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Gyrocopter
Gyrocopter
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 2.3
19 + 3.1
19 + 2.1
Level 0 1 15 25 30
Health 120 538 1242 2012 2298
+0 +1.9 +5.12 +8.62 +9.97
Mana 75 303 651 1047 1191
+0 +0.95 +2.42 +4.07 +4.7
Armor 2 5.17 12.4 19.57 22.48
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

18
28

37
47

80
90

123
133

140
150

Attack Rate 0.59/s 0.7/s 0.96/s 1.21/s 1.31/s
Attack Range Ranged 365 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.2 + 0.97
Projectile Speed 3000
Move Speed ▶️ 320 (Nighttime 350)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Motor
Internal Not Provided

Aurel, the Gyrocopter, is a ranged agility hero, capable of outputting a lot of single target and area of effect damage at a multitude of ranges. Early game Gyrocopter is a strong ganker, with Rocket Barrage able to output a lot of damage in a short amount of time if he and his target are alone. His second ability, Homing Missile, is a long range projectile that forces opponents to either stop and engage to take out the missile, or run to a safe location before being stunned. Thanks to his third ability, Flak Cannon, he is also an excellent pusher, and with it can farm up big items in the midgame as his spells start to fall off in damage. Flak Cannon also allows him to hit everyone in a teamfight with his attacks, and with enough damage items he can inflict a lot of damage to the entire enemy team. Call Down is a useful ultimate with a low cooldown, providing a large area slow and nuke making it great for team fights. With the right items, he can also transition into a carry role.

Bio

Gyrocopter minimap iconAurel, the Gyrocopter
▶️ "So much for being retired…"
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world’s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.

Abilities

Rocket Barrage
Rocket Barrage icon
Ability
No Target
Affects
Enemies
Damage
Magical
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts {{#show:#Rocket Barrage|?value4#}} seconds.
Search Radius: 400
Rockets per Second: 10
Damage per Rocket: 7/12/17/22 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Rocket Barrage|?value3#}}+25".)
Barrage Duration: 3
Cooldown symbol
 7/6.5/6/5.5
Mana symbol
 90
Buff/Debuff
Modifiers [?]
Rocket Barrage
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.

  • Rocket Barrage interrupts Gyrocopter's channeling spells upon cast.
  • Despite the visual effects, the damage is dealt instantly, rather than on each rocket's impact.
  • Gyrocopter can act freely during Rocket Barrage.
  • Does not fire rockets while Gyrocopter is hidden.
  • Deals damage in 0.1 second intervals, resulting in Expression error: Unrecognized punctuation character "{". damage instances.
  • Can deal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Rocket Barrage|?value3#}}*{{#show:#Rocket Barrage|?value2#}}*{{#show:#Rocket Barrage|?value4#}}". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Rocket Barrage|?value3 tal#}}*{{#show:#Rocket Barrage|?value2#}}*{{#show:#Rocket Barrage|?value4#}}".) damage (before reductions), assuming all rockets hit.


Homing Missile
Gyrocopter Homing Missile model
Summoned Ward
100
+0
This unit has no mana.
Level 2
Duration Ability Duration Infinite
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Collision Size 27
Bound Radius 24
Vision Range (G) 400
Bounty Gold 50
Experience 20
Notes Uncontrollable
Phased
Homing Missile target indicator

Visual indicator above the target.

Homing Missile
Homing Missile icon
Affects
Enemies
Damage
Magical
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cast Range: 1050
Hero Attacks to Destroy: 3
Tower Attacks to Destroy: 6
Damage: 100/175/250/325
Stun Duration: 2.25/2.5/2.75/3 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Homing Missile|?value5#}}+0.3".)
Number of Charges: 0 (Talent 5)
Charge Replenish Time: 0 (Talent {{#show:#Homing Missile|?cooldown#}})
Cooldown symbol
 26/21/16/11 (Talent 0)
Mana symbol
 120/130/140/150
Buff/Debuff
Modifiers [?]
Stunned
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.

  • When Cast, a stationary missile is placed 150 range in front of Gyrocopter, which begins to move 3 seconds later.
  • Homing Missile's initial speed is 500 and increases by 20 per second, growing by 1 every 0.05 seconds.
    • The speed acceleration is not capped, and continues to increase until it hits the target or is destroyed.
  • If the missile's target dies, it automatically switches to the nearest valid target within 700 range of the previous target.
  • Only attacks from heroes, illusions (counting as heroes), towers, and the fountains (counting as towers) can damage the missile.
  • The rocket first applies the debuff, then the damage.
  • The crosshair over the target is visible to allies only.
  • Although the spell grants no vision over the target, the missile follows and hits invisible units.
  • If the missile hits its target, its 400 range flying vision stays at the location for 3.5 seconds.
  • The missile can be targeted by Force Staff icon Force Staff and Hurricane Pike icon Hurricane Pike, pushing the rocket forwards (or backwards).
    • The missile cannot impact the target during the forced movement, and passes through, reorients, and continues to chase the target.
  • When the missile gets affected by Chronosphere icon Chronosphere it gets instantly destroyed.
Flak Cannon overhead icon

Overhead icon.

Flak Cannon
Flak Cannon icon
Ability
No Target
Affects
Enemies
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts {{#show:#Flak Cannon|?value3#}} seconds or until the attacks are used.
Search Radius: 1250
Number of Attacks: 3/4/5/6
Duration: 15
Cooldown symbol
 40
Mana symbol
 50
Buff/Debuff
Modifiers [?]
Flak Cannon
Undispellable
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.

