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Many hands make light work.
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Bad against...[]
- Mist Coil and Aphotic Shield enable Abaddon to keep an ally alive during Chronosphere.
- Borrowed Time prevents Faceless Void from killing Abaddon during his Chronosphere.
- Thunder Clap and Drunken Brawler prevent Faceless Void from maximising his damage potential in fights.
- Cyclone disables Faceless Void during Chronosphere or in general.
- Faceless Void's lack of strong area-of-effect spells makes it difficult for him to fight against Chaos Knight and his Phantasms.
- From a safe distance and if not caught, Chaos Knight can use Reality Rift to pull Faceless Void out of the Chronosphere which combined with Chaos Bolt can expose him to being bursted down by Chaos Knight's team before Void even succeeds to escape with Time Walk.
- Solar Guardian can heal allies that trapped inside Chronosphere.
- Shallow Grave can prevent the death of an ally that is trapped inside the Chronosphere.
- Shadow Wave lets Dazzle heal allies and damage enemies from outside Chronosphere.
- Rolling Boulder and Geomagnetic Grip disable Faceless Void so he cannot escape with Time Walk.
- Rolling Boulder will allow Earth Spirit to get on top of Faceless Void at all stages of the game.
- Monkey King’s clones from Wukong’s Command and Aghanim’s Scepter are immune to Chronosphere, so it is a very bad idea to Chronosphere Monkey King with his clones around.
- Ghostship can stun Faceless Void and give damage reduction to allies that are trapped during Chronosphere.
- Torrent can stun Faceless Void from outside Chronosphere.
- X Marks the Spot can bring back Faceless Void if he escapes using Time Walk.
- If the timing is right and there are allies to attack, a combination of X Marks the Spot, Ghostship, Torrent and Tidebringer can kill Faceless Void instantly.
- Soulbind pierces spell immunity and prevents Faceless Void from escaping with Time Walk.
- Crippling Fear can silence Faceless Void for a long time, preventing him from using his Time Walk and Chronosphere.
- Guardian Angel can negate all the physical damage output during Chronosphere.
- When Faceless Void Time Walk's on top of an enemy it becomes a perfect target for Purification
- Fire Spirits does damage over time, preventing Faceless Void from backtracking the full damage with Time Walk.
- Fire Spirits applies a big attack speed slow, stopping Faceless Void from doing many attacks while in Chronosphere.
- Sun Ray can heal allies and damage Faceless Void from outside Chronosphere.
- Supernova can be cast outside of Chronosphere, forcing Faceless Void to step away from it, lest he'll take a lot of damage
- Meat Hook can pull an ally out of Chronosphere.
- Rot will keep damaging Void if he toggled it before Chronosphere, but you can lower your hp for Faceless Void.
- Flesh Heap will help Pudge survive through the Chronosphere with enough stacks, and follow with Dismember.
- Disruption can banish Faceless Void or an ally in Chronosphere, making it a less effective ability.
- Faceless Void's illusions created by Disruption will not get stunned by Chronosphere, allowing Shadow Demon to attack Faceless Void in his Chronosphere.
- Casting Disruption after releasing Shadow Poison charges will make Time Walk unable to backtrack the damage.
- Shadow Poison is a good way to deal damage as the initial damage and the release damage can't both be Time Walked at the same time.
- Demonic Purge is a great slow, useful to force out a Time Walk early and can break Time Lock with Aghanim's Scepter.
- Global Silence has faster-cast animation than Chronosphere, making Silencer can silence Faceless Void before he can cast Chronosphere.
- Nether Swap can save an ally from the Chronosphere.
Others[]
- Heroes that can stop Faceless Void from leaping around the fight and controlling its outcome are very strong against him. Heroes such as: Axe, Centaur Warrunner, Doom...
- Heroes who can proc their respective passives while inside Chronosphere can still be a problem for Darkterror: Axe, Abaddon, Razor...
- Since he relies on Time Walk to move and regenerate, one could argue that he's especially vulnerable to Doom. But few heroes aren't.
- Any hero that can nullify effects of Chronosphere: ( Keeper of the Light with Aghanim's Scepter during daytime, Winter Wyvern), banishing him or Faceless Void ( Outworld Destroyer, Shadow Demon, Earth Spirit with Aghanim's Scepter) or protecting him in other ways ( Dazzle, Oracle, Abaddon) can greatly limit Chronosphere's potential.
- Heroes that can easily kill Faceless Void from outside his Cronosphere; Sniper, Skywrath Mage, etc.
Items[]
- Aeon Disk will prevent damage taken for a while, which may keep the wielder alive during Chronosphere.
- Orchid Malevolence can render Faceless Void unable to use his abilities in a team fight or prevent him from escaping a chase.
- Scythe of Vyse prevents Faceless Void from casting any spells or items as well as attacking, a more reliable version of Orchid Malevolence.
- Eul's Scepter of Divinity on Faceless Void can stop him from attacking in his Chronosphere, protecting whoever he trapped inside. Same goes for preemptive cast and Wind Waker from a teammate.
- Crimson Guard can help prevent allies from getting killed in Chronosphere.
- Ethereal Blade can cast on allies to prevent them from getting attacked in Chronosphere.
- Blade Mail can kill void from getting chronosphere.
Good against...[]
- Chronosphere provides excellent lockdown against Anti-Mage, allowing for reliable kills in all stages of the game.
- Time Dilation while Blink and Counterspell are on cooldown will make these abilities unusable for a long time, shutting down his mobility and defensiveness.
- Faceless Void's low mana pool makes him a poor target for Mana Void, although he is very vulnerable should Anti-Mage burn all of his mana.
- Chronosphere provides excellent lockdown against Rage.
