Changelogs
Version history
Version
Description
- Enchant Totem
- Increased Echo Slam initial damage from 100 on each level to 100/140/180.
- Reduced base health regeneration from 2.5 to 1.
- Reduced base mana regeneration from 0.9 to 0.
- Increased Fissure cooldown from 18/17/16/15 to 21/19/17/15.
- Enchant Totem, when Aghanim's Scepter upgraded, can no longer be cast while rooted.
- Increased health regeneration from 2 to 2.5.
- Increased movement speed from 305 to 310.
- Increased Aghanim's Scepter upgraded Enchant Totem cast range from 900 to 1100.
- Echo Slam
- Echo waves can no longer be disjointed.
- Increased echo damage from 60/85/110 to 70/90/110.
- Increased base attack damage from 24-34 to 27-37.
- Reduced movement speed from 310 to 305.
- Reduced base armor from 1 to 0.
- Increased base health regeneration from 0.5 to 2.
- Increased base mana regeneration from 0.01 to 0.9.
- Echo Slam
- No longer deals 160/210/270 initial damage to everyone within the radius.
- UUnits no longer send echoes to themselves.
- Hit enemy heroes now release two echoes to units around them.
- Increased echo damage from 40/55/70 to 60/85/110.
- Reworked talents:
- Old:
- Level 10: +250 mana or +10 strength
- Level 15: +50 attack damage or +20 movement speed
- Level 20: +350 Fissure cast range/length or +40 Echo Slam echo damage
- Level 25: -2s Enchant Totem cooldown or +600 health
- New:
- Level 10: +250 mana or +30 attack damage
- Level 15: +7 armor or +30 movement speed
- Level 20: +400 Fissure cast range/length or +50 Echo Slam echo damage
- Level 25: -2s Enchant Totem cooldown or 50% magic resistance
- Increased Fissure cooldown from 15 on each level to 18/17/16/15.
- Increased Enchant Totem mana cost from 20/30/40/50 to 35/40/45/50.
- Increased strength gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.75 to 0.5.
- Enchant Totem now has True Strike.
- Level 20 left talent: Replaced 35 seconds respawn time reduction with 350 Fissure range bonus.
- Increased Aftershock damage from 50/75/100/125 to 75/100/125/150.
- Level 10 right talent: Increased strength bonus from 8 to 10.
- Increased base health regeneration from 0.25 to 0.75.
- Level 20 right talent: Replaced 10% spell damage amplification with 40 Echo Slam echo damage bonus.
- Level 25 right talent: Increased health bonus from 500 to 600.
- Added talents:
- Level 10: +250 mana or +8 strength
- Level 15: +20 movement speed or +50 attack damage
- Level 20: +10% spell damage amplification or -35s respawn time
- Level 25: +500 health or -2s Enchant Totem cooldown
- Echo Slam
- Increased initial damage and echo radius from 575 to 600.
- Increased echo projectile speed from 575 to 600.
- Increased attack range from 128 to 150.
- Aghanim's Scepter:
- No longer causes Echo Slam to send out 2 echoes per hit enemy hero and illusion.
- Now upgrades Enchant Totem: Turns the spell into a ground-target spell. Causes Earthshaker to leap towards a target point and cast Enchant Totem there.
- Cast range: 900
- Leap duration: 0.75
- Notes: Has an instant cast time when targeting ground. Aftershock and totem buff are applied upon landing at the targeted area. When casting the ability on self, it behaves like the unupgraded version, using the cast time and not leaping.
- Reduced Enchant Totem mana cost from 50 to 20/30/40/50.
- Fissure:
- No longer has unit targeting.
- Is no longer blocked by Linken's Sphere.
- Changed Echo Slam initial damage type from Universal to Magical damage, so it no longer pierces spell immunity.
- Creeps no longer try to path around Fissure; they will wait for it to disappear.
- Echo Slam no longer ignores units that are invisible or in Fog of War.
- Increased strength gain from 2.5 to 2.9.
- Increased Base movement speed from 300 to 310.
- Increased Enchant Totem attack damage bonus from 75%/150%/225%/300% to 100%/200%/300%/400%.
- Increased Fissure range from 1300 to 1400.
- Reduced Enchant Totem cooldown from 6 to 5.
- Aftershock
- Increased stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5.
- Increased damage from 25/45/75/115 to 50/75/100/125.
- Decreased Enchant Totem cooldown from 7 to 6.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Enchant Totem no longer dispels if the attack gets canceled.
- Increased Enchant Totem attack damage bonus from 50%/100%/150%/200% to 75%/150%/225%/300%.
- Increased Aftershock radius from 280 to 300.