  • Flak Cannon interrupts Gyrocopter's channeling spells upon cast.
  • Causes Gyrocopter to perform instant attacks on all nearby enemies whenever he launches an attack projectile.
    • This means all projectiles are released at the same time together with the main attack.
    • Therefore, it does not matter whether the primary attack misses or not, the flaks are still released.
    • The flaks have no count limit. All valid nearby targets get attacked.
    • Flaks are not launched when the Side Gunner attacks.
  • The primary attack target is not affected by Flak Cannon. It is only hit by the primary attack.
  • The projectiles from the instant attacks travel at a speed of 800.
  • Unlike most other instant attacks, the ones from Flak Cannon may not proc any attack modifiers or on-hit effects.
  • Does not target couriers, wards, buildings, invisible units, or units inside the Fog of War.
    • However, attacking couriers, wards, buildings, or allied units still causes flaks to hit all valid targets within the radius.
  • The number of attacks left is visible (to everyone) on the buff icon.
  • The visual effect above Gyrocopter while active is visible to everyone.


Call Down
Call Down icon
Affects
Enemies
Damage
Magical
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow for {{#show:#Call Down|?value7#}} seconds; the second dealing minor damage and major slow for {{#show:#Call Down|?value8#}} seconds.
Cast Animation: 0.3+0.5
Cast Range: 1000 (Talent 30)
Effect Radius: 600
Missile One Damage: 150/250/350
Missile Two Damage: 100/150/200
Missile One Move Speed Slow: 30%
Missile Two Move Speed Slow: 60%
Missile One Slow Duration: 2
Missile Two Slow Duration: 4
Cooldown symbol
 55/50/45 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Call Down|?cooldown#}}-14".)
Mana symbol
 125
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Adds a Side Gunner that at random attacks enemy units within a {{#show:#Side Gunner|?value1#}} radius every {{#show:#Side Gunner|?value2#}} seconds.
Buff/Debuff
Modifiers [?]
Call Down Slow
'Bombs away!'

  • The first missile impacts 2 seconds and the second missile 4 seconds after cast.
  • Provides 300 radius flying vision at the targeted area for 4 seconds upon cast.
  • Can deal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Call Down|?value3}}+{{#show:#Call Down|?value4#}}". damage (before reductions), assuming both missiles hit.
  • The rockets first applies their debuffs, then their damage.
  • The big red area indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.


Side Gunner
Cannot be used by illusions. Can be disjointed. Disabled by Break. Pierces spell immunity.
Unknown icon
Ability
Passive
Affects
Enemies
A Side Gunner that at random attacks enemy units within a {{#show:#Side Gunner|?value1#}} radius every {{#show:#Side Gunner|?value2#}} seconds.
Attack Range: 600
Attack Interval: 1.1

  • Requires Aghanim's Scepter icon Aghanim's Scepter in the active inventory, or an Aghanim's Scepter buff to be unlocked.
  • The Side Gunner is not bound to any of Gyrocopter's spells and is not visible in the HUD. However, its values are in Call Down icon Call Down's description.
  • The Side Gunner performs an instant attack in the set interval. Its target is chosen completely randomly.
    • Since it uses instant attacks, it neither interferes with the regular attacks, nor does it use animations. It also ignores disarms.
    • It does not interfere with any other actions of Gyrocopter either. It still attacks while e.g. stunned or while channeling.
    • The gunner can proc any attack modifier or any on-hit effect like a regular attack, except for Flak Cannon.
    • The gunner can miss to evasion or if Gyrocopter is blinded, unless he has True Strike.
  • The Side Gunner uses the same 3000 projectile speed as Gyrocopter's attack.
  • The Side Gunner does not attack when Gyrocopter is hidden, invisible, or affected by Break.
    • However, the gunner ignores fade times and fade delays of spells. It only does not attack when fully invisible.
  • The Side Gunner does not attack wards and couriers, but does attack buildings. Only attacks units Gyrocopter has vision over.
  • The Side Gunner completely ignores attack immune units within its range.
  • Side Gunner attack speed and range are not affected by anything.


Talents

Hero Talents
Global Call Down icon Call Down253 Homing Missile icon Homing Missile Charges
-25s Call Down icon Call Down Cooldown20+40 Movement Speed
+11 Rocket Barrage icon Rocket Barrage Damage15+0.5s Homing Missile icon Homing Missile Stun Duration
+200 Health10+20 Damage
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recommended items

Gameplay

The world's first non-magical flying device took over a decade to create, and less than a few seconds to shoot down. But its pilot was not deterred. Aurel returned to the skies in a newer, better Gyrocopter. One with Flak Cannons, to strafe entire fields of foes. And Homing Missiles, to shoot down bogeys no matter how they twist or turn. Somebody infringing on your airspace? Let them have it with a Rocket Barrage. But sometimes, it's easier to just use the big bomb. Aurel Calls Down an air strike, and then delivers the payload himself before soaring away from the rising explosion. Not bad for an old timer.
Roles: Carry Carry Nuker Nuker Disabler Disabler
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Aurel Vlaicu was a Romanian pioneer of early flight.
  • Gyrocopter's response upon meeting Viper minimap icon Viper ▶️ "Holy shit, it's Viper!" is a reference to a scene of the movie Top Gun.[1]
  • Gyrocopter's helmet is similar to Gaetan "The Mole" Moliere's headgear from Atlantis: The Lost Empire.

Gallery

References

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