Dota 2 Wiki
Advertisement
Telekinesis icon
▶️ Get over here!
Pudge

Forced Movement is a status effect that changes a unit's position. This movement is completely unrelated to the unit's movement speed and works on them while disabled. Most spells with forced movement prevent the affected unit from acting during, but some allow the unit to still attack, turn and cast spells and items.

In general, almost all forced movement effects override each other. The later applied one nullifies the previous ones. Although there are a few exceptions.

Forced movements are also bound to the buff or debuff the spells place, so if the buff or debuff is dispellable, doing so also stops the forced movement.

Mechanics

There are 2 types of forced movement, the fully disabling type and the non-disabling type. The disabling type behaves like a stun, preventing the unit from performing any action, but continueing with them once the effect expires. The non-disabling type allows the unit to still perform any action, except for moving. The unit can still turn, cast spells, use items and even attack. Movement orders can be given, but the effect of the forced movement completely negates any moving attempt of the unit. However, the move orders do not get canceled, so that the unit will move where ordered once the effect expires.

Forced movement generally ignores terrain and any other obstacle, moving the unit straight through everything, similar to unobstructed movement (although some spells may have custom restrictions, like Rolling Thunder icon Rolling Thunder bouncing off of cliffs).

The effects of forced movement on the same planes do not stack. This means when a unit is already being moved on a horizontal plane by a spell, applying a new instant of horizontal forced movement cancels the previous one completely. Units may be affected by two sources of forced movement only when one source applies vertical movement and the other horizontal movement, resulting in a parabolic motion.

Besides interrupting each other, forced movement can also be interrupted by some other spells, which do not apply forced movement themselves. These spells are

1 Soulbind and Pounce cancel forced movement upon expiring, not upon getting applied.

Lane creeps

Upon dying to a player-controlled unit, lane creeps are knocked up to 200 range away from the damage source, in an arc with up to 50 range upwards. The distance and height get higher, based on the damage instance that killed them (capped at 500), but are still randomised, so that equal damage instances do not result in always the same distances. The knockback duration ranges between 0.4 and 0.6 seconds. Damage below 100 does not cause a knockback. The knockback itself is mainly for aesthetic purposes, but might also affect some abilities. For example, Thunder Strike icon Thunder Strike and Leech Seed icon Leech Seed follows the corpse of the unit with their effects.

Fully disabling forced movement

These spells fully disable units while moving them.

