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Faceless Void/Counters

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Counters
 
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Abaddon icon.png
Brewmaster icon.png
  • Thunder Clap and Drunken Brawler prevent Faceless Void from maximizing his damage potential in fights.
  • Cinder Brew enables Brewmaster to deal damage to Faceless Void during Chronosphere, while potentially saving allied heroes.
  • Cyclone disables Faceless Void during Chronosphere.
Earth Spirit icon.png
Grimstroke icon.png
Night Stalker icon.png
  • Crippling Fear can silence Faceless Void for a long time preventing him from using his Time Walk and Chronosphere.
Phoenix icon.png
  • Fire Spirits does damage over time, preventing Faceless Void from backtracking the full damage with Time Walk.
  • Fire Spirits applies a big attack speed slow, stopping Faceless Void from doing many attacks while in Chronosphere.
  • Sun Ray can heal allies and damage Faceless Void from outside Chronosphere.
Pudge icon.png
  • Meat Hook can pull an ally out of Chronosphere.
  • Rot will keep damaging Void if he toggled it before Chronosphere. A double-edged sword, but more dangerous to Faceless Void than to Pudge.
  • Flesh Heap will help Pudge survive through the Chronosphere with enough stacks, and follow with Dismember.
Shadow Demon icon.png
  • Disruption can banish Faceless Void or an ally in Chronosphere, making it less effective of an ability.
  • Faceless Void illusion created by Disruption will not get stunned by Chronosphere, allowing you to attack Faceless Void in his Chronosphere.
  • Casting Disruption after releasing your Shadow Poison charges will make Time Walk not be able to backtrack the damage.
  • Shadow Poison is a good way to deal damage as the initial damage and the release damage can't both be Time Walked.
  • Demonic Purge is a great slow, useful to force out a Time Walk early and can break Time Lock with Aghanim's Scepter icon.png Aghanim's Scepter.
Sven icon.png
  • Warcry can absorb damage while allies are trapped in Chronosphere.
Vengeful Spirit icon.png

Others[edit]

Items[edit]

  • Aeon Disk icon.png Aeon Disk will prevent damage taken for a while, which may keep the wielder alive during Chronosphere.
  • Spirit Vessel icon.png Spirit Vessel reduces the amount of healing Faceless Void receives from Time Walk.
  • Orchid Malevolence icon.png Orchid Malevolence can render Faceless Void unable to use his abilities in a team fight or prevent him from escaping a chase.
  • Scythe of Vyse icon.png Scythe of Vyse prevents Faceless Void from casting any spells or items as well as attacking, a more reliable version of Orchid Malevolence.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can stop Faceless Void from acting in his Chronosphere, protecting whoever he trapped inside.
  • Crimson Guard icon.png Crimson Guard can help prevent allies from getting killed in Chronosphere.

Good against...[edit]

Anti-Mage icon.png
  • Chronosphere provides excellent lockdown against Anti-Mage, allowing for reliable kills in all stages of the game.
  • Time Dilation while Blink and Counterspell are on cooldown will make these abilities unusable for a long time, shutting down his mobility and defensiveness.
  • Faceless Void's low mana pool makes him a poor target for Mana Void, although he is very vulnerable should Anti-Mage burn all of his mana.
Bloodseeker icon.png
  • Time Walk will not make Rupture deal damage for the distance jumped and can be used to quickly escape from Blood Rite.
Bristleback icon.png
  • Time Dilation while Quill Spray and Viscous Nasal Goo are on cooldown will make these abilities unusable for a long time, rendering Bristleback nearly useless.
  • Bristleback cannot turn inside the Chronosphere, which makes it easy to attack him from the front, completely bypassing his passive damage reduction.
Invoker icon.png
  • Chronosphere will reveal Invoker during Ghost Walk.
  • All of Invoker's hidden cooldowns are affected by Time Dilation, so Faceless Void can easily slow him down a lot.
Necrophos icon.png
  • Time Dilation while Death Pulse and Reaper's Scythe are on cooldown will make these abilities unusable for a long time, rendering Necrophos nearly useless.
  • Necrophos cannot use Ghost Shroud while he is inside from Chronosphere which makes it easy to attack him without defensive.
Queen of Pain icon.png
  • Time Dilation while Blink, Shadow Strike, Scream of Pain and Sonic Wave are on cooldown will make these abilities unusable for a long time, making Queen of Pain lose a lot of her potential.
  • Chronosphere provides excellent lockdown against Queen of Pain, allowing for reliable kills in all stages of the game.
Razor icon.png
  • Time Walk can break Razor's Static Link very quickly, preventing Razor from building up attack damage.
Rubick icon.png
  • Time Dilation while Spell Steal with Aghanim's Scepter icon.png Aghanim's Scepter is on cooldown will make it unusable for a long time, reducing Rubick's potential.
  • Rubick's own Chronosphere stolen with Spell Steal cannot stun Faceless Void.
Slark icon.png
  • Time Dilation while Dark Pact and Pounce are on cooldown will make these abilities unusable for a long time, reducing his escape potential. However, Time Dilation is dispellable with Dark Pact so it needs to be timed well.
  • Chronosphere will not reveal Slark during Shadow Dance, but covers the whole duration of Shadow Dance making him unable to use it to attack or escape. Slark still receives the regeneration benefit from Shadow Dance.
Storm Spirit icon.png
  • Time Dilation while Static Remnant and Electric Vortex are on cooldown will make it unusable for a long time, reducing Storm Spirit's potential.
  • Faceless Void can catch Storm Spirit during Ball Lightning with time correctly Chronosphere or Time Walk.
Weaver icon.png
  • Time Dilation while Shukuchi and Geminate Attack are on cooldown will make these abilities unusable for a long time, reducing Weaver's escape potential.
  • Chronosphere will reveal Weaver during Shukuchi.

Others[edit]

Items[edit]

Works well with...[edit]

Disruptor icon.png
Enigma icon.png
  • Black Hole combined with Chronosphere provides a lot of area of effect lockdown.
Invoker icon.png
  • Alacrity greatly boosts Faceless Void's damage output.
  • Chronosphere is a perfect set up for all of Invoker's abilities, like Sun Strike and Chaos Meteor.
Jakiro icon.png
  • Macropyre can deal tons of damage to the units trapped inside Chronosphere.
Kunkka icon.png
Lich icon.png
  • Chronosphere can be an ideal set up for Chain Frost if multiple heroes are trapped in Chronosphere.
Outworld Devourer icon.png
  • Outworld Devourer can attack from outside the Chronosphere to steal intelligence as to maximize damage from Sanity's Eclipse.
Phoenix icon.png
  • Chronosphere can be an ideal set up for Supernova to follow up, as fewer heroes will be able to attack it.
Witch Doctor icon.png
  • Witch Doctor can cast Death Ward outside of the Chronosphere and have it attack enemy heroes within it.

Others[edit]