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Bad against...
- Time Walk could be used to close the distance within Drow Ranger, hindering her Marksmanship bonus.
- Faceless Void could lock down Drow Ranger with Chronosphere before she has the chance to retaliate due to her low health pool.
- Laser applies a blind debuff, making Drow Ranger miss her high damage attacks.
- Heat-Seeking Missile lets Tinker out-range Drow Ranger and hit her in the backline of a teamfight.
- Snowball and Ice Shards keep Drow Ranger down and preventing her from running away.
- Snowball also lets Tusk get to Drow Ranger and stop her Marksmanship bonus.
- Tag Team slows her down.
- Walrus PUNCH! slows Drow Ranger and deals a huge amount of damage to her.
- Berserker's Call forces Drow Ranger to attack Axe up close, disabling her Marksmanship bonus.
- Counter Helix occurs more often with Drow Ranger's high attack speed.
- Culling Blade is a dangerous ability against a low health hero like Drow Ranger.
- Hookshot brings Clockwerk right to Drow Ranger, disabling her Marksmanship bonus.
- Power Cogs and Battery Assault keep Drow Ranger from escaping.
- Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.
- Life Break closes the distance between Huskar and Drow Ranger, dealing large amounts of damage and disabling Marksmanship.
- Berserker's Blood and Burning Spear allow Huskar to beat Drow Ranger directly and pile on damage.
- Shapeshift allows Lycan to get close and disable Marksmanship.
- Shapeshift also makes him immune to slows like Drow Ranger's Ice Arrows.
- Blink Strike gets Riki close to Drow Ranger and disable Marksmanship.
- Smoke Screen makes Drow Ranger miss her attacks.
- Cloak and Dagger lets Riki stay close to Drow Ranger without her noticing, disabling Marksmanship.
- Phantom Rush lets Phantom Lancer get close quickly and disable Marksmanship.
- Juxtapose's illusions are hard for Drow Ranger to deal with as she has no AoE damage naturally.
- Meat Hook brings Drow Ranger to Pudge, disabling Marksmanship and dealing a huge amount of damage.
- Rot keeps Pudge close to Drow Ranger, continuously disabling Marksmanship.
- Reality Rift will cancel Drow Ranger's Marksmanship, along with Chaos Bolt he can keep her locked for enough time to be killed.
- Phantasm's illusions are hard for Drow Ranger to deal with as she lacks of AoE damage.
- Nyx Assassin has a lot of burst damage from his Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Dagon, and the bonus damage from Vendetta. All of this damage is enough to kill Drow Ranger.
- Nyx Assassin is usually invisible most of the time thanks to his ability Vendetta, which allows him to gank Drow Ranger easily.
- In team fights, Guardian Angel renders Drow Ranger's physical damage useless.
- Static Link zaps Drow Ranger high attack damage.
- Plasma Field & Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Unstable Current". keeps Razor close to Drow Ranger, continuously disabling Marksmanship.
Others
- Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as Phantom Assassin, Spirit Breaker, Tusk, or Slark are effective at limiting her power and bursting her down.
- Underlord can not only cancel Marksmanship's aura, but his Atrophy Aura also decreases Drow Ranger's attack damage.
- Tidehunter's Anchor Smash decreases Drow Ranger's attack damage.
Items
- Blink Dagger allows for heroes to close the gap on Drow Ranger and cancel her Marksmanship.
- Blade Mail punishes Drow Ranger's high attack damage and attack speed by returning her damage.
- Black King Bar prevents silence from Gust.
- Manta Style dispels the silence from Gust.
- Eul's Scepter of Divinity dispels the silence from Gust.
- Rod of Atos's large cast range makes gap-closing a lot easier.
Good against...
- Ember Spirit greatly relies on his spells to engage in battle. Drow Ranger can simply silence him with Gust and make him useless for a few seconds, which Ember Spirit cannot afford during a teamfight.
- Drow Ranger can use Gust to push back Juggernaut before he can get in range to use Omnislash or Blade Fury.
