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Huskar
Huskar
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 3.1
15 + 1.4
18 + 1.5
Level 0 1 15 25 30
Health 120 582 1528 2474 2848
+0 +2.1 +6.44 +10.74 +12.49
Mana 75 291 543 867 975
+0 +0.9 +1.95 +3.3 +3.78
Armor -1 1.5 4.77 9.1 10.6
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

19
24

40
45

83
88

126
131

143
148

Attack Rate 0.63/s 0.72/s 0.84/s 1/s 1.06/s
Attack Range Ranged 400 (800)
Attack Speed ▶️ 100 (1.6s BAT)
Attack Animation 0.3 + 0.5
Projectile Speed 1400
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Huskar the Sacred Warrior is a ranged strength hero who is an effective ganker and carry, with both great benefits and risks offered. He is known to be a powerful adversary in most games because his damage-per-second attacks can easily kill almost all heroes at any point in the game, assuming no one is nearby to save them. Unlike many other heroes, Huskar does not require much mana to use his abilities; rather, he sacrifices his own health to inflict additional damage. His passive, Berserker's Blood, defines the power of sacrifice: Huskar gets more dangerous the more he gets hurt. This ability gives him increased health regen and attack speed depending on how much life he is missing. Combined with the DPS from Burning Spear, the increased attack speed from Berserker's Blood allows Huskar to output colossal damage, which can be used to gain an advantage over the enemies early on during the game. His Life Break is his most dangerous ability, but also his riskiest one: charging towards his target, Huskar sheds a large amount of his life force to cut an equal amount of the target's current health. This is great to use as an initiation spell as it deals a guaranteed percentage damage, allowing Huskar and his allies to feel the pain that the Sacred Warrior felt. Courageous and fearless, Huskar is powerful at any stage of the game and is willing to suffer and face death, for the greater good of taking his allies to victory.

Bio

Huskar minimap iconHuskar, the Sacred Warrior
▶️ "Those who are given more in life must not cling to it but risk it all at every moment."
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar’s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Abilities

Inner Fire
Does not pierce spell immunity. QV
Inner Fire icon
Ability
No Target
Affects
Enemies
Damage
Magical
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and disarming them.
Cast Animation: 0.2+0.64
Radius: 500
Damage: 100/155/210/265
Max Knockback Distance: 550
Knockback Duration: 0.6
Disarm Duration: 1.75/2.5/3.25/4
Cooldown symbol
 14/13/12/11
Mana symbol
 75/100/125/150
Buff/Debuff
Modifiers [?]
Inner Fire Knockback
Undispellable
Inner Fire Disarm

  • The disarm is applied at the same time as the knockback, not after the knockback.
  • The knockback is not a set distance. It pushes every enemy so they are 550 range away from Huskar's cast location. So the minimum knockback distance is 50.
  • The knockback duration is always 0.6, so the speed varies between 83.33 and 916.67, depending on the knockback distance.
  • Enemies are not disabled during the knockback, and are, besides moving and attacking, able to act freely during it.
  • Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
  • Does not knock back Roshan icon Roshan, but does damage and disarm him.
  • Inner Fire first applies the damage, then the debuffs.


Burning Spear
Burning Spear icon
Affects
Enemies
Damage
Magical
(Talent Pure)
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 8 seconds.
Cast Range: 450 (Talent 470)
Health Cost: 15
Damage per Second: 5/10/15/20 (Talent 9/14/19/24)
Duration: 8
Cooldown symbol
 0
Buff/Debuff
Modifiers [?]
Burning Spear Counter
Undispellable
Burning Spear Debuff
Undispellable
The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.

  • The health cost is direct HP Removal, and is not lethal.
  • Uses Huskar's 400 (Talent 420) attack range when using autocast. Manually casting it uses the 450 (Talent 470) cast range.
  • Burning Spear stacks additively when used multiple times on one target.
    • Each attack places the Burning Spear Debuff debuff on the target.
    • The number of debuffs are summed up and displayed as one icon on the affected enemy.
    • A number on the icon reveals the amount of stacks. The number is visible to everyone.
    • Every instance's duration is completely independent from other instances. They do not prolong or refresh each other.
    • The Burning Spear Counter debuff is only placed once and refreshed with successive casts.
    • The debuff deals damage equal to 5/10/15/20 (Talent 9/14/19/24) times the number of stacks, starting 1 second after the debuff is applied.
    • The damage is decided by the level of spell upon placing the Burning Spear Counter debuff. Therefore, placing new stacks with higher level of the spell on targets with old stacks still uses the old damage value.
  • Choosing either of the related talents upgrades already placed stacks immediately.
  • Deals a total of 40/80/120/160 (Talent 72/112/152/192) damage per Burning Spear instance (before reductions).