- Echo Slam
- No longer counts corpses for damage echo damage.
- Increased echo damage from 35/45/65 to 40/55/70.
- Increased unit search radius from 475 to 550. (this is not the damage radius, just the initial unit search radius).
- Added Aghanim's Scepter upgrade for Earthshaker: Causes Echo Slam to release 2 echoes for each hero within the search radius.
- Increased movement speed from 290 to 300.
- Fixed the recoded Fissure to properly trigger Aftershock.
- Recoded Fissure to avoid root and Impale based spell conflicts.
- No longer causes hit enemy units to instantly face towards Earthshaker.
- No longer affects ancient creeps and Roshan.
- No longer conflicts with Earth Spike, Burrowstrike, Ravage, Impale, Frostbite and Overgrowth.
- Fixed a bug with Earthshaker picking up a Double Damage Rune while having Enchant Totem buff active (both buffs would instantly dispel).
- Increased Aftershock radius from 250 to 280.
- Fissure
- Rescaled damage from 75/145/210/320 to 125/175/225/275.
- Reduced stun duration from 1/1.5/2/2 to 1/1.25/1.5/1.75.
- Enchant Totem
- Reduced buff duration from 15 to 14 (still lasts for 1 attack only).
- Reduced cooldown from 15 to 7.
- Fixed the recoded Fissure to properly trigger Aftershock.
- Fixed Enchant Totem causing Earthshaker to have 200% bonus damage for 45 seconds sometimes.
- Recoded Fissure:
- Now creates the whole crevasse instantly in front of Earthshaker, instead of over 0.5 seconds.
- The crevasse is now always a straight line and no longer curves because of buildings or props.
- No longer creates ground rippling effects along the crevasse.
- No longer randomly fails to damage and stun hit enemies.
- No longer destroys trees.
- Enchant Totem
- Reduced mana cost from 60/65/70/75 to 50 on each level.
- Reduced cooldown from 20 to 15.
- Fissure:
- Tweaked to reduce lag.
- Increased speed at which the fissure extends from 600 to 2400 (time needed to reach full length from 2 to 0.5 seconds).
- Changed Aftershock hotkey from E to A to prevent conflicts with Enchant Totem.
- Created.
Patch history
Patch
Description
- UFixed a bug with the display of Earthshaker's Fissure when cast from within the fog of war.
- Fixed a bug with the Aghanim's Scepter upgraded Earthshaker's Enchant Totem which caused the effective cast range to be incorrect.
- Fixed when Earthshaker used Enchant Totem and his Aghanim's Scepter was delivered within that cast animation time (which is decently long), he will be instantly "launched" to the Mid Tier 1 tower.
- Adjusted the fog of war visibility volume for Fissure.
- New Earthshaker model.
- Updates to some Earthshaker effects.
- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Earthshock"..
- Fixed a number of slightly incorrect properties with Echo Slam.
- Updates on sound effects for Visage, Viper, Warlock, Tiny and Earthshaker.
- UAdded spawn animations for Earthshaker, Night Stalker, Shadow Demon, Tidehunter and Tinker.
- UAdded teleport start and end animations for Earthshaker, Pudge, Night Stalker, Shadow Demon, Tidehunter and Tinker.
- Fixed Echo Slam initial damage not hitting units through spell immunity.
- UUpdated Earthshaker's texture.
- Added additional dialog for Earthshaker, Pudge, Storm Spirit, Shadow Fiend, and Doom.
- Fixed cases where invulnerable units could get stuck inside Fissure
- UUpdated the hero portraits of Huskar, Drow Ranger, Earthshaker, Phantom Lancer.
- Fixed Legacy hotkeys on Sniper and Earthshaker
- Fixed Echo Slam hit rules to completely ignore invisible units (including Fog of War).
- Units that are not visible will not take damage from Echo Slam projectiles.
- Fixed Echo Slam doing 1 less echo to the initial targets.
- Fixed Earthshaker's Aghanim's Scepter implementation doing double damage to all units hit by it instead of spawning 2 echo waves per hero.
- Fixed a number of abilities having incorrect interaction with Linken's Sphere: Slithereen Crush, Jinada, Shadow Walk, Echo Slam, Moon Glaives, Death Pulse, Purification, Scream of Pain and Fatal Bonds.
- Updated Earthshaker's Model.
- Updated additional effect for Echo Slam.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghostship, Dragon Slave, Sacred Arrow, Earth Spike, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Powershot.
- Fixed Fissure not immediately pushing out siege creeps.
- Fixed cases where Fissure would not properly place the hit unit in clear space.
- Characters with a 0.4 turn rate such as Skeleton King and Earthshaker now turn around faster.