Forced movement

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Pudge

Forced Movement is a status effect that changes a unit's position. This movement is completely unrelated to the unit's movement speed and works on them while disabled. Most spells with forced movement prevent the affected unit from acting during, but some allow the unit to still attack, turn and cast spells and items.

In general, almost all forced movement effects override each other. The later applied one nullifies the previous ones. Although there are a few exceptions.

Forced movements are also bound to the buff or debuff the spells place, so if the buff or debuff is dispellable, doing so also stops the forced movement.

Mechanics[edit]

There are 2 types of forced movement, the fully disabling type and the non-disabling type. The disabling type behaves like a stun, preventing the unit from performing any action, but continuing with them once the effect expires. The non-disabling type allows the unit to still perform any action, except for moving. The unit can still turn, cast spells, use items and even attack. Movement orders can be given, but the effect of the forced movement completely negates any moving attempt of the unit. However, the move orders do not get canceled, so that the unit will move where ordered once the effect expires.

Forced movement generally ignores terrain and any other obstacle, moving the unit straight through everything, similar to unobstructed movement (although some spells may have custom restrictions, like Rolling Thunder bouncing off of cliffs).

The effects of forced movement on the same planes do not stack. This means when a unit is already being moved on a horizontal plane by a spell, applying a new instant of horizontal forced movement cancels the previous one completely. Units may be affected by two sources of forced movement only when one source applies vertical movement and the other horizontal movement, resulting in a parabolic motion.

Besides interrupting each other, forced movement can also be interrupted by some other spells, which do not apply forced movement themselves. These spells are

1 Soulbind and Pounce cancel forced movement upon expiring, not upon getting applied.

Lane creeps[edit]

Upon dying to a player-controlled unit, lane creeps are knocked up to 200 range away from the damage source, in an arc with up to 50 range upwards. The distance and height get higher, based on the damage instance that killed them (capped at 500), but are still randomised, so that equal damage instances do not result in always the same distances. The knockback duration ranges between 0.4 and 0.6 seconds. Damage below 100 does not cause a knockback. The knockback itself is mainly for aesthetic purposes, but might also affect some abilities. For example, Thunder Strike follows the corpse of the unit with their effects.

Fully disabling forced movement[edit]

These spells fully disable units while moving them.

