“ | ▶️ Get over here!
— Pudge
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Forced Movement is a status effect that changes a unit's position. This movement is completely unrelated to the unit's movement speed and works on them while disabled. Most spells with forced movement prevent the affected unit from acting during, but some allow the unit to still attack, turn and cast spells and items.
In general, almost all forced movement effects override each other. The later applied one nullifies the previous ones. Although there are a few exceptions.
Forced movements are also bound to the buff or debuff the spells place, so if the buff or debuff is dispellable, doing so also stops the forced movement.
Mechanics
There are 2 types of forced movement, the fully disabling type and the non-disabling type. The disabling type behaves like a stun, preventing the unit from performing any action, but continueing with them once the effect expires. The non-disabling type allows the unit to still perform any action, except for moving. The unit can still turn, cast spells, use items and even attack. Movement orders can be given, but the effect of the forced movement completely negates any moving attempt of the unit. However, the move orders do not get canceled, so that the unit will move where ordered once the effect expires.
Forced movement generally ignores terrain and any other obstacle, moving the unit straight through everything, similar to unobstructed movement (although some spells may have custom restrictions, like Rolling Thunder bouncing off of cliffs).
The effects of forced movement on the same planes do not stack. This means when a unit is already being moved on a horizontal plane by a spell, applying a new instant of horizontal forced movement cancels the previous one completely. Units may be affected by two sources of forced movement only when one source applies vertical movement and the other horizontal movement, resulting in a parabolic motion.
Besides interrupting each other, forced movement can also be interrupted by some other spells, which do not apply forced movement themselves. These spells are
1 Soulbind and Pounce cancel forced movement upon expiring, not upon getting applied.
Lane creeps
Upon dying to a player-controlled unit, lane creeps are knocked up to 200 range away from the damage source, in an arc with up to 50 range upwards. The distance and height get higher, based on the damage instance that killed them (capped at 500), but are still randomised, so that equal damage instances do not result in always the same distances. The knockback duration ranges between 0.4 and 0.6 seconds. Damage below 100 does not cause a knockback. The knockback itself is mainly for aesthetic purposes, but might also affect some abilities. For example, Thunder Strike and Leech Seed follows the corpse of the unit with their effects.
Fully disabling forced movement
These spells fully disable units while moving them.
- Duration: 3/3.5/4
Moves the targeted unit along with Batrider 300 range behind him. - Speed: 500
Distance: 300
Duration: 0.6
Moves enemy units between Beastmaster and the target aside. - Speed: 300
Distance: 300
Duration: 1
Moves units towards north, north-east, east, south-east, south, south-west, west or north-west depending from which direction the unit approached the cog. - Speed: 0-500/700/900/1100
Distance: 250/350/450/550
Duration: 0.5
Moves affected units towards the targeted point. - Speed: 0-900
Distance: 0-900
Height: 562
Duration: 1
Requires Aghanim's Scepter. Moves the caster in an arc towards the targeted point. - Speed: 40
Distance: 0-160
Duration: 0-4
Moves affected units towards the targeted point. - Height: 395
Duration: 2.5
Moves units upwards. While in the air, their height changes ± 75 in 1 second intervals until landing. - Speed: 3000
Distance: 0-675 ( 1275)
Duration: 0-0.225 ( 0.425)
Moves Faceless Void towards the target point. - Height: 350
Duration: 1.53
Only moves affected unit upwards. - Periodically moves the caster along with the infested unit.
- Lifestealer - [[Lifestealer#|]]Periodically moves the target along with the caster.
