Earthshaker/Counters

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Counters
 
 
 
 
 
 
 
 
 
 
 


Bad against...[edit]

Clockwerk icon.png
  • Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
  • Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
  • Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his Blink Dagger icon.png Blink Dagger.
  • Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Death Prophet icon.png
  • Death Prophet abilities disables Earthshaker's Blink Dagger icon.png Blink Dagger.
  • Silence can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
Disruptor icon.png
Earth Spirit icon.png
Jakiro icon.png
  • Both Ice Path and Macropyre are the good setup while Earthshaker after blinking in and stay out of Echo Slam initiation radius.
Lifestealer icon.png
  • Rage prevents Earthshaker from damaging and stunning Lifestealer.
  • Feast is very effective against Earthshaker, because of him being a strength hero, allowing Lifestealer to heavily harass and kill him.
  • Open Wounds prevents Earthshaker from escaping after he initiated.
  • Infest gives Lifestealer an easy way to escape should he get caught out by Earthshaker.
Necrophos icon.png
  • Frequent healing from Death Pulse and Mekansm icon.png Mekansm/Guardian Greaves icon.png Guardian Greaves or Pipe of Insight icon.png Pipe of Insight makes it difficult for Earthshaker to execute his combo with Echo Slam.
  • Necrophos usually buys Radiance (Active) icon.png Radiance to improve their burning damage from Heartstopper Aura will usually disable Earthshaker's Blink Dagger icon.png Blink Dagger prior to a teamfight, preventing him from initiating or re-initiating.
  • Reaper's Scythe allows to kill Earthshaker while he blinks in, preventing him from executing his combo (although Earthshaker is rarely a primary target).
Night Stalker icon.png
  • Fissure has a short stun and creates an impassable ridge. However, his Dark Ascension can fly over it.
  • Crippling Fear can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
Outworld Devourer icon.png
  • Outworld Devourer's pure and magical damage is particularly effective against Earthshaker.
  • Astral Imprisonment catches Earthshaker while he blinks in, preventing him from executing his combo.
  • Earthshaker has mana troubles, and Outworld Devourer's abilities can press this by stealing intelligence comes from Arcane Orb, therefore depleting his mana pool and mana regeneration.
  • Sanity's Eclipse deals high damage to Earthshaker, due to his low intelligence and mana pool.
Puck icon.png
Razor icon.png
Rubick icon.png
  • Earthshaker's abilities are very useful to Rubick's Spell Steal:
    • Fissure has shorter cast time, makes it a nice ability to either initiate or interrupt enemy's gank from long distance.
    • Echo Slam isn't as powerful from Rubick's hands because didn't gain bonuses from Aftershock but the damage can still be massive on enemies.
Skywrath Mage icon.png
  • Arcane Bolt allows Skywrath Mage to harass Earthshaker out of lane.
  • Ancient Seal is an instant silence that can be pre-cast onto Earthshaker to disrupt his combo, before he uses Blink Dagger icon.png Blink Dagger to initiate.
  • Mystic Flare will nuke Earthshaker down while he stands in place during his long cast animations.
Sniper icon.png
  • Shrapnel can be used to disable Earthshaker's Blink Dagger icon.png Blink Dagger from long range.
  • Take Aim allows Sniper to harass Earthshaker in lane, and stay out of Echo Slam initiation radius.
Spectre icon.png
  • Spectral Dagger can be used to traverse past Fissure.
  • Haunt will usually disable Earthshaker's Blink Dagger icon.png Blink Dagger prior to a teamfight, preventing him from initiating.
  • On the other hand, Haunt will amplify damage done from Echo Slam. Use this to your advantage.
Templar Assassin icon.png
  • Her Psionic Traps will usually disable Earthshaker's Blink Dagger icon.png Blink Dagger prior to a teamfight, preventing him from initiating.
  • Earthshaker's abilities takes the little damage thanks to Refraction.
  • A combination of Meld and Desolator icon.png Desolator tears through his Earthshaker's abysmal armor.
Venomancer icon.png
  • Venomancer's slows and magical damage-over-time works well against Earthshaker's which completes lack of mobility.
  • Plague Wards is useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger icon.png Blink Dagger on cooldown if Venomancer has vision over Earthshaker.
Viper icon.png
  • Poison Attack and Viper Strike allowing to kite and slow Earthshaker significally, putting Blink Dagger icon.png Blink Dagger on cooldown and preventing him from initiating or re-initiating.
  • Nethertoxin breaks Aftershock. The silence from the Level 25 talent also prevents Earthshaker from initiating or re-initiating.
Windranger icon.png
Zeus icon.png

Others[edit]

Items[edit]

Good against...[edit]

Broodmother icon.png
  • Echo Slam's damage potential increases phenomenally due to Broodmother's hordes of spiderlings and spiderites.
  • Long ranged Fissures can hit Broodmother if she runs into the treeline at the edges of the map.
Chaos Knight icon.png
  • Echo Slam's damage potential increases due to Chaos Knight's Phantasm illusions.
Enigma icon.png
Legion Commander icon.png
Meepo icon.png
  • Echo Slam's damage potential increases due to Meepo's clones.
  • Eathshaker's AoE stuns can interrupt Meepo's Poof cast animation
Naga Siren icon.png
Nature's Prophet icon.png
  • Treants increase Echo Slam's damage.
  • Earthshaker's AoE stuns can hit Nature's Prophet through Sprout, without having direct line of sight, in order to interrupt Teleportation.
Phantom Lancer icon.png
  • Phantom Lancer's many illusions increase Echo Slam's damage.
Spirit Breaker icon.png

Others[edit]

Works well with...[edit]

Dark Seer icon.png
  • Vacuum sets Earthshaker up for an easy Echo Slam.
  • A group of stunned enemies are ripe targets for Dark Seer's Wall of Replica.
  • Combining Vacuum and Fissure can position and re-position the enemy team to set up for strong AoE abilities.
  • Surge can be an early game alternative to a Blink Dagger icon.png Blink Dagger.
Enigma icon.png
  • Black Hole sets Earthshaker up for an easy Echo Slam.
  • Earthshaker's initiation can give ample time and space for Enigma to line up a good Black Hole.
Magnus icon.png
Naga Siren icon.png
Puck icon.png
  • Dream Coil sets Earthshaker up for an easy Echo Slam.
Sand King icon.png
  • Burrowstrike sets Earthshaker up for an easy Echo Slam
  • Sand King can travel underneath Fissure with Burrowstrike.
  • Caustic Finale pairs well with Enchant Totem for mana-effective lanepushing.

Others[edit]

  • Lich minimap icon.png Lich and Gyrocopter minimap icon.png Gyrocopter's large AoE abilities can quickly clean up an enemy team after Earthshaker's initiation.