  • Flaming Lasso icon.png
    Duration: 3/3.5/4
    Moves the targeted enemy along with Batrider minimap icon.png Batrider 300 range behind him. When upgraded with Aghanim's Scepter icon.png Aghanim's Scepter, the secondary target is bound to the primary target and dragged 300 range behind it.
  • Primal Roar icon.png
    Speed: 450
    Distance: 450
    Duration: 1
    Moves enemies between Beastmaster minimap icon.png Beastmaster and the target aside.
  • Primal Split icon.png
    Duration: 16/18/20
    Periodically moves Brewmaster minimap icon.png Brewmaster along with Brewmaster Earth icon.png Earth, along with Brewmaster Storm icon.png Storm when Earth is dead, or along with Brewmaster Fire icon.png Fire when both Earth and Storm are dead.
  • Power Cogs icon.png
    Speed: 300
    Distance: 300
    Duration: 1
    Moves enemies that have mana that come within 185 range of a cog from the outside, in the direction they approach the cog from.
  • Vacuum icon.png
    Speed: 0-11111.11/12500/13888.89/15277.78 (Talent 12777.78/14166.67/15555.56/16944.44)
    Distance: 400/450/500/550 (Talent 460/510/560/610)
    Duration: 0.3/0.4/0.5/0.6
    Moves enemies within 400/450/500/550 (Talent 460/510/560/610) range of the targeted point to the targeted point. The pull duration always takes 0.3/0.4/0.5/0.6 seconds, no matter how far or close the units are from the center, so the speed varies.
  • Enchant Totem icon.png
    Speed: 0-1100
    Distance: 0-1100
    Height: 950
    Duration: 1
    When upgraded with Aghanim's Scepter icon.png Aghanim's Scepter, moves Earthshaker minimap icon.png Earthshaker in an arc to the targeted point.
  • Black Hole icon.png
    Speed: 30
    Distance: 0-120
    Duration: 0-4
    Spirals enemies within 420 range of the targeted point counterclockwise towards the center at a speed of 30, resulting in a maximum possible distance of 120. The closer the units are to the center, the stronger they get pulled to the center, with almost no pull, but only rotation at max distance.
  • Eul's Scepter of Divinity icon.png
    Height: 395
    Duration: 2.5
    Moves the targeted enemy or caster upwards. While in the air, their height changes ± 75 in 1 second intervals until landing.
  • Time Walk icon.png
    Speed: 3000
    Distance: 0-675 (Talent 1025)
    Duration: 0-0.225 (Talent 0.342)
    Moves Faceless Void minimap icon.png Faceless Void towards the targeted point.
  • Tornado icon.png
    Height: 395
    Duration: 0.8/1.1/1.4/1.7/2/2.3/2.6 (Upgradable by Aghanim's Scepter. /2.9)
    Moves enemies upwards. While in the air, their height changes ± 75 in 1 second intervals until landing.
  • Torrent icon.png
    Height: 350
    Duration: 1.53
    Moves enemies within 225 (Talent 305) range of the targeted point upwards.
  • Infest icon.png
    Periodically moves Lifestealer minimap icon.png Lifestealer along with the infested unit.
  • Earth Spike icon.png
    Height: 350
    Duration: 0.5
    As the spikes travel, moves enemies within 125 range of them upwards.
  • Skewer icon.png
    Speed: 950
    Distance: 31.67-887/982/1077/1172 (Talent 1298/1393/1488/1583)
    Duration: 0.03-0.93/1.03/1.13/1.23 (Talent 1.37/1.47/1.57/1.67)
    Moves Magnus minimap icon.png Magnus and any enemy hero within range towards the targeted point. Moves Magnus in 31.67 range instances.
  • Spear of Mars icon.png
    Speed: 1400
    Distance: 0-900/1000/1100/1200
    Duration: 0-0.64/0.71/0.79/0.86
    Moves the first enemy hero hit towards the targeted point.
  • Tree Dance icon.png
    Speed: 700
    Distance: 0-1000 Talent 1475
    Height: 192
    Duration: 0.1-1.429 (Talent 2.107)
    Moves Monkey King minimap icon.png Monkey King in an arc to the targeted tree.
  • Primal Spring icon.png
    Speed: 1300
    Distance: 0-1000
    Height: 192
    Duration: 0.1-0.769
    Moves Monkey King minimap icon.png Monkey King in an arc to the center of the area of effect.
  • Adaptive Strike (Strength) icon.png
    Speed: 1000
    Distance: 100-500
    Duration: 0.1-0.5
    Moves the targeted enemy in the direction Morphling minimap icon.png Morphling is facing upon cast. The distance is based on his agi-str relation.
  • Impale icon.png
    Height: 350
    Duration: 0.5
    As the spikes travel, moves enemies within 125 range of them upwards.
  • Swashbuckle icon.png
    Speed: 2000
    Distance: 0-900
    Duration: 0-0.45
    Moves Pangolier minimap icon.png Pangolier to the targeted point.
  • Shield Crash icon.png
    Distance: 225
    Height: 250
    Duration: 0.4
    Moves Pangolier minimap icon.png Pangolier in an arc towards the direction he is facing. Uses Rolling Thunder's velocity as distance when cast during it. Does not disable Pangolier when used during Rolling Thunder.
