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Earthshaker
Earthshaker
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 3.2
12 + 1.4
16 + 1.8
Level 0 1 15 25 30
Health 120 604 1572 2540 2936
+2.5 +4.7 +9.18 +13.58 +15.38
Mana 75 267 567 927 1059
+0.9 +1.7 +2.96 +4.46 +5.01
Armor 0 2 5.27 9.6 11.1
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

27
37

49
59

93
103

137
147

155
165

Attack Rate 0.59/s 0.66/s 0.77/s 0.93/s 0.98/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.467 + 0.863
Projectile Speed Instant
Move Speed ▶️ 310 (Nighttime 340)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Raigor Stonehoof, the Earthshaker, is a melee strength hero with several area of effect (AoE) disables, commonly played as a ganker or initiator. Good usage of his spells allow him to damage and chainstun multiple enemies at once, making him very disruptive in skirmishes and teamfights. His Fissure is a versatile long-ranged spell that affects enemies in a line, used to stun, inflict moderate damage, and create an impassable wall of earth for a significant duration. Proper usage of this can allows him to cut off chokepoints, leaving enemies with no escape routes or preventing them from chasing after endangered allies. Enchant Totem massively boosts his attack damage for one attack, and has a very short cooldown. Aftershock lets the Earthshaker deal additional damage and stun in a small area around him every time he uses one of his spells, and combos particularly well with Enchant Totem, given the former's very low cooldown. Earthshaker's heavy AoE-centric kit is most powerful when his enemies are in large numbers and in close proximity. With his Echo Slam, he can deal heavy damage to clusters of enemies. All of Earthshaker's spells (with the exception of his ultimate) have a long casting animation, but with proper positioning, an adept Earthshaker can wreak havoc. Blink Dagger is an essential item for him to be able to properly land Echo Slam within a cluster of enemies. At the same time, because of the high mana costs of his spells, he needs some form of mana sustenance. With his tremendous seismic power, the Earthshaker is never one that should be taken lightly even when he is heavily outnumbered.

Bio

Earthshaker minimap iconRaigor Stonehoof, the Earthshaker
▶️ "There may be many earths, but there's only one Earthshaker."
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.

Abilities

Fissure
Fissure icon
Affects
Enemies
Damage
Magical
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cast Range: 1400 (Talent Expression error: Unrecognized punctuation character "{".)
Fissure Length: 1350 (Talent 1743.75)
Fissure Pathing Block Radius: 24
Fissure Damage/Stun Radius: 225
Damage: 110/160/210/260
Stun Duration: 1/1.25/1.5/1.75
Fissure Duration: 8
Cooldown symbol
 18/17/16/15
Mana symbol
 125/140/155/170
Buff/Debuff
Modifiers [?]
Fissure Stun
The Nishian totem splits the world to its core with tectonic force.

  • Fissure's effects are instantly applied within its whole area. There is no travel time.
  • The Fissure consists of 24 (Talent 31) segments, which are placed in a straight line in front of Earthshaker.
    • The segments have a collision size of 24 and a distance of 8.25 between each other, with the first one being placed 8.25 range in front of Earthshaker.
    • This means the Fissure's effective blocking area is {{#show:#Fissure|?value2#}} (Talent {{#show:#Fissure|?value2 tal#}}) range long and 24 range wide.
    • Every unit (except wards and buildings) which is within that area upon cast is pushed aside.
  • The stun and damage are applied in a circular shape around each segment. This means the total damage/stun area consists of multiple overlapping circles, and not a smooth line.
    • A unit can only be hit by one instance per cast, even when within the damage/stun radius of multiple segments.
    • Can hit units up to Expression error: Unrecognized punctuation character "{". (Talent Expression error: Unrecognized punctuation character "{".) range in front and Expression error: Unrecognized punctuation character "{". range behind Earthshaker.
  • Fissure first applies the debuff, then the damage.
  • Units not controlled by any player do not try to path around the Fissure, but simply walk against it as if it is not there.
    • This effectively causes them to get stuck, until they change directions (e.g. when aggro-ing them), or until the Fissure dissipates.


Enchant Totem
Enchant Totem icon
Affects
Self
Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.
Cast Animation: 0.69+0.57 (With Aghanim's Scepter 0+0.2)
Cast Range: 0 (With Aghanim's Scepter 1100)
Max Leap Distance: 0 (With Aghanim's Scepter 1100)
Attack Damage Bonus: 100%/200%/300%/400%
Damage Bonus Duration: 14
Leap Duration: 0 (With Aghanim's Scepter 1)
Cooldown symbol
 5 (Talent Expression error: Unrecognized punctuation character "{".)
Mana symbol
 35/40/45/50
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Enchant Totem becomes a 900 range ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping.
Buff/Debuff
Modifiers [?]
Enchant Totem
Enchant Totem Leap
Undispellable
Raigor's gorilla strength can destroy mountains.