Berserker's Blood
Can be used by illusions. Disabled by Break. Pierces spell immunity. EB
Berserker's Blood icon
Ability
Passive
Affects
Self
Huskar's injuries feed his power, giving increased attack speed and health regen based on missing health. Health regen is a percentage of your strength.
Max Attack Speed Bonus: 160/220/280/340
Strength as Max Health Regen Bonus: 25%/45%/65%/85%
Max Bonus Health Threshold: 10%
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

  • Huskar's size increases the closer he gets to the max bonuses of Berserker's Blood, up to 35%.
  • Although not visible in the HUD due to it no showing enough decimals, each missing point of health grants bonuses.
  • The bonuses grow exponentially, ramping up faster the lower his health is.
  • No bonuses are applied at 100% health and the maximum is applied when strictly below 10% health.
  • The health percentage is checked periodically and the effects adapted instantly.


Life Break
Life Break icon
Affects
Enemies / Self
Damage
Magical
Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is spell immune.
Cast Animation: 0.3+0.5
Cast Range: 550 (Talent 555)
Current Health as Cost: 32%/38%/44%
Target's Current Health as Damage: 32%/38%/44% (With Aghanim's Scepter 65%)
Move Speed Slow: 60%
Slow Duration: 4/5/6
Cooldown symbol
 12 (With Aghanim's Scepter 4)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage dealt, reduces cooldown.
Buff/Debuff
Modifiers [?]
Life Break Charge
Undispellable
Life Break Slow
No matter the danger, Huskar thrusts himself into melees that only he can survive.

  • Huskar leaps at a speed of 1200.
  • Upon cast, Huskar receives the Life Break Charge buff, which lasts for 5 seconds or until reaching the target, whichever is shorter.
    • This modifier turns him spell immune, disarms him, forces him to face the target and is responsible for the leap animation.
    • Since the modifier has a set max duration, it can expire while leaping, continuing the rest of the leap without its effects.
  • Huskar can use items and spells during the leap. However, position changing effects like Blink Dagger icon Blink Dagger cancel it.
  • The damage to self is magical as well. Thus, it can be reduced by magic resistance.
    • The self-damage is not lethal, no matter how strong it gets amplified. Huskar cannot deny himself with Life Break.
    • The self-damage is applied on impact, it's not applied if the leap is interrupted prematurely.
  • If Huskar is disabled during the leap or the distance between the target and Huskar becomes more than 1450, the leap stops.
  • Life Break first applies the damage, then the debuff.


Talents

Hero Talents
Burning Spear icon Burning Spears Pure Damage25+20% Life Break icon Life Break Damage
-5s Life Break icon Life Break Cooldown20+25% Berserker's Blood icon Berserker's Blood Regen
15% Lifesteal15+4 Burning Spear icon Burning Spears DPS
+2s Life Break icon Life Break Slow Duration10+0.75s Inner Fire icon Inner Fire Duration
Notes:
  • Stacks additively with other lifesteal sources.

Recommended items

Gameplay

Rescued against his will from the Nothl Realm, the revived Huskar found supernatural strength in his own living essence. The Sacred Warrior marks Burning Spears with blood, setting both weapon and lifeforce alight before throwing them at his foes. By sacrificing a portion of his health with Life Break, Huskar lunges towards a single target, causing it to lose an even greater portion of health. With every blow sustained, Berserker's Blood redoubled the Sacred Warrior's speed and made him ever more resilient to magic, facing down his opponent in a bloody fervor until he emerged triumphant.
Roles: Carry Carry Durable Durable Initiator Initiator
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Huskar's name might be derived from the Old Norse word "Huskarl", the title given to the highly-skilled bodyguards of important Norse lords and kings.
  • His name might also be derived from Huáscar Inca, a leader of the Inca Empire in the 16th century. Huskar's lore also connects him to Dazzle minimap icon Dazzle, who is a Shadow Priest (fits in the Native American shaman role).
  • Before 6.79, you could use a Ghost Scepter icon Ghost Scepter and then manually cast Burning Spear icon Burning Spear on enemies. You would take little magic damage since the magic resistance provided by Berserker's Blood icon Berserker's Blood reduced the incoming magic damage significantly, while also being immune to physical damage because of the ethereal state.
  • In The Lab, a VR game by Valve, there are some Bendie soldiers who wield Huskar's throwing spears in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Dragon Knight's sword and Stout Shield.

Gallery

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