  • Rolling Thunder icon.png
    Speed: 375
    Distance: 150
    Height: 160
    Duration: 0.4
    Moves enemies within 150 range of Pangolier minimap icon.png Pangolier in an arc away from him.
  • Dismember icon.png
    Speed: 75
    Moves the targeted enemy towards Pudge minimap icon.png Pudge's until within 125 range of him; therefore, the duration and distance of the pull vary.
  • Dismember icon.png
    Duration: 3
    The targeted allied hero is periodically moved to Pudge minimap icon.png Pudge's current position. Orders cannot be issued to the allied hero for the first 3 seconds of being swallowed.
  • Meat Hook icon.png
    Speed: 1450
    Distance: 0-1400
    Duration: 0-0.966
    Moves the latched unit to Pudge minimap icon.png Pudge's cast location. Only disables hooked enemies.
  • Telekinesis icon.png
    Speed: 0-1250 (Talent 2050)
    Distance: 0-375 (Talent 615)
    Height: 200
    Duration: 0.3
    Moves the targeted enemy upwards first and leaves it there for 0.5/0.9/1.3/1.7 seconds, during which their height changes ± 10 in 1 second intervals. During the last 0.3 second, the unit moves down. If the sub-ability is used, the unit moves towards the targeted point.
  • Burrowstrike icon.png
    Height: 350
    Duration: 0.52
    As the spikes travel, moves enemies within 150 range of them upwards.
  • Firesnap Cookie icon.png
    Speed: 900
    Distance: 450
    Height: 257
    Duration: 0.5
    Moves Snapfire minimap icon.png Snapfire or a targeted ally in an arc in the direction they are facing.
  • Gobble Up icon.png
    Duration: 3
    The targeted unit is periodically moved to Snapfire minimap icon.png Snapfire's current position. Heroes and clones are automatically released after 3 seconds if not manually spat out while other units get instantly killed.
  • Spit Out icon.png
    Speed: 0-1500
    Distance: 0-3000
    Height: 100-~592
    Duration: 0.6-2
    Moves a Gobbled Up unit in an arc to the targeted point. The projectile has a minimum travel time of 0.6 and a maximum travel time of 2 seconds.
  • Greater Bash icon.png
    Speed: 286/304/316/324
    Distance: 143/152/158/162
    Height: 50
    Duration: 0.5
    Moves the attacked enemy in an arc away from Spirit Breaker minimap icon.png Spirit Breaker. Moves enemies withing 320 range in front of and 280 range behind Spirit Breaker when using Charge of Darkness in an arc away from him.
  • Cyclone (Storm) icon.png
    Height: 395
    Hero Duration: 6
    Non-Hero Duration: 20
    Moves enemies upwards. While in the air, their height changes ± 75 in 1 second intervals until landing.
  • Electric Vortex icon.png
    Speed: 128.57/122.22/118.18/115.38 (Talent 100/100/100/100)
    Distance: 180/220/260/300
    Duration: 1.4/1.8/2.2/2.6 (Talent 1.8/2.2/2.6/3)
    Moves the targeted enemy towards Storm Spirit minimap icon.png Storm Spirit's cast location. When upgraded with Aghanim's Scepter icon.png Aghanim's Scepter, moves all enemies within 475 range of Storm Spirit towards the cast location. Does not move when the unit is already being horizontally moved by another spell, but resumes pulling as soon as the other source of forced movement expires.
  • Storm Hammer icon.png
    Speed: 1000
    When upgraded with Aghanim's Scepter icon.png Aghanim's Scepter, Sven minimap icon.png Sven is moved along with the projectile.
  • Blast Off! icon.png
    Speed: 0-1333.33
    Distance: 0-1000
    Height: Up to 281.108
    Duration: 0.75
    Moves Techies minimap icon.png Techies in an arc to the targeted point.
  • Ravage icon.png
    Height: 350
    Duration: 0.5
    Moves enemies within 1250 range of Tidehunter minimap icon.png Tidehunter upwards.
  • Toss icon.png
    Speed: 0-2308
    Distance: 0-3000
    Height: ~844
    Duration: 1.3
    Moves the tossed unit upwards. When a unit is tossed towards another, it moves in an arc. The speed adapts based on the target's distance, accelerating or decelerating at a slow rate and is capped at 2308. Technically cannot be disjointed, so a tossed unit can fly up to 3000 range away when the target teleports far enough away.
  • Snowball icon.png
    Speed: 600/625/650/675
    Distance: 0-1800/1875/1950/2025
    Duration: 0-3
    Moves Tusk minimap icon.png Tusk and all gathered allies towards the targeted enemy for up to 3 seconds.
  • Walrus Punch icon.png
    Height: 650
    Lethal Height: 1200
    Duration: 1 (Talent 1.4)
    Moves the targeted enemy upwards. If the punch is lethal, the height massively increases.
  • Walrus Kick icon.png
    Speed: 1400
    Distance: 1400
    Height: 360
    Duration: 1
    Moves the targeted enemy in an arc away from Tusk minimap icon.png Tusk.