- Height: 350
Duration: 0.5
Only moves affected units upwards. - Speed: 950
Distance: 0-900/1000/1100/1200
Duration: 0-0.947/1.053/1.158/1.263
Moves Magnus and any enemy hero within range towards the targeted point. - Speed: 700
Distance: 0-1000
Height: 192
Duration: 0.1-1.4
Moves Monkey King in an arc towards the targeted tree. - Speed: 1300
Distance: 0-1000
Height: 192
Duration: 0.1-0.77
Moves Monkey King in an arc towards the targeted area's center. - Speed: 1000
Distance: 100-300
Duration: 0.1-0.3
Moves the target towards the direction Morphling is facing upon cast. The distance is based on his agi-str relation. - Height: 350
Duration: 0.5
Only moves affected units upwards. - Speed: 2000
Distance: 0-1000
Duration: 0-0.5
Moves the caster towards the targeted point. - Distance: 225
Height: 350
Duration: 0.75
Moves the caster in an arc. Uses Rolling Thunder's velocity as distance when cast during it. Does not disable Pangolier when used during Rolling Thunder. - Speed: 1600
Distance: 0-1000/1100/1200/1300
Duration: 0-0.625/0.6875/0.75/0.8125
Moves the latched unit towards Pudge's cast location. Only disables hooked enemies. - Speed: 75
Moves the target unit towards Pudge's until within 125 range of him, therefore, the duration and distance of the pull varies. - Speed: 0-1250 ( 2583.33)
Distance: 0-375 ( 775)
Height: 200
Duration: 1.5/1.75/2/2.25
Moves the unit upwards first and leaves it there for 1.2/1.45/1.7/1.95 seconds, during which their height changes ± 10 in 1 second intervals. During the last 0.3 second, the unit moves down. If the sub-ability is used, the unit moves towards the targeted point. - Height: 350
Duration: 0.52
Only moves affected units upwards. Sand King is moved towards the targeted point instantly after the spell's delay. - Speed: 286/304/316/324
Distance: 143/152/158/162
Height: 50
Duration: 0.5
Moves the unit in an arc away from Spirit Breaker. - Height: 395
Hero Duration: 6
Non-Hero Duration: 20
Moves units upwards. While in the air, their height changes ± 75 in 1 second intervals until landing. - Speed: 100
Distance: 100/150/200/250 ( 175/225/275/325)
Duration: 1/1.5/2/2.5 ( 1.75/2.25/2.75/3.25)
Moves the target towards Storm Spirit's cast location. Does not move when the unit is already being horizontally moved by another spell, but resumes pulling as soon as the other source of forced movement expires. - Speed: 0-1333.33 ( 1600)
Distance: 0-1000 ( 1200)
Height: 844
Duration: 0.75
Moves Techies in an arc towards the targeted point. - Height: 350
Duration: 0.5
Only moves affected units upwards. - Speed: 0-3077
Distance: 0-4000
Height: 844
Duration: 1.3
Moves the tossed units upwards. When a unit is tossed towards another, moves in an arc. The speed adapts based on the target's distance, accelerating or decelerating at a slow rate. - Speed: 675
Distance: 0-2025
Duration: 0-3
Moves Tusk and all gathered unit towards the targeted unit for up to 3 seconds. - Height: 650
Lethal Height: 1200
Duration: 1
Only moves the target upwards. If the punch is lethal, the height massively increases. - Speed: 1400
Distance: 1400
Height: 360
Duration: 1
Kicks the unit back in an arc.
Non-disabling forced movement
These spells do not fully disable units while moving them. Some do not disable at all, while some disable only partially.
