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Template:Tabs Enigma

Enigma
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
17 + 2.1
14 + 1
20 + 3.4
Level 0 1 15 25 30
Health 120 494 1132 1858 2122
+0.25 +1.95 +4.89 +8.19 +9.44
Mana 75 315 879 1431 1659
+0.01 +1.01 +3.39 +5.69 +6.64
Armor 2 4.33 6.67 10.33 11.5
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

22
28

42
48

89
95

135
141

154
160

Attack Rate 0.59/s 0.67/s 0.75/s 0.88/s 0.92/s
Attack Range Ranged 500 (800)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.4 + 0.77
Projectile Speed
Move Speed 300 (Nighttime 330)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Enigma is a ranged intelligence hero who uses his abilities to cripple his enemies, supported by a seemingly inexhaustible army of creeps. His fearsome abilities can bind entire teams under his might. Enigma is also a formidable jungler and pusher owing to his ability to create creeps.

The deliverance of his ultimate, Black Hole, engulfs an area around him with dark energies and disables enemies caught within it, making him an extremely powerful yet conditional initiator and disabler. His Midnight Pulse consumes sections of enemies' life in a region over time and his Malefice stuns targets. His trademark ability is Demonic Conversion, which splits a creep into three eidolons under his control. If they can land enough attacks on an enemy unit before their expiration, they multiply and are healed to full health.

Bio

Enigma minimap iconEnigma, the Consumer of Worlds
▶️ "Chaos hunts the spark of endless suns, whose light will die in my crushing grasp."
Nothing is known of Enigma’s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes. There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

Gameplay

When playing Enigma, it's important to wait at one of your lanes until 0:00 and use Demonic Conversion to take one of the creeps (preferably the ranged one) and then go back to base, regen up and then continue to the jungle. Once in the jungle, use Demonic Conversion to take the strongest creep you can and be sure to micro the damaged Eidolon away and take aggression off it so it can split and regen health. Continue until you have gotten your Core. At level 6 you can choose to go to the safe lane or the mid and gank with a Black Hole, which will help the lane a fair bit. Once you have your core try and take out a tower and then let the game go on. Continue to push a lot and remember to drop a Midnight Pulse before using Black Hole. If played correctly, Enigma can be a gravitational force to be reckoned with and will always place caution in the enemy.

Abilities

Malefice
Malefice icon
Affects
Enemies
Damage
Magical
Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
Cast Animation: 0.3+0.6
Cast Range: 600
Number of Instances: 3
Damage per Instance: 30/50/70/90
Stun Duration per Instance: 0.25/0.5/0.75/1
Malefice Duration: 4
Cooldown symbol
 15 (Talent 12.75)
Mana symbol
 110/130/150/160
Buff/Debuff
Modifiers [?]
Malefice
Stunned
Strange gravities pull at the core of those who would oppose you, holding them in place.

  • The first of the three stuns occurs upon cast.
  • Multiple instances of Malefice do not stack, but refresh the duration instead. It continues ticking with the tick rate of the first cast.


Eidolon
Enigma Eidolon model
Summoned Creep
180/200/220/240
+4
This unit has no mana.
Level 1
Armor Armor 2/3/4/5
Magic Resistance 30%/40%/50%/60%
Status Resistance 0
Attack Damage ▶️ Default
16/24/34/43 ‒ 24/32/42/51 (Talent 56/64/74/8364/72/82/91)
Attack Range Ranged 425/450/475/500
Acquisition Range 800
Attack Speed 0.67 attack(s) per second.
?
100 • 1.5s BAT
(Talent 112)
Attack Animation 0.2+0.87
Projectile Speed 900
Move Speed 280/310/340/370 (100)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 18
Bound Radius 8
Vision Range (G) 1200800
Bounty Gold 1420
Experience 10

Demonic Conversion
Not disabled by Break. Not blocked by Linken's Sphere. Partially pierces spell immunity. WC
Demonic Conversion icon
Affects
Enemy Units / Allied Units
Transforms a creep into three fragments of Enigma himself. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
Cast Animation: 0.3+0.7
Cast Range: 700
Number of Eidolons: 3 (Talent 11)
Attacks to Multiply: 6
Duration: 35
Cooldown symbol
 35 (Talent 29.75)
Mana symbol
 170
Enigma is capable of drawing aspects of himself from other dimensions - the result is a trio of dark eidolons that hunt the corporeal plane.

  • Demonic Conversion kills the target unit, granting the gold and experience bounty, or resulting in a deny when cast on allied units.
  • Attacking buildings or allied units does not count towards the number of attacks required to multiply, but attacking wards does.
    • The attack is counted upon projectile launch, not upon hit, therefore, it does not matter whether the attack actually hits the target or not.
    • Eidolons multiply upon their 7th attack projectile launch, regardless of whether the attack is a valid one (such as a building).
  • When multiplying, the Eidolon's health is refreshed. Their duration is not refreshed.
    • However, the splitting Eidolon's duration gets increased by 2 seconds.
  • Eidolons can only multiply once. Eidolons which spawned through multiplication, cannot multiply.