  • Flaming Lasso icon
    Duration: 3/3.5/4
    Moves the targeted unit along with Batrider minimap icon Batrider 300 range behind him.
  • Primal Roar icon
    Speed: 500
    Distance: 300
    Duration: 0.6
    Moves enemy units between Beastmaster and the target aside.
  • Primal Split icon
    Duration: 16/18/20
    Periodically moves the caster along with Brewmaster Earth minimap icon Earth, when Earth is dead, along with Brewmaster Storm minimap icon Storm, and when Storm is dead, along with Brewmaster Fire minimap icon Fire.
  • Power Cogs icon
    Speed: 300
    Distance: 300
    Duration: 1
    Moves units towards north, north-east, east, south-east, south, south-west, west or north-west depending from which direction the unit approached the cog.
  • Vacuum icon
    Speed: 0-500/700/900/1100
    Distance: 250/350/450/550
    Duration: 0.5
    Moves affected units towards the targeted point.
  • Enchant Totem icon
    Speed: 0-900
    Distance: 0-900
    Height: 562
    Duration: 1
    Requires Aghanim's Scepter icon Aghanim's Scepter. Moves the caster in an arc towards the targeted point.
  • Black Hole icon
    Speed: 40
    Distance: 0-160
    Duration: 0-4
    Moves affected units towards the targeted point.
  • Eul's Scepter of Divinity icon
    Height: 395
    Duration: 2.5
    Moves units upwards. While in the air, their height changes ± 75 in 1 second intervals until landing.
  • Time Walk icon
    Speed: 3000
    Distance: 0-675 (Talent 1275)
    Duration: 0-0.225 (Talent 0.425)
    Moves Faceless Void minimap icon Faceless Void towards the target point.
  • Tornado icon
    Height: 395
    Duration: 0.8/1.1/1.4/1.7/2/2.3/2.6 (Upgradable by Aghanim's Scepter. /2.9)
    Moves units upwards. While in the air, their height changes ± 75 in 1 second intervals until landing.
  • Torrent icon
    Height: 350
    Duration: 1.53
    Only moves affected unit upwards.
  • Infest icon
    Periodically moves the caster along with the infested unit.
  • Lifestealer - [[Lifestealer#|]]
    Periodically moves the target along with the caster.
  • Earth Spike icon
    Height: 350
    Duration: 0.5
    Only moves affected units upwards.
  • Skewer icon
    Speed: 950
    Distance: 0-900/1000/1100/1200
    Duration: 0-0.947/1.053/1.158/1.263
    Moves Magnus minimap icon Magnus and any enemy hero within range towards the targeted point.
  • Tree Dance icon
    Speed: 700
    Distance: 0-1000
    Height: 192
    Duration: 0.1-1.4
    Moves Monkey King minimap icon Monkey King in an arc towards the targeted tree.
  • Primal Spring icon
    Speed: 1300
    Distance: 0-1000
    Height: 192
    Duration: 0.1-0.77
    Moves Monkey King minimap icon Monkey King in an arc towards the targeted area's center.
  • Adaptive Strike (Strength) icon
    Speed: 1000
    Distance: 100-300
    Duration: 0.1-0.3
    Moves the target towards the direction Morphling minimap icon Morphling is facing upon cast. The distance is based on his agi-str relation.
  • Impale icon
    Height: 350
    Duration: 0.5
    Only moves affected units upwards.
  • Swashbuckle icon
    Speed: 2000
    Distance: 0-1000
    Duration: 0-0.5
    Moves the caster towards the targeted point.
  • Shield Crash icon
    Distance: 225
    Height: 350
    Duration: 0.75
    Moves the caster in an arc. Uses Rolling Thunder icon Rolling Thunder's velocity as distance when cast during it. Does not disable Pangolier when used during Rolling Thunder.
  • Rolling Thunder icon
    Speed: 375
    Distance: 150
    Height: 160
    Duration: 0.4
    Moves the unit in an arc away from Pangolier minimap icon Pangolier.
  • Meat Hook icon
    Speed: 1600
    Distance: 0-1000/1100/1200/1300
    Duration: 0-0.625/0.6875/0.75/0.8125
    Moves the latched unit towards Pudge minimap icon Pudge's cast location. Only disables hooked enemies.
  • Dismember icon
    Speed: 75
    Moves the target unit towards Pudge minimap icon Pudge's until within 125 range of him, therefore, the duration and distance of the pull varies.
  • Telekinesis icon
    Speed: 0-1250 (Talent 2583.33)
    Distance: 0-375 (Talent 775)
    Height: 200
    Duration: 1.5/1.75/2/2.25
    Moves the unit upwards first and leaves it there for 1.2/1.45/1.7/1.95 seconds, during which their height changes ± 10 in 1 second intervals. During the last 0.3 second, the unit moves down. If the sub-ability is used, the unit moves towards the targeted point.
  • Burrowstrike icon
    Height: 350
    Duration: 0.52
    Only moves affected units upwards. Sand King minimap icon Sand King is moved towards the targeted point instantly after the spell's delay.
  • Greater Bash icon
    Speed: 286/304/316/324
    Distance: 143/152/158/162
    Height: 50
    Duration: 0.5
    Moves the unit in an arc away from Spirit Breaker minimap icon Spirit Breaker.
  • Cyclone (Storm) icon
    Height: 395
    Hero Duration: 6
    Non-Hero Duration: 20
    Moves units upwards. While in the air, their height changes ± 75 in 1 second intervals until landing.
  • Electric Vortex icon
    Speed: 100
    Distance: 100/150/200/250 (Talent 175/225/275/325)
    Duration: 1/1.5/2/2.5 (Talent 1.75/2.25/2.75/3.25)
    Moves the target towards Storm Spirit minimap icon Storm Spirit's cast location. Does not move when the unit is already being horizontally moved by another spell, but resumes pulling as soon as the other source of forced movement expires.
  • Blast Off! icon
    Speed: 0-1333.33 (Talent 1600)
    Distance: 0-1000 (Talent 1200)
    Height: 844
    Duration: 0.75
    Moves Techies minimap icon Techies in an arc towards the targeted point.
  • Ravage icon
    Height: 350
    Duration: 0.5
    Only moves affected units upwards.
  • Toss icon
    Speed: 0-3077
    Distance: 0-4000
    Height: 844
    Duration: 1.3
    Moves the tossed units upwards. When a unit is tossed towards another, moves in an arc. The speed adapts based on the target's distance, accelerating or decelerating at a slow rate.
  • Snowball icon
    Speed: 675
    Distance: 0-2025
    Duration: 0-3
    Moves Tusk minimap icon Tusk and all gathered unit towards the targeted unit for up to 3 seconds.
  • Walrus Punch icon
    Height: 650
    Lethal Height: 1200
    Duration: 1
    Only moves the target upwards. If the punch is lethal, the height massively increases.
  • Walrus Kick icon
    Speed: 1400
    Distance: 1400
    Height: 360
    Duration: 1
    Kicks the unit back in an arc.

