“ | ▶️ I feel I may bloom!
— Treant Protector
|
” |
Health Regeneration determines the amount of health a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's health bar.
Heroes also gain bonus health regeneration based on their strength. Each point of strength increases the hero's health regeneration by 0.1.
Health regeneration heals the unit in 0.1 second intervals. This rate cannot be changed by anything. Health regeneration has no cap, although the HUD does not show regeneration over 1000 health per second.
Health regeneration is affected by heal manipulation. When increased or reduced, the HUD shows the increased/reduced values.
Base health regeneration
Most units have a set base health regeneration, differing from unit to unit. Most heroes have no base regeneration, while some non-hero units may not have any base regen, but most of them do.
Heroes
Heroes | Health regen |
---|---|
-0.25 | |
0.25 | |
0.5 | |
0.75 | |
1 | |
1.25 | |
1.5 | |
1.75 | |
2 | |
2.5 | |
5 |
Creeps
Summons
None of the summoned wards have base health regeneration. All other summoned units have the following base regen:
Summons | Health regen |
---|---|
Astral Spirit, Familiar | 0 |
Mars Soldier | 10 |
Earth, Fire, Storm, Void | 2/4/6 |
Warlock Golem | 25/50/75 |
Spirit Bear | 5/6/7/8 |
Health regen amplification
Health regeneration is affected by heal manipulation. However, health regeneration also has its own amplifier, increasing it the same way as heal amplification does.
Health regen amplification stacks additively with the amplification provided by heal amplifications, meaning if both are present, they do not amplify each other.
- Health regen amplification: Lua error: Error: No field named "bonus_health_regeneration_percent" found for any of the specified database tables..%
Modifying health regeneration
Just like for mana, there are many abilities and items which can change how fast a unit regenerates health. Most of them increase health regeneration rate by adding a flat bonus, but some also increase it based on certain things, like health or attributes. They can be passive bonuses which grant a permanent bonus or be conditionally activated, or be short, but grant a strong bonus.
Health regeneration affecting abilities
The following abilities affect a unit's health regeneration:
- Health regen bonus: 10
Aura, affects nearby allies. Multiple instances fully stack. The buff lingers for 0.5 seconds.This is an old ability. - Health regen bonus: 2/5/8/11
Aura, affects the caster and all Spiderlings and Spiderites under their control. The buff lingers for 1% seconds. - Health regen bonus: 6
Aura, affects nearby allies. The buff lingers for 20% seconds. - Health regen bonus: 40/80/120/160
Duration: 1/3/5/7
Affects the caster. - Health regen bonus: 150/175/200
Duration: 6
Affects the caster. - Max health as health regen bonus: 5%
Aura, affects nearby allies. The buff lingers for 3 seconds. - Strength as max health regen bonus: 10%/15%/20%/25%
Passive. Starts at 0% of strength and ramps up to the given values the lower the hero's health is, capped at 25%/40%/55%/70% health. - Health regen bonus per Quas instance: 2%/3%/4%/5%/6%/7%/8%
Max instances: 3
Affects the caster. Lasts until switching reagents to something other than Quas. - Max health as health regen bonus: 1
Duration: 2.5
Aura, affects nearby allies. The buff lingers for 2%/3%/4%/5% seconds. - Health regen bonus: 10%/14%/18%/22%
Duration:
Affects the target ally. - Health regen bonus: 4/5/6/7
Duration: 1/1.5/2/2.5
Affects all player controlled allied units. - Health regen bonus: 1/3/5/7 ( )
Aura, affects nearby units under the player's control. The buff lingers for 0.5 seconds. - Max health as health regen bonus: 7 ( )
Duration:
Requires Aghanim's Scepter. Aura, affects nearby allies. The buff lingers for 0.4 seconds. - Health regen bonus per stack: 4/5/6/7
Stack duration: 7
Passive. Grants 6 stacks for killing heroes and 1 stacks for non-hero units. The stacks have independent durations. - Omniknight - [[Omniknight#|]]Health regen bonus: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Duration: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Affects the target ally. - Health regen bonus: 1
Passive. - Health regen bonus: 2
Passive. - Health regen bonus: 1200
Aura, affects nearby allies. The buff lingers for 3/5/7/11 seconds. - Base health regen bonus: 90
Max health as health regen bonus: 2%
Duration: 5
Aura, affects nearby allies. The buff lingers for 0.5 seconds.This is an old ability. - River health regen bonus: 25%/30%/35%/40% ( )
Requires Aghanim's Scepter. Passively grants heatlh regen when standing inside the river, or a Slithereen Crush puddle. - Max health as health regen bonus: 60/90/120
Passive. Only active when enemies have no vision over the hero. Has an activation/deactivation delay of 0.5 seconds. Taking damage from neutral creeps deactivates if for 2 seconds. - Health regen bonus:
Duration:
Affects the target ally. - Base health regen bonus: 40/45/50/55
Max health as health regen bonus: 2.25%/3%/3.375%/4.5%
Duration: 4
Affects the target ally.