  • Only increases base damage and that given by the primary attribute of Earthshaker. Raw bonus damage is not increased.
  • When upgraded, the spell turns into an area targeted spell. It may only target the ground or self.
    • Double-clicking the ability automatically targets self.
    • When targeting self, the ability behaves like the unupgraded version, using the 0.5 + 0.48 second cast animation and not leaping.
    • When targeting the ground, it uses a 0 second cast time and a 0 second cast backswing, during which Earthshaker is disabled.
    • The leap duration is always the same, so the speed adapts based on the targeted distance. The leap height is always 562 range.
    • During the leap, Earthshaker is fully disabled, unable to move, turn, attack or cast spells or items.
    • The spell counts as cast as soon as the leap starts. However, Aftershock and the totem buff are applied upon landing.
    • Aftershock and the totem buff are applied even when Earthshaker gets disabled or dies during the leap.
    • Getting hit by other sources of forced movement causes the leap's trajectory to change, but it is not interrupted.
    • However, getting hit by forced movement causes the ability to not apply Aftershock or the totem buff upon landing.
    • The spell is fully and immediately canceled when getting moved upwards or teleported by other spells.
    • While in the air, other units may pass below Earthshaker.
    • The targeting reticule shows the radius of Aftershock, even when it hasn't been learned yet.


Aftershock
Disabled by Break. Does not pierce spell immunity. ET
Aftershock icon
Ability
Passive
Affects
Enemies
Damage
Magical
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Radius: 300
Damage: 75/100/125/150
Stun Duration: 0.6/0.9/1.2/1.5
Buff/Debuff
Modifiers [?]
Stunned
The earth trembles beneath the mighty footsteps of Raigor.

  • Aftershock does not trigger upon using items.
  • Aftershock first applies the debuff, then the damage.
  • Applies its own effects before the effects of the triggering spell are applied.
  • The stun does not stack with the stun of Fissure. It follows the regular rule of stuns – the longer stun overrides the shorter one.
  • Applies damage after stun.


Echo Slam icon
Ability
No Target
Affects
Enemies
Damage
Magical
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Initial Search Radius: 600
Echo Search Radius: 600
Base Damage: 100
Echo Damage: 70/90/110 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Echo Slam|?value4#}}+50".)
Cooldown symbol
 150/130/110
Mana symbol
 145/205/265
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.

  • Echo Slam interrupts Earthshaker's channeling spells upon cast.
  • Each enemy within the initial search radius sends echo waves towards enemies within the echo search radius.
  • The echo waves travel at a speed of 600.
  • The echo search radii are centered around each unit hit by the initial damage.
    • Echo waves are sent out to every enemy unit within the search radius, except to the unit itself.
    • This means the echo waves targets can be up to 1200 range away from Earthshaker upon cast.
    • This also means when only one enemy is within the radius, it takes no damage, since it cannot send echoes to itself.
  • Hit enemy heroes send two echoes to every valid target within the radius, and not only to other heroes.
  • Wards and buildings are completely ignored, meaning they do not release and are not targeted by echoes.
  • Total damage when hitting a certain amount of heroes, with no other units nearby (before reductions):
    • 1 Hero: {{#show:#Echo Slam|?value3#}} (Talent {{#show:#Echo Slam|?value3#}}) total damage to the hero, since echoes do not deal damage to their source.
    • 2 Heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4#}}*2". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4 tal#}}*2".) damage to each hero, Lua error in Module:Calculate at line 35: in expression "({{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4#}}*2)*2". (Talent Lua error in Module:Calculate at line 35: in expression "({{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4 tal#}}*2)*2".) total damage.
    • 3 Heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4#}}*4". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4 tal#}}*4".) damage to each hero, Lua error in Module:Calculate at line 35: in expression "({{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4#}}*4)*3". (Talent Lua error in Module:Calculate at line 35: in expression "({{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4 tal#}}*4)*3".) total damage.
    • 4 Heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4#}}*6". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4 tal#}}*6".) damage to each hero, Lua error in Module:Calculate at line 35: in expression "({{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4#}}*6)*4". (Talent Lua error in Module:Calculate at line 35: in expression "({{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4 tal#}}*6)*4".) total damage.
    • 5 Heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4#}}*8". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4 tal#}}*8".) damage to each hero, Lua error in Module:Calculate at line 35: in expression "({{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4#}}*8)*5". (Talent Lua error in Module:Calculate at line 35: in expression "({{#show:#Echo Slam|?value3#}}+{{#show:#Echo Slam|?value4 tal#}}*8)*5".) total damage.


Talents

Hero Talents
-2s Enchant Totem icon Enchant Totem Cooldown25+50% Magic Resistance
+400 Fissure icon Fissure Range20+50 Echo Slam icon Echo Damage
+7 Armor15+30 Movement Speed
+250 Mana10+30 Damage
Notes:
  • The mana talent increases the max mana capacity and keeps the current mana percentage.
  • Stacks diminishingly with other Magic Resistance magic resistance sources.
    • Increases Earthshaker's magic resistance to 62.5%.

Recommended items

Gameplay

Woken from the depth of the earth, Raigor Stonehoof shapes the battlefield with seismic force. With his long ranged Fissure, the Earthshaker creates impassable terrain where none existed before. Up close, Raigor swings heavily with his Enchanted Totem, hitting thrice as hard. Never afraid to be outnumbered, the Earthshaker turns the tables with a mighty Echo Slam, demolishing entire armies in the process.
Roles: Support Support Initiator Initiator Disabler Disabler Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Earthshaker's response ▶️ "Chaos Dunk!" is a reference to the freeware RPG game Barkley, Shut Up and Jam: Gaiden.
  • Earthshaker is possibly named after the weapon "Earthshaker" from World of Warcraft, known for its AoE stun.

Gallery

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