Changelogs
Version history
Version
Description
- Talents:
- Level 20 right talent: +35 attack speed increased to +40.
- Talents:
- Level 10 left talent: +10 strength reduced to +8.
- Level 10 right talent: +15 attack damage reduced to +12.
- Level 15 left talent: -1.5s Time Walk cooldown reduced to -1.2s.
- Level 15 right talent: +70 Time Lock damage reduced to +55.
- Level 20 left talent: +450 Time Walk max distance reduced to +350.
- Level 20 right talent: +45 attack speed reduced to +35.
- Level 25 left talent: +175 Chronosphere radius reduced to +140.
- Level 25 right talent: 25% Backtrack chance reduced to 20%.
- Reduced Time Lock stun duration from 0.75 to 0.65.
- Increased Chronosphere cooldown from 140 to 160.
- Time Dilation
- Now slows down cooldown rate by 75%, instead of adding 6/8/10/12 seconds duration to cooldowns. [?]
- Reduced movement speed slow per cooldown from 14% to 10%.
- Increased duration from 6/8/10/12 to 8/10/12/14.
- Reworked Aghanim's Scepter upgrade:
- Old: Reduces Chronosphere cooldown from 140 to 60.
- New: Now causes Time Walk to perform Time Lock on all enemies within 250 radius around the destination point. Does not pierce spell immunity.
- Talents:
- Reduced agility gain from 3.2 to 3.
- Increased Chronosphere cooldown from 140/130/120 to 140 on each level.
- Increased Time Lock proc chance from 10%/14%/18%/22% to 12%/16%/20%/24%.
- Increased Chronosphere radius from 425 to 450.
- Increased strength gain from 2.1 to 2.4.
- Talents:
- Level 10 left talent: +10 strength increased to +12.
- Level 15 left talent: -1s Time Walk cooldown increased to -1.5s.
- Level 20 right talent: +40 attack speed increased to +45.
- Increased agility gain from 2.8 to 3.2.
- Increased Time Dilation radius from 725 to 775.
- Talents:
- Increased movement speed from 295 to 300.
- Reduced Time Lock proc chance from 10%/15%/20%/25% to 10%/14%/18%/22%.
- Talents:
- Level 10 right talent: +20 attack damage reduced to +15.
- Reduced base health regeneration from 2 to 0.5.
- Reduced base mana regeneration from 0.9 to 0.
- Reworked Time Lock
- Passive: Adds a chance to lock an enemy unit in time, while attacking it a second time.
- Proc chance: 10%/15%/20%/25%
- Damage: 30/40/50/60
- Second attack delay: 0.3
- Hero stun duration: 0.75
- Creep stun duration: 2
- Notes: Makes Faceless Void perform an instant attack on the target. The instant attack can proc attack modifiers. The Time Lock damage is dealt separately from the attack, and is spell damage.
- Talents:
- Level 15 right talent: +100 Time Lock damage reduced to +70.
- Increased Chronosphere cooldown from 140/125/110 to 140/130/120.
- Reduced movement speed from 300 to 295.
- Increased base health regeneration from 0.5 to 2.
- Increased base mana regeneration from 0.01 to 0.9.
- Reworked talents:
- Old:
- Level 10: +8 strength or +15 attack speed
- Level 15: +25 attack damage or +7 armor
- Level 20: +120 gold per minute or +300 health
- Level 25: +600 Time Walk max distance or 20% evasion
- New:
- Level 10: +8 strength or +20 attack damage
- Level 15: +300 health or +100 Time Lock damage
- Level 20: +500 Time Walk max distance or +40 attack speed
- Level 25: +175 Chronosphere radius or 25% Backtrack chance [?]
- Increased strength gain from 1.8 to 2.1.
- Reduced base health regeneration from 0.75 to 0.5.
- Increased Time Dilation slow per frozen cooldown from 10% to 14%.
- Level 10: +5 strength or +15 attack speed
- Level 15: +25 attack damage or +7 armor
- Level 20: +120 gold per minute or +300 health
- Level 25: +600 Time Walk max distance or 20% evasion
- Time Dilation
- Now only affects spells which were already on cooldown on cast. Spells cast afterwards are no longer affected.
