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Enigma/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Reduced Midnight Pulse max health as damage per second from 3.75%/4.25%/4.75%/5.25% to 3.5%/4%/4.5%/5%.
  • Increased Black Hole mana cost from 275/325/375 to 300/400/500.
  • Level 20 left talent: Reduced Enigma Eidolon icon.png Eidolons attack damage bonus from 70 to 60.
  • Level 25 left talent: Reduced Demonic Conversion number of Eidolons bonus from 8 to 7.
  • Increased Strength attribute symbol.png strength gain from 2.3 to 2.5.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Reduced movement speed from 300 to 290.
  • Midnight Pulse
    • Increased max health as damage per second from 3%/3.75%/4%/4.25% to 3.75%/4.25%/4.75%/5.25%.
    • Reduced duration from 11 on each level to 9/10/11/12.
    • Increased cooldown from 35 on each level to 50/45/40/35.
    • Reduced mana cost from 95/110/125/140 to 75/95/115/135.
  • Level 15 left talent: Increased gold income bonus per minute from 120 to 150.
  • Level 20 right talent: Increased health bonus from 400 to 500.
  • Level 25 right talent: Increased Malefice instances bonus from 4 to 5.
  • Reduced Demonic Conversion mana cost from 170 on each level to 140/150/160/170.
  • Increased Enigma Eidolon icon.png Eidolon health regeneration from 0.25 to 4.
  • Reduced Enigma Eidolon icon.png Eidolon gold bounty from 22-36 to 20-26.
  • Malefice
    • Increased stun duration from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1.
    • Reduced mana cost from 110/130/150/160 to 100/120/140/160.
    • Increased cooldown from 15 on each level to 18/17/16/15.
  • Increased base Strength attribute symbol.png strength from 17 to 19.
  • Increased Enigma Eidolon icon.png Eidolons movement speed from 280/300/320/340 to 280/310/340/370.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +12% magic resistance or +20 movement speed
Level 15: +120 gold per minute or 15% cooldown reduction
Level 20: +1 Malefice instance or +300 health
Level 25: +8 Enigma Eidolon icon.png Eidolons summoned or +12 armor
New:
Level 10: +15% magic resistance or +25 movement speed
Level 15: +120 gold per minute or 15% cooldown reduction
Level 20: +70 Enigma Eidolon icon.png Eidolons attack damage or +400 health
Level 25: +8 Enigma Eidolon icon.png Eidolons summoned or +4 Malefice instances
  • Increased Strength attribute symbol.png strength gain from 2.1 to 2.4.
  • Reduced base health regeneration from 0.25 to 0.
  • Level 20 left talent: Replaced 40 seconds respawn time reduction with 1 Malefice instance bonus.
  • Level 20 left talent: Increased respawn time reduction from 30 to 40.
  • Increased Enigma Eidolon icon.png Eidolons movement speed from 260/280/300/320 to 280/300/320/340.
  • Black Hole now slowly rotates enemy units as it pulls them towards the center.
  • Added talents:
Level 10: +20 movement speed or +12% magic resistance
Level 15: 15% cooldown reduction or +120 gold per minute
Level 20: +300 health or -30s respawn time
Level 25: +8 Demonic Conversion eidolons or +12 armor
  • Increased Malefice damage per tick from 25/40/55/70 to 30/50/70/90.
  • Increased Enigma Eidolon icon.png Eidolons movement speed from 250/250/260/260 to 260/280/300/320.
  • Reduced Black Hole cooldown from 200/190/180 to 200/180/160.
  • Midnight Pulse
    • Reduced cast time from 0.2 to 0.1.
    • Reduced radius from 600 to 550.
  • Increased Black Hole radius from 400 to 420.
  • Reduced Midnight Pulse cast point from 0.3 to 0.2.
  • Black Hole
    • No longer deals 100/150/200 damage within a 200 radius and 25/50/75 damage within a 400 radius.
    • Now deals 55/110/165 damage within its entire (400) radius.
    • Reduced mana cost from 275/350/425 to 275/325/375.
  • Midnight Pulse
    • Changed damage type from Universal to Pure.
    • Reduced max health as damage per second from 4%/5%/6%/7% to 3%/3.75%/4.5%/5.25%.
    • Increased cooldown from 25 to 35.
  • Black Hole
    • Increased max damage radius from 150 to 200.
    • Rescaled max damage per second from 60/100/140 to 50/100/150.
    • Reduced min damage radius from 500 to 400.
    • Rescaled min damage per second from 30/50/70 to 25/50/75.
    • Rescaled mana cost from 250/350/450 to 275/350/425.
  • Black Hole
    • Increased pull/disable radius from 375 to 400.
    • Increased cast range from 250 to 275.
  • Malefice
    • Increased duration from 2/4/4/6 to 6 on each level (total ticks from 1/2/2/3 to 3).