- Faceless Void's Time Lock stops Lifestealer from getting health regeneration from auto-attacks
- Time Walk will not make Rupture deal damage for the distance jumped and can be used to quickly escape from Blood Rite.
- Time Dilation while Quill Spray and Viscous Nasal Goo are on cooldown will make these abilities unusable for a long time, rendering Bristleback nearly useless.
- Bristleback cannot turn inside the Chronosphere, which makes it easy to attack him from the front, completely bypassing his passive damage reduction.
- Time Walk can easily avoid Invoker's combo damage if doesn't have disables.
- Chronosphere will reveal Invoker during Ghost Walk.
- All of Invoker's hidden cooldowns are affected by Time Dilation, so Faceless Void can easily slow him down a lot.
- Blade Fury will not protect Juggernaut against Chronosphere or Time Lock.
- Faceless Void can Time Walk out of the range of Omnislash at all points of the game and with ease.
- Time Dilation while Spear of Mars and God's Rebuke are on cooldown will make these abilities unusable for a long time, rendering Mars nearly useless.
- Mars cannot turn inside the Chronosphere, which makes it easy to attack him from the back, bypassing Bulwark completely.
- Time Dilation affects Morphling's low cooldown spells, making them unusable for a long time, rendering Morphling nearly useless.
- Morphling cannot use Attribute Shift while he is inside Chronosphere which makes it easy to kill him.
- Time Dilation while Death Pulse and Reaper's Scythe are on cooldown will make these abilities unusable for a long time, rendering Necrophos nearly useless.
- Necrophos cannot use Ghost Shroud while he is inside Chronosphere which makes it easy to kill him.
- Puck cannot use spells if affected by Time Dilation, especially Phase Shift for main survivability as it effectively triples its cooldown.
- Chronosphere can end Puck's life quickly, as stun, more than 3 seconds will be a death sentence to Puck.
- If not silenced, Faceless Void can just Time Walk to undo Puck's Burst damage.
- Time Dilation affects Queen of Pain's low cooldown abilities, making them unusable for a long time, rendering Queen of Pain nearly useless.
- Chronosphere provides excellent lockdown against Queen of Pain, allowing for reliable kills in all stages of the game.
- Time Walk can break Static Link very quickly, preventing Razor from building up to attack damage.
- Time Dilation, while Spell Steal with Aghanim's Scepter is on cooldown will make it unusable for a long time, reducing Rubick's potential.
- Rubick's own Chronosphere stolen with Spell Steal cannot stun Faceless Void.
- Time Dilation while Dark Pact and Pounce are on cooldown will make these abilities unusable for a long time, reducing his escape potential. However, Time Dilation is dispellable with Dark Pact so it needs to be timed well.
- Chronosphere will not reveal Slark during Shadow Dance but covers the whole duration of Shadow Dance making him unable to use it to attack or escape. Slark still receives the regeneration benefit from Shadow Dance.
- Time Dilation while Static Remnant and Electric Vortex are on cooldown will make these abilities unusable for a long time, reducing Storm Spirit's potential.
- Faceless Void can catch Storm Spirit during Ball Lightning with a well-timed Chronosphere or Time Walk.
- Time Dilation while Shukuchi and Geminate Attack are on cooldown will make these abilities unusable for a long time, reducing Weaver's escape potential.
- Chronosphere will reveal Weaver during Shukuchi.
- Time Dilation while renders Windrun movement speed useless slow.
- Time Walk fast cooldown can escaping avoided to Focus Fire. Additionally, Time Walk can dodge to Powershot
- Chronosphere trap can attacking Windranger can not escaping with Windrun.
Others[]
- Heroes without a stun will generally fare very badly against Faceless Void at all stages of the game.
- Heroes who rely on invisibility, such as Bounty Hunter, Clinkz, Mirana, Nyx Assassin and Riki, as they will be revealed if caught by Chronosphere.
- Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as Drow Ranger, Luna, Sniper, Terrorblade.
- Any hero that relies on low cooldown spells is vulnerable to Time Dilation.
- Abilities that requires channelling are easily interrupted by Chronosphere: Black Hole, Upheaval, Freezing Field.
Items[]
- Invisibility items like Glimmer Cape, Shadow Blade/ Silver Edge can be easily revealed by Chronosphere.
Works well with...[]
- Ion Shell helps Faceless Void farm in the learning phase
- Chronosphere synergizes well with Vacuum and Wall of Replica
- Chronosphere can be ideal set up for Static Storm and Kinetic Field.
- Black Hole combined with Chronosphere provides a lot of area of effect lockdown.
- Alacrity greatly boosts Faceless Void's damage output.
- Chronosphere is a perfect setup for all of Invoker's abilities, like Sun Strike and Chaos Meteor.
- Macropyre can deal tons of damage to the units trapped inside the Chronosphere.
- Chronosphere can be an ideal setup for Chain Frost if multiple heroes are trapped in Chronosphere.
- Outworld Destroyer can attack from outside the Chronosphere to steal intelligence to maximise damage from Sanity's Eclipse.
- Chronosphere can be an ideal set-up for Supernova to follow up, as fewer heroes will be able to attack it.
- Sniper's very long attack range allows him to safely attack trapped enemies inside the Chronosphere, setting up Shrapnel and Assassinate easily.
- Witch Doctor can cast Death Ward outside of the Chronosphere and have it attack enemy heroes within it.
Others[]
- Ember Spirit is not frozen by Chronosphere while using Sleight of Fist or Activate Fire Remnant, enabling him to deal great damage to units caught inside.
- AoE damage over time works just fine with Chronosphere, such as Mystic Flare, March of the Machines, Poison Nova and Freezing Field.