- Increased slow per frozen cooldown from 8% to 10%.
- Reduced base attack damage from 37-43 to 33-39 (total attack damage is now 56‒62).
- Increased Chronosphere cooldown from 130/115/100 to 140/125/110.
- Increased Time Dilation mana cost from 50 to 75.
- Increased attack range from 128 to 150.
- Time Walk
- Increased max distance from 625 to 675.
- Increased cast time from 0.2 to 0.3.
- Time Dilation
- Rescaled movement speed slow per cooldown from 7%/8%/9%/10% to 8% on each level.
- Increased cooldown from 36/30/24/18 to 40/34/28/22.
- Time Lock
- No longer deals double damage when proccing on units inside Chronosphere.
- Increased damage from 40/50/60/70 to 50/75/100/125.
- Aghanim's Scepter no longer increases Chronosphere's duration from 4/4.5/5 to 4/5/6.
- Increased strength gain from 1.6 to 1.8.
- Increased Time Walk max distance from 550 to 625.
- Time Dilation
- Increased duration from 5.5/7/8.5/10 to 6/8/10/12.
- Increased cooldown from 34/28/22/16 to 36/30/24/18.
- Enabled in Captain's Mode.
- Time Dilation
- Increased radius from 650 to 725.
- Increased movement speed slow from 4%/6%/8%/10% to 7%/8%/9%/10%.
- Increased attack speed slow from 4/6/8/10 to 7/8/9/10.
- Rescaled duration from 6/7/8/9 to 5.5/7/8.5/10.
- Temporarily removed from Captain's Mode.
- Reworked Time Walk
- Old Time Walk:
- Rushes to a target location while slowing the movement speed of all enemies along its path for 3 seconds.
- Cast time: 0.35
- Cast range: 700/900/1100/1300
- Max travel distance: 700/900/1100/1300
- Slow radius: 300
- Movement speed slow: 20%/30%/40%/50%
- Slow duration: 3
- Mana cost: 90
- Cooldown: 19/17/15/13
- Notes: Faceless Void is invulnerable during Time Walk. Travels at a speed of 3000. Does not disjoint projectiles.
- New Time Walk:
- Rushes to a target location while backtracking any damage taken the last 2 seconds.
- Cast time: 0.2
- Cast range: Global
- Max travel distance: 550
- Backtrack duration: 2
- Mana cost: 40
- Cooldown: 24/18/12/6
- Notes: Only backtracks actual damage. HP removal is not backtracked.
- Replaced Backtrack with Time Dilation
- Time Dilation
- Faceless Void traps all nearby enemies in a time dilation, freezing their cooldowns and slowing their movement and attack speed for each frozen cooldown.
- Cast time: 0.1
- Radius: 650
- Slow per cooldown: 4%/6%/8%/10%
- Duration: 6/7/8/9
- Notes: Affects all abilities which already are on cooldown and abilities which enter cooldown. Does not affect items.
- Faceless Void is no longer restricted from buying Skull Basher and Abyssal Blade (their bashes are still disabled on Faceless Void).
- Increased Chronosphere mana cost from 150/175/200 to 150/225/300.
- Time Walk no longer slows attack speed by 20/30/40/50.
- Chronosphere
- Increased cooldown from 130/110/90 to 130/115/100.
- Ward unit types are no longer able to attack while inside.
- Increased Chronosphere cooldown from 120/100/80 to 130/110/90.
- Chronosphere
- Reduced radius from 450 to 425.
- Reduced flying vision radius from 1000 to 425.
- No longer disables passive abilities.
- Effects no longer linger for an extra 0.5 seconds at the end of its duration.
- Reduced Time Walk mana cost from 120 to 90.
- Chronosphere
- Now hastes all units owned by the caster to 1000 movement speed and turns them phased while inside the radius.
- Reduced cooldown from 120/110/100 to 120/100/80.
- Time Walk
- Increased movement speed slow from 25%/30%/35%/40% to 20%/30%/40%/50%.
- Increased attack speed slow from 25/30/35/40 to 20/30/40/50.
- Increased Chronosphere radius from 400 to 450.
- Time Lock now deals twice as much damage when proccing on a unit inside his Chronosphere.
