Hill Troll Priest

From Dota 2 Wiki
Jump to: navigation, search
Hill Troll Priest
Hill Troll Priest
Hill Troll Priest model.png
Hill Troll Priest icon.png
Jungle Creep
Level 2
Health 450
Health regeneration 0.5
Mana 500
Mana regeneration 1
Armor 0
Magic resistance 0%
Status resistance 0%
Attack damage 25‒32
Acquisition range 300
Attack range 600
Base attack time 1.8
Attack animation 0.3+0.3
Projectile speed 900
Movement speed 290
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 1400800 (G)
Bounty 19‒22
Experience 29
Model scale 0.9

Hill Troll Priest is a neutral creep found in:


Heal (Hill Troll Priest) icon.png
The Hill Troll Priest lays his holy blessing upon the target ally, replenishing some health.
Cast Animation: 0.5+0.7
Cast Range: 350
Heal: 15
Cooldown: 0.5
Mana: 5
Buff Forest Troll High Priest Heal Autocast: Dispellable with death only.


  • Once cast, the troll continuously gets ordered to re-cast Heal on the same target. This means the troll also follows the target to continue healing it.
    • This stops once the target is at full health, the target dies, or until the troll is given a new order.
    • Other status effects (on the troll or on the target) do not stop this. The troll continues casting once the conditions allow it again.
    • When having auto-attacking turned on, the healing takes priority and cancels automatically started attacks.
  • As a neutral unit:
    • The troll only casts this spell once when an allied unit is hurt and camp gets aggroed.
  • As a player controlled unit:
    • When put on autocast, the troll automatically heals the closest nearby hurt allied unit.
    • Follows the same rules as a manual cast, sticking to the target until a new order is given.
    • Auto-cast occurs regardless of the unit's current orders, canceling them.
  • Has a cast backswing of 0.6 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).

Mana Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Mana Aura (Hill Troll Priest) icon.png
Provides bonus mana regeneration to all nearby allies.
Radius: 1200
Mana Regen Bonus: 2.5
Aura Linger Duration: 0.5
Buff Forest Troll High Priest Mana Aura Bonus: Dispellable with death only.


  • The aura's buff lingers for 0.5 seconds.

Version history[edit]

  • Increased gold bounty from 17-20 to 19-22.
  • Reduced gold bounty from 19-22 to 17-20.
  • Reduced experience bounty from 31 to 29.
  • [U] Improved Heal cast logic. Giving a single Heal order now makes the troll to continuously re-cast the Heal on the same target again, spamming the heal is no longer required [?]
    • This re-casting can be canceled by giving the troll any other order.
    • This is not limited to the Hill Troll Priest. Heroes behave the same way when acquiring the spell.
  • Mana Aura
    • Increased radius from 900 to 1200.
    • Increased mana regen bonus from 1.5 to 2.5.
  • Reduced Mana Aura mana regeneration bonus from 3 to 1.5.
  • Increased gold bounty from 17-20 to 19-22.
  • Reduced gold bounty from 21-25 to 17-20.
  • Reduced experience bounty from 41 to 31.
  • Increased mana regeneration from 0.75 to 1.
  • Increased Mana Aura mana regeneration bonus from 2 to 3.
  • Hill Troll Priest can now heal while moving and attacking. Heal no longer uses cast time. This is to prevent it from messing up creep-pulling.
    • This changes do not apply to player controlled troll priests, or when devoured by Doom minimap icon.png Doom.
  • Healing Troll now has a Mana Aura (+2 MP/sec)
  • Healing Troll's heal cooldown from 0.75 to 0.5 seconds
  • Heal cast range from 250 to 350
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.