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Enchantress
Enchantress
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
16 + 1.7
19 + 1.8
17 + 3.1
Level 0 1 15 25 30
Health 120 472 978 1616 1858
+0 +1.6 +3.98 +6.88 +7.93
Mana 75 279 795 1311 1515
+0 +0.85 +3.02 +5.17 +6.05
Armor 0 3.17 7.37 12.37 14.2
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

30
40

47
57

90
100

133
143

150
160

Attack Rate 0.59/s 0.7/s 0.85/s 1.02/s 1.09/s
Attack Range Ranged 575 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3 + 0.7
Projectile Speed 900
Move Speed ▶️ 320 (Nighttime 350)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Aiushtha the Enchantress is a ranged intelligence hero who uses her abilities to push through lanes and gank with relative ease. Enchantress works well as a jungler in the early game, as it maximizes the effectiveness of her Enchant and Untouchable abilities. On first glance, she may be just a support, serving her allies with powerful heals, creep abilities and slows, but as time goes on, her power increases and once she has her ultimate, Enchantress' regular attacks are strong enough to kill most heroes with a couple of attacks, if they stand far enough, and make her a potential carry.

Bio

Enchantress minimap iconAiushtha, the Enchantress
▶️ "You know what I love? Everything!"
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.

Abilities

Untouchable
Can be used by illusions. Disabled by Break. Does not pierce spell immunity. QN
Untouchable icon
Ability
Passive
Affects
Enemies
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
Attack Speed Slow: 20/70/120/170 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Untouchable|?value1#}}+65".)
Buff/Debuff
Modifiers [?]
Untouchable Slow
After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty.

  • Untouchable is triggered whenever a unit starts an attack on Enchantress, regardless of distance.
    • This means it does not matter if the attack successfully hits or not, the slow is still applied.
  • When the attack was fully executed, then the slow debuff lasts as long as the remaining backswing duration of the attack.
    • Canceling the attack backswing does not affect this duration, so it is not possible to the reset attack speed by canceling it.
    • When switching attack targets, the debuff persists, but does not apply the slow against the new target.
    • The debuff persists until the attack against the new target finishes or gets canceled.
    • This means it is possible to skip the backswing-based slow duration by issuing an attack order on a new target within attack range between each attack.


Enchant icon
Affects
Enemy Units / Enemy Heroes
Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control. If cast on a creep already under her control, she refreshes its enchant duration.
Cast Animation: 0.3+0.67
Cast Range: 700
Move Speed Slow: 55%
Slow Duration: 3.75/4.5/5.25/6
Enchant Duration: 50/60/70/80
Cooldown symbol
 55/40/25/10
Mana symbol
 65
Buff/Debuff
Modifiers [?]
Enchant Controlled
Undispellable
Dominated
Undispellable
Kill
Undispellable
Enchant Slow
A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.

  • Casting Enchant on any other enemy unit which is not a ward or building converts it (short sound is played). This includes regular illusions.
    • Can convert allied unit which is already enchanted (e.g. enchanted by Morphling minimap icon Morphling).
    • When converting, applies a basic dispel on the target which removes buffs and debuffs.
  • Cannot be cast on ancient creeps.
    • If the level 20 talent is chosen, ancient creeps can be converted, but Roshan icon Roshan and creep-heroes tagged as ancient creeps are only slowed.
    • If the level 20 talent is chosen, couriers can be targeted, but it has no effect on them, wasting the mana and cooldown.
  • There is no limit to how many creeps can be converted. The current default cooldown, cast time and duration allow up to Lua error in Module:Calculate at line 35: in expression "ceil({{#show:#Enchant|?value4#}}/({{#show:#Enchant|?cooldown#}}+{{#show:#Enchant|?cast point#}}))". creeps.
  • When recast on an enchanted creep, its duration gets set back to {{#show:#Enchant|?value4#}} seconds. This also goes for other enchanted summoned units.
    • For example, Necronomicon icon Necronomicon units last {{#show:Necronomicon#Demonic Summoning|?value3#}} seconds by default, but Enchant sets it to {{#show:#Enchant|?value4#}} seconds when recast.
    • The duration of summons is not set to {{#show:#Enchant|?value4#}} upon converting them. It only sets it upon re-casting it on them a second time.
  • When a converted creep's duration ends, it dies instantly. The death is not credited to anyone so that no one gets experience from it.


Nature's Attendants
Nature's Attendants icon
Ability
No Target
Affects
Allies
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts {{#show:#Nature's Attendants|?value4#}} seconds.
Cast Animation: 0.3+0.93
Search Radius: 275
Number of Wisps: 4/6/8/10 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2#}}+5".)
Heal per Second per Wisp: 10 (Talent Expression error: Unrecognized punctuation character "{".)
Duration: 11
Cooldown symbol
 35
Mana symbol
 170/160/150/140
Buff/Debuff
Modifiers [?]
Natures Attendants
Undispellable
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.