Non-disabling forced movement[edit]

These spells do not fully disable units while moving them. Some do not disable at all, while some disable only partially.

  • Ballista icon.png
    Speed: 250
    Distance: 50
    Duration: 0.2
    Moves enemies away from the attacker with every attack.
  • Flamebreak icon.png
    Speed: 857.143
    Distance: 300
    Height: 100
    Duration: 0.35
    Moves enemies in an arc away from the targeted point.
  • Hookshot icon.png
    Speed: 4000/5000/6000
    Distance: 0-2000/2500/3000
    Duration: 0-0.5
    Moves Clockwerk minimap icon.png Clockwerk to the latched unit. Clockwerk is silenced during the pull.
  • Gust icon.png
    Speed: 1.67/1.43/1.25/1.11-750/642.86/562.5/500
    Distance: 1-450
    Duration: 0.6/0.7/0.8/0.9
    Moves enemies within a 250 radius and up to 1150 range in front of Drow Ranger minimap icon.png Drow Ranger away from her. The distance is based on the initial distance between cast location and affected unit, 450 at closest, 1 at max distance. Affected units are silenced.
  • Boulder Smash icon.png
    Speed: 900
    Distance: 480/600/680/800
    Duration: 0.53/0.67/0.76/0.89
    Moves the targeted unit away from Earth Spirit minimap icon.png Earth Spirit.
  • Rolling Boulder icon.png
    Speed: 800, 1600 when enhanced
    Distance: 0-800, 1600 when enhanced (Talent 1125, 2250 when enhanced)
    Duration: 0-1 (1.5 if Stone Remnant is reached at max range of initial roll)
    Moves Earth Spirit minimap icon.png Earth Spirit towards the targeted direction for the full distance, or until colliding with an enemy hero. Earth Spirit is rooted and disarmed while rolling. When rolling over a Stone Remnant, the speed and total distance are doubled.
  • Activate Fire Remnant icon.png
    Min Speed: 1300
    Max Duration: 0.4
    Moves Ember Spirit minimap icon.png Ember Spirit towards a Fire Remnant either at a speed of 1300, or so fast that he reaches it in 0.4 seconds, whichever is faster.
  • Sproink icon.png
    Speed: 1250
    Distance: 500
    Height: 150
    Duration: 0.4
    Moves Enchantress minimap icon.png Enchantress 180° away from the direction she is facing.
  • Force Boots icon.png
    Speed: 1200
    Distance: 600
    Duration: 0.5
    Moves the caster towards the direction they are facing.
  • Force Staff icon.png
    Speed: 1200
    Distance: 600
    Duration: 0.5
    Moves the targeted unit towards the direction they are facing.
  • Hurricane Pike icon.png
    Speed (Ally/Enemy): 1200/2250
    Distance (Ally/Enemy): 600/450
    Duration (Ally/Enemy): 0.5/0.2
    Moves the target towards the direction it is facing if cast an ally or self. Moves the target and the caster away from each other if the target was an enemy.
  • Havoc Hammer icon.png
    Speed: 833.33
    Distance: 250
    Duration: 0.3
    Moves enemies within a 350 radius around the caster away from the caster.
  • Life Break icon.png
    Speed: 1200
    Moves Huskar minimap icon.png Huskar to the target. Stops when the distance between Huskar and the target gets greater than 1450. Huskar is disarmed while leaping.
  • Deafening Blast icon.png
    Speed: 0-200
    Distance: 45.6/88.6/133.5/171.5/205/242.1/274.3 (Upgradable by Aghanim's Scepter. /305.14)
    Duration: 0.25/0.5/0.75/1/1.25/1.5/1.75 (Upgradable by Aghanim's Scepter. /2)
