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Huskar
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2.7
15 + 1.4
18 + 1.5
Level 0 1 15 25 30
Health 120 582 1396 2254 2606
+0 +2.1 +5.88 +9.78 +11.33
Mana 75 291 543 867 975
+0 +0.9 +1.95 +3.3 +3.78
Armor -2 0.5 3.77 8.1 9.6
Magic Resist 25% 26.8% 28.9% 31.6% 32.55%
Damage Block -
Damage

19
24

40
45

77
82

116
121

132
137

Attack Rate 0.63/s 0.72/s 0.84/s 1/s 1.06/s
Attack Range Ranged 400 (800)
Attack Speed ▶️ 100 (1.6s BAT)
Attack Animation 0.4 + 0.5
Projectile Speed 1400
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided


Sacrifices his health to deal more damage.
Rescued against his will from the Nothl Realm, the revived Huskar found supernatural strength in his own living essence. The Sacred Warrior marks his Spears with blood, setting both weapon and life-force alight before throwing them at his foes. By instantly sacrificing a portion of his health with Life Break, he lunges towards a single target, causing it to lose an even greater portion of its health. With every blow sustained igniting his Inner Fire, the Berserker's Blood redoubled the Sacred Warrior's speed and made him ever more resilient, facing down his opponent in a bloody fervor until he emerged triumphant.
Roles: Carry Carry Durable Durable Initiator Initiator
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Bio[]

Huskar minimap iconHuskar, the Sacred Warrior
▶️ "Those who are given more in life must not cling to it but risk it all at every moment."
Lore:
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice.

In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
Voice:


Abilities[]

Inner Fire
Inner Fire icon
Ability
No Target
Affects
Enemies
Damage
Magical
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and disarming them.
Cast Animation: 0.2+0.64
Radius: 500
Damage: 110/170/230/290
Max Knockback Distance: 550
Knockback Duration: 0.6
Disarm Duration: 3/4/5/6
Cooldown symbol
 18/16/14/12
Mana symbol
 75/100/125/150
Buff/Debuff
Modifiers
Inner Fire Knockback
Death
Inner Fire Disarm

  • Despite the description, does not disarm enemies. Instead, it slows their attack speed to their minimum.
  • The slow is applied at the same time as the knockback, not after the knockback.
  • The knockback is not a set distance. It pushes every enemy so they are 550 range away from Huskar's cast location. So the minimum knockback distance is 50.
  • The knockback duration is always 0.6, so the speed varies between 83.33 and 916.66, depending on the knockback distance.
  • Enemies are not disabled during the knockback, and are, besides moving, able to act freely during it.
  • Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
  • Inner Fire first applies the damage, then the debuffs.


Burning Spear
Frosthaven Burning Spear icon
Affects
Enemies
Damage
Magical
(Talent Pure)
Huskar sets his target and surrounding enemies aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 6 seconds. Burn damage is applied immediately after the first spear is hit.
Cast Range: 450 (Talent 625)
Radius: 220/240/260/280
Health Cost: 15
Damage per Second: 10/15/20/25 (Talent 25/30/35/40)
Duration: 6
Cooldown symbol
 0
Buff/Debuff
Modifiers
Burning Spear Counter
Death
Burning Spear Debuff
Death
The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.

  • The health cost is direct HP Removal, and is not lethal.
  • Uses Huskar's 400 (Talent 575) attack range when using autocast. Manually casting it uses the 450 (Talent 625) cast range.
  • Burning Spear stacks additively when used multiple times on one target.
    • Each attack places the Burning Spear Debuff debuff on the target.
    • The number of debuffs are summed up and displayed as one icon on the affected enemy.
    • A number on the icon reveals the amount of stacks. The number is visible to everyone.
    • Every instance's duration is completely independent from other instances. They do not prolong or refresh each other.
    • The Burning Spear Counter debuff is only placed once and refreshed with successive casts.
  • Deals damage in 0.75 second intervals, starting immediately as the debuff is placed, resulting in up to 9 instances.
    • The stacks do not deal damage individually. Instead, they are all summed up into one instance.
  • Leveling up Burning Spear does not update already placed debuffs. Refreshing them with a new level does not update them either.
  • Choosing either of the related talents upgrades already placed stacks immediately.


Berserker's Blood
Can be used by illusions. EB
Berserker's Blood icon
Ability
Passive
Affects
Self
Huskar's injuries feed his power, giving increased attack speed and health regen based on missing health. Health regen is a percentage of your strength.
Max Attack Speed Bonus: 220/260/300/340
Strength as Max Health Regen Bonus: 20%/30%/40%/50%
Max Bonus Health Threshold: 10%
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

  • Huskar's size increases the closer he gets to the max bonuses of Berserker's Blood, up to 35%.
  • Although not visible in the HUD due to it no showing enough decimals, each missing point of health grants bonuses.
  • The bonuses grow exponentially, ramping up faster the lower his health is.
  • No bonuses are applied at 100% health and the maximum is applied when strictly below 10% health.
  • The health percentage is checked periodically and the effects adapted instantly.


Life Break
Frosthaven Life Break icon
Affects
Enemies / Self
Damage
Magical
Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of Huskar's Max Health, and slowing them. While leaping, Huskar is Spell Immune.
Cast Animation: 0.3+0.5
Cast Range: 550 (Talent 950)
Max Health as Cost: 32%/35%/38%
Target's Max Health as Damage: 32%/35%/38% (With Aghanim's Scepter 55%)
Move Speed Slow: 40%/50%/60%
Slow Duration: 4/5/6
Cooldown symbol
 16/15/14 (With Aghanim's Scepter 12)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage dealt, reduces cooldown.
Buff/Debuff
Modifiers
Life Break Charge
Death
Life Break Slow
No matter the danger, Huskar thrusts himself into melees that only he can survive.

  • Huskar leaps at a speed of 1200.
  • Upon cast, Huskar receives the Life Break Charge buff, which lasts for 5 seconds or until reaching the target, whichever is shorter.
    • This modifier turns him spell immune, disarms him, forces him to face the target and is responsible for the leap animation.
    • Since the modifier has a set max duration, it can expire while leaping, continuing the rest of the leap without its effects.
  • Huskar can use items and spells during the leap. However, position changing effects like Blink Dagger icon Blink Dagger cancel it.
  • The damage to self is magical as well. Thus, it can be reduced by magic resistance.
    • The self-damage is not lethal, no matter how strong it gets amplified. Huskar cannot deny himself with Life Break.
    • The self-damage is applied on impact, it's not applied if the leap is interrupted prematurely.
  • The self-damage is capped at 3000, while the target damage is capped at 2000.
  • If Huskar is disabled during the leap or the distance between the target and Huskar becomes more than 1450, the leap stops.
  • Life Break first applies the damage, then the debuff.


Talents[]

Hero Talents
Burning Spear icon Burning Spears Pure Damage25+175 Attack Range
+400 Life Break icon Life Break Cast Range20+20 Strength attribute symbol Strength
20% Lifesteal15+15 Burning Spear icon Burning Spears DPS
+15 Damage10+225 Heealth
Notes:
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