  • Every second, each wisp chooses a random allied unit to heal. So it is possible to heal up to {{#show:#Nature's Attendants|?value2#}} (Talent {{#show:#Nature's Attendants|?value2 tal#}}) allies at a time.
  • The heal targets are chosen completely random, without any priorities. Multiple wisps can randomly select the same unit.
    • Each wisp will approach its chosen target, indicating the wisp is healing the target.
      • However, when choosing the wisps increasing talent, the visual effect does not adapt. The numbers of wisps can be seen does not increase.
  • The area of effect is centered around Enchantress' current location, not where the spell was cast.
  • When Enchantress dies, the wisps still continue to heal units nearby her death's location.
  • Nature's Attendants does not stack with itself. Casting the ability while it is active refreshes the buff.
  • Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2#}}*{{#show:#Nature's Attendants|?value3#}}". health per second.
    • Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2 tal#}}*{{#show:#Nature's Attendants|?value3#}}". health per second if the number of wisps increasing talent is chosen.
    • Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2#}}*{{#show:#Nature's Attendants|?value3 tal#}}". health per second if heal per wisp talent is chosen.
    • Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2 tal#}}*{{#show:#Nature's Attendants|?value3 tal#}}". health per second if both talents are chosen.
  • Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2#}}*{{#show:#Nature's Attendants|?value3#}}*{{#show:#Nature's Attendants|?value4#}}". health over its full duration.
    • Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2 tal#}}*{{#show:#Nature's Attendants|?value3#}}*{{#show:#Nature's Attendants|?value4#}}". health over its full duration if the number of wisps increasing talent is chosen.
    • Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2#}}*{{#show:#Nature's Attendants|?value3 tal#}}*{{#show:#Nature's Attendants|?value4#}}". health over its full duration if heal per wisp talent is chosen.
    • Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2 tal#}}*{{#show:#Nature's Attendants|?value3 tal#}}*{{#show:#Nature's Attendants|?value4#}}". health over its full duration if both talents are chosen.


Impetus
Impetus icon
Affects
Enemies
Damage
Pure
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.
Cast Range: 550 (With Aghanim's Scepter 740)
Distance as Damage: 16%/20%/24% (Talent Lua error in Module:Calculate at line 35: in expression "( {{#show:#Impetus|?value2#}}+6.5/100 )*100".)
Attack Range Bonus: 0 (With Aghanim's Scepter 190)
Cooldown symbol
 0
Mana symbol
 40/55/70
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases attack range, and cast range of Impetus.
While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.

  • The distance is calculated as the projectile hits the target.
    • This means moving away from the target causes it to deal more damage on impact, and moving closer decreases the damage.
  • Impetus deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
  • The damage is capped at 1750 distance, which equates to Lua error in Module:Calculate at line 35: in expression "1750*{{#show:#Impetus|?value2#}}". (Talent Lua error in Module:Calculate at line 35: in expression "1750*{{#show:#Impetus|?value2 tal#}}".) damage.
  • Enchantress' attack acquisition range stays at 800 even after acquiring Aghanim's Scepter.


Talents

Hero Talents
+25 Nature's Attendants icon Nature's Attendants Heal25+8% Impetus icon Impetus Damage
Enchant icon Enchant Affects Ancients20+100 Untouchable icon Untouchable Slow
+8 Nature's Attendants icon Nature's Attendants Wisps15+50 Damage
+20 Movement Speed10+15% Magic Resistance
Notes:
  • Stacks diminishingly with other Magic Resistance magic resistance sources.
    • Increases Enchantress's magic resistance to 36.25%.

Recommended items

Gameplay

Sproink! Carefree and pure of heart, Aiushtha wanders the forests, listening to the stories of its inhabitants. Nature's Attendants flutter around her, lively sprites that heal critters big and small. When necessary, she Enchants woodland creatures to do her bidding. A perfect image of Untouchable innocence, hunters hesitate to make even the slightest move against Aiushtha. This reluctance is seldom reciprocated. Threats against her friends embolden the Enchantress to break her gentle demeanor, giving her the Impetus to bring those who disturb the peace to a swift and final justice.
Roles: Support Support Pip jungler Jungler Pusher Pusher Durable Durable Disabler Disabler
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Unlike most heroes, Enchantress's attack projectiles actually use the model of her equipped cosmetic weapon.
  • Enchantress' alternate/fun name in DotA was Bambi, referencing the classic Disney animated film of the same name.
  • Enchantress' phrases ▶️ "Light of foot, light of heart!", ▶️ "With skipping grace", and ▶️ "Oh do not run too fast for I will but bespeak thy grave and die" derive from Andrew Marvell's poem "The Nymph Complaining for the Death of her Fawn".
  • Enchantress' line ▶️ "I guess the good do die young." is a reference to the 1977 song by Billy Joel "Only the Good die young".
  • The line ▶️ "Ready or not, here I come!" is a reference to the traditional announcement at the start of the childhood game of Hide and Seek, and possibly a reference to the song Ready or Not Here I Come (Can't Hide from Love) originally created by the Delfonics.

Gallery

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