    Moves enemies away from the center of the blast upon getting hit. The speed starts off 200 and decreases quadratically after 1/3 of the distance.
  • Tether icon.png
    Speed: 1000
    If Io minimap icon.png Io tethers a unit that is 700 units or further away, it pulls itself to the target until within 300 range.
  • Blinding Light icon.png
    Speed: 875
    Distance: 350
    Duration: 0.4
    Moves enemies within 600 range of the target point away from the targeted point.
  • Shockwave icon.png
    Speed: 750
    Distance: 150
    Duration: 0.2
    Moves enemies within 200 range of the 1200 range traveling Shockwave towards the center of the Shockwave and towards Magnus minimap icon.png Magnus. The further enemies are from the center of the Shockwave, the stronger the pull force is towards its center than towards Magnus.
  • Arena Of Blood icon.png
    Speed: 800
    Distance: 160
    Duration: 0.2
    Moves enemy heroes within the 550 radius arena that come within 160 range of the walls away from the segment of the wall they are struck by.
  • God's Rebuke icon.png
    Speed: 500
    Distance: 150
    Duration: 0.3
    Moves enemies within a 500 radius and 140° angle in front of Mars minimap icon.png Mars away from him.
  • Spear of Mars icon.png
    Speed: 300
    Distance: 75
    Duration: 0.25
    Moves enemy non-hero units (including creep-heroes) and secondary heroes within 900/1000/1100/1200 range of the spear in a direction based on the angle between the hit unit and the spear. Does not hit enemies behind Mars upon cast.
  • Leap icon.png
    Speed: 1300
    Distance: 550
    Height: ~132
    Duration: 0.423
    Moves Mirana minimap icon.png Mirana in an arc towards the direction she is facing.
  • Waveform icon.png
    Speed: 1250
    Distance: 0-700/800/900/1000 (Talent 975/1075/1175/1275)
    Duration: 0-0.56/0.64/0.72/0.8 (Talent 0.78/0.86/0.94/1.02)
    Moves Morphling minimap icon.png Morphling towards the targeted point.
  • Shield Crash icon.png
    Distance: 450
    Height: 350
    Duration: 0.75
    Moves Pangolier minimap icon.png Pangolier in an arc towards the direction he is facing. Uses Rolling Thunder's velocity as distance when cast during it. Does not disable Pangolier when used during Rolling Thunder.
  • Rolling Thunder icon.png
    Speed: 600
    Distance: 4800 (Talent 6600)
    Duration: 8 (Talent 11)
    Moves Pangolier minimap icon.png Pangolier in the direction he's facing.
  • Icarus Dive icon.png
    Speed: ~1577.21 (Talent ~2626.16)
    Distance: 3154.41 (Talent 5252.33)
    Duration: 2 (Talent 3)
    Moves Phoenix minimap icon.png Phoenix in an ellipse with a major axis length of 1400 (Talent 2500) and a minor axis length of 500 resulting in a total path of 3154.41 (Talent 5252.33) covered in 2 (Talent 3) seconds. The dive speed is not constant. Phoenix starts at 0, accelerates until halfway through max distance, then slows down towards max distance, then repeats the process on the way back; therefore, Phoenix dives at an average speed of 1577.21 (Talent 2626.16).
  • Toggle Movement icon.png
    Speed: 250
    Distance: 0-1500
    Duration: 0-6
    When toggled on, moves Phoenix minimap icon.png Phoenix towards the direction of Sun Ray. When used for the maximum duration of Sun Ray, the maximum possible distance traveled is 1500. Phoenix is disarmed during Sun Ray.
  • Dismember icon.png