- Speed: 1.67/1.43/1.25/1.11-583.33/500/437.5/388.89 ( 1500/1285.71/1125/1000)
Distance: 1-350 ( 900)
Duration: 0.6/0.7/0.8/0.9
Moves affected unit towards the targeted direction. The distance is based on the initial distance between cast location and affected unit, 350 at closest, 1 at max distance. Affected units are silenced. - Speed: 1200
Distance: 500/600/700/800
Duration: 0.416/0.5/0.583/0.66
Moves a target unit towards the direction Earth Spirit is facing. - Speed: 800 (1600 when enhanced)
Distance: 0-800 (1600 when enhanced)
Duration: 0-1
Moves Earth Spirit towards the targeted direction for the full distance, or until colliding with an enemy hero. Earth Spirit is rooted and disarmed while rolling. - Speed: 600
Distance: 0-1100
Duration: 0-1.833
Requires Aghanim's Scepter. Moves the targeted unit towards Earth Spirit's cast location. - Min Speed: 1300
Max Duration: 0.4
Moves Ember Spirit towards a Fire Remnant either at a speed of 1300, or so fast that he reaches it in 0.4 seconds, whichever is faster. - Speed: 1200
Distance: 600
Duration: 0.5
Moves the target towards the direction it is facing. - Speed (Ally/Enemy): 1200/2250
Distance (Ally/Enemy): 600/450
Duration (Ally/Enemy): 0.5/0.2
Moves the target towards the direction it is facing if cast on allies or self. Moves the target and the caster away from each other if the target was an enemy. - Speed: 1000
If Io tethers a unit that is 700 units or further away, it pulls itself to the target until within 300 range. - Speed: 1000
Distance: 525
Height: 50
Duration: 0.4
Moves affected units in an arc away from the targeted point. - Speed: 650
Distance: 1000
Duration: 1.535
Requires Aghanim's Scepter. Drags enemy heroes within a 200 radius around the ship along with it towards the crash site. - Speed: 1600
Distance: 600/700/800/900
Height: 122/166/217/276
Duration: 0.375/0.4375/0.5/0.5625
Moves Mirana in an arc towards the direction she is facing. - Speed: 1250
Distance: 0-1000 ( 1400)
Duration: 0-0.8 ( 1.12)
Moves Morphling towards the targeted point. - Distance: 225
Height: 350
Duration: 0.75
Moves the caster in an arc. Uses Rolling Thunder's velocity as distance when cast during it. Does not disable Pangolier when used during Rolling Thunder. - Speed: ~1400
Distance: 2800
Duration: 2
Moves Phoenix 1400 range towards the targeted point in an arc and then the same distance back, making it a total of 2800 distance. - Speed: 1600
Distance: 0-1000/1100/1200/1300
Duration: 0-0.625/0.6875/0.75/0.8125
Moves the latched unit towards Pudge's cast location. Does not disable allies. - Speed: 600/650/700/750 ( 1100/1150/1200/1250)
Moves Spirit Breaker towards the target until reaching it or canceled. Any given order, except for few instant cast items cancel the charge. - Speed: 1250/1875/2500
Moves Storm Spirit towards the targeted point until he reaches it or runs out of mana.
Upward movement
Several spells move a unit upwards, changing their Z position. Changes to a unit's Z position affect several things such as the travel time of projectiles, as they always fly towards the center of the unit and the unit's ability to block pathing of other units, as a unit can only block another unit when they are on roughly the same Z position.
However, it does not affect any abilities which affect or search units inside an area. A unit thrown in the air by a Torrent is still fully affected by other area spells like Impale. Attacks of any unit also do not consider the height of the attack target. Although the attack projectiles have to travel for longer in order to reach the target, a unit with 600 range can still start attack on an airborn unit from 600 range away, ignoring its height.
Sources of upward movement
This section only lists sources of spells which move units upwards. Details can be found in the lists above.
- Batrider – Flamebreak
- Earthshaker – Enchant Totem (Aghanim's Scepter)
- Eul's Scepter of Divinity – Cyclone
- Invoker – Tornado
- Keeper of the Light – Blinding Light
- Kunkka – Torrent
- Lion – Earth Spike
- Mirana – Leap
- Monkey King – Tree Dance
- Monkey King – Primal Spring
- Nyx Assassin – Impale
- Pangolier – Shield Crash
- Pangolier – Rolling Thunder
- Rubick – Telekinesis
- Sand King – Burrowstrike
- Slark – Pounce
- Spirit Breaker – Greater Bash
- Storm – Cyclone
- Tidehunter – Ravage
- Tiny – Toss
- Tusk – Walrus Kick
- Tusk – Walrus PUNCH!
See also
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