Hero
Enchantress | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aiushtha the Enchantress is a ranged intelligence hero who uses her abilities to push through lanes and gank with relative ease. Enchantress works well as a jungler in the early game, as it maximizes the effectiveness of her Enchant and Untouchable abilities. On first glance, she may be just a support, serving her allies with powerful heals, creep abilities and slows, but as time goes on, her power increases and once she has her ultimate, Enchantress' regular attacks are strong enough to kill most heroes with a couple of attacks, if they stand far enough, and make her a potential carry.
Bio
▶️ "You know what I love? Everything!"
Lore:
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Voice:
Abilities
Ability
Passive
Passive
Affects
Enemies
Enemies
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
- Untouchable is triggered whenever a unit starts an attack on Enchantress, regardless of distance.
- This means it does not matter if the attack successfully hits or not, the slow is still applied.
- When the attack was fully executed, then the slow debuff lasts as long as the remaining backswing duration of the attack.
- Canceling the attack backswing does not affect this duration, so it is not possible to the reset attack speed by canceling it.
- When switching attack targets, the debuff persists, but does not apply the slow against the new target.
- The debuff persists until the attack against the new target finishes or gets canceled.
- This means it is possible to skip the backswing-based slow duration by issuing an attack order on a new target within attack range between each attack.
Ability
Target Unit
Target Unit
Affects
Enemy Units / Enemy Heroes
Enemy Units / Enemy Heroes
Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control. If cast on a creep already under her control, she refreshes its enchant duration.
Cast Range: 700
Move Speed Slow: 55%
Slow Duration: 3.75/4.5/5.25/6
Enchant Duration: 50/60/70/80
Modifiers [?]
A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.
- Casting Enchant on heroes (including clones and the Vengeance Aura illusion) or creep-heroes slows them and applies a basic dispel on them (long sound is played).
- Casting Enchant on any other enemy unit which is not a ward or building converts it (short sound is played). This includes regular illusions.
- Can convert allied unit which is already enchanted (e.g. enchanted by Morphling).
- When converting, applies a basic dispel on the target which removes buffs and debuffs.
- Cannot be cast on ancient creeps.
- There is no limit to how many creeps can be converted. The current default cooldown, cast time and duration allow up to Lua error in Module:Calculate at line 35: in expression "ceil({{#show:#Enchant|?value4#}}/({{#show:#Enchant|?cooldown#}}+{{#show:#Enchant|?cast point#}}))". creeps.
- When recast on an enchanted creep, its duration gets set back to {{#show:#Enchant|?value4#}} seconds. This also goes for other enchanted summoned units.
- For example, Necronomicon units last {{#show:Necronomicon#Demonic Summoning|?value3#}} seconds by default, but Enchant sets it to {{#show:#Enchant|?value4#}} seconds when recast.
- The duration of summons is not set to {{#show:#Enchant|?value4#}} upon converting them. It only sets it upon re-casting it on them a second time.
- When a converted creep's duration ends, it dies instantly. The death is not credited to anyone so that no one gets experience from it.
Nature's Attendants
Ability
No Target
No Target
Affects
Allies
Allies
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts {{#show:#Nature's Attendants|?value4#}} seconds.
- Every second, each wisp chooses a random allied unit to heal. So it is possible to heal up to {{#show:#Nature's Attendants|?value2#}} ( {{#show:#Nature's Attendants|?value2 tal#}}) allies at a time.
- The heal targets are chosen completely random, without any priorities. Multiple wisps can randomly select the same unit.
- Each wisp will approach its chosen target, indicating the wisp is healing the target.
- However, when choosing the wisps increasing talent, the visual effect does not adapt. The numbers of wisps can be seen does not increase.
- Each wisp will approach its chosen target, indicating the wisp is healing the target.
- Ignores ancient creeps and allies that already are at full health.
- Wisps can heal invulnerable units, but not hidden units.
- The area of effect is centered around Enchantress' current location, not where the spell was cast.