- None of Anti-Mage's skills are that effective against Drow Ranger. Gust prevents him from Blinking in or out, Counterspell is totally useless against Drow's physical damage, and as she usually doesn't have a high mana pool, Mana Break and Mana Void don't do much either.
- If Anti-Mage is going for Heart of Tarrasque and Black King Bar, heroes that do heavy damage-per-second are needed.
- Be careful however that Anti-Mage may eventually farm enough to Blink on top of you and kill you straight away, considering you have no natural tools to escape from him.
- A well-timed Gust will prevent Weaver from escaping, and a silenced Weaver usually dies very quickly.
- Precision Aura easily removes The Swarm beetles or counteracted by Shadow Blade/ Silver Edge.
- Gust prevents Mirana from escaping away from Leap and Moonlight Shadow before she builds an defensive items.
- Beware not to Leap or close the gap with Moonlight Shadow you can be disable your Marksmanship bonus.
- A well-timed Gust will prevent Rubick from casting abilities from Spell Steal, and his lack of capabilities and low health pool usually dies very quickly.
- Drow Ranger can dispel Fade Bolt reduction debuff with Manta Style.
Others
- At equal levels of farm, Drow Ranger should do well against similar ranged, fairly immobile carries, such as Sniper or Medusa since the bonus proc damage from Marksmanship should allow her to come out on top of any engagement between them.
- If you get a good silence off on supports, that should spell death for them, coupled with your powerful slow.
- This is only true before they've farmed any defensive item such as Glimmer Cape or Ghost Scepter.
- Armed with an Aghanim's Scepter and a Maelstrom or the upgraded Mjollnir, Drow Ranger becomes quite potent against summons and illusions.
- This is especially true against Visage's Summon Familiars.
- Heroes with low health and low armor: Clinkz, Crystal Maiden.
Works well with...
- Summon Familiars do massive damage when Precision Aura is activated, since they attack very fast.
- Get an Aghanim's Scepter and his +1 Familiar talent at level 25 for full effect.
- Visage himself is a decent physical attacker with the attack speed buff from Grave Chill.
- Her Focus Fire and good attack animation in lane benefits greatly from Precision Aura.
- Focus Fire and Windrun are excellent for when you siege highground early in the game.
- Assuming Drow Ranger and Windranger are both cores/carries, a beefy third core is recommended or your lineup will be very squishy!
- Amassing many auras can supercharge your hero lineup. Vengeance Aura is one such aura.
- Has Nether Swap to save Drow Ranger , keeping her Precision Aura intact for the team.
- Maxing Wave of Terror gives -6 armor on foes, supercharging your attacks even more. Especially good when doing Roshan.
- Can deal massive damage in late game with Precision Aura and since Weaver is sneaky he can harrass in early game without taking hits
- Split Shot synergizes well with Precision Aura.
- Stone Gaze helps Drow Ranger dish out her Marksmanship damage in teamfights.
- Demonic Conversion eidolons gain the bonus from Precision Aura's active component, making them do much more damage and allowing Enigma to farm even faster than normal.
- Black Hole gives Drow Ranger ample time to reposition herself if enemies jump her during a fight. It can also be followed up by Gust to further lock down any enemies that survive the Black Hole.
- Power Cogs can be used offensively to lock down a target, so that Drow Ranger dishes out her Marksmanship damage upon it.
- Power Cogs can also be used defensively in order to prevent an enemy from getting too close to Drow Ranger, and thus disabling her Marksmanship. Even if the enemy has spell immunity granted by Black King Bar, Clockwerk can disable it with Hookshot for long enough to allow Drow Ranger to draw distance and recover the Marksmanship bonus agility.
- Rocket Flare provides flying vision, which can help him, Drow Ranger, and their teammates to chase enemies.
Others
- Beastmaster's Inner Beast aura synergizes well with raw attack damage auras like Precision Aura.
- All ranged heroes generally benefit from Precision Aura.
- Melee heroes that can provide enough crowd control, so that enemy heroes don't get too close to Drow Ranger, and thus, disabling the bonus granted by Marksmanship, and in turn, reducing the damage granted to Drow Ranger and her ranged allies by Precision Aura.