- Faceless Void can no longer be frozen by any Chronosphere.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased base health regeneration from 0.25 to 0.75
- Time Walk now applies the slow around Faceless Void during the entire walk, instead of only at the destination.
- Chronosphere
- Now reveals invisible units within the radius.
- Increased cast range from 500/550/600 to 600 on each level.
- Reduced Aghanim's Scepter upgraded Chronosphere cooldown from 75 to 60.
- Increased Chronosphere duration from 3/4/5 to 4/4.5/5.
- Time Walk
- Increased movement speed slow from 10%/20%/30%/40% to 25%/30%/35%/40%.
- Increased attack speed slow from 10/20/30/40 to 25/30/35/40.
- Increased cooldown from 13 on each level to 19/17/15/14.
- Added Aghanim's Scepter upgrade for Faceless Void: Increases Chronosphere duration from 3/4/5 to 4/5/6 and reduces cooldown from 120/110/100 to 75 on each level.
- Reduced Chronosphere cooldown from 165 on each level to 120/110/100.
- Reduced strength gain from 2.2 to 1.4.
- Time Walk
- Now moves at a constant speed of 2600, instead of reaching the targeted point within 1.5 seconds regardless of distance.
- Reduced cast time from 0.5 to 0.35.
- Reduced Chronosphere cast time from 0.5 to 0.35.
- Chronosphere
- Reduced duration from 3/4.5/6 to 3/4/5.
- Reduced cast range from 500/600/700 to 500/550/600.
- Reduced mana cost from 175/200/225 to 150/175/200.
- Reduced cooldown from 180 to 165.
- Increased base attack damage from 23-29 to 37-43 (total attack damage is now 58-64).
- Time Walk
- Reduced movement speed slow from 15%/30%/45%/60% to 10%/20%/30%/40%.
- Reduced attack speed slow from 15/30/45/60 to 10/20/30/40.
- Time Walk
- Fixed a bug which caused permanent invulnerability.
- Increased mana cost from 60 to 100.
- Reworked Time Walk
- Old Time Walk:
- Quickly moves around the battlefield attacking units in a radius around him.
- Cast time: 0.5
- Radius: 400
- Attack damage bonus: 30%/60%/90%/120%
- Mana cost: 100/120/140/160
- Cooldown: 15
- Notes: Faceless Void is invulnerable during this and cannot be controlled. He automatically "blinks" to each enemy unit within the radius around him in 0.5 second intervals and attacks them once. When no enemies are within range upon cast, does not go into cooldown, but does use mana.
- New Time Walk
- Quickly moves to a target location and slows the movement and attack speed of all units at the end of his path.
- Cast time: 0.5
- Cast range: 700/900/1100/1300
- Max travel distance: 700/900/1100/1300
- Slow radius: 300
- Movement speed slow: 15%/30%/45%/60%
- Attack speed slow: 15/30/45/60
- Slow duration: 3
- Mana cost: 60
- Cooldown: 12
- Notes: Faceless Void is invulnerable during Time Walk and cannot do anything during it. Faceless Void reaches the target location within 1.5 seconds. Can jump over cliffs and trees.
- Increased Backtrack proc chance from 5%/10%/15%/20% to 10%/15%/20%/25%.
- Chronosphere
- Fixed Chronosphere starting its effects before the cast point is reached.
- Reduced cast time from 1.5 to 0.5.
- Reduced Time Walk attack damage bonus from 30%/60%/90%/120% to 15%/30%/45%/60%.
- Increased Chronosphere cast time from 0.5 to 1.5
- Replaced Carrion Swarm with Time Walk
- Time Walk:
- Quickly moves around the battlefield attacking units within a radius around him.
- Cast time: 0.5
- Radius: 400
- Attack damage bonus: 30%/60%/90%/120%
- Mana cost: 100/120/140/160
- Cooldown: 15
- Notes: Faceless Void is invulnerable during this and cannot be controlled. He automatically "blinks" to each enemy unit within the radius around him in 0.5 second intervals and attacks them once. When no enemies are within range upon cast, does not go into cooldown, but does use mana.
- Backtrack:
- Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack any kind of damage.
