Lane Creeps[]
- Lane Creep gold bounties now increase by 7% every minute. This value is affected by the global gold multiplier setting.
- The experience bounties do not scale with time, but are still affected by the global experience multiplier setting.
All Creeps (including Super and Mega creeps) and summons have a damage increase of 6% per minute against heroes and buildings. The damage caps at +180% at 30 minutes.
- This bonus also applies to summons like Nature's Prophet's treants, or Necronomicon minions, but not to neutral creeps.
- You can choose to make these upgrades happen faster, by selecting Fast (upgrades every 30 seconds) or Extreme (upgrades every 15 seconds) on the game options.
Neutral Creeps[]
Currently, neutral creeps do not experience a change in their skills.
Neutral creep bounties increase by 7% every minute. This value is affected by the global gold multiplier setting.
- The experience bounties do not scale with time, but are still affected by the global experience multiplier setting.
Roshan[]
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Roshan is now significantly stronger, with a large array of abilities and getting more powerful as time passes. With each passing minute, his health regeneration increases by 3, armor by 0.25 and attack damage by 2. He is able to summon 2 Roshlings which also get stronger as the game progresses. Roshan no longer has spellblock, instead he gains increased armor and attack speed as his health decreases. When cornered, Roshan will unleash his ultimate attack, a powerful shockwave which deals high magic damage and pushes all enemies out of his cave, while disabling them. The damage of all Roshan's abilities increase with game time.
Hence, players should take caution in facing Roshan, with ample preparation and teamwork.
The Aegis of the Immortal has been reworked significantly. It no longer consumes an item slot and instead is applied as a buff to the hero that picks it up. Upon being lethal damage while carrying an Aegis, the Aegis' bearer will no longer die and resurrect; instead, they will become untargetable, invisible and invulnerable for 3 seconds, after which they will regenerate all their health and mana. Otherwise, it will instantly heal its owner completely upon expiring, 7 minutes after being picked up.
File:Dota IMBA/Cheese icon.png Dota IMBA/Cheese can be stacked, used on allies, and completely heals its target. At his second death, Roshan drops Cheese. Each successive death results in an additional Cheese being dropped.
Roshan will always respawn exactly 8 minutes after being killed.
Abilities[]
- Damage increases by 8 per minute.
- The damage is directly added to Roshan's attack damage, so it is affected by attack damage reduction.
- Damage increases by 15 per minute.
- Roshan only casts Slam when 3 or more enemy units are within the radius.
- However, after 3 enemies were once within the radius, he will always use it whenever he's aggroed, regardless of how many enemies are in range.
- Damage increases by 20 every 4 minutes since the first creep spawn. The first increase happens just as the first wave spawns.
- Roshling damage, health regeneration and armor increase as the game progresses. For each minute, they gain an additional:
- 2 attack damage
- 0.25 armor
- 2 health regeneration
Passive
Self
Roshling[]
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- Damage increases by 2 per minute.
- The damage is directly added to Roshan's attack damage, so it is affected by attack damage reduction.
Aura
Allies
- Does not affect the owner of the aura.
- Stacks indefinitely with multiple instances of the aura.
- Bonus damage is based on base damage and stacks additively.