- When Enchantress dies, the wisps still continue to heal units nearby her death's location.
- Nature's Attendants does not stack with itself. Casting the ability while it is active refreshes the buff.
- Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2#}}*{{#show:#Nature's Attendants|?value3#}}". health per second.
- Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2 tal#}}*{{#show:#Nature's Attendants|?value3#}}". health per second if the number of wisps increasing talent is chosen.
- Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2#}}*{{#show:#Nature's Attendants|?value3 tal#}}". health per second if heal per wisp talent is chosen.
- Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2 tal#}}*{{#show:#Nature's Attendants|?value3 tal#}}". health per second if both talents are chosen.
- Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2#}}*{{#show:#Nature's Attendants|?value3#}}*{{#show:#Nature's Attendants|?value4#}}". health over its full duration.
- Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2 tal#}}*{{#show:#Nature's Attendants|?value3#}}*{{#show:#Nature's Attendants|?value4#}}". health over its full duration if the number of wisps increasing talent is chosen.
- Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2#}}*{{#show:#Nature's Attendants|?value3 tal#}}*{{#show:#Nature's Attendants|?value4#}}". health over its full duration if heal per wisp talent is chosen.
- Can heal a total of Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Attendants|?value2 tal#}}*{{#show:#Nature's Attendants|?value3 tal#}}*{{#show:#Nature's Attendants|?value4#}}". health over its full duration if both talents are chosen.
Impetus
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.
- The distance is calculated as the projectile hits the target.
- This means moving away from the target causes it to deal more damage on impact, and moving closer decreases the damage.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- Impetus deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
- The damage is capped at 1750 distance, which equates to Lua error in Module:Calculate at line 35: in expression "1750*{{#show:#Impetus|?value2#}}". ( Lua error in Module:Calculate at line 35: in expression "1750*{{#show:#Impetus|?value2 tal#}}".) damage.
- The attack range bonus of Aghanim's Scepter is granted only if Impetus is learned.
- Enchantress' attack acquisition range stays at 800 even after acquiring Aghanim's Scepter.
Talents
Hero Talents | ||
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+25 Nature's Attendants Heal | 25 | +8% Impetus Damage |
Enchant Affects Ancients | 20 | +100 Untouchable Slow |
+8 Nature's Attendants Wisps | 15 | +50 Damage |
+20 Movement Speed | 10 | +15% Magic Resistance |
Notes:
- Stacks diminishingly with other magic resistance sources.
- Increases Enchantress's magic resistance to 36.25%.
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recommended items
Gameplay
Sproink! Carefree and pure of heart, Aiushtha wanders the forests, listening to the stories of its inhabitants. Nature's Attendants flutter around her, lively sprites that heal critters big and small. When necessary, she Enchants woodland creatures to do her bidding. A perfect image of Untouchable innocence, hunters hesitate to make even the slightest move against Aiushtha. This reluctance is seldom reciprocated. Threats against her friends embolden the Enchantress to break her gentle demeanor, giving her the Impetus to bring those who disturb the peace to a swift and final justice. | |
Roles: | Support Jungler Pusher Durable Disabler |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Unlike most heroes, Enchantress's attack projectiles actually use the model of her equipped cosmetic weapon.
- Enchantress' alternate/fun name in DotA was Bambi, referencing the classic Disney animated film of the same name.
- Enchantress' phrases ▶️ "Light of foot, light of heart!", ▶️ "With skipping grace", and ▶️ "Oh do not run too fast for I will but bespeak thy grave and die" derive from Andrew Marvell's poem "The Nymph Complaining for the Death of her Fawn".
- Enchantress' line ▶️ "I guess the good do die young." is a reference to the 1977 song by Billy Joel "Only the Good die young".
- The line ▶️ "Ready or not, here I come!" is a reference to the traditional announcement at the start of the childhood game of Hide and Seek, and possibly a reference to the song Ready or Not Here I Come (Can't Hide from Love) originally created by the Delfonics.