Midnight Pulse
Midnight Pulse icon
Affects
Enemies
Damage
Pure
Steeps an area in dark resonance, damaging enemy units based on their max HP.
Cast Range: 700
Radius: 550
Max Health as Damage: 3%/3.75%/4.5%/5.25%
Duration: 11
Cooldown symbol
 35 (Talent 29.75)
Mana symbol
 95/110/125/140
A section of the world slowly descends into the void.

  • Midnight Pulse deals damage in 1 second instances, starting 1 second after cast, resulting in 11 instances.
  • Can deal up to 33%/41.25%/49.5%/57.75% of the affected units' maximum health as damage (before reductions).
  • Successive casts of Midnight Pulse work fully independently from each other.
  • Destroys trees within 550 radius at the target location upon cast.


Black Hole
Black Hole icon
Affects
Enemies
Damage
Pure
Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
Cast Range: 275
Max Channel Time: 4
Effect Radius: 420
Damage per Second: 50/100/150
Cooldown symbol
 200/180/160 (Talent 170/153/136)
Mana symbol
 275/325/375
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Adds the current level of Midnight Pulse to Black Hole.
Buff/Debuff
Modifiers [?]
Black Hole Pull
Undispellable
The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.

  • Spirals affected units counterclockwise towards the center at a speed of 30, resulting in a maximum possible distance of 120.
    • The closer the units are to the center, the stronger they get pulled to the center, with almost no pull, but only rotation at max distance.
  • Can pull affected units over impassable terrain and through trees without destroying them.
  • The pull and disable are provided by an aura, which lingers for 0.5 seconds, or until the channeling stops, whichever is shorter.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in 4 instances.
  • Can deal up to 200/400/600 (Upgradable by Aghanim's Scepter. + 12%/15%/18%/21% of max health) damage (before reductions).
  • The Aghanim's Scepter icon Aghanim's Scepter does not actually cause Midnight Pulse icon Midnight Pulse to be cast when using Black Hole, it just adds its damage to Black Hole:
    • The extra damage is equal to the current level of Midnight Pulse, so if not learned, Black Hole deals no extra damage.
    • The extra damage is dealt in separate instances, in the same intervals as Black Hole's damage, resulting in 8 total instances together with Black Hole's regular damage.
    • The extra damage is dealt across the whole radius of Black Hole and lasts for the duration of Black Hole.
    • The extra damage stacks with any previously cast Midnight Pulse and deals pure damage.
    • Unlike the Midnight Pulse skill, the upgrade's pulse damage hits ancient creeps, couriers and creep-heroes.
    • Also unlike Midnight Pulse, it does not destroy trees in the area upon cast.
  • Provides 800 range ground vision at the targeted point for 4 seconds upon cast.


Talents

Hero Talents
+8 Demonic Conversion icon Demonic Conversion Eidolons25+12 Armor
-40s Respawn Time20+300 Health
+120 Gold/Min1515% Cooldown Reduction
+12% Magic Resistance10+20 Movement Speed
Notes:
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon Octarine Core and additively with Arcane Rune minimap icon Arcane Rune.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • Respawn reductions cannot reduce respawn time below 1 second.
  • The armor is added as bonus armor, and therefore does not benefit illusions.

Recommended items

Gameplay

Audio

History

Equipment

Trivia

  • Many of Enigma's responses are references to Friedrich Nietzsche's works; the line, ▶️ "I stare also into you." references a passage in Beyond Good and Evil, where it is stated that "And when you gaze long into an abyss the abyss also gazes into you".[1]
  • Enigma's rival line towards Faceless Void minimap icon Faceless Void ▶️ "Even time may fail in the face of gravity.'" is a reference to the time dilating effect of gravity.[2]
  • Many of Enigma's responses are also references to concepts in cosmology (the Big Bang, gravity wells, redshifts, and black holes) or particle physics (path integrals, universal constants).
  • In DotA, Enigma's hero name was Darchrow. In the transition to Dota 2, his name was removed, most likely to emphasize his hero title.
  • Enigma minimap icon Enigma, Io minimap icon Io, Keeper of the Light minimap icon Keeper of the Light and Chaos Knight minimap icon Chaos Knight together represent the four fundamental forces of the universe with Enigma representing the gravitational force. This is reflected in several of Enigma's responses to these heroes. ▶️ "The Fundamentals unite."
  • The term "eidolon" comes from ancient greek literature, where it refers to a human-like phantom, the shade of one who died.

Gallery

References

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