    • Reduced stun duration per tick from 1 on each level to 0.25/0.5/0.75/1.
    • Rescaled damage per tick from 40/40/65/65 to 25/40/55/70 (total damage from 40/80/130/195 to 75/120/165/210).
  • Reduced Malefice damage per tick from 30/40/65/80 to 40/40/65/65 (total damage 30/80/130/240 to 40/80/130/195).
  • Increased Midnight Pulse cast range from 500 to 700.
  • Black Hole
    • Now affects Primal Split spirits.
    • Increased mana cost from 200/300/400 to 250/350/450.
  • Reduced Enigma Eidolon icon.png Eidolons health from 200/225/225/275 to 180/200/220/240.
  • Fixed affected units sometimes being able to use items during Black Hole depending on the affected heroes' entry vector.
  • Fixed Malefice stop working when the target gets out of vision.
  • Demonic Conversion
    • Can now be cast on any non-hero, non-ancient unit, instead of only allied once (cannot target units above level 5).
    • Eidolons now multiply when having attacked 6 times (each can only multiply once, Eidolons created from multiplying cannot).
    • Increased Eidolons' magic resistance from 33% to 50%.
    • Fixed acquisition range and collision size of Eidolons.
    • Changed model and model scale.
    • Increased duration from 30 to 35.
    • Increased cooldown from 15 to 35.
    • Increased mana cost from 125 to 170.
  • Black Hole
  • Reduced Enigma Eidolon icon.png Eidolons gold bounty from [ Info Needed ] to 22-36.
  • Reduced Midnight Pulse mana cost from 135/150/165/180 to 95/110/125/140.
  • Changed Enigma Eidolon icon.png Eidolons attack damage type from normal/normal/piercing/piercing to normal on each level.
  • Increased movement speed from 290 to 300.
  • Increased Enigma Eidolon icon.png Eidolons armor from 0/1/2/2 to 2/3/4/5.
  • Fixed enemies being able to cast some instant cast spells while affected by Black Hole.
  • Increased base armor from -1 to 2 (total armor is now 3.96).
  • Fixed some buff stacking issues with Malefice.
  • Black Hole
    • Fixed some lag issues.
    • Reduced mana cost from 200/450/650 to 200/300/400.
  • Reduced base Strength attribute symbol.png strength from 17 to 16.
  • Demonic Conversion
    • No longer works on couriers.
    • Now instantly spawns the Eidolons, instead of after ~0.3 seconds.
    • Eidolons created by casting Demonic Conversion on an Eidolon from the previous cast now lasts their full 30 seconds, instead of equal to the remaining duration of the eidolons from the previous cast.
  • Black Hole
    • Reduced far damage from 40/75/100 to 30/50/70.
    • Reduced close damage from 80/120/160 to 60/100/140.
  • Changed Enigma's alliance from Scourge to Sentinel (Dire icon.png Dire to Radiant icon.png Radiant).
  • Malefice
    • Reduced duration from 6 on each level to 2/4/4/6 (total ticks from 3 to 1/2/2/3 ticks).
    • Rescaled damage from 35/45/55/75 to 30/40/65/80.
    • Reduced mana cost from 115/140/165/190 to 110/130/150/160.
  • Increased base Strength attribute symbol.png strength and gain from 14 + 1.8 to 17 + 2.1.
  • Created.

Patch history[edit]

Patch
Description
  • Model reworked.
  • Fixed Black Hole still dealing 55/110/165 damage near the center, instead of 50/100/150 as stated in 6.88.
  • Fixed Enigma Eidolon icon.png Eidolons that split after being converted to a different team still create one Eidolon for Enigma.
  • Fixed Aghanim's Scepter icon.png Aghanim's Scepter upgraded Black Hole dealing slightly less damage than intended.
  • Fixed unable to convert mud golems.
  • Fixes for a few portrait based effects, such as Enigma minimap icon.png Enigma's vortex.
  • Tightened selection area of Enigma Eidolon icon.png Eidolons to make picking individual units easier when they clump.
  • Fixed Enigma Eidolon icon.png Eidolon split attack count incrementing on allied unit attacks.
  • [U] Added injured animations for Enigma minimap icon.png Enigma.
  • [U] Added chase animations for Enigma minimap icon.png Enigma.
  • Fixed a potential bug with initial Malifice as the target moves into fog.
  • Fixed Malefice ticking one extra time always.
  • Fixed Enigma Eidolon icon.png Eidolons multiplying by attacking buildings.
  • Removed Enigma minimap icon.png Enigma from "New heroes" list, so they will not be the only ones chosen with Random Hero.
  • Added the duration extension that happens when Enigma Eidolon icon.png Eidolons split.
  • Added Enigma minimap icon.png Enigma (summons do have placeholder model).