    Targeted allied hero is periodically moved to Pudge minimap icon.png Pudge's current position. After 3 seconds, the hero can simply get out of Pudge themself by issuing any order.
  • Meat Hook icon.png
    Speed: 1450
    Distance: 0-1400
    Duration: 0-0.966
    Moves the latched unit towards Pudge minimap icon.png Pudge's cast location. Does not disable allies.
  • Sonic Wave icon.png
    Speed: 250
    Distance: 350
    Duration: 1.4
    Moves enemies within a cone up to 1350 range in front of Queen of Pain minimap icon.png Queen of Pain in a direction dependent on the angle between the enemy and the cast location.
  • Pounce icon.png
    Speed: 933.33 (Upgradable by Aghanim's Scepter. 1466.66)
    Distance: 0-700 (Upgradable by Aghanim's Scepter. 1100)
    Height: 0-~164
    Duration: 0-0.75
    Moves Slark minimap icon.png Slark in an arc towards the direction he's facing, until reaching the max distance or latching on an enemy hero. Slark is disarmed during the leap.
  • Headshot icon.png
    Speed: 100 (Talent 380)
    Distance: 10 (Talent 38)
    Duration: 0.1
    Moves enemies away from Sniper minimap icon.png Sniper with every proc. The knockback is not applied on units who are already affected by other sources of forced movement.
  • Charge of Darkness icon.png
    Increases Spirit Breaker minimap icon.png Spirit Breaker's movement speed by 300/325/350/375 (Upgradable by Aghanim's Scepter. 400/425/450/475) and moves him towards the target at a speed based on his current movement speed until reaching it or canceled. The charge speed checks the movement speed periodically and adapts instantly. Allows his speed to bypass the movement speed limit during the charge. Any given order, except for Bulldoze and a few instant cast items cancel the charge.
  • Ball Lightning icon.png
    Speed: 1250/1875/2500
    Moves Storm Spirit minimap icon.png Storm Spirit towards the targeted point until he reaches it or runs out of mana.
  • Timber Chain icon.png
    Speed: 1600/2000/2400/2800
    Distance: 0-850/1050/1250/1450 (Talent 1975/2175/2375/2575)
    Duration: 0-0.53/0.53/0.52/0.52 (Talent 1.23/1.09/0.99/0.92)
    Moves Timbersaw minimap icon.png Timbersaw towards the latched tree. Timbersaw is disarmed during the pull.
  • Earthshock icon.png
    Speed: 1000
    Distance: 250
    Height: 83
    Duration: 0.25
    Moves Ursa minimap icon.png Ursa in an arc towards the direction he is facing.

Upward movement[edit]

Several spells move a unit upwards, changing their Z position. Changes to a unit's Z position affect several things such as the travel time of projectiles, as they always fly towards the center of the unit and the unit's ability to block pathing of other units, as a unit can only block another unit when they are on roughly the same Z position.

However, it does not affect any abilities which affect or search units inside an area. A unit thrown in the air by a Torrent is still fully affected by other area spells like Impale. Attacks of any unit also do not consider the height of the attack target. Although the attack projectiles have to travel for longer in order to reach the target, a unit with 600 range can still start attack on an airborn unit from 600 range away, ignoring its height.

Sources of upward movement[edit]

This section only lists sources of spells which move units upwards. Details can be found in the lists above.

See also[edit]