- Proc chance: 5%/10%/15%/20%
- Notes: Is not evasion. Upon taking damage, he has a chance to dodge the damage. Other parts of spells or attacks are not dodged (eg stuns, debuffs, etc).
- Bash
- Renamed to Time Lock
- Changed legacy hotkey from B to E.
- Replaced Temporal Drag with Chronosphere
- Chronosphere:
- Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has mysterious connection with spacetime that causes him to be unaffected by the sphere.
- Cast time: 0.5
- Cast range: 500/600/700
- Radius: 400
- 3/4.5/6
- Mana cost: 175/200/225
- Cooldown: 180
- Notes: Affects all units, excluding Faceless Void and his units. Affects buildings as well. Affected units are paused.
- Increased attack range from 100 to 128.
- Faceless Void is now allowed to build a Refresher Orb
- Increased strength gain from 2.05 to 2.2.
- Increased Bash damage from 35 on each level to 40/50/60/70
- Replaced Stop Time with Temporal Drag
- Temporal Drag:
- Faceless Void tears time apart, slowing down all enemy units.
- Radius: Global
- Movement speed slow: 40%/50%/60%
- Attack speed slow: 10/20/30
- Duration: 5
- Mana cost: 175/250/300
- Cooldown: 120/110/100
- Notes: Pierces spell immunity. Does not affect buildings.
- Faceless Void is no longer allowed to build a Refresher Orb
- Stop Time
- Reduced radius from global on each level to 1000/1500/2000.
- Increased cooldown from 210/150/110 to 240/185/145.
- No longer affects buildings.
- Stop Time
- Reduced duration from 3.5 to 2.5.
- Increased mana cost from 180/200/250 to 180/250/300.
- Improved Attack Animation from 0.300/0.600 to 0.500/0.560.
- Improved Cast Animation from 0.300/0.470 to 0.500/0.510.
- Faceless Void is now allowed to build a Refresher Orb
- Stop Time
- Reduced duration from 3/4/5 to 3.5 on each level.
- Reduced cooldown from 180/240/300 to 210/150/90.
- Now also affects buildings.
- Faceless Void is no longer allowed to build a Refresher Orb.
- Increased base attack time from 1.50 to 1.70.
- Reduced base attack damage from 23-36 to 23-29.
- Reduced strength gain from 2.15 to 2.05.
- Reduced agility gain from 3.00 to 2.65.
- Increased base intelligence from 14 to 15.
- Carrion Swarm
- Reduced Carrion Swarm damage from 100/175/250/325 to 100/175/250/300.
- Reduced Carrion Swarm mana cost from 105/120/140/170 to 105/120/140/165.
- Bash
- Increased damage from 25 to 35.
- Reduced proc chance from 10/15/21/28% to 10/15/20/25%.
- Stop Time
- Reduced mana cost from 175/275/420 to 180/200/250.
- Rescaled stun duration from 3/4/5 to 4.
- Reduced cooldown from 275/275/250 to 240/190/140.
- Carrion Swarm
- Reduced Carrion Swarm cast range from 700 to 600.
- Reduced Carrion Swarm travel distance from 800 to 700.
- Reduced Carrion Swarm radius from 150 to 110.
- Reduced strength gain from 2.50 to 2.15.
- Reduced base agility from 22 to 21.
- Reduced base intelligence from 16 to 14.
- Reduced intelligence gain from 2.10 to 1.50.
- Increased Carrion Swarm cooldown from 7 to 9.
- Reduced Evasion dodge chance from 8/16/24/32% to 8/16/23/30%.
- Increased base HP from 100 to 150.
- Reduced Bash proc chance from 10/17/24/31% to 10/15/21/28%.
- Stop Time
- Reduced stun duration from 4/5/6 to 3/4/5.
- Increased cooldown from 150/250/375 to 275/250/200.
- Increased mana cost from 150/250/375 to 175/275/420.
- Removed Aghanim's Scepter Upgrade for Faceless Void.
- Added Aghanim's Scepter Upgrade for Faceless Void: Increases Stop Time duration from 4/5/6 to 5/6/7.
- Reduced base attack damage from 23-42 to 23-36.
- Reduced base attack time from 2.50 to 1.50.
