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The Elder Titan is a melee strength hero who is renowned as a powerful area nuker and disabler.
Elder Titan is perhaps best known for his ability Astral Spirit, which sends forth an image of himself that damages enemies that it passes through, and upon returning to Elder Titan boosts his attack damage and movement speed, making him a fearsome melee fighter. Possessing a channeled sleep in Echo Stomp, Elder Titan is also capable of knocking out his foes for an extended period of time if they are caught within its radius; Astral Spirit also allows him to cast this ability and disable large groups of enemies from afar, making him one of the few initiators that does not require a Blink Dagger. This combination creates a perfect setup for his powerful ultimate Earth Splitter, which damages enemies based on their maximum HP and slows their movement speed. This, along with his ability to lower his enemies' physical and magical resistance with his Natural Order aura, makes Elder Titan scale well through his abilities and be effective at all stages of the game. As the progenitor of this world, Elder Titan reshapes the battlefield on a whim and can turn any teamfight in his favor.
Bio
These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.Abilities
- Applies a sleep on affected units, preventing them from acting, until woken up.
- If a unit is hit by both damage components of the stomp, it takes Lua error in Module:Calculate at line 35: in expression "{{#show:#Echo Stomp|?value3#}}+{{#show:#Echo Stomp|?value4#}}". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Echo Stomp|?value3 tal#}}+{{#show:#Echo Stomp|?value4 tal#}}".) damage (before reductions).
- The stomp first applies the damage, then the debuff.
- When the Astral Spirit is summoned, it performs the stomp perfectly synchronized with Elder Titan.
- The sleep is applied in the radius around Elder Titan and the spirit. If the radii overlap, the duration does not stack up.
- If the spirit is not summoned or Astral Spirit is not learned, both magical and physical damage are centered around Elder Titan.
- The Astral Spirit has this ability as well (with a different icon). Ordering the spirit to cast it forces Elder Titan to cast his part.
- When being cast on the spirit while Elder Titan is disabled, it goes on cooldown for the spirit and does nothing.
- However, Elder Titan can still use it afterwards and the spirit still mimics, despite its own being on cooldown.
- When Elder Titan casts Echo Stomp while the Astral Spirit is disabled (e.g. inside Chronosphere), it still casts its part.
- Echo Stomp cannot be cancelled by ordering the spirit to stop. During the Echo Stomp animation, the spirit cannot act.
- Affected units cannot be woken up for the initial {{#show:#Echo Stomp|?value6#}} seconds of the sleep.
- After the initial part, units wake up only after cumulatively taking {{#show:#Echo Stomp|?value5#}} damage.
- Starts counting damage during the initial stun part already. Counts damage after all reductions.
- This means if the unit took enough damage during the {{#show:#Echo Stomp|?value6#}}, it may instantly wake up on the next damage instance afterwards.
- Does not count Astral Spirit's damage, but does count Earth Splitter.
- Knocked out units are never automatically attacked, regardless of settings. A forced attack order is required to attack them.
- This means that knocked out units are never attacked by lane creeps, neutral creeps, towers and fountains.
- Players can normally force an attack on a knocked out unit still.
Astral Spirit | |||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Ancient Creep-Hero | |||||||||||||||||||||||||||||||||||||||||||||||||||
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The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
- The spirit is controllable by Elder Titan until the end of its duration.
- Other players cannot select the spirit, so it cannot be used to prevent selecting other units behind it.
- The spirit cannot intercept any spell (e.g. Meat Hook, Sacred Arrow, Hookshot).
- The spirit's movement speed is set equal to Elder Titan's movement speed once upon cast and does not adapt to it afterwards.
- If Natural Order is learnt, the aura's debuff is always applied before the Astral Spirit's damage, effectively increasing it.
- The Astral Spirit unites with Elder Titan when it comes within 100 range of him, meaning just walking through it returns it as well.
- Casting Echo Stomp while the spirit returns forces the spirit to stop and cast his part. It continues returning once the cast finishes.
- Upon having returned, Elder Titan receives the Ancestral Spirit Buff, which grants him damage and speed based on the hit enemies.
- Does not count couriers.
- If the buff is still present on a recast, it gets refreshed, but not updated, upon returning the spirit again.
- If no enemies were hit, the buff is not placed, nor is an already existing buff getting refreshed.
- The Astral Spirit does not block neutral creep camps.
- This is how much attack damage Astral Spirit grants after hitting a certain amount of heroes:
- 1 hero: Lua error in Module:Calculate at line 35: in expression "{{#show:#Astral Spirit|?value7#}}*1". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Astral Spirit|?value7 tal#}}*1".)
- 2 heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Astral Spirit|?value7#}}*2". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Astral Spirit|?value7 tal#}}*2".)
- 3 heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Astral Spirit|?value7#}}*3". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Astral Spirit|?value7 tal#}}*3".)
- 4 heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Astral Spirit|?value7#}}*4". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Astral Spirit|?value7 tal#}}*4".)
- 5 heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Astral Spirit|?value7#}}*5". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Astral Spirit|?value7 tal#}}*5".)