- Max health as health regen bonus: 300
Duration: 20%
Affects the owner when expiring on them. - Current mana as health regen bonus: 2.5
Duration: 6
Affects the caster. - Bloodstone - [[Bloodstone#|]]Health regen bonus per charge: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Passive. Starts with charges. Gains Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). charge per kill or when an enemy dies within range. Loses Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). charges upon death. - Health regen bonus: 3
Duration: 2.7
Affects the target allied hero. The effect is canceled upon taking damage from players or Roshan. - Health regen bonus: 2.5
Boosted health regen bonus: 25%
Aura, affects nearby allies. When an allied hero is below 3 health, the boosted value is applied to them. The buff lingers for 5 seconds. - Health regen bonus: 2
Aura, affects nearby allies. The buff lingers for 0.5 seconds. - Health regen bonus: 13
Duration: 6.5
Affects the target allied hero. The effect is canceled upon taking damage from players or Roshan. - Heart of Tarrasque - [[Heart of Tarrasque#|]]Max health as health regen bonus: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Passive. Taking damage from players or from Roshan deactivates this for Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). seconds if the owner is melee, or Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). if the owner is ranged. - Helm of the Dominator - [[Helm of the Dominator#|]]Health regen bonus: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Aura, affects nearby allies. The buff lingers for Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). seconds. - Health regen bonus: 2.5
Aura, affects nearby allies. The buff lingers for 0.5 seconds. - Health regen bonus: 2.5
Aura, affects nearby allies. The buff lingers for 0.5 seconds. - Max health as health regen bonus: 6%
Duration: 1%
Affects the user. - Health regen bonus: 40
Duration: 1
Affects the target allied hero. The effect is canceled upon taking damage from players or Roshan. - Health regen bonus: 16
Tree duration: 40
Ward duration:
Affects the caster. The ward duration is used when cast on Observer Wards, Sentry Wards, or Iron Branch trees. - Health regen reduction: 14
Duration: 13
Breaks upon attacking an enemy hero, or upon getting attacked by any unit. Effectively removes the passive regeneration granted by the item. - Health regen bonus: 30
Duration: 1
Affects the target allied hero. The effect is canceled upon taking damage from players or Roshan.
Health regeneration granting talents
The following heroes have a talent that grants them a flat health regeneration bonus.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Health Regen |
Health regeneration granting items
Items that provide regeneration bonus by flat rate and strength:
Function: CargoSQLQuery::run Query: SELECT `_pageName` AS `_pageName`,`item_cost` AS `item cost`,SUM( bonus_strength*0.1 + bonus_health_regeneration_flat ) AS `value` FROM `cargo__items` WHERE (bonus_strength > 0 AND bonus_health_regeneration_flat > 0 ) AND game IS NULL GROUP BY `_pageID` ORDER BY `value` DESC LIMIT 100
These items have a flat health regeneration bonus to the hero who has them equipped.
Function: CargoSQLQuery::run Query: SELECT `_pageName` AS `_pageName`,`item_cost` AS `item cost`,SUM(bonus_health_regeneration_flat) AS `value` FROM `cargo__items` WHERE bonus_health_regeneration_flat > 0 AND game IS NULL GROUP BY `_pageID` ORDER BY `value` DESC LIMIT 100
These items increase the hero's health regeneration through the strength they provide.
Function: CargoSQLQuery::run Query: SELECT `_pageName` AS `_pageName`,`item_cost` AS `item cost`,SUM(bonus_strength*0.1) AS `value` FROM `cargo__items` WHERE bonus_strength > 0 AND game IS NULL GROUP BY `_pageID` ORDER BY `value` DESC LIMIT 100