- Increased Carrion Swarm mana cost from 105/120/135/150 to 105/120/140/170.
- Reduced Carrion Swarm cooldown from 10 to 7.
- Reduced base attack damage from 30-30 to 23-42.
- Increased base armor from 0 to 1.
- Rescaled Carrion Swarm mana cost from 150 to 105/120/135/150.
- Added a 4th level to all basic abilities.
- Carrion Swarm
- Rescaled damage from 100/200/300 to 100/175/250/325.
- Reduced cooldown from 14 to 10.
- Increased mana cost from 110 to 150.
- Bash
- Rescaled proc chance from 20/30/40% to 20/22/30/38%.
- Reduced duration from 1 to 0.92.
- Rescaled Evasion dodge chance from 15/30/45% to 15/25/35/45%.
- Reduced base armor from 3 to 0.
- Increased base movement speed from 290 to 300.
- Increased Carrion Swarm cooldown 10 from to 14.
- Stop Time
- Increased number of ability levels from 1 to 3.
- Reduced duration from 7 to 4/5/6.
- Increased mana cost from 110 to 150.
- Increased cooldown from 120 to 150.
- Created.
Patch history
Patch
Description
- Fixed Time Dilation not affecting charge-based spells properly.
- Fixed Time Dilation affecting item cooldowns.
- Updated hero icon again.
- Updated minimap icon.
- Remodeled Faceless Void.
- Updated hero portrait.
- Updated hero icon and ability icons.
- Added a loadout animation with particles.
- Fixed a recent change causing Chronosphere to affect invulnerable heroes when using abilities like Ball Lightning or Eul's Scepter of Divinity Cyclone.
- Fixed Time Walk being visible in the Fog of War
- Fixed Time Walk's invulnerability being purgeable.
- Increased the vision on Chronosphere slightly to fit the affected area better
- Phoenix's Icarus Dive is now properly stopped by Faceless Void's Chronosphere
- Fixed Faceless Void's Time Walk not travelling the full distance
- Fixed bug with Faceless Void's Chronosphere where damage block (such as Kraken Shell and Poor Man's Shield) was not being disabled
- Faceless Void's Chronosphere no longer reveals allied invisible heroes
- Fixed a bug where any disconnected player's units could move freely within Faceless Void's Chronosphere if the caster is also disconnected
- Fixed Backtrack working on HP Removal.
- Pseudo Random chances are now enabled for these abilities:
- Phantom Assassin's Coup de Grace
- Slardar's Bash of the Deep
- Faceless Void's Time Lock
- Brewmaster's Drunken Brawler's critical strike
- Sniper's Headshot
- Juggernaut's Blade Dance
- Chaos Knight's Chaos Strike
- Lycan's Shapeshift's critical strike
- Skeleton King's Mortal Strike
- Fixed Chronosphere not freezing invulnerable towers.
- Updated Faceless Void's Backtrack effect.
- Fixed courier interaction with Chronosphere.
- Fixed Skull Basher stacking with Spirit Breaker/ Slardar/ Faceless Void's bashes.
- Fixed evasion not being disabled properly under Doom/ Chronosphere.
- Fixed Chronosphere's interaction with various passives.
- Fixed Chronosphere freezing other units you own.
- Chronosphere now properly affects siege weapons.
- Add new effect for Faceless Void's Chronosphere.
- Faceless Void's Time Walk and Backtrack effects now properly draw his time shifted form.
- Fixed Backtrack being able to avoid unique attack effects.
- Chronosphere now properly gives 1000/1000 flying vision.
- Chronosphere is now guaranteed to show for both teams.
- Chronosphere no longer pauses mechanicals or wards (except for Mass Serpent Wards, which are still paused).
- Fixed being able to Force Staff out of Chronosphere.
- Nerfed him by making Chronosphere actually show up for enemies.
- Faceless Void's Time Walk now affects all units he passes through, not just a radius at his destination. (6.72 parity)
- Fixed Chronosphere moving buildings.
- Fixed Chronosphere not affecting invulnerable towers.
- Added Faceless Void.
- Chronosphere now affects magic-immune units.
- Morphling's Waveform and Faceless Void's Time Walk will now continue previously-commanded movement properly (should no longer double-back after using those abilities).