Non-disabling forced movement

These spells do not fully disable units while moving them. Some do not disable at all, while some disable only partially.

  • Flamebreak icon
    Speed: 100-1600 (Talent 2800)
    Distance: 25-400 (Talent 700)
    Height: 6.25-100 (Talent 100)
    Duration: 0.25
    Moves units away from the targeted point in an arc.
  • Hookshot icon
    Speed: 4000/5000/6000
    Distance: 0-2000/2500/3000
    Duration: 0-0.5
    Moves Clockwerk minimap icon Clockwerk to the target. Clockwerk is silenced during the pull.
  • Gust icon
    Speed: 1.67/1.43/1.25/1.11-583.33/500/437.5/388.89 (Talent 1500/1285.71/1125/1000)
    Distance: 1-350 (Talent 900)
    Duration: 0.6/0.7/0.8/0.9
    Moves affected unit towards the targeted direction. The distance is based on the initial distance between cast location and affected unit, 350 at closest, 1 at max distance. Affected units are silenced.
  • Boulder Smash icon
    Speed: 1200
    Distance: 500/600/700/800
    Duration: 0.416/0.5/0.583/0.66
    Moves a target unit towards the direction Earth Spirit minimap icon Earth Spirit is facing.
  • Rolling Boulder icon
    Speed: 800 (1600 when enhanced)
    Distance: 0-800 (1600 when enhanced)
    Duration: 0-1
    Moves Earth Spirit minimap icon Earth Spirit towards the targeted direction for the full distance, or until colliding with an enemy hero. Earth Spirit is rooted and disarmed while rolling.
  • Geomagnetic Grip icon
    Speed: 600
    Distance: 0-1100
    Duration: 0-1.833
    Requires Aghanim's Scepter icon Aghanim's Scepter. Moves the targeted unit towards Earth Spirit minimap icon Earth Spirit's cast location.
  • Activate Fire Remnant icon
    Min Speed: 1300
    Max Duration: 0.4
    Moves Ember Spirit minimap icon Ember Spirit towards a Fire Remnant either at a speed of 1300, or so fast that he reaches it in 0.4 seconds, whichever is faster.
  • Force Staff icon
    Speed: 1200
    Distance: 600
    Duration: 0.5
    Moves the target towards the direction it is facing.
  • Hurricane Pike icon
    Speed (Ally/Enemy): 1200/2250
    Distance (Ally/Enemy): 600/450
    Duration (Ally/Enemy): 0.5/0.2
    Moves the target towards the direction it is facing if cast on allies or self. Moves the target and the caster away from each other if the target was an enemy.
  • Life Break icon
    Speed: 1000
    Moves Huskar minimap icon Huskar to the target. Stops when the distance between Huskar and the target gets greater than 1400. Huskar is disarmed while leaping.
  • Deafening Blast icon
    Speed: 0-200
    Distance: 45.6/88.6/133.5/171.5/205/242.1/274.3 (Upgradable by Aghanim's Scepter. /302.67)
    Duration: 0.25/0.5/0.75/1/1.25/1.5/1.75 (Upgradable by Aghanim's Scepter. /2)
    Moves affected units away from the center of the blast upon getting hit. The speed starts off 200 and decreases quadratically after 1/3 of the distance.
  • Tether icon
    Speed: 1000
    If Io minimap icon Io tethers a unit that is 700 units or further away, it pulls itself to the target until within 300 range.
  • Blinding Light icon
    Speed: 1000
    Distance: 525
    Height: 50
    Duration: 0.4
    Moves affected units in an arc away from the targeted point.
  • Ghostship icon
    Speed: 650
    Distance: 1000
    Duration: 1.535
    Requires Aghanim's Scepter icon Aghanim's Scepter. Drags enemy heroes within a 200 radius around the ship along with it towards the crash site.
  • Leap icon
    Speed: 1600
    Distance: 600/700/800/900
    Height: 122/166/217/276
    Duration: 0.375/0.4375/0.5/0.5625
