPS |
+2s Life Break Slow Duration | 10 | +0.75s Inner Fire Duration |
- Stacks additively with other lifesteal sources.
Recommended items
Gameplay
Rescued against his will from the Nothl Realm, the revived Huskar found supernatural strength in his own living essence. The Sacred Warrior marks Burning Spears with blood, setting both weapon and lifeforce alight before throwing them at his foes. By sacrificing a portion of his health with Life Break, Huskar lunges towards a single target, causing it to lose an even greater portion of health. With every blow sustained, Berserker's Blood redoubled the Sacred Warrior's speed and made him ever more resilient to magic, facing down his opponent in a bloody fervor until he emerged triumphant. | |
Roles: | Carry Durable Initiator |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Huskar's name might be derived from the Old Norse word "Huskarl", the title given to the highly-skilled bodyguards of important Norse lords and kings.
- His name might also be derived from Huáscar Inca, a leader of the Inca Empire in the 16th century. Huskar's lore also connects him to Dazzle, who is a Shadow Priest (fits in the Native American shaman role).
- Before 6.79, you could use a Ghost Scepter and then manually cast Burning Spear on enemies. You would take little magic damage since the magic resistance provided by Berserker's Blood reduced the incoming magic damage significantly, while also being immune to physical damage because of the ethereal state.
- In The Lab, a VR game by Valve, there are some Bendie soldiers who wield Huskar's throwing spears in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Dragon Knight's sword and Stout Shield.
Gallery
Low Violence model