- Replaces Astral Spirit until the spirit unites with Elder Titan again, or until Elder Titan dies.
- Return Astral Spirit does not interrupt Elder Titan's channeling spells upon cast.
- The Astral Spirit possesses this ability as well.
- Elder Titan cannot cast this while disabled, however, the Astral Spirit can while Elder Titan is disabled.
- The Astral Spirit moves back with a speed of 600.
Aura
Enemies
- Armor reduction is based on the affected units' base armor and armor granted by agility. Direct armor bonuses are ignored.
- Magic resistance reduction is based on the affected units' base magic resistance. Magic resistance bonuses are ignored.
- This means, for heroes with 0.25 base magic resistance, it reduces magic resistance by Lua error in Module:Calculate at line 35: in expression "( {{#show:#Natural Order|?value3#}}*0.25 )*100"., down to Lua error in Module:Calculate at line 35: in expression "( (1-{{#show:#Natural Order|?value3#}})*0.25 )*100"..
- For Visage, who has 25% base magic resistance, it reduces magic resistance by Lua error in Module:Calculate at line 35: in expression "( {{#show:#Natural Order|?value3#}}*0.25 )*100"., down to Lua error in Module:Calculate at line 35: in expression "( (1-{{#show:#Natural Order|?value3#}})*0.25 )*100"..
- Adapts the armor reduction based on how the affected units' armor changes due to agility loss or gain in 0.5 second intervals.
- When the Astral Spirit is summoned, the magic resistance reduction is centered around it, while the armor reduction around Elder Titan.
- If the spirit is not summoned or Astral Spirit is not learned, both armor and magic resistance reduction are centered around Elder Titan.
- The aura's debuff lingers for 1 second.
- However, if Astral Spirit gets cast, enemies around Elder Titan who are not within range of the spirit's aura immediately lose the magic resistance reducing debuff.
- Deals Lua error in Module:Calculate at line 35: in expression "( {{#show:#Earth Splitter|?value5#}}/2 )*100". of the affected units' max health as magical damage first, and then Lua error in Module:Calculate at line 35: in expression "( {{#show:#Earth Splitter|?value5#}}/2 )*100". as physical damage.
- The crack extends at a speed of 910.
- Can hit units up to Expression error: Unrecognized punctuation character "{". range away (crack distance + crack radius).
- Also affects units up to {{#show:#Earth Splitter|?value3#}} range behind Elder Titan's cast position.
- The crack visually extends up to 2600 distance, but the actual effects stop at {{#show:#Earth Splitter|?value4#}}.
- Earth Splitter first applies the debuff, then the damage.
- Affected units are instantly pulled towards the crack once it implodes.
- The pull interrupts channeling spells.
- Forces a stop command onto the target upon pull, so that its current move, attack and spell cast orders get canceled.
- Does not affect ancient creeps.
- When having Aghanim's Scepter, the ability places the Earth Splitter Scepter debuff, instead of the Earth Splitter debuff.
- This debuff disarms enemies, on top of slowing them.
- The default and the scepter debuff stack with each other.
Talents
Hero Talents | ||
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100% Lifesteal | 25 | -75s Earth Splitter Cooldown |
+100 Echo Stomp Damage | 20 | +70 Attack Speed |
+30 Astral Spirit Hero Attack | 15 | +15% Magic Resistance |
+200 Health | 10 | +25 Movement Speed |
- The health talent increases the max health capacity and keeps the current health percentage.
- Stacks diminishingly with other magic resistance sources.
- Increases Elder Titan's magic resistance to 36.25%.
- Stacks additively with other lifesteal sources.
Recommended items
Gameplay
Even the greatest of Titans err in their work. Trapped in his own flawed creation, the Worldsmith seeks forever to repair the fissured planes. His Natural Order reduces all to its base, disintegrating whatever defenses his foes layer themselves with. From a hidden plane, the Elder Titan summons his Astral Spirit, sending this ghostly form through bodies and past defenses. Once positioned, an Echo Stomp rings out from both Titan and spirit, knocking unconscious all in its wake. The battlefield cracks under the Titan's forge hammer, and a glimpse of creation is seen as the Earth Splitter rends the ground asunder. For what the Worldsmith makes, he can also unmake. | |
Roles: | Initiator Disabler Nuker Durable |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Elder Titan was known as the Tauren Chieftain in DotA. The name change was likely done to avoid copyright issues with Blizzard Entertainment, since the Tauren is an existing race in the Warcraft universe.
- Elder Titan is voiced by Jim French, a prominent voice actor and radio personality; he is best known for voice-acting Bill in the Left 4 Dead series and Father Grigori in Half Life 2, two titles also made by Valve.
- In the splash artwork, a faint image of what looks to be Legion Commander can be seen.
- The delay time on Earth Splitter is 3.14 seconds, which is most likely a reference to pi. Pi is the ratio between a circle's circumference and its diameter, making it a fundamental constant in geometry and other more complex areas of mathematics.
- In DotA, Astral Spirit is named Ancestral Spirit. It was changed to Astral Spirit in Dota 2 for thematic reasons.
Gallery
de:Elder Titan