    Moves Mirana minimap icon Mirana in an arc towards the direction she is facing.
  • Waveform icon
    Speed: 1250
    Distance: 0-1000 (Talent 1400)
    Duration: 0-0.8 (Talent 1.12)
    Moves Morphling minimap icon Morphling towards the targeted point.
  • Shield Crash icon
    Distance: 225
    Height: 350
    Duration: 0.75
    Moves the caster in an arc. Uses Rolling Thunder icon Rolling Thunder's velocity as distance when cast during it. Does not disable Pangolier when used during Rolling Thunder.
  • Rolling Thunder icon
    Speed: 600
    Distance: 3600/7200/4800
    Duration: 6/7/8
    Moves Pangolier minimap icon Pangolier in the direction he's facing.
  • Icarus Dive icon
    Speed: ~1400
    Distance: 2800
    Duration: 2
    Moves Phoenix minimap icon Phoenix 1400 range towards the targeted point in an arc and then the same distance back, making it a total of 2800 distance.
  • Toggle Movement icon
    Speed: 250
    Distance: 0-1500
    Duration: 0-6
    When toggled on, moves Phoenix minimap icon Phoenix towards the direction he's facing. With the current duration and speed of Sun Ray icon Sun Ray, the maximum possible distance is 1500. Phoenix is disarmed during Sun Ray.
  • Meat Hook icon
    Speed: 1600
    Distance: 0-1000/1100/1200/1300
    Duration: 0-0.625/0.6875/0.75/0.8125
    Moves the latched unit towards Pudge minimap icon Pudge's cast location. Does not disable allies.
  • Pounce icon
    Speed: 933.33
    Distance: 0-700
    Height: 0-164
    Duration: 0-0.75
    Moves Slark minimap icon Slark in an arc towards the direction he's facing, until reaching the max distance or latching on an enemy hero. Slark is disarmed during the leap.
  • Headshot icon
    Speed: 0 (Talent 350)
    Distance: 0 (Talent 35)
    Duration: 0 (Talent 0.1)
    The knockback is not applied on units who are already affected by other sources of forced movement.
  • Charge of Darkness icon
    Speed: 600/650/700/750 (Talent 1100/1150/1200/1250)
    Moves Spirit Breaker minimap icon Spirit Breaker towards the target until reaching it or canceled. Any given order, except for few instant cast items cancel the charge.
  • Ball Lightning icon
    Speed: 1250/1875/2500
    Moves Storm Spirit minimap icon Storm Spirit towards the targeted point until he reaches it or runs out of mana.
  • Timber Chain icon
    Speed: 1600/2000/2400/2800
    Distance: 0-800/1000/1200/1400 (Talent 925/1125/1325/1525)
    Duration: 0-0.5 (Talent 0.58/0.56/0.55/0.54)
    Moves Timbersaw minimap icon Timbersaw towards the latched tree. Timbersaw is disarmed during the pull.

Upward movement

Several spells move a unit upwards, changing their Z position. Changes to a unit's Z position affect several things such as the travel time of projectiles, as they always fly towards the center of the unit and the unit's ability to block pathing of other units, as a unit can only block another unit when they are on roughly the same Z position.

However, it does not affect any abilities which affect or search units inside an area. A unit thrown in the air by a Torrent icon Torrent is still fully affected by other area spells like Impale icon Impale. Attacks of any unit also do not consider the height of the attack target. Although the attack projectiles have to travel for longer in order to reach the target, a unit with 600 range can still start attack on an airborn unit from 600 range away, ignoring its height.

Sources of upward movement

This section only lists sources of spells which move units upwards. Details can be found in the lists above.

See also


Advertisement